Toen @andretoen.bsky.social · 30/09/2026The Age Of Harvest announcement trailer is finally here. A dark fantasy traditional roguelike focused on simulation and emergent gameplay, set in an ever-changing labyrinth that stretches into the unknown. 22812
Toen @andretoen.bsky.social · 18/09/2026🔊PLAY WITH SOUND 🔊 Sneak peek at one of the many tracks I'm writing for the game. I wish I could just make music forever. This one is currently codenamed "Calm_01". 130
Toen @andretoen.bsky.social · 16/09/2026All current status icons at the same time in all their glory. Any favorites? Mine is pretty clear. 140
Reposted by ToenFelipe Pepe @felipepepe.bsky.social · 14/09/2026Oh, I just found a treasure trove! :D Cruel Games, a game store/locadora de jogos/internet café that has been open since 1994 in Paraná, Brazil... and has photos of all those years! 30 years of people paying per hour to play games, do events, parties & tournaments, from the SNES to modern consoles 221841562
Toen @andretoen.bsky.social · 14/09/2026Previously we saw how the trade menu works in #AgeOfHarvest For the repair menu, I re-used the same scale system. Is not as clean, but it is kinda intuitive still. Probably need to add a drop shadow to that scale. (Trying out some custom pointers too ☝️) 020
Toen @andretoen.bsky.social · 13/09/2026Many new little features for the trading menu. I think this is enough for the alpha. Onto other things! #AgeOfHarvest 030
Reposted by ToenNathan (GDQuest) @gdquest.bsky.social · 12/09/2026We made a free shader series, Your First Shader from ZERO in Godot 4: gdquest.com/library/firs... You will create an animated portal step by step and learn reusable techniques like drawing procedural shapes, create masks, use smoothstep() to control transitions, draw gradients, animate, and more. 315035
Toen @andretoen.bsky.social · 10/09/2026Continuing my quest for vibe-based design in #AgeOfHarvest I’ve gotten tired of trading systems based on numbers and currency. I wanted something more visually intuitive and interesting. So I came up with this mechanic. I think it works really well. 040
Toen @andretoen.bsky.social · 08/09/2026Current state of the village procedural generation. Basic, but pretty. #AgeOfHarvest I post a lot of stuff like this in our Discord. If you actually want to stay up to date with the development, join now while we’re still few! discord.gg/6aTWUak5xz 000
Reposted by ToenTim Graham Games @timgames.bsky.social · 07/09/2026Love to see a new update for @somestinkydude.bsky.social’s superb Angband variant, ZMAngband, which traces a genealogy all the way back to 1985 (and further if you count Rogue and its influences!) jose-machete.itch.io/zmangband-me...jose-machete.itch.ioCurrent Version: IX.6Hello there my brave adventurers! Bringing you all a fresh new version, IX.6 Several small bugs and typos have been fixed, along with a revisit to the charging feature adding headbutting mechanics. A.... 073
Reposted by ToenEmi @coppolaemilio.com · 04/09/2026Did a sneaky Godot stream yesterday to test out the setup and everything, so for those of you who missed it: ⚠️ Godot Tomorrow is coming back!! Tuesday at 18:00 CEST www.youtube.com/watch?v=Qq0N...youtube.comGodot Tomorrow #20 - Are we back?YouTube video by Godot Engine 1376
Toen @andretoen.bsky.social · 04/09/2026literal jumpscare in the maze (My headphones were very loud 💀) #AgeOfHarvest 040
Reposted by ToenKruggsmash @kruggsmash.bsky.social · 04/09/2026 Had the idea of making some sticker sheets for this past episode's illustrations. Also added the big image as the back of the sheet. Is this sick as hell? I feel like it's sick as hell. 9394
Toen @andretoen.bsky.social · 03/09/2026might look like these cute fellas are following me inside, but they're actually hiding from the rain. Their brains might still be developing, but I see great things ahead for them. Keep it up I believe in you! #AgeOfHarvest (Sorry bout the sneaky discord notification alert 🤡) 010
Reposted by ToenKruggsmash @kruggsmash.bsky.social · 03/09/2026Short Forts: The Power of Bone Today, we're having a look at that oh-so-forgettable material that lies within us all- Bone! What will happen when dwarves fight wars with bone? When they trade with bone? Well, we'll find out soon- no bones about it! #dwarffortress youtu.be/nnEyRwFY50M?...youtu.beShort Forts: The Power of BoneYouTube video by Kruggsmash 26016
Reposted by ToenNathan (GDQuest) @gdquest.bsky.social · 01/09/2026The free intro to shaders guide we're working on for @godotengine.org is shaping up well. It should amount to about 1/5th of a book in size. We're making sure all the techniques covered (masking, warping, procedural shapes, etc.) are common building blocks directly applicable to many game shaders. 19013
Reposted by ToenDavid Dunham @radiofreelunch.bsky.social · 02/09/2026For the past week or so, most of my dreams relate to software development in some way. If I had to guess, it’s because we’re getting #ThousandHells ready to release next week. store.steampowered.com/app/3794210/...store.steampowered.comThousand Hells: The Underworld Heists on SteamRecruit your team, choose your path, and descend into hell. Four heroes must overcome the trials of the underworlds in tactical narrative encounters. A new systemic storybook experience blending mytho... 0131
Toen @andretoen.bsky.social · 01/09/2026Nothing crazy, just upping my container game #AgeOfHarvest 030
Toen @andretoen.bsky.social · 31/08/2026Any roguelike worth its salt must have destructible furniture. In mine, your strength, the items, and the materials, affect how easy it is to turn them to pieces. #AgeOfHarvest 020
Toen @andretoen.bsky.social · 31/08/2026If you want to follow the development of #AgeOfHarvets AND eventually help test the game, I’ve just set up a Discord for it: discord.gg/6aTWUak5xz 🌚 010
Toen @andretoen.bsky.social · 31/08/2026Intro menu, again. Now with sound 👻🔊 #AgeOfHarvest From 1 to 10, how Souls-like can we get? 001
Reposted by ToenKruggsmash @kruggsmash.bsky.social · 31/08/2026 I've never done very well in Zomboid, but I've finally got to the point where I can start teaching Rutherford and Doris how to play Damsels & Dangers. #zomboid 18312
Toen @andretoen.bsky.social · 30/08/2026You can now play #TheSims within #AgeOfHarvest I'm tired for today. Good night! 030
Toen @andretoen.bsky.social · 30/08/2026My race towards a purely vibes-based health system continues. Now you can see the health items you consume and how they affect the body. (Recorded this one earlier, so no sound 😅) #AgeOfHarvest 181
Toen @andretoen.bsky.social · 29/08/2026FINALLY some sound in my recordings 🔊 !! The sound was always there, I was just lazy to config the app 😅 Let's launch with the sound of storms, always a favorite. #ageofharvest #devlog #roguelike 061
Toen @andretoen.bsky.social · 29/08/2026Finally auto-pathing can access other floors. niceeee 🏃 #ageofharvest #roguelike #darkfantasy 070
Toen @andretoen.bsky.social · 29/08/2026I've been neglecting posting about #AgeofHarvest because I'm trying to sprint a bit towards a first test build. I’ll need help from people once I get there. If you want to follow the development or eventually help test the game, I’ve just set up a Discord for it: discord.gg/6aTWUak5xz 010
Reposted by ToenCyriak @cyriak.bsky.social · 28/08/2026I made a new youtube video starring this happy little guy. You can follow his silly adventures here: www.youtube.com/watch?v=BrXo... 19384123
Reposted by ToenKruggsmash @kruggsmash.bsky.social · 25/08/2026What is this? A crossover episode?? (Vanilla Zomboid. Found in a storage unit) #dwarffortress #zomboid 18011
Reposted by ToenKitfox Games 🦊 @kitfoxgames.com · 23/08/2026📢 ATTENTION DWARF FORTRESS ENJOYERS! 📢 Want to know more about Myth and Magic? Then I suggest you tune in to the Gamestar show during #Gamescom May contain Wizards 🧙 August 26th at 5:30pm CEST. Links Below: 👇️ www.twitch.tv/gamestar 2478
Toen @andretoen.bsky.social · 20/08/2026Every single day, I dream about not working for other people anymore. 010
Reposted by ToenPita @pita-m.com · 19/08/2026Water...! Five frame loop. Migraine-inducing nightmare to draw, massive regrets halfway through. Next: rivers (and associated features), lakes?, and some impassable rocky coast/ocean tiles. 31936137
Reposted by ToenJames Wragg @lovelyhellplace.bsky.social · 18/08/2026𝔉𝔯𝔬𝔪 𝔱𝔥𝔢 𝔪𝔞𝔨𝔢𝔯𝔰 𝔬𝔣 𝔇𝔯𝔢𝔞𝔡 𝔇𝔢𝔩𝔲𝔰𝔦𝔬𝔫... 𝕰𝖓𝖙𝖗𝖔𝖕𝖞 is OUT NOW in Early Access!!! ⚔️Tactical Combat! 💀Soulslike Mechanics! 💬Narrative Conundrums! 🌎3D World Map! fr, the team have poured their hearts and souls into this one & I'm so proud of what we've achieved❤️ store.steampowered.com/app/3940340/... 12784316
Reposted by ToenSchera Wyss 💀 SLUG HUMAN @scherawyss.bsky.social · 17/08/2026Menus in my psycho alternate-history RPG 23607137
Reposted by ToenEmi @coppolaemilio.com · 16/08/2026Incredible what a camera, a tween, a few lights, and two models from sketchfab can do. Going for that PS2 look :) 1663
Toen @andretoen.bsky.social · 15/08/2026They look so peaceful when they're sleeping...😈 Done for the day. More tomorrow hopefully. #AgeofHarvest #sleep #npc #darkfantasy #roguelike #devlog #indiegame 161
Toen @andretoen.bsky.social · 15/08/2026It's pouring outside 🌧️ !! Improved the sprite of the doors to easily recognizable when placed on vertical walls. #rain #AgeOfHarvest #roguelike #indiedev #gamedev #devlog #darkfantasy 3344
Toen @andretoen.bsky.social · 14/08/2026At last! back at it with #AgeofHarvest! Working on some new village NPCs. Thinking about the game loop at the same time. Say hello to farmers, merchants, travelers, smiths, guards... #npc #indiegame #roguelike #darkfantasy #devlog 0151
Reposted by ToenFat Thunder @fatthunder.com · 12/08/2026This is actually gonna be cool once I balance out the colors and work on a few more visuals. 092
Reposted by ToenQuasimorph, 1.0.4 is OUT! @quasimorph.bsky.social · 31/07/2026Greetings, mercenaries! Quasimorph has officially left Early Access and launched in version 1.0. For the next two weeks the game will be available at a 33% discount. Thank you to everyone who stayed with us throughout Early Access. Good hunting, mercenaries. #roguelike #turnbased 48128
Reposted by ToenTim Graham Games @timgames.bsky.social · 23/07/2026Roguefort’s public playtest goes LIVE this weekend ✨ Come experience a deeply simulated open world fantasy roguelike where magic is not learned but aged in a cellar 🧀 store.steampowered.com/app/4274730/... #turnbasedthursday #roguelikedev #indiegames #indiedev #steam #roguelikestore.steampowered.comRoguefort on SteamA deeply simulated turn-based open-world roguelike on a vast magical continent. Explore, dungeon crawl, sail, steal, fish, build, spellcraft, become a vampire, and live out your wildest dreams. 2186
Reposted by ToenTim Graham Games @timgames.bsky.social · 21/07/2026Roguefort's world map can now be zoomed all the way from local level to the continental level ✨🌎 Fun fact: it would take about 3 hours to walk across the map in a straight line with no obstacles #roguelikedev #roguelike #indiegames #indiedev #solodev #steam store.steampowered.com/app/4274730/... 3163
Toen @andretoen.bsky.social · 16/07/2026Following up on my previous concept art post, here's an old one from when I started the project, not sure if it's concept art or just trying out ideas, some of this will definitely make it into the game (🤷♂️) #roguelike #darkfantasy #AgeofHarvest #conceptart #gamedev #indiedev 0285