Reposted by zingotThat Tom Hall @thattomhall.bsky.social · 19/06/2026RIP Bobby Prince. His music legacy will live on, making inspired music for Commander Keen, Wolfenstein 3D, DOOM, countless others. A true legend. And such a nice man, great musician, wonderful, fun-loving man, nothing but happy memories of him. A loss to the world. 7254692224
zingot @zingot.itch.io · 18/06/2026This is Monty Mole. Taken from Dream time Monty on the Spectrum Next. Here my sprite is busy running on my Smart watch 🥰 174
zingot @zingot.itch.io · 07/07/2025zingot.clickAutotile 47 for level mapsWhat is the Goal? The end result here is to be able to take a grid of what could be a perimeter wall or floor for a game level. However... 130
zingot @zingot.itch.io · 12/05/2025zingot.clickLDtk Level EditorEasy to use: modern UI with a strong focus on ease-of-use and quality-of-life features. Universal and agnostic: compatible with all languages (not only Haxe) and game frameworks in the world (learn... 030
zingot @zingot.itch.io · 12/05/2025zingot.clickFirst forayTis' my first post and graphically I will add stuff but for now...It is what it is. I expect many don't know me and that's ok. I'm working class, but... 010
zingot @zingot.itch.io · 12/05/2025zingot.clickGBStudioVisual game builder with no programming knowledge required. Design your graphics in any editor that can output PNG files e.g. Photoshop, Tiled, Aseprite. Example project included to get started right... 000
zingot @zingot.itch.io · 11/05/2025ZX Spectrum artwork. Created after I was ill as a reminder of youth and non-ill times =) #zxspectrum #pixelart 4288
Reposted by zingotJuju @jujumagicdude.bsky.social · 18/01/2025Slowly coming together! #gamedev #aseprite 1122
Reposted by zingotPaul Tobin @paultobin.bsky.social · 14/01/2025Actual pro tip: the best way to break into any creative profession is by helping to support and advance other creators. Your peers are not your adversaries. They are your support group. 84120713408
zingot @zingot.itch.io · 13/01/2025@2hdfloppydisk.bsky.social thank you for the starter Add. Appreciated. 010
zingot @zingot.itch.io · 12/01/2025Good to see life in the old beast still with new titles coming out. #retrorevival 010
Reposted by zingotMorty @morty-40.bsky.social · 10/01/2025Evil robot frog 🐸 I've been working on scaling and preserving sharpness #gamedev #pixelart 2194
zingot @zingot.itch.io · 18/12/2024Some alien breed style tiles. Many more available on my itch.io profile. zingot.itch.io enjoy ;-) fonts, sprites, all the gubbins lol. 051
zingot @zingot.itch.io · 18/12/2024And........the game style to go with the logo. More C64 Fudge 🤣 050
zingot @zingot.itch.io · 17/12/2024Currently working with some great guys at technoshedsoftware.com producing quality products for the ZX Spectrum Next. Have a gander ;-) 020
zingot @zingot.itch.io · 17/12/2024128x128 Platform tiles. Jeez, I normally work in 16x16 or 32x32. Too much freedom for me this..... 030
zingot @zingot.itch.io · 17/12/2024Homage to Jetpac by Clive Townsend (Code) and myself (pixels). Released in J2ME on Nokia S30, S40 & Symbian S60. 010
zingot @zingot.itch.io · 17/12/2024"The Sentinel" some of my C64 pixels. I'll try to find some more. Over the years I've used Trippa, kRUZe, Zer0 as different monikers. Enjoy some kRUZe =) 030
zingot @zingot.itch.io · 13/12/2024Some demo tiles for a platformer game, distance hazed background layer and subtle skyline. I like the sprite and the platform tops on this one. Should this become a game I ask? 3181
zingot @zingot.itch.io · 13/12/2024Just some weird abstract eyeball that I was messing about with. This is at 256x192 resolution for the ZX Next but enlarged x3 so you can see it on modern hardware lol. 060
zingot @zingot.itch.io · 13/12/2024A few of the Cut-Scene pixels from the XBX game. Rendered, converted to RGB333, pre-dithered, and finally hand-dithered. 040
zingot @zingot.itch.io · 13/12/2024I've recently finished the artwork for XBX on the ZX Spectrum Next. Available at technoshedsoftware.com Enjoy the 'LOADING SCREEN' 👍 0101