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Richard Jordan

@ericretro.bsky.social
854 followers 75 following 224 posts

Very part time games dev, tinkering with 80's 8-bit inspired goodness. Author of retro inspired titles Klass of 99, Melkhior's Mansion and Undrium. Currently working on Playdate projects. www.bitglint.co.uk

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Richard Jordan @ericretro.bsky.social · 03/10/2026
Solving a problem that doesn't exist. People will just kick them over anyway, for shits 'n giggles.
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MauS @mausthekat.bsky.social · 28/09/2026
It turns out that the #Mausitron tunnel sub-game is a lot more fun than I expected, so I turned it into an endless mode. #retro #gamedev youtu.be/4eDKrcfK3kY
youtu.be
Mausitron Tunnel Sub-game, Endless mode.
YouTube video by MauS
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MauS @mausthekat.bsky.social · 21/09/2026
I'm adding "data caches" (unless I can think of a better name) to #mausitron that need to be unlocked via yet another minigame to get various goodies. This unlock minigame was my original prototype for the grapple game. I think it's better this way though. #retro #gamedev youtu.be/Q53Rh2GYoDY
youtu.be
Mausitron: Entering a password
YouTube video by MauS
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0xC0DE @0xc0de.bsky.social · 19/09/2026
I took some time to make sure all tiles (and their specific properties) are correct for all 21 rooms in my conversion of Wanted: Monty Mole from ZX Spectrum to Acorn Electron... sharing this pretty picture for those who may attempt their own conversion of this classic game in the future 😎
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0xC0DE @0xc0de.bsky.social · 18/09/2026
"Wanted: Monty Mole" (WIP) on Acorn Electron. Took longer than expected because movement code is quite convoluted. Not perfect yet. Slowed down to target 25fps. Funny quirks in original game (and in mine): 1. No eye when walking right, 2. Walks slower on some tiles because constantly "falling"
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MauS @mausthekat.bsky.social · 14/09/2026
So, I'm working on a specific feature and... I think I'm going back to the drawing board with this one. #mausitron #retro #gamedev #whoops #nicedayforpissing
It looks like the bloody robot is pissing into the water!
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MauS @mausthekat.bsky.social · 12/09/2026
You Lost The Game. #mausitron #gamedev #retro www.youtube.com/watch?v=vWQi...
youtube.com
Core Run
YouTube video by MauS
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MauS @mausthekat.bsky.social · 07/09/2026
It's a bit long at twenty minutes, but I've put together a rough playthrough video of the first sector of #Mausitron. Feel free to have a skim through and let me know what you think. #retro #gamedev youtu.be/21oF82lMs40?...
youtu.be
Mausitron Sector 1 Test Play-through
YouTube video by MauS
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Richard Jordan @ericretro.bsky.social · 06/09/2026
Undrium seems to be getting a bit of love at the moment, according to the download figures. Not sure why, but seems like an excuse for a shameless plug. #undrium #gamedev #monogame #indiedev #pixelart #zxspectrum www.youtube.com/watch?v=QJgG...
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Richard Jordan @ericretro.bsky.social · 05/09/2026
An arty shot of Melkhior's Tower, live in the field, courtesy of one of the members of the elite testing team. 😄 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 29/08/2026
Thanks. It's a 1-bit version of... bitglint.itch.io/melkhiors-ma...
bitglint.itch.io
Melkhior's Mansion by BitGlint Games
A retro style tribute to the great 8-bit isometric games of the 1980's, set in a beautiful pixel art castle
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Richard Jordan @ericretro.bsky.social · 29/08/2026
Haven't posted for #screenshotsaturday in a long time, so here's a little clip of Melkhior's Tower, coming soon to the Playdate. Currently on the 3rd iteration of tweaking 'n polishing the levels. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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MauS @mausthekat.bsky.social · 14/08/2026
I've been playing around with a quick testbed for something I might take further, time permitting. Five points for guessing the inspiration. youtu.be/6JpGOpEUxF4 #retro #gamedev
youtu.be
Tech Testbed
YouTube video by MauS
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MauS @mausthekat.bsky.social · 08/08/2026
I've released the v1,0.0. release candidate of #Oids for PC and also the v0.9.7 #ZXSpectrumNext version. The PC version now has the editor built in. It'll be coming soon to the Next. #retro #atarist #gamedev mausthekat.itch.io/oids/devlog/...
mausthekat.itch.io
Two Oids
Oids ZX Spectrum Next v0.9.7 Oids is FTL's 1987 Atari ST gravity shooter: thrust, shoot, rescue the little android Oids, try not to redecorate a cliff with your ship. Sadly, you don't get points for s...
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Time Extension @timeextension.com · 06/08/2026
Fans of Knight Lore & Atic Atac, Take Note! This Ultimate Play The Game / Rare Tribute Is Getting A Playdate Exclusive Spin-Off.
timeextension.com
Fans of Knight Lore & Atic Atac, Take Note! This Ultimate Play The Game / Rare Tribute Is Getting A Playdate Exclusive Spin-Off
Featuring three playable characters and 221 rooms!
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Richard Jordan @ericretro.bsky.social · 04/08/2026
I think it'll be a long, long time before AI can produce pixel art like this, if ever. I'm very lucky to have a top guy on the pixels, there's a very human element to his work, and that of all brilliant pixel artists.
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Richard Jordan @ericretro.bsky.social · 03/08/2026
15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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MauS @mausthekat.bsky.social · 03/08/2026
Now I've finished the PC version, I've also been working on a #ZXSpectrumNext conversion of #Oids. It should be ready some time this week once I get the last few bugs and performance issues sorted out. It's nearly feature complete and seems to run at a steady 50fps. #retro #GameDev #AtariST
A screenshot of the WIP ZX Spectrum Next conversion of Oids, running in the MAME emulator.
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Richard Jordan @ericretro.bsky.social · 28/06/2026
Development continues on Melkhior's Tower for Playdate. Here's a quick fire selection of clips. Pixels by @craigstevenson.bsky.social and music by @mcalby.bsky.social bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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zingot @zingot.itch.io · 18/06/2026
This is Monty Mole. Taken from Dream time Monty on the Spectrum Next. Here my sprite is busy running on my Smart watch 🥰
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MauS @mausthekat.bsky.social · 17/06/2026
Major milestone today! Basic multiplayer comms between a ZX Spectrum Next (on the left) and PC (on the right) Jet Set Willy: Redux client via a headless server on PC. Still early days yet, but this is promising... This might just be doable! #ZXSpectrumNext #JetSetWilly #Retro #ZXSpectrum #GameDev
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MauS @mausthekat.bsky.social · 12/06/2026
Finally! Got the #JetSetWilly Redux in-game map working more or less how I want it on the #ZXSpectrumNext. Just a few more tweaks and optimizations needed and it will be at parity with the PC version (downloadable as jetsetwilly.net). #Retro #Gamedev
JSW:R Single player mode, running on MacOS, showing the in-game map.JSW:R Single player mode, running on ZX Spectrum Next, showing the in-game map.
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MauS @mausthekat.bsky.social · 28/05/2026
So, the PC/Mac/Linux version of JSWR is approaching the 1.0 release and, barring a few bugs, seems pretty stable. That means its time to work on phase 2 of my evil plan (TM). #JetSetWilly #ZXSpectrum #ZXSpectrumNext #GameDev #Retro
The Bathroom from Jet Set Willy: Redux running within the CSpect ZX Spectrum Next emulator, using the "Gorgeous" tileset.
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Richard Jordan @ericretro.bsky.social · 25/05/2026
Doors in Melkhior's Tower are fairly simple things, but there are situations that need to be considered. More info on my latest devlog post: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Minion @minionsoft.bsky.social · 16/05/2026
Been a while, so here's some footage of it as is! #Pico8 #GameDev #ScreenShotSaturday #Retro #Remake #SabreWulf
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Richard Jordan @ericretro.bsky.social · 15/05/2026
Blackford PI, an unfinished project that I may go back to one day. It's an isometric "puzzle 'em up", inspired by MOVIE on the ZX Spectrum. There's a demo available to download at bitglint.itch.io/blackford-pi #blackfordpi #gamedev #monogame #indiedev #pixelart #isometric
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Richard Jordan @ericretro.bsky.social · 14/05/2026
Get one, they're cracking little things. 🙂
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Richard Jordan @ericretro.bsky.social · 13/05/2026
Yeh, you've got me thinking now...... 😜
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Richard Jordan @ericretro.bsky.social · 13/05/2026
No, the action button is used to pull the lever. I could use the crank, and that would be nice, but it would add an inconsistent feel to the controls.
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Richard Jordan @ericretro.bsky.social · 13/05/2026
This is a game for the Playdate handheld console, so I add the border to the videos just to simulate the look of it running on a Playdate.
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Richard Jordan @ericretro.bsky.social · 13/05/2026
Ultimate are a big influence. ☺️
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Richard Jordan @ericretro.bsky.social · 13/05/2026
Added a bit of lever action to Melkhior's Tower. 😀 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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MauS @mausthekat.bsky.social · 12/05/2026
Here are some boring screenshots of tools I've built for JSW:R. The first two show a test case for the path finder. The second is an asset pack exploration tool. See alt text for more. The latest pre-release can be downloaded at jetsetwilly.net. #JetSetWilly #Retro #Python #Rust #gamedev
Test case 1: going from the top of this room (The Wine Cellar) to The Beach its a short hop.Test case 2: However, going from the bottom of The Wine Cellar to The Beach, is a much longer route as you can't get back to the top of the room to take the shorter route.This is an explorer program for the pack file format of the game. Total overkill, but fun to play with nonetheless.

It's also helped me find a couple of obscure bugs, so it wasn't a total waste of time!
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Richard Jordan @ericretro.bsky.social · 26/04/2026
That was excellent. I've done Z80 coding, so it wasn't too alien, but I've never really tried 6502, not enough registers!! You're a natural at tutorial videos. Good pace and everything clearly explained. I'm looking forward to future episodes. ☺️
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Colin Hoad @colinhoad.com · 26/04/2026
Here's some 6502 to brighten your Sunday! youtu.be/MOEmQ79nA38 Special thanks to @musicvsartstuff.bsky.social for the amazing backing music
youtu.be
Thinking in 6502 - Hello, World!
YouTube video by Colin Hoad
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MauS @mausthekat.bsky.social · 26/04/2026
New multiplayer trap types for Jet Set Willy: Redux. In addition to mines, we now have banana skins, whisky bottles, orchids, glue, and springs. The video shows the effect of each. (It also shows off a Custom Willy designed with the in-game editor.) #JetSetWilly #retro #gamedev #Python
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Richard Jordan @ericretro.bsky.social · 19/04/2026
Thanks. The art is by pixel wizard @craigstevenson.bsky.social
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Stephen Smith @stevecsmith.bsky.social · 19/04/2026
Venturing into the caverns in Atic Atac 3D.
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Richard Jordan @ericretro.bsky.social · 19/04/2026
Isometric rendering optimisations, what an exciting topic! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 28/03/2026
I've been working on how the A and B buttons will work in Melkhior's Tower. It's been a headache! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Amano @amanogames.bsky.social · 26/03/2026
Devils on the Moon Pinball is out!!!! What a time to be alive!! get it here: play.date/games/devils... Only on @play.date #pinball #indiegames #pixelart #playdate
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MauS @mausthekat.bsky.social · 22/03/2026
A quick video of the WIP "gorgeous" tileset. www.youtube.com/watch?v=ilK7... #JetSetWilly #Python #GameDev #retro #ScreenShotSaturday
youtube.com
Jet Set Willy: Redux - Gorgeous Tile Map
YouTube video by MauS
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MauS @mausthekat.bsky.social · 21/03/2026
I spent some of today working on custom map/tileset support. This tileset was extracted from an old mobile phone version of the game. #JetSetWilly #retro #Python #gamedev
One of the rooms from the original Jet Set Willy rendered using a gorgeous tileset from an old mobile phone conversion of the game.
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MauS @mausthekat.bsky.social · 19/03/2026
I figured out a sensible way to handle the crumbling platforms in a multiplayer context for the multiplayer #ManicMiner map in #JetSetWilly #Redux: I have them "uncrumble" after a few seconds. #Retro #Gamedev #Python
A zoomed in portion of the first Manic Miner level (The Central Cavern) showing some partially crumbled platforms.
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Richard Jordan @ericretro.bsky.social · 15/03/2026
😜
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Richard Jordan @ericretro.bsky.social · 14/03/2026
Some of the special baddies from the original Melkhior's Mansion will be making an appearance in Melkhior's Tower. Not 100% sure what they'll do yet, I need to figure that out. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 01/03/2026
Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 23/02/2026
A little browser based Space Invaders clone that I wrote as a test project for beefing up my Unity skills. Play for free at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity
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Richard Jordan @ericretro.bsky.social · 22/02/2026
Correct link to dev log... bitglint.itch.io/melkhiors-to...
bitglint.itch.io
Devlog
A Playdate exclusive Melkhior's Mansion spin-off
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Richard Jordan @ericretro.bsky.social · 22/02/2026
Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/ga... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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