FAS @fas4538.bsky.social · 13hHaving some fun profiling the web demo of the game. #WIPWednesday #IndieGameDev #MadeWithUnity 051
Reposted by FASToen @andretoen.bsky.social · 04/10/2026I'm losing my mind trying to develop a skill system that's not about spending XP points, but about actually discovering and developing skills and faculties ONLY through play (with multiple ways of doing so) It's starting to click guys 😭!!! 182
Reposted by FASToen @andretoen.bsky.social · 30/09/2026The Age Of Harvest announcement trailer is finally here. A dark fantasy traditional roguelike focused on simulation and emergent gameplay, set in an ever-changing labyrinth that stretches into the unknown. 22913
FAS @fas4538.bsky.social · 30/09/2026Ten devs who'll show you the ragdoll doing something unspeakable before they show you the fix. My kind of people. go.bsky.app/2JRuLsx #ProceduralAnimation #GameAnimationgo.bsky.appProcedural Animation GamedevsJoin the conversation 010
FAS @fas4538.bsky.social · 30/09/2026Ending September with level design. #madewithunity #gamedev 0121
FAS @fas4538.bsky.social · 25/09/2026Personally I'd drop the those as well if the shading does not suffer from it. 011
FAS @fas4538.bsky.social · 25/09/2026I agree, if the edge has no use for the silhouette, UV or vertex color, then it can go. Shading won't be affected that much for it. 000
FAS @fas4538.bsky.social · 24/09/2026Got added to this one this week 💙️ If you follow me for the body-horror platformer stuff, this pack is where the rest of that energy lives. go.bsky.app/FsTnmYb #solodev #indiedevgo.bsky.appSolo Indie DevsJoin the conversation 0132
FAS @fas4538.bsky.social · 22/09/2026Moving platform weaponized - check ✅️ #GameDev #MadeWithUnity 091
FAS @fas4538.bsky.social · 21/09/2026Twelve people who made a whole game by themselves and then let strangers play it. Mine's in November. Wish us all luck. go.bsky.app/JM7PmLU #IndieGameDev #SoloGameDevgo.bsky.appOne Dev, One Demo, 2026Join the conversation 071
FAS @fas4538.bsky.social · 21/09/2026Better start running .... veilshore.com/tca #IndieDev #GameDev 0142
FAS @fas4538.bsky.social · 19/09/2026The light now adjusts itself based on where you aim. #indiedev #gamedev #screenshotsaturday 0155
FAS @fas4538.bsky.social · 19/09/2026His eyes were already glowing, so now they light the room. Testing them as an actual volumetric spotlight that turns with your aim. Not sure yet if it's too much. What do you reckon? #indiedev #gamedev #madewithunity 0173
FAS @fas4538.bsky.social · 17/09/2026Ha - a starter pack of starter pack makers. That's a better answer than yes, honestly 🥳 010
FAS @fas4538.bsky.social · 17/09/2026Devs who post the work in progress rather than the finished thing. That's most of what I actually want from a gamedev feed. Glad to be in here 💙 and there are names in this list I didn't know. 281
FAS @fas4538.bsky.social · 17/09/2026Hey Adam, would love to be in your pack if there's room. I'm making a 2D action platformer where you tear limbs off enemies and bolt them onto yourself - Dead Cells combat, Rain World physics. Working towards a demo in November. 110
FAS @fas4538.bsky.social · 17/09/2026Solo dev, would love to be in your pack if there's room. Making a 2D action platformer where you tear limbs off enemies and bolt them onto yourself. Demo in November. 130
FAS @fas4538.bsky.social · 16/09/2026I have spent a few nights working on the background shading, lighting and mood, adding details. I feel we might be getting somewhere, what do you think? #IndieDev #GameDev #GameArt 020
FAS @fas4538.bsky.social · 14/09/2026What Monday feels like! A tone of things to go through this week! On the bright side, I completed the audio last week, which I really enjoyed, it's just bringing the game to life :-D #Indiedev #gamedev 083
FAS @fas4538.bsky.social · 05/09/2026it's playable in the browser, no download fas2048.itch.io/the-corrupte... 000
FAS @fas4538.bsky.social · 05/09/2026made every one of these guys myself. balanced them myself. they still teamed up on me #ScreenshotSaturday #indiedev 161
Reposted by FASCherub @polygoncherub.bsky.social · 22/08/2026Looking back, I think MegaMan Z had a larger affect on me than I realized. 2270787
FAS @fas4538.bsky.social · 22/08/2026Take a moment this weekend. Breathe. Find your quiet place. Mine is a landfill with something nesting in it. #ScreenshotSaturday #indiedev #gamedev #indiegame 0185
FAS @fas4538.bsky.social · 21/08/2026Making decent progress on the level. Also added spawn points for the little critters, so they hatch out of eggs now rather than turning up out of nowhere. #indiedev #gamedev #madewithunity 082
Reposted by FASthomas "noio" 🏔️ vandenberg @noio.games · 18/08/2026OMG! GARBAGE COUNTRY won the Grand Prix Prize at BIC festival 😭🥹 We’re so honored 💕💕 Thank you to BIC and also tysm to all the players who stopped by and played our demo!!! We’re headed to gamescom next, so we’ll see ya’ll soon :) #GarbageCountry #indiegamedev #indiegame #gamedev 3666
FAS @fas4538.bsky.social · 15/08/2026More on The Corrupted Ascent → veilshore.com/tcaveilshore.comThe Corrupted AscentKill machines, take their parts, climb the scrap. A vertical roguelite where every run gives you a different body. 000
FAS @fas4538.bsky.social · 15/08/2026You don't walk into the Underbelly. You fall in, with everything else the city threw away. Landing in the trash, crossing the e-waste mountains, then down the pipe. Level art still WIP. #screenshotsaturday #indiedev #gamedev 1103
FAS @fas4538.bsky.social · 09/08/2026The Corrupted Ascent has a page now. 2D action platformer: kill machines, take their parts, climb the scrap. Every run gives you a different body. One email when the demo is playable. Nothing before that. veilshore.com/tca #SelfPromoSunday #indiedev #roguelite 0112
FAS @fas4538.bsky.social · 08/08/2026You don't start at the bottom of this world. You start in what the bottom throws away. Broken units get filed as waste and dumped here. That mountain is everything the world decided it was done with. Only direction is up. #ScreenshotSaturday #indiedev #solodev #gamedev #scifi 193
FAS @fas4538.bsky.social · 07/08/2026I created this node graph tool to help me visualize my ECS characters. Detaching and swapping body parts is a nightmare to debug blind. Now I can see the whole character at a glance. #techart #GameDev #FeatureFriday 061
FAS @fas4538.bsky.social · 06/08/2026Thanks for adding me to your list! 😎 Much appreciated 💙 #gamedev #indiegamedev 080
FAS @fas4538.bsky.social · 05/08/2026Nothing in this game has a keyframed hit reaction. Every wobble is a hinge, spring or pendulum answering the force that hit it. So I built a gym to tune them - a row of dummies, each wired differently, all taking the same punch. #gamedev #techart #proceduralanimation #solodev #WIPWednesday 071
FAS @fas4538.bsky.social · 05/08/2026Player versions of all five enemy skills are in - Iron Maw, Piston Lunge, Eye Beams, Skitter Step, Drill Drain. Each one changes how you move or fight and what you look like. Watching the silhouette change never gets old. #WIPWednesday #gamedev #indiedev #roguelite #madewithunity 0131
FAS @fas4538.bsky.social · 04/08/2026Web build - fas2048.itch.io/the-corrupte... Feedback form link available in game 000
FAS @fas4538.bsky.social · 04/08/2026The Corrupted Ascent - build 0.1.1 🤖 • Deterrent Pulse: first player skill, full VFX • You die properly now - the patrol unit breaks apart • Death screen + instant restart, kill count & best time • Hit reactions rebuilt on physics: impacts rock the whole body Build + feedback form below 👇 100
FAS @fas4538.bsky.social · 03/08/2026Genuinely don't know yet. My July numbers were vsync-capped 60fps, which hides headroom entirely. Measuring actual ms/frame in September once the swarm enemy gives it something to choke on. 100
FAS @fas4538.bsky.social · 03/08/2026Here is a link with the password included fas2048.itch.io/the-corrupte...fas2048.itch.ioIt runs in a browser nowI’ve been building this thing alone for a while, and until now the only way to see it was to have Unity open. That changed this week: The Corrupted Ascent now runs as a web build, straight in your b..... 000
FAS @fas4538.bsky.social · 03/08/2026No cuts so far, the July web build runs the full sim. The real constraint is CPU headroom as enemy density climbs, so I'm rewriting collision as pure Burst math rather than dropping anything. Ask me again in October when the spawner is meaner. 🙂 100
FAS @fas4538.bsky.social · 03/08/2026New devlog: it runs in a browser now. Kill a machine, tear a part off it, wear it as an ability. Rough as hell, and that's the point. fas2048.itch.io/the-corrupte... #indiedev #gamedev #madewithunity #devlogfas2048.itch.ioThe Corrupted Ascent by FASYou were discarded. Something in you woke up anyway. A browser game made in HTML5 2122
FAS @fas4538.bsky.social · 02/08/2026Added VFX and impact feedback for the starting weapon! Every shot has a subtle recoil kick, and enemies are pushed back based on the actual hit location. The reaction system is still WIP, but different actions and attacks already apply their own unique force values. 010
FAS @fas4538.bsky.social · 02/08/2026If you do play - 4 questions, ~2 min, goes straight into the next build: tally.so/r/Bzqv5Y 000
FAS @fas4538.bsky.social · 02/08/2026Putting the first playable build of THE CORRUPTED ASCENT out there. v0.1.0 is rough, buggy and very unfinished - for people who enjoy poking at broken things, not a polished first impression. Runs in browser: fas2048.itch.io/the-corrupte... #indiedev #indiegame #roguelite #madewithunity 1114