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fenchel

@fenchel.bsky.social
106 followers 643 following 41 posts

makes tiny silly games | he/him | fenchel.itch.io | no ai Hausbau (playdate): play.date/games/hausbau

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Fias @fias-dev.bsky.social · 10/10/2026
Been working on some prototype turret aiming features. The gun will become less accurate if you drive or shoot, but you have a laser pointer that should help you land the shot! #gamedev #screenshotsaturday #indiegame #godot
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Fias @fias-dev.bsky.social · 27/09/2026
Lots of work on collision handling this week. Things are a bit tricky when your character is a rotating rectangle. But I might have gotten it to a state where the tank bounces off of stuff correctly. Next we bounce some enemies off of the tank! #gamedev #screenshotsaturday #indiegame #godot
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Kate Barrett @thewaether.bsky.social · 23/09/2026
I'm doing a little experiment with pre-rendered backgrounds. I wanted the backgrounds to look lousy as hell, btw
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Fias @fias-dev.bsky.social · 06/09/2026
How to Mine for Cheese in released! You can now experience the mystery of the cheese mines start to finish! And it's all based on a true story! Get the game for free at: fias-dev.itch.io/how-to-mine-... #gamedev #screenshotsaturday #indiegame #godot
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fenchel @fenchel.bsky.social · 30/08/2026
Made something for the Haunted PS1 Summer Camp jam: fenchel.itch.io/false-summit Old-school Resident Evil-like, pre-rendered backgrounds, tank controls, slight misunderstanding of the theme, and some missing polish (it’s a jam game after all). #gamedev #godot
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fenchel @fenchel.bsky.social · 13/08/2026
You can go outside now :D #godot #gamedev
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fenchel @fenchel.bsky.social · 08/08/2026
Still messing around with pre-rendered backgrounds. I try to make a tiny traditional Resident Evil-like for the Haunted PS1 Summer Camp Jam. #godot #gamedev
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fenchel @fenchel.bsky.social · 23/07/2026
Having my little guy in the game now! Progress, I guess! #gamedev #godot
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fenchel @fenchel.bsky.social · 14/07/2026
Learning to make psx-ish characters in Blender. First attempt with 900 tris and 128x128 texture. #gamedev
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fenchel @fenchel.bsky.social · 13/07/2026
Hi! Thank you for your kind words. That really made my day! I also had a lot of fun making the variations, and I'm super happy you came across them :D
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loren schmidt @lorenschmidt.bsky.social · 06/07/2026
adding high bridges between rooftops
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fenchel @fenchel.bsky.social · 06/07/2026
Added some parallax to my pre-rendered thing!! Still having some depth map-related issues though. If anybody has experience with this stuff, I would love to talk about it :D #gamedev #godot
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fenchel @fenchel.bsky.social · 05/07/2026
Fell into the old-school JRPG rabbit hole and decided to to learn how to make a game with pre-rendered backgrounds. Some stuff still gives me a headache but i am pretty happy with my progress so far. #gamedev #godot
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Adriaan @adriaan.games · 06/06/2026
Announcing: Hidden Folks 2 - New themes and areas. - Improved graphical quality. - Second (not text!) clue. - Lots of new mouth sounds. - Various quality-of-life improvements. - Made in #godot. Get an email when it releases: hiddenfolks.com Wishlist on Steam: store.steampowered.com/app/4480060
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fenchel @fenchel.bsky.social · 29/05/2026
Playing Sin and Punishment for the first time. The vibes are absolute catnip for me, and I have no idea what the hell is going on story-wise. Good game.
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fenchel @fenchel.bsky.social · 27/05/2026
I learned about the 'EditorInterface' class in #godot this week. Now all I do is make new buttons for the editor that do my shit for me. I feel really smart right now.
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fenchel @fenchel.bsky.social · 25/05/2026
Got a bit obsessed with Nights into Dreams a while back, so I wanted to see if I could make something with a similar sense of flying. #gamedev #godot
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fenchel @fenchel.bsky.social · 19/04/2026
Endless wheat!! Honestly, I am quite surprised how well this runs on my ancient thinkpad 😶 #gamedev #godot
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fenchel @fenchel.bsky.social · 18/04/2026
Still need to figure out the gameplay. But it might involve jumping!
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fenchel @fenchel.bsky.social · 17/04/2026
big wheat field (first attempt) #gamedev #godot
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fenchel @fenchel.bsky.social · 09/04/2026
Watching the III showcase and I'm super glad to have exactly three friends to regularly play online games with. Wish there was more weird stuff, though.
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fenchel @fenchel.bsky.social · 09/04/2026
It sure helps, thank you! 😊
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fenchel @fenchel.bsky.social · 08/04/2026
Things I started in 2026: - Failed game jam entry (randomized JRPG battle simulator) - Dungeon generator for a 3D grid based roguelike - Puzzle game about herding cows and making cheese - Idle game where you dismantle mega structures of ultra rich assholes Things I finished in 2026: - 🫠 #gamedev
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fenchel @fenchel.bsky.social · 22/01/2026
New goal: making a tiny system for building terminal user interface like stuff with lots of silly effects. #raylib #odinlang #gamedev
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Dare Looks @darelooks.dev · 04/12/2025
Stack Prootocol is out NOW! 🎉 Puzzle and bounce your way through 40+ levels, to help little Meep get RAM and repair a broken toaster! Get the game on Steam: store.steampowered.com/app/3937000/... #indiedev #gamedev #godot #lowpoly
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Fias @fias-dev.bsky.social · 30/11/2025
Added a section of the game where your headlight is broken and you must navigate only by glow stick light. Careful around the bottomless pit! #gamedev #screenshotsaturday #godot #indiegame
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fenchel @fenchel.bsky.social · 23/11/2025
Experimenting with a bite-sized dungeon crawler. Not much there yet, but you can bribe monsters to leave the room so you can take a nap. #screenshotsaturday #GameDev #playdate
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Adams Immersive @adamsimmersive.bsky.social · 22/11/2025
My horror game OUTSIDE PARTIES for #Playdate is out. Years in the making! A “hidden-object” style audio/visual scavenger hunt across a single huge image, with 150 targets to find and a voice-acted “found footage”-like mystery to be uncovered. #horrorgame #indiegame play.date/games/outsid...
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fenchel @fenchel.bsky.social · 20/11/2025
Still experimenting with a new puzzle mode for my Playdate game Hausbau! Might add it to the game at some point :D #playdate #gamedev
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Hempuli @hempuli.bsky.social · 20/11/2025
I made these enemies for a past iteration of ESA2, and it's nice to return them to the game! #esagame
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Johan Peitz - Icy Tower is coming soon! @johanpeitz.com · 19/11/2025
picoCAD 2 hits 7000 wishlists! Thank you so much! 😍 Check it out if you haven't : s.team/a/3675940 #gamedev #lowpoly #wishlistWednesday
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Fias @fias-dev.bsky.social · 16/11/2025
Added glow sticks to the game.❇️❇️❇️ They can be used as light sources or to mark the sections of the cheese mine you already explored. 🧀⛏️ Did not decide on the carry limit yet. #indiegame #gamedev #screenshotsaturday #godot
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loren schmidt @lorenschmidt.bsky.social · 16/11/2025
doing some work with interesting space filling patterns. these take a very long time to settle, but result in these very deliberate feeling, rectilinear puzzle piece buildings. they'd be great with generated streets and some garden rules, for town or city block fill.
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Fias @fias-dev.bsky.social · 09/11/2025
Bit lat to the screenshot Saturday party, but I thought I'd share a new item pickup screen that will let you examine the spooky stuff you find in the cheese mines. #indiegame #gamedev #screenshotsaturday #godot
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Richard Jordan @ericretro.bsky.social · 10/11/2025
Been tinkering with a prototype for a quick little Playdate game. Zap the balls to fill the three batteries to a certain level (not shown), but don't over charge. See how many level you can do in 99 seconds. #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
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fenchel @fenchel.bsky.social · 09/11/2025
Been working on some ui stuff lately! Thought it would be funny if an old-timey printer actually 'prints' your score (and maybe a few other things) #playdate #gamedev #screenshotsaturday
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fenchel @fenchel.bsky.social · 06/11/2025
New iteration for the title screen of my new old #Playdate game! Started it as a jam project over a year ago (my first playdate thing!) before getting distracted by other stuff. It's almost finished, just have to not get distracted by other random ideas 😨 #gamedev
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fenchel @fenchel.bsky.social · 03/11/2025
I am not super into pinball, but this looks so cool that I wanna play it 😁
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Tijn 🍉 @tkers.dev · 31/10/2025
Happy Halloween! 🎃 We joined 14 other dev teams to create Ware-wolf Campfire Stories, a compilation of spooky minigames for #Playdate It’s out now, and it’s free! ledbetter-games.itch.io/ware-wolf
ledbetter-games.itch.io
Ware-wolf Campfire Stories by Ledbetter Games
A night around the campfire...
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The Verge @theverge.com · 01/11/2025
The Playdate is a great indie puzzle machine
buff.ly
The Playdate is a great indie puzzle machine
Stop reaching for your phone.
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fenchel @fenchel.bsky.social · 01/11/2025
new title screen idea for my #playdate "job sim" Masterworks. Rumors say that it might even be in a playable state again 😳 #screenshotsaturday #gamedev
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Fias @fias-dev.bsky.social · 01/11/2025
Added an intro cutscene for my cheese mining game. 🧀⛏️ Thought it would be nice to introduce your power tool. You can also pick a name now. If you skip the signature, the NPCs will just call you "Skip" 😜 #indiegame #gamedev #screenshotsaturday #godot
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Fias @fias-dev.bsky.social · 25/10/2025
Working on levels for my mining game. Experimenting with lighting to support the atmosphere of being alone in a dark place filled with mysteries and cheese. #ScreenshotSaturday #IndieGame #IndieDev #GameDev
Screenshot from a game about mining cheese.
The first person perspective view shows an industrial drill held by the player in the foreground. In the mid-ground the player's head lamp illuminates some rubble, a shovel leaning against the mine's wall that has a paper note one it. I the background the mine tunnels stretch into darkness. On the edge of light a cheese wheel is visible sticking out of the wall.Screenshot from a game about mining cheese.
The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a winding tunnel stretching into darkness.Screenshot from a game about mining cheese.
The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a mine tunnel with wooden support beams at the sides of the wall and near the roof. There is a rock pillar in the mid ground and some loose boulders.
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fenchel @fenchel.bsky.social · 18/10/2025
With Hausbau finished and released, I’ve finally started wrapping up my other #Playdate project: Masterwork Inc., a game about silly shapes and working a crappy job. #screenshotsaturday #gamedev
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Fias @fias-dev.bsky.social · 18/10/2025
This week was all about UI and menus. Made a little main menu level to show the vibe of the game. It took a while to set up the panel flow, but I got there! Godot's localization solution is an absolute joy to work with! #gamedev #GodotEngine #godot #indiegames #screenshotsaturday
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fenchel @fenchel.bsky.social · 15/10/2025
That's a lot of cool looking games 👀 (And mime is in there too)
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fenchel @fenchel.bsky.social · 14/10/2025
time to dust off this account: My tiny playdate puzzle game is out on the #Playdate Catalog 😳 There is also a bunch of new stuff: more tiles, silly German sounding town names, and play.date/games/hausbau/ (it's still also available on itch) #gamedev #indiegame
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Lazy Eti @lazyeti.bsky.social · 13/10/2025
Happy Birthday Paradise Marsh! To celebrate, the game is 75% off! That's cheap as dirt!
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Fias @fias-dev.bsky.social · 12/10/2025
Working on the mechanics of cheese mining. Hold and release to crack the rock! Click at the right time to drill out the cheese nuggets! #screenshotsaturday #indiegame #gamedev
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fenchel @fenchel.bsky.social · 17/06/2025
Added basic geological strata and a naive attempt at displacement along the fault lines. Probably will experiment with it some more before moving on to cave generation. #gamedev #raylib
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