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Toen

@andretoen.bsky.social
152 followers 246 following 210 posts

- Making Age of Harvest store.steampowered.com/app/5276910/… - Motion Designer & Art Director - Music andremari.bandcamp.com - Youtube www.youtube.com/@YouTubeToen ??

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Toen @andretoen.bsky.social · 30/09/2026
The Age Of Harvest announcement trailer is finally here. A dark fantasy traditional roguelike focused on simulation and emergent gameplay, set in an ever-changing labyrinth that stretches into the unknown.
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Toen @andretoen.bsky.social · 18/09/2026
🔊PLAY WITH SOUND 🔊 Sneak peek at one of the many tracks I'm writing for the game. I wish I could just make music forever. This one is currently codenamed "Calm_01".
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Balázs Rónyai @balazsronyai.bsky.social · 16/09/2026
Digging this
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Toen @andretoen.bsky.social · 16/09/2026
All current status icons at the same time in all their glory. Any favorites? Mine is pretty clear.
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Felipe Pepe @felipepepe.bsky.social · 14/09/2026
Oh, I just found a treasure trove! :D Cruel Games, a game store/locadora de jogos/internet café that has been open since 1994 in Paraná, Brazil... and has photos of all those years! 30 years of people paying per hour to play games, do events, parties & tournaments, from the SNES to modern consoles
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Toen @andretoen.bsky.social · 14/09/2026
Previously we saw how the trade menu works in #AgeOfHarvest For the repair menu, I re-used the same scale system. Is not as clean, but it is kinda intuitive still. Probably need to add a drop shadow to that scale. (Trying out some custom pointers too ☝️)
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Toen @andretoen.bsky.social · 13/09/2026
Many new little features for the trading menu. I think this is enough for the alpha. Onto other things! #AgeOfHarvest
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Nathan (GDQuest) @gdquest.bsky.social · 12/09/2026
We made a free shader series, Your First Shader from ZERO in Godot 4: gdquest.com/library/firs... You will create an animated portal step by step and learn reusable techniques like drawing procedural shapes, create masks, use smoothstep() to control transitions, draw gradients, animate, and more.
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Toen @andretoen.bsky.social · 10/09/2026
Continuing my quest for vibe-based design in #AgeOfHarvest I’ve gotten tired of trading systems based on numbers and currency. I wanted something more visually intuitive and interesting. So I came up with this mechanic. I think it works really well.
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Toen @andretoen.bsky.social · 10/09/2026
The gang
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Toen @andretoen.bsky.social · 08/09/2026
Current state of the village procedural generation. Basic, but pretty. #AgeOfHarvest I post a lot of stuff like this in our Discord. If you actually want to stay up to date with the development, join now while we’re still few! discord.gg/6aTWUak5xz
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Tim Graham Games @timgames.bsky.social · 07/09/2026
Love to see a new update for @somestinkydude.bsky.social’s superb Angband variant, ZMAngband, which traces a genealogy all the way back to 1985 (and further if you count Rogue and its influences!) jose-machete.itch.io/zmangband-me...
jose-machete.itch.io
Current Version: IX.6
Hello there my brave adventurers! Bringing you all a fresh new version, IX.6 Several small bugs and typos have been fixed, along with a revisit to the charging feature adding headbutting mechanics. A....
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Emi @coppolaemilio.com · 04/09/2026
Did a sneaky Godot stream yesterday to test out the setup and everything, so for those of you who missed it: ⚠️ Godot Tomorrow is coming back!! Tuesday at 18:00 CEST www.youtube.com/watch?v=Qq0N...
youtube.com
Godot Tomorrow #20 - Are we back?
YouTube video by Godot Engine
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Toen @andretoen.bsky.social · 04/09/2026
literal jumpscare in the maze (My headphones were very loud 💀) #AgeOfHarvest
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Kruggsmash @kruggsmash.bsky.social · 04/09/2026
Had the idea of making some sticker sheets for this past episode's illustrations. Also added the big image as the back of the sheet. Is this sick as hell? I feel like it's sick as hell.
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Toen @andretoen.bsky.social · 03/09/2026
might look like these cute fellas are following me inside, but they're actually hiding from the rain. Their brains might still be developing, but I see great things ahead for them. Keep it up I believe in you! #AgeOfHarvest (Sorry bout the sneaky discord notification alert 🤡)
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Kruggsmash @kruggsmash.bsky.social · 03/09/2026
Short Forts: The Power of Bone Today, we're having a look at that oh-so-forgettable material that lies within us all- Bone! What will happen when dwarves fight wars with bone? When they trade with bone? Well, we'll find out soon- no bones about it! #dwarffortress youtu.be/nnEyRwFY50M?...
youtu.be
Short Forts: The Power of Bone
YouTube video by Kruggsmash
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Toen @andretoen.bsky.social · 02/09/2026
100 items and counting #AgeOfHarvest
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Louie Zong @everydaylouie.bsky.social · 02/09/2026
images of a dream
a stylized blender render of a dreamlike horror scene...another stylized blender render of a dreamlike horror scene...a 3rd stylized blender render of a dreamlike horror scene...
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Nathan (GDQuest) @gdquest.bsky.social · 01/09/2026
The free intro to shaders guide we're working on for @godotengine.org is shaping up well. It should amount to about 1/5th of a book in size. We're making sure all the techniques covered (masking, warping, procedural shapes, etc.) are common building blocks directly applicable to many game shaders.
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David Dunham @radiofreelunch.bsky.social · 02/09/2026
For the past week or so, most of my dreams relate to software development in some way. If I had to guess, it’s because we’re getting #ThousandHells ready to release next week. store.steampowered.com/app/3794210/...
store.steampowered.com
Thousand Hells: The Underworld Heists on Steam
Recruit your team, choose your path, and descend into hell. Four heroes must overcome the trials of the underworlds in tactical narrative encounters. A new systemic storybook experience blending mytho...
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Toen @andretoen.bsky.social · 01/09/2026
Nothing crazy, just upping my container game #AgeOfHarvest
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Toen @andretoen.bsky.social · 31/08/2026
Any roguelike worth its salt must have destructible furniture. In mine, your strength, the items, and the materials, affect how easy it is to turn them to pieces. #AgeOfHarvest
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Toen @andretoen.bsky.social · 31/08/2026
If you want to follow the development of #AgeOfHarvets AND eventually help test the game, I’ve just set up a Discord for it: discord.gg/6aTWUak5xz 🌚
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Toen @andretoen.bsky.social · 31/08/2026
Intro menu, again. Now with sound 👻🔊 #AgeOfHarvest From 1 to 10, how Souls-like can we get?
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Kruggsmash @kruggsmash.bsky.social · 31/08/2026
I've never done very well in Zomboid, but I've finally got to the point where I can start teaching Rutherford and Doris how to play Damsels & Dangers. #zomboid
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Toen @andretoen.bsky.social · 30/08/2026
You can now play #TheSims within #AgeOfHarvest I'm tired for today. Good night!
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Toen @andretoen.bsky.social · 30/08/2026
My race towards a purely vibes-based health system continues. Now you can see the health items you consume and how they affect the body. (Recorded this one earlier, so no sound 😅) #AgeOfHarvest
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ramenya 🍜 vgen @ramenya.bsky.social · 29/08/2026
city lights #pixelart #ドット絵
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Toen @andretoen.bsky.social · 29/08/2026
FINALLY some sound in my recordings 🔊 !! The sound was always there, I was just lazy to config the app 😅 Let's launch with the sound of storms, always a favorite. #ageofharvest #devlog #roguelike
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Toen @andretoen.bsky.social · 29/08/2026
Finally auto-pathing can access other floors. niceeee 🏃 #ageofharvest #roguelike #darkfantasy
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Toen @andretoen.bsky.social · 29/08/2026
I've been neglecting posting about #AgeofHarvest because I'm trying to sprint a bit towards a first test build. I’ll need help from people once I get there. If you want to follow the development or eventually help test the game, I’ve just set up a Discord for it: discord.gg/6aTWUak5xz
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Cyriak @cyriak.bsky.social · 28/08/2026
I made a new youtube video starring this happy little guy. You can follow his silly adventures here: www.youtube.com/watch?v=BrXo...
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Kruggsmash @kruggsmash.bsky.social · 25/08/2026
What is this? A crossover episode?? (Vanilla Zomboid. Found in a storage unit) #dwarffortress #zomboid
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Kitfox Games 🦊 @kitfoxgames.com · 23/08/2026
📢 ATTENTION DWARF FORTRESS ENJOYERS! 📢 Want to know more about Myth and Magic? Then I suggest you tune in to the Gamestar show during #Gamescom May contain Wizards 🧙 August 26th at 5:30pm CEST. Links Below: 👇️ www.twitch.tv/gamestar
Promotional banner for a FYNG Show livestream of Dwarf Fortress: Myth & Magic on August 26, 5:30 PM CEST / 8:30 AM PT / 11:30 AM ET, showing the show logo on a blue panel alongside dark fantasy art of a wizard and monsters.
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Toen @andretoen.bsky.social · 20/08/2026
Every single day, I dream about not working for other people anymore.
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Pita @pita-m.com · 19/08/2026
Water...! Five frame loop. Migraine-inducing nightmare to draw, massive regrets halfway through. Next: rivers (and associated features), lakes?, and some impassable rocky coast/ocean tiles.
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James Wragg @lovelyhellplace.bsky.social · 18/08/2026
𝔉𝔯𝔬𝔪 𝔱𝔥𝔢 𝔪𝔞𝔨𝔢𝔯𝔰 𝔬𝔣 𝔇𝔯𝔢𝔞𝔡 𝔇𝔢𝔩𝔲𝔰𝔦𝔬𝔫... 𝕰𝖓𝖙𝖗𝖔𝖕𝖞 is OUT NOW in Early Access!!! ⚔️Tactical Combat! 💀Soulslike Mechanics! 💬Narrative Conundrums! 🌎3D World Map! fr, the team have poured their hearts and souls into this one & I'm so proud of what we've achieved❤️ store.steampowered.com/app/3940340/...
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Schera Wyss 💀 SLUG HUMAN @scherawyss.bsky.social · 17/08/2026
Menus in my psycho alternate-history RPG
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Emi @coppolaemilio.com · 16/08/2026
Incredible what a camera, a tween, a few lights, and two models from sketchfab can do. Going for that PS2 look :)
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Toen @andretoen.bsky.social · 15/08/2026
They look so peaceful when they're sleeping...😈 Done for the day. More tomorrow hopefully. #AgeofHarvest #sleep #npc #darkfantasy #roguelike #devlog #indiegame
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Toen @andretoen.bsky.social · 15/08/2026
It's pouring outside 🌧️ !! Improved the sprite of the doors to easily recognizable when placed on vertical walls. #rain #AgeOfHarvest #roguelike #indiedev #gamedev #devlog #darkfantasy
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Toen @andretoen.bsky.social · 14/08/2026
At last! back at it with #AgeofHarvest! Working on some new village NPCs. Thinking about the game loop at the same time. Say hello to farmers, merchants, travelers, smiths, guards... #npc #indiegame #roguelike #darkfantasy #devlog
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Fat Thunder @fatthunder.com · 12/08/2026
This is actually gonna be cool once I balance out the colors and work on a few more visuals.
Traditional roguelike game with ascii and lofi pixel art.
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Quasimorph, 1.0.4 is OUT! @quasimorph.bsky.social · 31/07/2026
Greetings, mercenaries! Quasimorph has officially left Early Access and launched in version 1.0. For the next two weeks the game will be available at a 33% discount. Thank you to everyone who stayed with us throughout Early Access. Good hunting, mercenaries. #roguelike #turnbased
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Emi @coppolaemilio.com · 27/07/2026
🤘
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gudocher COMM OP @gudocher.bsky.social · 24/07/2026
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Tim Graham Games @timgames.bsky.social · 23/07/2026
Roguefort’s public playtest goes LIVE this weekend ✨ Come experience a deeply simulated open world fantasy roguelike where magic is not learned but aged in a cellar 🧀 store.steampowered.com/app/4274730/... #turnbasedthursday #roguelikedev #indiegames #indiedev #steam #roguelike
store.steampowered.com
Roguefort on Steam
A deeply simulated turn-based open-world roguelike on a vast magical continent. Explore, dungeon crawl, sail, steal, fish, build, spellcraft, become a vampire, and live out your wildest dreams.
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Tim Graham Games @timgames.bsky.social · 21/07/2026
Roguefort's world map can now be zoomed all the way from local level to the continental level ✨🌎 Fun fact: it would take about 3 hours to walk across the map in a straight line with no obstacles #roguelikedev #roguelike #indiegames #indiedev #solodev #steam store.steampowered.com/app/4274730/...
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Toen @andretoen.bsky.social · 16/07/2026
Following up on my previous concept art post, here's an old one from when I started the project, not sure if it's concept art or just trying out ideas, some of this will definitely make it into the game (🤷‍♂️) #roguelike #darkfantasy #AgeofHarvest #conceptart #gamedev #indiedev
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