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Firefly in the Dusk🌙

@fireflyinthedusk.bsky.social
100 followers 82 following 211 posts

Working on an unannounced RPG made with my own engine. I have a website at duskworks.net

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Reposted by Firefly in the Dusk🌙
Jake S. Del Mastro @jakedelmastro.com · 19/09/2026
My #gamedev stream is coming up in ~15 minutes (2PM EST) Tune in below, making a pirate zeldalike, and working on interactive grass #indiegamedev www.youtube.com/live/p7dg-TA...
youtube.com
OpenGL/C++ Engine - The snake is seven miles long - A Short Odyssey LIVE
YouTube video by Jake S. Del Mastro
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 18/09/2026
new chae sirin post, blessed day
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 08/09/2026
Testing some magic projectiles w/ particles, I've done a lot of work on particle systems in the past week, will write more about it in my next devlog #gamedev #indiedev
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 31/08/2026
Love it
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 26/08/2026
New DuskEngine devlog posted, it's a very short one because this past month I've also been focused on other projects duskworks.net/blog/duskeng... #indiedev #gamedev #enginedev
screenshot showing a town scene at night, with street lamps, looking at a far away mountain, hill, and pine trees
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 18/08/2026
love it
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 18/08/2026
Wow, this looks awesome :O
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 15/08/2026
cool!
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 12/08/2026
cute
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 11/08/2026
My game engine has been featured in this year's GP Direct 😇Check out the awesome work of all the Graphics Programmers! #gamedev #enginedev #indiedev www.youtube.com/watch?v=EB7X...
youtube.com
GP-Direct 2026 - Graphics Programming Showcase
YouTube video by Graphics Programming
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Reposted by Firefly in the Dusk🌙
Jake S. Del Mastro @jakedelmastro.com · 10/08/2026
Exactly one year later the frogs have returned. GP-Direct 2026 will be coming tomorrow! Tune in to the GP YouTube channel to see cool games and engines that are built without Unity, Unreal or Godot! www.youtube.com/@graphicspro... #graphicsprogramming #indiegamedev #gpdirect #gamedev
GP Direct - 2026 logo
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 10/08/2026
so pretty X_X
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 07/08/2026
Looks great!
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 27/07/2026
First successful test of my fog of war implementation for #godot , it works with two layers, the immediately visible layer and the memory layer, storing previously uncovered areas #gamedev #indiedev
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Reposted by Firefly in the Dusk🌙
kuraine @lena.fyi · 26/07/2026
there arent nearly enough people talking about Radiata Stories (2005)
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 21/07/2026
I hope everyone's ready to get their minds boggled, mine is now thoroughly boggled.
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 21/07/2026
My custom pathfinding system running in #godot #gamedev #indiedev
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 20/07/2026
🔥
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 14/07/2026
Working on a bunny model... and trying out Godot at the same time #gamedev #godot
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 08/07/2026
The monastery is also not under construction. Maybe a monastery under construction and a patriarch in the background looking like he's planning what the building needs next or something.
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 08/07/2026
It would fit a city builder rather than a monastery builder more.
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Reposted by Firefly in the Dusk🌙
Bjorn @tipling.com · 03/07/2026
I'm like at the 2 month point where I usually get bored and abandon my project to do something new, I am feeling that right now. I suddenly want to work on a software CPU rasterizer again. BUT. I have decided NO. I will stick with it. Added buildings back #gamedev
A screenshot of my game demonstrating buildings can be built now
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 01/07/2026
yay, welcome back
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 30/06/2026
Much of the work I've done on the engine these past days has been on making pathfinding faster and able to be done in increments in the background, all with the goal of eventually supporting lots of minions #gamedev #indiedev #enginedev
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 28/06/2026
Why would people not be able to see it?
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 26/06/2026
I added the ability to create custom shaders (assets) to my engine and now I'm slowly adding interesting effects to the game, see my prev post for the old tornado, this one is a WIP and is already a lot better #gamedev #indiedev #enginedev
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 17/06/2026
Some madness involving a tornado of bats and lightning #gamedev #indiedev
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 15/06/2026
static.klipy.com
Anime Girl Hype with Boxing Gloves
ALT: Anime Girl Hype with Boxing Gloves
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Reposted by Firefly in the Dusk🌙
Arjun Krishnan @ajn-kris.bsky.social · 05/06/2026
This demo was made WITHOUT a game engine. My multiplayer first-person shooter game, named "Hyacinth", was written using C++, Vulkan, and Nvidia's PhysX. You can read about my authoritative game server implementation at: ajnkrishnan.me/blog-posts/h... Project GitHub: github.com/AKris0090/Hy...
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Reposted by Firefly in the Dusk🌙
KnightDivisionGames @knightdivgames.bsky.social · 04/06/2026
Scraps Of The Machine DEMO is available NOW ahead of Steam Next Fest! 🔥 Go play it and brawl with mechs! store.steampowered.com/news/app/404...
store.steampowered.com
Scraps Of The Machine - Scraps of The Machine DEMO Now Available! - Steam News
Playable demo for getting a taste of the fps mecha experience!
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 03/06/2026
I posted a new devlog for my engine, DuskEngine. It contains a summary of how I got a build running on Steam Deck and some more additions and changes that took place throughout the month of May duskworks.net/blog/duskeng... #gamedev #enginedev #indiedev
duskworks.net
DuskEngine Devlog 7 - Linux Build, PBR and More Edition
The eighth devlog entry.
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 02/06/2026
My engine is building & running on Linux on a Steam Deck, it's pretty cool to see it on a handheld :) #gamedev #indiedev #enginedev
A photo of a steam deck showing my engine/game running on it.
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 17/05/2026
media.tenor.com
a close up of a person 's face with a gifmagazine watermark on the bottom
ALT: a close up of a person 's face with a gifmagazine watermark on the bottom
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Reposted by Firefly in the Dusk🌙
Jake S. Del Mastro @jakedelmastro.com · 17/05/2026
Really happy the way the new mapping system is coming along in ASO, can't wait to see my playtesters get their hands on it. #gamedev #indiegamedev
A partially explored map of an Island with 3 locations marked: "Big Crab Beach", "Grasslands" & "Old Spanish Fort"
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Reposted by Firefly in the Dusk🌙
Chae Sirin @xirin2u.bsky.social · 14/05/2026
doodling •ᴗ•)꜆\ #art
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 15/05/2026
aaaaaaaaaaaaaaaaaaaaaaaa
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 05/05/2026
Looks nice!
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 05/05/2026
New devlog posted! Less about the engine, more about in-game content this time #gamedev #indiedev #solodev duskworks.net/blog/duskeng...
duskworks.net
DuskEngine Devlog 6 - Town Extension Edition
The seventh devlog entry.
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Reposted by Firefly in the Dusk🌙
Unforsaken RTS @tinyhaggames.bsky.social · 04/05/2026
Setting up traps for enemy units is just fun #RTS #indiegame #strategygame
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 02/05/2026
touch the cube. caress the cube. whisper in its ear: "everything will be fine". then subdivide it and turn it into a work of art.
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Reposted by Firefly in the Dusk🌙
Jake S. Del Mastro @jakedelmastro.com · 02/05/2026
Going live again in about 5 minutes for my weekly #indiegamedev stream! #gamedev www.youtube.com/live/l4FWIkm...
youtube.com
Jake S. Del Mastro
It's Time to LOCK IN - A Short Odyssey LIVE
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 30/04/2026
I'm about to reveal true witch flying innovations to an unsuspecting world. #gamedev #indiedev #solodev
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 28/04/2026
Looking forward to it.
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 28/04/2026
So in that sense, rather than overwhelming, it was too difficult. I'm still not 100% sure what I was doing when I finally won, I kinda tried things randomly (I did say I'm not good at this type of games..).
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 28/04/2026
I wouldn't say overwhelming, one thing that comes to mind, it would have been nicer to have more obstacles on the map, with just a few obstacles (lots of open spaces) it felt like I had to search for *the* one correct path to beat the chef. My first several attempts all played the same (I lost).
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 28/04/2026
I suck at this type of games, but it was ok. Had to fail a bunch of times before I won the first time.
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Firefly in the Dusk🌙 @fireflyinthedusk.bsky.social · 26/04/2026
I never hash anything if the bespoke approach is not counter productive. I want to be able to see the data relationships clearly and be able to spot potential bugs in git diffs. I also dislike black boxes in general...
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Reposted by Firefly in the Dusk🌙
Jake S. Del Mastro @jakedelmastro.com · 25/04/2026
I gave my letter of resignation at work this week, from here on out I will be working full time doing #indiegamedev on A Short Odyssey! Come join my #gamedev stream in about 45 min to celebrate!! (2PM EST) www.youtube.com/live/drQxkYA...
youtube.com
I QUIT MY JOB! - A Short Odyssey LIVE
YouTube video by Jake S. Del Mastro
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