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Stephen Smith

@stevecsmith.bsky.social
434 followers 92 following 475 posts

Professional programmer by day, hobby gamedev by night, probably developing a remake of something. See stephensmith.itch.io

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Stephen Smith @stevecsmith.bsky.social · 58m
I assume we all remember the classic Speccy game Alien Fiend, which is well overdue a modern remake: youtu.be/Gz_41UwrCNM
youtu.be
LV-426: Alien Fiend remake
YouTube video by StephenCSmith
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Stephen Smith @stevecsmith.bsky.social · 08/09/2026
I've just tried Cursor for the very first time. Entered my first prompt and got: "Too many free trial accounts. Please upgrade to Pro." Maybe I chose the "Hard Upsell AI model"?
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Richard Jordan @ericretro.bsky.social · 06/09/2026
Undrium seems to be getting a bit of love at the moment, according to the download figures. Not sure why, but seems like an excuse for a shameless plug. #undrium #gamedev #monogame #indiedev #pixelart #zxspectrum www.youtube.com/watch?v=QJgG...
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Stephen Smith @stevecsmith.bsky.social · 04/09/2026
I think I'm having an existential crisis. AI can now be used port an old classic game to the web in just a few days. this.os.isfine.org/blog/posts/m...
this.os.isfine.org
Modern Game Port: Syndicate (1995) — Georg's Blog
I ported Syndicate 1995 to the web. 48 hours, primarily Claude Fable,Opus 4.8, Sonnet5 - don’t touch Opus 5 it’s bad, some Codex 5.6 sol and Luna. Despite the...
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Stephen Smith @stevecsmith.bsky.social · 24/08/2026
Imagine Worms but set in Spectrum-themed levels with Spectrum-themed weapons, like Eric's bomb or a giant issue of Crash landing. stephensmith.itch.io/jetsetboom
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Stephen Smith @stevecsmith.bsky.social · 20/08/2026
I've tested all possible variations of the random map generator, so this can now be shipped! stephensmith.itch.io/load-runner
stephensmith.itch.io
Load "" Runner by Stephen Smith
Lode Runner, but with an infinite number of levels
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Stephen Smith @stevecsmith.bsky.social · 19/08/2026
I'm in the process of recreating Lode Runner, but with randomly generated levels. Can you complete them all?
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Stephen Smith @stevecsmith.bsky.social · 03/08/2026
Atic Atac 3D now has a C64 mode! Download this abberation at stephensmith.itch.io/atic-atac-3d
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Stephen Smith @stevecsmith.bsky.social · 29/07/2026
Thanks to Steve Day's graphics, I'm currently working on a C64 -themed version of Atic Atac 3D.
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Stephen Smith @stevecsmith.bsky.social · 21/07/2026
Dear YouTube, I'm not remotely interested in any video with the word 'Reacts' in the title.
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Stephen Smith @stevecsmith.bsky.social · 30/06/2026
I particularly hate AI when it's used as an auto-moderator on forums to remove posts.
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Richard Jordan @ericretro.bsky.social · 28/06/2026
Development continues on Melkhior's Tower for Playdate. Here's a quick fire selection of clips. Pixels by @craigstevenson.bsky.social and music by @mcalby.bsky.social bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Stephen Smith @stevecsmith.bsky.social · 21/06/2026
Very earlier test of Sabre Wulf 3D. And I'm lost already!
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Stephen Smith @stevecsmith.bsky.social · 15/06/2026
In my quest to find the nichest of the niche, I've created an online multiplayer version of Atari's Combat. stephensmith.itch.io/multiplayer-...
stephensmith.itch.io
Multiplayer Combat by Stephen Smith
An online-multiplayer version of Combat
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Stephen Smith @stevecsmith.bsky.social · 13/06/2026
A new update of Atic Atac 3D, now with a direction indicator showing where the nearest part of the ACG key is. stephensmith.itch.io/atic-atac-3d
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Stephen Smith @stevecsmith.bsky.social · 08/06/2026
I'm thinking of starting Sabre Wulf 3D, but won't that just be lots of wandering around a large maze avoiding enemies? I'm not convinced it will make a good game.
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Stephen Smith @stevecsmith.bsky.social · 02/06/2026
I'm adding a "direction indicator" to the closest piece of the ACG key in Atic Atac 3D, but I don't know if it will make the game too easy?
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Stephen Smith @stevecsmith.bsky.social · 19/05/2026
I have it on good authority that the latest version of Atic Atac 3D works on a Mac! And also the new update has an ending arguably better than the original! stephensmith.itch.io/atic-atac-3d
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Stephen Smith @stevecsmith.bsky.social · 17/05/2026
Seeing if darkness and shadows in Atic Atac 3D makes it look even spookier.
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Stephen Smith @stevecsmith.bsky.social · 14/05/2026
Atic Atac 3D is now available for download: stephensmith.itch.io/atic-atac-3d
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Richard Jordan @ericretro.bsky.social · 13/05/2026
Added a bit of lever action to Melkhior's Tower. 😀 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Stephen Smith @stevecsmith.bsky.social · 11/05/2026
Atic Atac 3D: Items, more monsters, and sound effects. www.youtube.com/watch?v=EofG...
youtube.com
Atic Atac 3D: More monsters, items and an accurate map layout
YouTube video by StephenCSmith
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Stephen Smith @stevecsmith.bsky.social · 04/05/2026
Finding Mummies and secret doors in Atic Atac 3D.
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Stephen Smith @stevecsmith.bsky.social · 29/04/2026
I can't be the first person to accidentally add a Node2D instead of a Node3D to a scene and then wonder why I can't see it? #godot
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Stephen Smith @stevecsmith.bsky.social · 27/04/2026
Atic Atac's non-euclidean map layout is giving me headaches. And there's trapdoors too.
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Stephen Smith @stevecsmith.bsky.social · 19/04/2026
Venturing into the caverns in Atic Atac 3D.
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Stephen Smith @stevecsmith.bsky.social · 10/04/2026
More work on Atic Atac 3D, with the emphasis on "stairs".
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Stephen Smith @stevecsmith.bsky.social · 26/03/2026
Messing about with #Godot VehicleBody. It might turn into a Stunt Car Racer type game. #gamedev #indiegamdev #amiga
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Stephen Smith @stevecsmith.bsky.social · 26/03/2026
Just a reminder that if you DON'T want GitHub to use your code used to train AI, you need to manually opt-out!
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Stephen Smith @stevecsmith.bsky.social · 24/03/2026
Space Invaders! Again! However, in this version you control the invaders! I'm having trouble thinking how to give it better gameplay though. #godot #indiegamedev #gamedev
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Stephen Smith @stevecsmith.bsky.social · 23/03/2026
More work on my eventual Tomahawk remake. #gamedev #godot #zxspectrum #indiegamedev
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Villordsutch @villordsutch.bsky.social · 20/03/2026
Is it Maze-Ogs or Maz-Ogs? Is it Maze-I-ackS or Maz-icks? I only ask because I'm unsure of what I should be screaming. Now they're running at me in 3D!? From the minds of the late great Don Priestley and @stevecsmith.bsky.social www.youtube.com/watch?v=1sAF... #ZXSpectrum #ZX81 #Retrogaming
youtube.com
Maziacs 3D - The Don Priestley ZX Spectrum classic enters a new dimension
YouTube video by Villordsutch
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Stephen Smith @stevecsmith.bsky.social · 19/03/2026
It's amazing how many service companies like insurers or holidays ask you to leave a review after you've paid them, but before you receive the service. "Yes, they were great at taking my money".
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Stephen Smith @stevecsmith.bsky.social · 10/03/2026
Working on a helicopter game, planned to be a remake of Tomahawk but I know it will probably change into Krakatoa. #gamedev #godot #zxspectrum #retrogaming
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Stephen Smith @stevecsmith.bsky.social · 08/03/2026
I've just released Super Bugaboo Race Time Challenge! #zxspectrum #godot #indiegame stephensmith.itch.io/super-bugabo...
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Mark Hamill @markhamillofficial.bsky.social · 05/03/2026
How OPERATION EPSTEIN FURY is going so far: 🤣 🖕 👌 👎
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Stephen Smith @stevecsmith.bsky.social · 01/03/2026
I've now created 3 levels for Super Bugaboo Race Time Challenge. #gamedev #godot #zxspectrum
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Stephen Smith @stevecsmith.bsky.social · 25/02/2026
Currently working on a Bugaboo type of game - can you get to the end of the level in time? Lots of scope for showing some classic Spectrum levels. #gamedev #godot #zxspectrum
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Alasdair Beckett-King @misterabk.bsky.social · 19/02/2026
If you haven't read The Wind in the Willows and you think you know what it's about, let me tell you — you are wrong as HELL. It's the weirdest kids' book I've ever read, but @eleanormorton.bsky.social loves it. New episode of Eleanor & Alasdair Read that out today! linktr.ee/readthat
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Stephen Smith @stevecsmith.bsky.social · 22/02/2026
Moonbase Assault in Stellar Forces, my Laser Squad remake. stephensmith.itch.io/stellar-forces #zxspectrum #amiga
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Richard Jordan @ericretro.bsky.social · 22/02/2026
Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/ga... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Stephen Smith @stevecsmith.bsky.social · 19/02/2026
A quick space invaders remake with destructible invaders. #godot #indiedev #gamedev
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Stephen Smith @stevecsmith.bsky.social · 13/02/2026
I think I may have to replace my R-Type gfx with a more obscure retro game, what with Irem and Activision both still being around and feeling litigious. Suggestions welcome!
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Stephen Smith @stevecsmith.bsky.social · 11/02/2026
Working on a shoot'em-up with destructible scenery and enemies. Got some "placeholder" gfx in it at the moment. :) #gamedev #godot #zxspectrum
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Stephen Smith @stevecsmith.bsky.social · 11/02/2026
Age verification? I've almost finished a gamedev project I started.
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Alasdair Beckett-King @misterabk.bsky.social · 11/02/2026
The deadline for responding to this consultation (about whether we should shovel even greater heaps of bureaucratic misery onto immigrants in the hope of pacifying racists) is midnight on Thursday 12th:
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Stephen Smith @stevecsmith.bsky.social · 11/02/2026
Somehow they've done it. The new #Overwatch update has made the pre-and-post game UI even more convoluted and difficult to use.
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Stephen Smith @stevecsmith.bsky.social · 30/01/2026
Probably my most popular game to date: Manic Destruction. stephensmith.itch.io/manic-destru... #zxspectrum #retrogaming #retrogames #indiedev #madewithgodot #gamedev
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Stephen Smith @stevecsmith.bsky.social · 26/01/2026
I've had to use two websites today that only worked with Chrome and not Firefox. Is it 1999 again?
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Stephen Smith @stevecsmith.bsky.social · 20/01/2026
Probably still my finest hour. stephensmith.itch.io/exolon-3d
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