Reposted by FiasLemonfluff @lemonfluff.bsky.social · 3hThis game legit has a really great atmosphere. If you want to enjoy a short but sweet spooky game, go check it out! It's also free! ;3 052
Fias @fias-dev.bsky.social · 9hIt was amazing to watch @lemonfluff.bsky.social play "How to Mine for Cheese" on their Twitch channel yesterday. I took some notes and released an update to the game fixing some issues and adding some improvements. fias-dev.itch.io/how-to-mine-...fias-dev.itch.ioOctober Updates and FixesYesterday LemonFluff played the game on their twitch channel https://www.twitch.tv/lemonfluff Watching the play-through was extremely valuable and gave me some ideas for fixes and improvements. Here a... 111
Reposted by FiasLemonfluff @lemonfluff.bsky.social · 03/10/2026Starting off Spooptober with some cheese in "How to Mine for Cheese" made by @fias-dev.bsky.social Depending on how long this game is, I might look at some demos after! Got some good demos lined up. www.twitch.tv/lemonfluff 064
Fias @fias-dev.bsky.social · 03/10/2026Forgot to add Alt Text: The player drives a green tank shooting yellow bullets which hit black capsule shaped enemies. The enemies explodes into pieces on hit. The player then drives the tank into a group of enemies pushing them aside. A couple enemies are shot while others are rammed and explode. 000
Fias @fias-dev.bsky.social · 03/10/2026The enemies now react to getting shot by exploding! I also managed to get a version of tank-enemy collision working, so naturally ramming damage is now a thing! #gamedev #screenshotsaturday #indiegame #godot 1167
Reposted by Fiasspookyraptor 🎃 ➤ wishlist Hypnagogia 壊れた夢 @sodaraptor.bsky.social · 02/10/2026These are the notebooks I've been filling with different game dev ideas and sketches, some going all the way back to 2018. Just saying so whenever you see me post about a new random game I'm working on... know it's probably coming from one of these 🙂 2462
Fias @fias-dev.bsky.social · 02/10/2026It makes me so happy to see this stack! I can't recommend enough that people keep game dev diaries. Thinking on paper is such a good way to slow down and organize thoughts! Your future biographer is going to be grateful! 020
Reposted by FiasIndie Book Spotlight @bookspotlight.bsky.social · 02/10/2026And there it is. 🔥 6794295
Fias @fias-dev.bsky.social · 27/09/2026Lots of work on collision handling this week. Things are a bit tricky when your character is a rotating rectangle. But I might have gotten it to a state where the tank bounces off of stuff correctly. Next we bounce some enemies off of the tank! #gamedev #screenshotsaturday #indiegame #godot 1219
Fias @fias-dev.bsky.social · 25/09/2026There is simply nothing to understand when dealing with an irrational monument to stakeholder greed that is the game industry. There is no economics beyond padding out the quarter. 021
Fias @fias-dev.bsky.social · 23/09/2026I'm not sure if this is the place to ask it, but who do you think stacks the deck? What causes this problem? Is it lack of discoverability? The inability to cut through the slop and reach the target audience? Or those holding capital being afraid to risk funding small creators? Powodzenia w Polsce! 130
Fias @fias-dev.bsky.social · 23/09/2026If people did not reinvent the wheel, we would still be using stone wheels. Good on you for carving your own path! 020
Fias @fias-dev.bsky.social · 23/09/2026Halucidate verb To confidently explain something that is wrong or does not exist. Example: The CEO is wet because his AI halucidated him on how everyone is jumping off a bridge. 100
Reposted by FiasMike Bithell @mikebithell.bsky.social · 21/09/2026“GenAI is great for parts of the game you don’t care about” Wait. Is that an option? 1924117
Fias @fias-dev.bsky.social · 21/09/2026This is the hard gate worth talking about and completely reframes my previous implementation. Using the existing methods is not just simpler, it's more future-proof. Let me write 12 redundant unit tests before the solution lands. 020
Fias @fias-dev.bsky.social · 21/09/2026How do those people think anyone would care to pay for something we did not care to make? 010
Fias @fias-dev.bsky.social · 21/09/2026I'm getting better at picking up text that was written by AI. Especially Claude. I wonder if someday this becomes a common skill and my dyslexia turns into an advantage by making my less-than-perfect text look more human and stand out. 130
Fias @fias-dev.bsky.social · 20/09/2026Learning from what we do to Flock cameras, the evil tech billionaires equipped their spy drones with countermeasures. Name: Snitch Role: Surveillance and pacification Enemy Type: Swarmer Threat Level: Pitiful. Don't bring a blade to a tank battle. #gamedev #screenshotsaturday #indiegame #godot 0279
Reposted by FiasAlex Kanaris-Sotiriou @kanaratron.bsky.social · 15/02/2025We're stoked to introduce the 'No Gen AI' seal for indie games! Indie devs can use it on their game's store page to assure potential players that their game was made without the use of Generative AI. You can grab it from the Polygon Treehouse website:- www.polygon-treehouse.com/no-gen-ai-seal 172136495369
Reposted by FiasScott "KaiserNeko" Frerichs @kaiserneko.bsky.social · 18/09/2026Is it possible this whole A.I. Doomsday scenario that people in the industry keep warning about is them trying to save face while abandoning further development of A.I. as the bubble bursts? Especially since Trump's government *refuses* to regulate in a way that would limit future development. 2825149
Fias @fias-dev.bsky.social · 18/09/2026One theory I heard was that they want regulation to be there and be expensive, so only they can afford it. New companies in the space will not be able to afford to certify their models and the market stays captured by the current players. It's hard to believe altruism from those driven by greed. 020
Fias @fias-dev.bsky.social · 15/09/2026Nah, you will be fighting AI controlled drones. Nobody is getting hurt. (Also that way I don't have yo animate soldiers). 010
Fias @fias-dev.bsky.social · 15/09/2026This type of gameplay is definitely on the table! Let's see how it feels like when in implement an enemy to blow up :3 110
Fias @fias-dev.bsky.social · 13/09/2026Prototyping some gameplay for the gay little tank I put together using @kenney.nl's Asset Forge (kenney.nl/tools/asset-...) I'm thinking a top-down, twin stick shooter game where you fight hoards of robots controlled by evil tech billionaires. #gamedev #screenshotsaturday #indiegame #godot #ventart 1226
Reposted by Fias🎃 Timber, But Spooky~ 🎃 @timberpuppers.bsky.social · 11/09/2026FURRY GAMEDEVS! Need a voice actor for your game? Whether it's a visual novel or an action game, I can help you handle the voice acting if that's something you want in your game! Look me up~ <3 27438
Reposted by FiasDaniel J. Menezes @danjohnston.uk · 05/09/2026Creating this no-ai indie games starter pack is one of the best things I ever did on BlueSky. Lots of great developers in here, making things with their own hands, some of whom I might not have found otherwise!! go.bsky.app/78u8M6Y 55740317
Reposted by FiasEternal Skies TCG RPG @eternalskies.neocities.org · 05/09/2026Daniel is sharing his starter pack of game devs that don't use AI, so I figured rather than just repost it, I would quote post it with my three no AI game dev starter packs. go.bsky.app/6DRdowf go.bsky.app/AS5R4p7 go.bsky.app/7K7JDCJ 1215061
Fias @fias-dev.bsky.social · 08/09/2026Thank you for all the effort you put into curating those starter packs! I recently released a game made with no AI on principle. The game has a plot ark that explores the dangers of AI. It would be an honor to be added to one of the packs if there is still room! 010
Fias @fias-dev.bsky.social · 08/09/2026Hey Daniel! Thank you for organizing this! If it is not too much to ask I would pitch myself as the next addition to the pack. I just released a game made entirely without AI. The game actually has an arc that explores the consequences of AI overreliance! fias-dev.itch.io/how-to-mine-...fias-dev.itch.ioHow to Mine for Cheese by FiasExplore dark mines and extract cheese left underground by an extinct civilization. 000
Fias @fias-dev.bsky.social · 06/09/2026How to Mine for Cheese in released! You can now experience the mystery of the cheese mines start to finish! And it's all based on a true story! Get the game for free at: fias-dev.itch.io/how-to-mine-... #gamedev #screenshotsaturday #indiegame #godot 14114
Fias @fias-dev.bsky.social · 31/08/2026I recently had to implement doors in my game. This is 100% accurate. And just the tip of the iceberg. 031
Reposted by Fiasfenchel @fenchel.bsky.social · 30/08/2026Made something for the Haunted PS1 Summer Camp jam: fenchel.itch.io/false-summit Old-school Resident Evil-like, pre-rendered backgrounds, tank controls, slight misunderstanding of the theme, and some missing polish (it’s a jam game after all). #gamedev #godot 0113
Fias @fias-dev.bsky.social · 30/08/2026Got Asset Forge to make some prototyping assets. Playing around with a game idea where queer people in tanks fight tech oligarchs and their AI armies to dethrone capitalism. "Respect people's pronouns or I'll turn your pronouns into has/been" - says the femboy twink gunner. 171
Fias @fias-dev.bsky.social · 18/08/2026I think I'm almost done with the cheese game! Here is a new trailer with as little spoilers as I'm comfortable sharing. For those of you who saw the bunker in the play test - you can get inside now! #gamedev #screenshotsaturday #indiegame #godot 0295
Fias @fias-dev.bsky.social · 15/08/2026I was about to complain that there was no box of tissues in sight. And then I sighted the tissues. Idea conveyed! 020
Reposted by FiasLisa 🏳️⚧️ Lunistice OUT NOW! @deke.studio · 15/08/2026Another one for the wishlist -> ignore pipeline. Ugh. www.eurogamer.net/1666-amsterd...eurogamer.net"We live in a world full of AI, let's be honest with ourselves" - 1666: Amsterdam developer still using AI tools despite recent controversyWitchy game 1666: Amsterdam faced controversy when people noticed gen-AI art assets in the game. The studio apologised, but it's still using AI tools. 19318146
Fias @fias-dev.bsky.social · 15/08/2026Damn! I was looking forward to this one. That's some bucks I will be spending elsewhere. Thanks for spreading the news! 0120
Reposted by Fiasfenchel @fenchel.bsky.social · 13/08/2026You can go outside now :D #godot #gamedev 091
Fias @fias-dev.bsky.social · 08/08/2026This is still an incredibly good track for a masterpiece of a game! The leitmotifs stir up fond memories of my play-through! 020
Reposted by Fiasfenchel @fenchel.bsky.social · 08/08/2026Still messing around with pre-rendered backgrounds. I try to make a tiny traditional Resident Evil-like for the Haunted PS1 Summer Camp Jam. #godot #gamedev 0183
Reposted by Fiasfenchel @fenchel.bsky.social · 23/07/2026Having my little guy in the game now! Progress, I guess! #gamedev #godot 0161
Reposted by Fiasfenchel @fenchel.bsky.social · 14/07/2026Learning to make psx-ish characters in Blender. First attempt with 900 tris and 128x128 texture. #gamedev 081
Reposted by Fiasfenchel @fenchel.bsky.social · 06/07/2026Added some parallax to my pre-rendered thing!! Still having some depth map-related issues though. If anybody has experience with this stuff, I would love to talk about it :D #gamedev #godot 0111
Reposted by Fiasfenchel @fenchel.bsky.social · 05/07/2026Fell into the old-school JRPG rabbit hole and decided to to learn how to make a game with pre-rendered backgrounds. Some stuff still gives me a headache but i am pretty happy with my progress so far. #gamedev #godot 1253
Reposted by Fiasloren schmidt @lorenschmidt.bsky.social · 18/06/2026many people (including myself) leave a lot of tabs open. imo it is in part because we are missing an interface paradigm akin to the dog-eared book or physically situating research materials on your desk in known locations. tabs are the thing which most closely resembles that. 9526