Richard Jordan @ericretro.bsky.social · 03/10/2026Solving a problem that doesn't exist. People will just kick them over anyway, for shits 'n giggles. 181
Reposted by Richard JordanMauS @mausthekat.bsky.social · 28/09/2026It turns out that the #Mausitron tunnel sub-game is a lot more fun than I expected, so I turned it into an endless mode. #retro #gamedev youtu.be/4eDKrcfK3kYyoutu.beMausitron Tunnel Sub-game, Endless mode.YouTube video by MauS 2136
Reposted by Richard JordanMauS @mausthekat.bsky.social · 21/09/2026I'm adding "data caches" (unless I can think of a better name) to #mausitron that need to be unlocked via yet another minigame to get various goodies. This unlock minigame was my original prototype for the grapple game. I think it's better this way though. #retro #gamedev youtu.be/Q53Rh2GYoDYyoutu.beMausitron: Entering a passwordYouTube video by MauS 183
Reposted by Richard Jordan0xC0DE @0xc0de.bsky.social · 19/09/2026I took some time to make sure all tiles (and their specific properties) are correct for all 21 rooms in my conversion of Wanted: Monty Mole from ZX Spectrum to Acorn Electron... sharing this pretty picture for those who may attempt their own conversion of this classic game in the future 😎 2283
Reposted by Richard Jordan0xC0DE @0xc0de.bsky.social · 18/09/2026"Wanted: Monty Mole" (WIP) on Acorn Electron. Took longer than expected because movement code is quite convoluted. Not perfect yet. Slowed down to target 25fps. Funny quirks in original game (and in mine): 1. No eye when walking right, 2. Walks slower on some tiles because constantly "falling" 55213
Reposted by Richard JordanMauS @mausthekat.bsky.social · 14/09/2026So, I'm working on a specific feature and... I think I'm going back to the drawing board with this one. #mausitron #retro #gamedev #whoops #nicedayforpissing 1135
Reposted by Richard JordanMauS @mausthekat.bsky.social · 12/09/2026You Lost The Game. #mausitron #gamedev #retro www.youtube.com/watch?v=vWQi...youtube.comCore RunYouTube video by MauS 1104
Reposted by Richard JordanMauS @mausthekat.bsky.social · 07/09/2026It's a bit long at twenty minutes, but I've put together a rough playthrough video of the first sector of #Mausitron. Feel free to have a skim through and let me know what you think. #retro #gamedev youtu.be/21oF82lMs40?...youtu.beMausitron Sector 1 Test Play-throughYouTube video by MauS 081
Richard Jordan @ericretro.bsky.social · 06/09/2026Undrium seems to be getting a bit of love at the moment, according to the download figures. Not sure why, but seems like an excuse for a shameless plug. #undrium #gamedev #monogame #indiedev #pixelart #zxspectrum www.youtube.com/watch?v=QJgG... 0298
Richard Jordan @ericretro.bsky.social · 05/09/2026An arty shot of Melkhior's Tower, live in the field, courtesy of one of the members of the elite testing team. 😄 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart 0355
Richard Jordan @ericretro.bsky.social · 29/08/2026Thanks. It's a 1-bit version of... bitglint.itch.io/melkhiors-ma...bitglint.itch.ioMelkhior's Mansion by BitGlint GamesA retro style tribute to the great 8-bit isometric games of the 1980's, set in a beautiful pixel art castle 030
Richard Jordan @ericretro.bsky.social · 29/08/2026Haven't posted for #screenshotsaturday in a long time, so here's a little clip of Melkhior's Tower, coming soon to the Playdate. Currently on the 3rd iteration of tweaking 'n polishing the levels. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart 614227
Reposted by Richard JordanMauS @mausthekat.bsky.social · 14/08/2026I've been playing around with a quick testbed for something I might take further, time permitting. Five points for guessing the inspiration. youtu.be/6JpGOpEUxF4 #retro #gamedevyoutu.beTech TestbedYouTube video by MauS 1122
Reposted by Richard JordanMauS @mausthekat.bsky.social · 08/08/2026I've released the v1,0.0. release candidate of #Oids for PC and also the v0.9.7 #ZXSpectrumNext version. The PC version now has the editor built in. It'll be coming soon to the Next. #retro #atarist #gamedev mausthekat.itch.io/oids/devlog/...mausthekat.itch.ioTwo OidsOids ZX Spectrum Next v0.9.7 Oids is FTL's 1987 Atari ST gravity shooter: thrust, shoot, rescue the little android Oids, try not to redecorate a cliff with your ship. Sadly, you don't get points for s... 2299
Reposted by Richard JordanTime Extension @timeextension.com · 06/08/2026Fans of Knight Lore & Atic Atac, Take Note! This Ultimate Play The Game / Rare Tribute Is Getting A Playdate Exclusive Spin-Off. timeextension.comFans of Knight Lore & Atic Atac, Take Note! This Ultimate Play The Game / Rare Tribute Is Getting A Playdate Exclusive Spin-OffFeaturing three playable characters and 221 rooms! 0196
Richard Jordan @ericretro.bsky.social · 04/08/2026I think it'll be a long, long time before AI can produce pixel art like this, if ever. I'm very lucky to have a top guy on the pixels, there's a very human element to his work, and that of all brilliant pixel artists. 110
Richard Jordan @ericretro.bsky.social · 03/08/202615 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart 28121
Reposted by Richard JordanMauS @mausthekat.bsky.social · 03/08/2026Now I've finished the PC version, I've also been working on a #ZXSpectrumNext conversion of #Oids. It should be ready some time this week once I get the last few bugs and performance issues sorted out. It's nearly feature complete and seems to run at a steady 50fps. #retro #GameDev #AtariST 4314
Richard Jordan @ericretro.bsky.social · 28/06/2026Development continues on Melkhior's Tower for Playdate. Here's a quick fire selection of clips. Pixels by @craigstevenson.bsky.social and music by @mcalby.bsky.social bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart 16116
Reposted by Richard Jordanzingot @zingot.itch.io · 18/06/2026This is Monty Mole. Taken from Dream time Monty on the Spectrum Next. Here my sprite is busy running on my Smart watch 🥰 174
Reposted by Richard JordanMauS @mausthekat.bsky.social · 17/06/2026Major milestone today! Basic multiplayer comms between a ZX Spectrum Next (on the left) and PC (on the right) Jet Set Willy: Redux client via a headless server on PC. Still early days yet, but this is promising... This might just be doable! #ZXSpectrumNext #JetSetWilly #Retro #ZXSpectrum #GameDev 2284
Reposted by Richard JordanMauS @mausthekat.bsky.social · 12/06/2026Finally! Got the #JetSetWilly Redux in-game map working more or less how I want it on the #ZXSpectrumNext. Just a few more tweaks and optimizations needed and it will be at parity with the PC version (downloadable as jetsetwilly.net). #Retro #Gamedev 1236
Reposted by Richard JordanMauS @mausthekat.bsky.social · 28/05/2026So, the PC/Mac/Linux version of JSWR is approaching the 1.0 release and, barring a few bugs, seems pretty stable. That means its time to work on phase 2 of my evil plan (TM). #JetSetWilly #ZXSpectrum #ZXSpectrumNext #GameDev #Retro 0173
Richard Jordan @ericretro.bsky.social · 25/05/2026Doors in Melkhior's Tower are fairly simple things, but there are situations that need to be considered. More info on my latest devlog post: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart 0373
Reposted by Richard JordanMinion @minionsoft.bsky.social · 16/05/2026Been a while, so here's some footage of it as is! #Pico8 #GameDev #ScreenShotSaturday #Retro #Remake #SabreWulf 36011
Richard Jordan @ericretro.bsky.social · 15/05/2026Blackford PI, an unfinished project that I may go back to one day. It's an isometric "puzzle 'em up", inspired by MOVIE on the ZX Spectrum. There's a demo available to download at bitglint.itch.io/blackford-pi #blackfordpi #gamedev #monogame #indiedev #pixelart #isometric 1295
Richard Jordan @ericretro.bsky.social · 13/05/2026No, the action button is used to pull the lever. I could use the crank, and that would be nice, but it would add an inconsistent feel to the controls. 110
Richard Jordan @ericretro.bsky.social · 13/05/2026This is a game for the Playdate handheld console, so I add the border to the videos just to simulate the look of it running on a Playdate. 000
Richard Jordan @ericretro.bsky.social · 13/05/2026Added a bit of lever action to Melkhior's Tower. 😀 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart 514517
Reposted by Richard JordanMauS @mausthekat.bsky.social · 12/05/2026Here are some boring screenshots of tools I've built for JSW:R. The first two show a test case for the path finder. The second is an asset pack exploration tool. See alt text for more. The latest pre-release can be downloaded at jetsetwilly.net. #JetSetWilly #Retro #Python #Rust #gamedev 063
Richard Jordan @ericretro.bsky.social · 26/04/2026That was excellent. I've done Z80 coding, so it wasn't too alien, but I've never really tried 6502, not enough registers!! You're a natural at tutorial videos. Good pace and everything clearly explained. I'm looking forward to future episodes. ☺️ 120
Reposted by Richard JordanColin Hoad @colinhoad.com · 26/04/2026Here's some 6502 to brighten your Sunday! youtu.be/MOEmQ79nA38 Special thanks to @musicvsartstuff.bsky.social for the amazing backing musicyoutu.beThinking in 6502 - Hello, World!YouTube video by Colin Hoad 75515
Reposted by Richard JordanMauS @mausthekat.bsky.social · 26/04/2026 New multiplayer trap types for Jet Set Willy: Redux. In addition to mines, we now have banana skins, whisky bottles, orchids, glue, and springs. The video shows the effect of each. (It also shows off a Custom Willy designed with the in-game editor.) #JetSetWilly #retro #gamedev #Python 0156
Richard Jordan @ericretro.bsky.social · 19/04/2026Thanks. The art is by pixel wizard @craigstevenson.bsky.social 010
Reposted by Richard JordanStephen Smith @stevecsmith.bsky.social · 19/04/2026Venturing into the caverns in Atic Atac 3D. 1022723
Richard Jordan @ericretro.bsky.social · 19/04/2026Isometric rendering optimisations, what an exciting topic! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart 313114
Richard Jordan @ericretro.bsky.social · 28/03/2026I've been working on how the A and B buttons will work in Melkhior's Tower. It's been a headache! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart 1358
Reposted by Richard JordanAmano @amanogames.bsky.social · 26/03/2026Devils on the Moon Pinball is out!!!! What a time to be alive!! get it here: play.date/games/devils... Only on @play.date #pinball #indiegames #pixelart #playdate 26353114
Reposted by Richard JordanMauS @mausthekat.bsky.social · 22/03/2026A quick video of the WIP "gorgeous" tileset. www.youtube.com/watch?v=ilK7... #JetSetWilly #Python #GameDev #retro #ScreenShotSaturdayyoutube.comJet Set Willy: Redux - Gorgeous Tile MapYouTube video by MauS 0125
Reposted by Richard JordanMauS @mausthekat.bsky.social · 21/03/2026I spent some of today working on custom map/tileset support. This tileset was extracted from an old mobile phone version of the game. #JetSetWilly #retro #Python #gamedev 0144
Reposted by Richard JordanMauS @mausthekat.bsky.social · 19/03/2026I figured out a sensible way to handle the crumbling platforms in a multiplayer context for the multiplayer #ManicMiner map in #JetSetWilly #Redux: I have them "uncrumble" after a few seconds. #Retro #Gamedev #Python 081
Richard Jordan @ericretro.bsky.social · 14/03/2026Some of the special baddies from the original Melkhior's Mansion will be making an appearance in Melkhior's Tower. Not 100% sure what they'll do yet, I need to figure that out. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart 1319
Richard Jordan @ericretro.bsky.social · 01/03/2026Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart 0367
Richard Jordan @ericretro.bsky.social · 23/02/2026A little browser based Space Invaders clone that I wrote as a test project for beefing up my Unity skills. Play for free at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity 094
Richard Jordan @ericretro.bsky.social · 22/02/2026Correct link to dev log... bitglint.itch.io/melkhiors-to...bitglint.itch.ioDevlogA Playdate exclusive Melkhior's Mansion spin-off 031
Richard Jordan @ericretro.bsky.social · 22/02/2026Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/ga... #melkhiorstower #playdate #gamedev #indiedev #pixelart 24913