bzor [kc] @bzor.bsky.social · 28/09/2026STUDY 004 · 3D Fieldwriting Ants · BHVR 001 · VAR 003 24 ants move, turn, and rewrite a shared grid. 24 agents move through a shared voxel field, changing its cell states as they go. Collisions exchange their orientation frames. 000
bzor [kc] @bzor.bsky.social · 26/09/2026STUDY 004 · 3D Fieldwriting Ants · BHVR 001 · VAR 002 18 ants move, turn, and rewrite a shared grid. 18 agents move through a shared voxel field, changing its cell states as they go. Collisions exchange their orientation frames. 000
bzor [kc] @bzor.bsky.social · 24/09/2026STUDY 004 · 3D Fieldwriting Ants · BHVR 001 · VAR 001 Six ants move, turn, and rewrite a shared grid. Six agents move through a shared voxel field, changing its cell states as they go. Collisions exchange their orientation frames. 000
bzor [kc] @bzor.bsky.social · 21/09/2026STUDY 003 · NONLOCAL AFFINITY GRAPH DYNAMICS · BHVR 001 · VAR 005 synchronous point-agent updates with nonlocal attraction and repulsion Simulation of 20 000 point agents. 000
bzor [kc] @bzor.bsky.social · 19/09/2026STUDY 003 · NONLOCAL AFFINITY GRAPH DYNAMICS · BHVR 001 · VAR 004 synchronous point-agent updates with nonlocal attraction and repulsion Simulation of 10 000 point agents. 001
bzor [kc] @bzor.bsky.social · 17/09/2026STUDY 003 · NONLOCAL AFFINITY GRAPH DYNAMICS · BHVR 001 · VAR 003 synchronous point-agent updates with nonlocal attraction and repulsion Simulation of 5 000 point agents. 000
bzor [kc] @bzor.bsky.social · 16/09/2026STUDY 003 · NONLOCAL AFFINITY GRAPH DYNAMICS · BHVR 001 · VAR 002 synchronous point-agent updates with nonlocal attraction and repulsion 000
bzor [kc] @bzor.bsky.social · 15/09/2026STUDY 003 · NONLOCAL AFFINITY GRAPH DYNAMICS · BHVR 001 · VAR 001 synchronous point-agent updates with nonlocal attraction and repulsion Simulation of 100 000 point agents. 000
bzor [kc] @bzor.bsky.social · 14/09/2026STUDY 002 · Scar Tissue · BHVR 002 · VAR 003 Scar-Tissue Pulses Around a Persistent Opening Inspired by scar-tissue formation, travelling activator pulses build a myosin-like contractile response and an irreversible ratchet, progressively zippering opposing wound banks into a two-turn scar. 000
bzor [kc] @bzor.bsky.social · 13/09/2026STUDY 002 · Scar Tissue · BHVR 002 · VAR 002 Slow Winding Suture Inspired by scar-tissue formation, travelling activator pulses build a myosin-like contractile response and an irreversible ratchet, progressively zippering opposing wound banks into a two-turn scar. 001
bzor [kc] @bzor.bsky.social · 12/09/2026STUDY 002 · Scar Tissue · BHVR 002 · VAR 001 Rapid Surgical Zipper Inspired by scar-tissue formation, travelling activator pulses build a myosin-like contractile response and an irreversible ratchet, progressively zippering opposing wound banks into a two-turn scar. 000
bzor [kc] @bzor.bsky.social · 11/09/2026STUDY 001 · Memory Field · BHVR 001 · VAR 004 traces fade, scars linger, and new routes emerge 512 agents route across a shared field, following decaying traces and rerouting around scars left by repeated traffic. 010
bzor [kc] @bzor.bsky.social · 09/09/2026STUDY 001 · Memory Field · BHVR 001 · VAR 003 faster, more exploratory agents with shorter trace memory and slower-healing scars 512 agents route across a shared field, following decaying traces and rerouting around scars left by repeated traffic. 010
bzor [kc] @bzor.bsky.social · 08/09/2026STUDY 001 · Memory Field · BHVR 001 · VAR 002 slower agents with longer trace memory and faster-healing scars 512 agents route across a shared field, following decaying traces and rerouting around scars left by repeated traffic. 001
bzor [kc] @bzor.bsky.social · 07/09/2026STUDY 001 · Memory Field · BHVR 001 · VAR 001 agents shape territory through their decaying memory 512 agents route across a shared field, following decaying traces and rerouting around scars left by repeated traffic. 000
bzor [kc] @bzor.bsky.social · 01/04/2026nothing better than a client who lets me off the leash for R+D, without flinching at dead ends. last year dotdotdash sent me exploring visual directions for looking glass holo displays. one fail kept nagging at me, here it is developed it a bit further with sound 🎧 130
bzor [kc] @bzor.bsky.social · 28/03/2026Core War has been a fascinating corner of aLife for decades. Adding LLMS, self-replicating programs competing for control of a virtual machine, each new warrior evolved to beat everything that came before. Same dynamics you see in biological arms races, showing up in code. 100
bzor [kc] @bzor.bsky.social · 26/03/2026stumbled on emergent garden's work. anyone interested in artificial life, cellular automata, and the strange beautiful things that happen when you let simple systems run should check them out. the Life Engine project especially. @emergentgarden.bsky.social 042
bzor [kc] @bzor.bsky.social · 23/03/2026Everything Procedural turns 10 this year. April 7-10 in Breda. April 7-10 in Breda with SideFX, JangaFX, and Embark Studios presenting. I've been deep in Houdini for procedural systems for just about all of my projects lately, so massive FOMOeverythingprocedural.comHome - Everything Procedural ConferenceEVERYTHING PROCEDURAL EPC2026 07-10 April 2026 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES TICKETS Days Hours Minutes Seconds meet and share knowledge From Tuesday 7 April to Friday 10 April 2026 Br... 051
bzor [kc] @bzor.bsky.social · 23/03/2026One of the harder problems building Containment Unit was the creature skin. I wanted something that felt alive.. Pulsing/shifting color, responding to touch. Cuttlefish chromatophores were the reference point. here's an early stress test with 4 long ones at once (a bit hectic in a small space) 101
bzor [kc] @bzor.bsky.social · 22/03/20263D cellular automata generating speculative morphologies, smoothed into bone-like structures, then 3D printed as fossil artifacts. Conway's Game of Life -> xenobiology. the results look like something you'd find in a natural history museum from an alien planet. arxiv.org/abs/2505.01692arxiv.orgSpeculative Evolution Through 3D Cellular AutomataThis project explores speculative evolution through a 3D implementation of Conway's Game of Life, using procedural simulation to generate unfamiliar extraterrestrial organic forms. By applying a volum... 030
bzor [kc] @bzor.bsky.social · 20/03/2026In the late '40s the engineers at IAS in Princeton ran aLife sims on a machine they had to debug with oscilloscopes 🤯. Revisited George Dyson's "Turing's Cathedral" which goes deep into the IAS. Hit me as I'm working on CAs in the Vision Pro, they were working through the same ideas on graph paper.. 000
bzor [kc] @bzor.bsky.social · 12/03/2026my "hello world" for learning new languages has always been code reflecting natural systems: cellular automata, boids, l-systems, cymatics. simple rules producing complex behavior. no prediction without running the system. constant surprise 000
bzor [kc] @bzor.bsky.social · 11/03/2026Now that the new M5 Vision Pro has been out for a few months, it's a good excuse to resurface something I built last year: Containment Unit. A spatial computing immersive experience where you summon procedural lifeforms into your room. 🎧 100
bzor [kc] @bzor.bsky.social · 04/06/2025when petting the creatures I try to trick the mind into "feeling" touch, by adding loads of subtle audio/visual reactive feedback.. physics, color/motion shader ripples and dynamic audio (layered samples of cats purring 🎧 with phasers/flangers/delays) all come together to tickle the senses 000
bzor [kc] @bzor.bsky.social · 24/05/2025subtle details are so rewarding in XR.. when they react to you in a complicated mix of audio/visuals/physics it's incredibly satisfying. vert shader color/motion ripples based on hand position, rope physics and dynamic audio (layered samples of cats purring 🎧 with phasers/flangers/delays) #visionpro 010
bzor [kc] @bzor.bsky.social · 21/05/2025🧬 Containment Unit is live on the App Store 🧬 It’s alive! For the last few months I’ve been cooking up a sci-fi inspired AR passion project on the Vision Pro.. exploring 3D animation, UI, procedural creatures and sound design. If you have any questions let me know! It’s a wild one.. link↓ #visionpro 121
bzor [kc] @bzor.bsky.social · 11/03/2025The development of an organism ... may be considered as the execution of a "developmental program" present in the fertilized egg. ... A central task of developmental biology is to discover the underlying algorithm from the course of development. -Aristid Lindenmayer/Grzegorz Rozenberg 010
bzor [kc] @bzor.bsky.social · 02/03/2025Our minds are finite, and yet even in these circumstances of finitude we are surrounded by possibilities that are infinite, and the purpose of human life is to grasp as much as we can out of the infinitude. -Alfred North Whitehead 010
bzor [kc] @bzor.bsky.social · 28/02/2025sad how most of my interesting work over the last 5yrs has been on NDA'd pitches and prototypes that never saw the light of day. last month I took some time off to go all in on a personal creative AR experience for Vision Pro, to finally get something out in the wild: ./Containment Unit\. 030
bzor [kc] @bzor.bsky.social · 19/02/2025we are all compost for worlds we cannot yet imagine. - David Whyte 010
bzor [kc] @bzor.bsky.social · 30/01/2025so much of what I do relies on GPU instancing, it's a bummer RealityKit doesn't support generalized instancing on Vision Pro yet.. I started hacking together an oldschool method that technically works, but probably better to switch to Metal/stereo render targets or native with Metal/LowLevelMesh 090
bzor [kc] @bzor.bsky.social · 30/01/2025have been working on a crazy pitch solely in Houdini for the last few months.. just fired up the Vision Pro and tried some of my tests from last year, almost forgot how amazing this device is. will set aside some daily dev time for AR and share findings 010
bzor [kc] @bzor.bsky.social · 01/01/2025happy new year! just finished the fantastic Houdini course on procedural animation from Adam Swaab on GumRoad which filled in a lot of blanks and gave me a ton of ideas to try this year.. highly recommended 030
bzor [kc] @bzor.bsky.social · 27/11/2024writing cellular automata rules is a hobby I always return to.. most rulesets result in boring/redundant outputs, but occasionally stumbling into something novel and surprising is a joy . #cellularautomata 010