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Febucci (Federico)

@febucci.com
1.6K followers 72 following 116 posts

Federico, creating games and helping developers do the same 🫶🏻 Godot & Unity // “Text Animator for Unity” // gamedev blog // #unitytips and more. Head of @team.febucci.com website: febucci.com tutorials: blog.febucci.com

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Febucci (Federico) @febucci.com · 27/08/2026
Best fit for labels and min/max size 😭😭😭🥹🥹🥹
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doc @docseuss.bsky.social · 07/08/2026
I sometimes wonder if there are any good publishers left because the sheer volume of people I meet who want you to have an already-finished game with perfect art and is a clone of existing successes is so damn high I'm not sure there's any actual publishers DOING PUBLISHING anymore
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Godot Engine @godotengine.org · 16/07/2026
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
godotengine.org
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
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Febucci (Federico) @febucci.com · 14/07/2026
aaa yeah making tools is a lot of work, good luck with the release!!
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Febucci (Federico) @febucci.com · 14/07/2026
You can move the camera in Godot in a few different ways! I just discovered about Pilot Mode in 4.7 and I wanted to share it. Cheers! #godot #gamedev #indiedev
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Mike Bithell @mikebithell.bsky.social · 08/07/2026
Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...
store.steampowered.com
Vampirium: 1997 on Steam
1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...
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Febucci (Federico) @febucci.com · 07/07/2026
Among all the industry chaos - it's great to see the @godotengine.org community and foundation making good decisions regularly! Wrote a bit here 'cos I want to remember it: blog.febucci.com/2026/07/godo... Looking forward to support it and see what's next. Cheers!
blog.febucci.com
Godot people are doing a tremendous job - July 2026
Godot is on a great track record of good choices and clear, transparent communication. Pretty excited for what's next!
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Shayna Moon (she/they) @themoonis.gay · 15/06/2026
The value proposition of working at an AAA studio was that you were trading independence and agency for stability, and that if the game did well, you would keep your job, and if the game did badly, you might lose it. Obviously it wasn’t that cut and dry, but you get it. Now? You just lose your job.
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Mike Bithell @mikebithell.bsky.social · 08/06/2026
The duality of game dev is absolute joy at the number of cool games coming out, and abject fear at the number of cool games coming out.
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Febucci (Federico) @febucci.com · 09/04/2026
Damage numbers!! We just published a quick tutorial (first of many!) on how to create them with Text Animator for #unity -> Read it here: blog.febucci.com/2026/04/how-... Cheers! #gamedev
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Febucci (Federico) @febucci.com · 07/04/2026
Heyaaa!! Recently someone asked us about a list of text animations… so we are creating them and sharing them soon!! We also want to collect the animations of the community for everyone to enjoy, so if you’d like to participate, join our Discord! febucci.com/discord hear you soon!!
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Febucci (Federico) @febucci.com · 26/02/2026
Text Animator for #godotengine now has disappearances !! We have just released a new version: → textanimatorforgames.com/godot GDScript and GDExtension rework is in progress behind the scenes too, cheers! 🫶🏻
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Febucci (Federico) @febucci.com · 21/02/2026
Daniel is working on some underwater boids ... kinda loving how it's starting to look. (collision avoidance is next!) #indiedev #gamedev #psx #godotengine #screenshotsaturday
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Febucci (Federico) @febucci.com · 20/02/2026
Heya! We reworked our entire backend and Discord workflow to ensure that no support request gets lost - while we're able to keep our sanity. I wrote a bit about it here blog.febucci.com/2026/02/how-we-automated-our-new-text-animator-support-workflow/ Letsgooooo 🫶 #gamedev #indiedev
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Zi @majormcdoom.bsky.social · 13/02/2026
Sometimes I just do weird stuff in VR just to see if I can. This was all done in one continuous shot. 🐧👊🧱🎦😅 #GodotEngine #gamedev #indiedev #VR
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Febucci (Federico) @febucci.com · 10/02/2026
considering that @heytibo.bsky.social makes stuff that looks great too, Patreon might be better as a start *and* then do some assets on the side? (if there's time / sinergy!) IDK! s@§% 's hard but I'm happy to help with some feedbacks/directions!!
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Febucci (Federico) @febucci.com · 10/02/2026
hi there! I'm funded mainly from plugins yeah, BUT Godot assets are like 0.0001 % for us ( on itch ) so I wouldn't put all the eggs there *for now* As @keithjones.bsky.social wrote below, the godot asset store should allow paid plugins in the future tho and that should improve things! [continues]
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Febucci (Federico) @febucci.com · 09/02/2026
🎉Text Animator for Unreal has received an Epic MegaGrant🎉 This will allow us to keep developing the tool for a bit, hear your feedbacks and reach the same standards we have on other engines > www.textanimatorforgames.com/unreal This is not sponsored, endorsed, or administered by Epic Games, Inc.
textanimatorforgames.com
Text Animator for Unreal Engine | Coming Soon
Bring your dialogues to life in a few simple steps by using Text Animator for either Unity, Godot, Unreal Engine or your Custom Engine! Trusted by thousands of developers since 2020. Learn more!
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Febucci (Federico) @febucci.com · 28/01/2026
Game jammers! This year we'll be attending GGJ in Turin and give away some Text Animator keys to the games we'll like the most. Have fun everyone!! → blog.febucci.com/2026/01/global-game-jam-2026-guide-text-animator-giveaway It's a nice experiment and I'd love to expand this for the next ones!
blog.febucci.com
Global Game Jam 2026 Guide & Text Animator Giveaway
Febucci joins IGDA Italy for the Global Game Jam 2026! Here are some general tips, development resources, and a giveaway for Text Animator to the games we like the most.
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Febucci (Federico) @febucci.com · 21/01/2026
New Update of Text Animator for #Unity! 🎉 We added an integration guide for Dialogue System from @pixelcrushers.bsky.social , some bug fixes and we are already working on the next one. Thank you for all the support!! 🫶 -> More info here: www.textanimatorforgames.com/posts/text-a...
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Febucci (Federico) @febucci.com · 15/01/2026
We are back!! We are working on a lot of new updates and projects, such as Text Animator for Unreal Engine and I can wait to share more about them all 🫶 Wrote a small post about the Holidays here: blog.febucci.com/2026/01/we-a... ( And tech AI freaking out D: )
blog.febucci.com
We are back! New Year 2026
Our goals and directions for 2026, Text Animator for Unreal Engine news and what we did during the holiday!
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Febucci (Federico) @febucci.com · 08/01/2026
aaaaa thank you so much 🥹 glad it was useful and it gives me a lot of energy to continue posting stuff! ❤️
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Febucci (Federico) @febucci.com · 29/12/2025
Excited for new HAZE stuff @halisavakis.com !! I'm using it in some prototypes and having a lot of fun! 🫶🏻
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Febucci (Federico) @febucci.com · 15/12/2025
Congrats Mark!! 🫶🏻
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Febucci (Federico) @febucci.com · 11/12/2025
aa ty so much! Yeah that helps a bit, but we still need to untangle all different priorities and also tasks we have from external projects, so I fear touching our backend is inevitable :c (BUT I actually can't wait to do it!)
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Febucci (Federico) @febucci.com · 11/12/2025
→ You can read more here: blog.febucci.com/2025/12/we-are-scaling-support-requests/ Thank you so much again and I can't wait to start 2026 with all the new plans we have in mind! (including new tools, too 👀)
blog.febucci.com
We are scaling support requests
Hi everyone! In a few weeks since launch, almost 1000 people purchased Text Animator for Unity 3.X and we found ourselves with a peak of 22 open support requests at the same time in our Discord server...
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Febucci (Federico) @febucci.com · 11/12/2025
We almost sold 1000 copies of Text Animator for Unity 3.X!! That's bonkers, thank you so much 🥹 BUT we also had a lot of requests and we want to make sure we do not miss any of them, so we're focusing the end of this year to improve our support pipeline! I wrote a bit about it here (post below)
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Yarn Spinner 🔜 #MIGW26 @yarnspinner.dev · 03/12/2025
Yarn Spinner 3.1 just dropped. option fallthrough so your game doesn't stop, async everything, new typewriter system, and if you grab the storefront version you get Text Animator support (huge thanks to @febucci.com!) out of the box. we're pretty happy with this one yarnspinner.dev/blog/yarn-sp...
yarnspinner.dev
Yarn Spinner 3.1 is Here | Yarn Spinner
Yarn Spinner 3.1 is out now. This release brings async dialogue runner methods, option fallthrough for graceful branching, a completely reworked typewriter system, and our first included paid add-on: ...
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Febucci (Federico) @febucci.com · 03/12/2025
Just updated Text Animator for Unity! 🫶🏻 We improved the Yarn Spinner integration with the lovely folks from @yarnspinner.dev, added new typewriter events and more. Cheers! It feels so good to be back up and running 🥹 -> More info here: blog.febucci.com/2025/12/text-animator-for-unity-3-1/ #unity
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Febucci (Federico) @febucci.com · 28/11/2025
It's been a week since #Unite2025 ended and it was a wonderful event! There were some heartwarming moments that I will never forget as well, so I wrote a bit about my experience → blog.febucci.com/2025/11/my-experience-at-unite-2025/ See you at the next thing!!
blog.febucci.com
My experience at Unite 2025!
What a wonderful event! Here are some thoughts about Unite 2025, having a talk, a panel and a livestream all together with the Text Animator 3.0 launch and my first time in Barcellona.
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Febucci (Federico) @febucci.com · 20/11/2025
Thank you so much!! 🥹
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Febucci (Federico) @febucci.com · 18/11/2025
Kellyyyy thanks so muuuch 🙏🏻🙏🏻hope everything is going well!! 🥹
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Febucci (Federico) @febucci.com · 18/11/2025
This is a huuuuge update! -> You can read more here: blog.febucci.com/2025/11/text-animator-for-unity-3-0-is-out/ -> Get 3.0: www.textanimatorforgames.com/unity#pricing Thank you so so much for all the support over the years and see you soon! 🫶
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Febucci (Federico) @febucci.com · 18/11/2025
🎉 Text Animator for Unity 3.0 is out! 🎉 The new version includes: - UI Toolkit support!! (Unity 6.3+) - A completely redesigned animation system - Improved the Editor experience - New Documentation and much more! #madewithunity #unity Link in the first reply! 👇
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Febucci (Federico) @febucci.com · 14/11/2025
I'll be at #Unite2025 in Barcelona with many things!! - Talk: "Self funding through the asset store" (Nov 19, 12:30PM) - Panel: talking with other creators about making tools (Nov 20, 10:45 AM) - Live with Text Animator 3.0 shortly after Full schedule: unity.com/unite  See you there 🫶🏻 @unity.com
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Febucci (Federico) @febucci.com · 13/11/2025
You can read more here as well ^^ blog.febucci.com/2025/11/easy... Cheers!
blog.febucci.com
Easy Outline for Godot is out!
How to create an outline in Godot? With Easy Outline you can add outline to all objects in your game!
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Febucci (Federico) @febucci.com · 13/11/2025
🎉 We just released a new tool: Easy Outline for #Godot! 🎉 #EasyOutline allows to quickly add different outline effects to your 3D models in Godot (with 2D coming soon as well)! You can get it here: www.febucci.com/tools/easy-o...
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Febucci (Federico) @febucci.com · 07/11/2025
🙏🏻🙏🏻🙏🏻🙏🏻
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Febucci (Federico) @febucci.com · 07/11/2025
Experimenting with some things 👀 #Godot
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Febucci (Federico) @febucci.com · 06/11/2025
Oh hey @DevGAMM Lisbon people! My workshop is Today at 2.30PM (Workshop hall, 1st floor). "Creating Tools and Assets for Everyone" 🥹 (Using Godot and GDScript as a starting point, but it applies to all engines.) See you there! ❤️
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Febucci (Federico) @febucci.com · 04/11/2025
🎉 New Update of Text Animator for #Godot! 🎉 We added: - Support for default tag modifiers - Typewriters by word You can get it here: www.febucci.com/tools/text-a... Thank you for all the support!! Ciao! 🫶 #FebucciTextAnimator
febucci.com
Text Animator for Godot | Febucci Tools
Animate your game texts and dialogues in Godot, by using Text Animator for Godot! Includes a powerful typewriter and much more, now in early access!
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Febucci (Federico) @febucci.com · 31/10/2025
Mojang just announced that #Minecraft is removing code obfuscation from the Java Edition Huge news for modders and whoever wants to learn! Daniel wrote a bit here: blog.febucci.com/2025/10/minecraft-is-removing-code-obfuscation-in-java/ Looking forward for the procedural generation 👀
blog.febucci.com
Minecraft is removing Code Obfuscation in Java!
You will be able to learn how Minecraft is built piece by piece, and mod the game even more easily.
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Febucci (Federico) @febucci.com · 22/10/2025
We made a simple triplanar shader for #Godot ! You can use it [for free!] as a base in your games; have fun! 🫶 Link here: blog.febucci.com/2025/10/how-...
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Febucci (Federico) @febucci.com · 15/10/2025
I'm looking forward to give this workshop! Let's make some tools and discover how many things go into it and all the infinite directions we could take (which is scary AND fun). I wrote a little bit about it here: blog.febucci.com/2025/10/devg... Thanks so much for having me and see you soon!
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Febucci (Federico) @febucci.com · 15/10/2025
ty so much!! 🥹 we're *getting them all* 😈 (and also crying while doing so with all the different languages and workarounds and agjkohtiokahgjkaxhgjkahg)
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Febucci (Federico) @febucci.com · 15/10/2025
aaaaaaa you're too kind RY ty so much for sharing! 🫶
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Febucci (Federico) @febucci.com · 15/10/2025
Ahah thanks! It depends! I'd say the C# support is half and half (everything must be public, partial, and inherit from a Godot class to be shown in the inspector etc.), so we had to work around a few things - BUT the core library in C# went smoothly! we'll port to c++ later tho, for these reasons :/
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Febucci (Federico) @febucci.com · 15/10/2025
Aaaaaa you're too kind 🥹 ty so much!! have fun and let me know if you have any feedback!!
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Febucci (Federico) @febucci.com · 14/10/2025
Thank you so much Rémi! Doing our best and got so many plans for it (including going from C# to pure C++/GDScript in the future), excited and having fun! 🫶🏻
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Febucci (Federico) @febucci.com · 14/10/2025
Aaaa this warms my heart thank you so much 🥹 let me know if you need any help and please do share once it's ready! ❤️
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