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Richard Jordan

@ericretro.bsky.social
856 followers 75 following 224 posts

Very part time games dev, tinkering with 80's 8-bit inspired goodness. Author of retro inspired titles Klass of 99, Melkhior's Mansion and Undrium. Currently working on Playdate projects. www.bitglint.co.uk

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Richard Jordan @ericretro.bsky.social · 06/09/2026
Undrium seems to be getting a bit of love at the moment, according to the download figures. Not sure why, but seems like an excuse for a shameless plug. #undrium #gamedev #monogame #indiedev #pixelart #zxspectrum www.youtube.com/watch?v=QJgG...
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Richard Jordan @ericretro.bsky.social · 05/09/2026
An arty shot of Melkhior's Tower, live in the field, courtesy of one of the members of the elite testing team. 😄 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 29/08/2026
Haven't posted for #screenshotsaturday in a long time, so here's a little clip of Melkhior's Tower, coming soon to the Playdate. Currently on the 3rd iteration of tweaking 'n polishing the levels. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 03/08/2026
15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 28/06/2026
Development continues on Melkhior's Tower for Playdate. Here's a quick fire selection of clips. Pixels by @craigstevenson.bsky.social and music by @mcalby.bsky.social bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 25/05/2026
Doors in Melkhior's Tower are fairly simple things, but there are situations that need to be considered. More info on my latest devlog post: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 15/05/2026
Blackford PI, an unfinished project that I may go back to one day. It's an isometric "puzzle 'em up", inspired by MOVIE on the ZX Spectrum. There's a demo available to download at bitglint.itch.io/blackford-pi #blackfordpi #gamedev #monogame #indiedev #pixelart #isometric
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Richard Jordan @ericretro.bsky.social · 13/05/2026
Added a bit of lever action to Melkhior's Tower. 😀 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 19/04/2026
Isometric rendering optimisations, what an exciting topic! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 28/03/2026
I've been working on how the A and B buttons will work in Melkhior's Tower. It's been a headache! Read more at bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 14/03/2026
Some of the special baddies from the original Melkhior's Mansion will be making an appearance in Melkhior's Tower. Not 100% sure what they'll do yet, I need to figure that out. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 01/03/2026
Ludonarrative dissonance. WTF is that? A new Melkhior's Tower dev log entry: bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 23/02/2026
A little browser based Space Invaders clone that I wrote as a test project for beefing up my Unity skills. Play for free at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity
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Richard Jordan @ericretro.bsky.social · 22/02/2026
Been tinkering with the title screen and screen transitions in Melkhior's Tower. More info about the game in the devlog: itch.io/dashboard/ga... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 06/02/2026
In Melkhior's Tower, Lester the Serf will have the special ability of being able to fire weapons. More info in the devlog: itch.io/dashboard/ga... #melkhiorstower #playdate #gamedev #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 23/01/2026
A behind the scenes demo of the map editor used to edit the Melkhior's Tower game world. Written in C# using Monogame. #melkhiorstower #playdate #gamedev #indiedev #pixelart #monogame More info here: bitglint.itch.io/melkhiors-to...
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Richard Jordan @ericretro.bsky.social · 15/01/2026
Each object in Melkhior's Tower now has a weight property. This is to facilitate Sir Stamperlot's special ability of strength. #melkhiorstower #playdate #gamedev #indiedev #pixelart More info here: bitglint.itch.io/melkhiors-to...
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Richard Jordan @ericretro.bsky.social · 05/01/2026
Started working on locked chests in my new game, Melkhior's Tower. Clues to the combination will be hidden somewhere around the place, and only Princess Ashby will be able to crank the locks. #melkhiorstower #playdate #gamedev #indiedev #pixelart www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 31/12/2025
Levels in Melkhior's Tower (as it's now called) will be traversed via one way trapdoors. Not quite as easily as the video shows, this is just a test. 😀 #playdate #gamedev #indiedev #pixelart www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 24/12/2025
Bit of a longer gameplay video that shows progress so far on Melkhior's for Playdate. Merry Christmas.🎄 #playdate #gamedev #indiedev #pixelart www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 20/12/2025
Character collaboration will feature in many of the puzzles in my new Melkhior's Mansion spin-off for the Playdate. A quick turn of the crank switches between characters. #playdate #gamedev #indiedev #pixelart www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 12/12/2025
Tackling blocked doors in my new Melkhior's Mansion spin-off project for Playdate. I need to give this game a name, and start posting more updates. #playdate #gamedev #indiedev #pixelart www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 28/11/2025
The Melkhior's Mansion crew are coming to the Playdate. It's not going to be a straight conversion, it's going to be a different game, featuring graphics from the original by the awesome pixel artist @craigstevenson.bsky.social #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 11/11/2025
I was 26 when I wrote Klass of 99. The game itself is now 26 years old. Blimey! 🤪 bitglint.itch.io/klassof99 #klassof99 #skooldaze #gamedev #indiedev #pixelart #gaming
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Richard Jordan @ericretro.bsky.social · 10/11/2025
Been tinkering with a prototype for a quick little Playdate game. Zap the balls to fill the three batteries to a certain level (not shown), but don't over charge. See how many level you can do in 99 seconds. #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 20/09/2025
Still playing with this, but going in no particular direction. It's just fun seeing the Melkhior's Mansion characters come to life on the PlayDate. #melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 31/08/2025
Another project I'm tinkering with is a possible PlayDate exclusive Melkhior's Mansion spin off. Very early days, but it looks really neat on the actual device. #melkhiorsmansion #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 31/08/2025
Zyphatron's teleport sequence is now complete. On this project I'm looking to complete features as I do them, rather than improve the features with subsequent iterations. Might work, might not. #zyphatron #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 26/08/2025
Today I gave my little browser based Space Invaders clone a new lick of paint, just because! It looks a bit more authentic now. Free to play at bitglint.itch.io/retro-invaders #IndieGameDev #spaceinvaders #unity
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Richard Jordan @ericretro.bsky.social · 21/08/2025
I don't normally play my own games that much, but I've found myself enjoying Undrium over the last few days. Download for free and have a go yourself if you haven't already. 🙂 bitglint.itch.io/undrium #undrium #gamedev #monogame #indiedev #pixelart #zxspectrum
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Richard Jordan @ericretro.bsky.social · 19/06/2025
Yeh see you in Lerwick, it's where the sensible temperatures are...
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Richard Jordan @ericretro.bsky.social · 14/06/2025
Playing with some of the new tile graphics from @craigstevenson.bsky.social. Still far from the finished look, but coming along nicely. #zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 31/05/2025
Back on this PlayDate project. Graphics are starting to appear from pixel supremo @craigstevenson.bsky.social and I've started work on the robot interface sub game. The game is called Zyphatron. #zyphatron #screenshotsaturday #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 19/05/2025
I've been on a game dev sabbatical in recent weeks to work on something a little different. It's a website for creating event countdown timers for, well, anything really. Just for fun. It's almost finished, give a go at: countingthedaze.com #countdown #event
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Richard Jordan @ericretro.bsky.social · 06/04/2025
This never really got finished, but it's still quite usable. It's a modern browser based version of my old Spectrum Graphics Editor utility, for browsing and editing graphics in Speccy snapshot files. Available at bitglint.co.uk/sge #zxspectrum #spectrumgraphicseditor
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Richard Jordan @ericretro.bsky.social · 16/03/2025
Added more movement intelligence to the NPC robots in my new Playdate project, and also made the whole play area visible, just for testing, but it actually looks quite good. Might keep it like that. #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 04/03/2025
More work on the new Playdate project. Better player movement, rotation and animation. Also got the NPC robots moving around, all be it in a very basic way. All graphics are just placeholders. #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 28/02/2025
My new Playdate project is progressing well. Maps are created using the excellent Tiled. Rooms can be either small static areas, or larger scrolling areas. #gamedev #indiedev #pixelart #playdate www.bitglint.co.uk
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Richard Jordan @ericretro.bsky.social · 26/02/2025
I'm using the "Show Device Info" menu option from the Windows version of the simulator. Amongst other things, it tracks memory usage on the actual device when it's running an app and plugged in via USB. It's so useful!
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Richard Jordan @ericretro.bsky.social · 26/02/2025
Lost track of how many YouTube videos I've uploaded in recent years that chart my game dev progress, so I've had a sort out and started using play lists. Subscribe if you like seeing this sort of shizzle... www.youtube.com/@bitglintgam...
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Richard Jordan @ericretro.bsky.social · 26/02/2025
Starting something new on the Playdate, hopefully it'll go places. Very early days though. Here's a rapid room change test to make sure I'm not leaking memory. #gamedev #indiedev #pixelart #playdate
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Richard Jordan @ericretro.bsky.social · 18/02/2025
I've just released my first Playdate project, a little experimental Space Invaders clone called Retro Invaders. If you have a Playdate, and want some simple shooty fun then download it for free from bitglint.itch.io 😎 #gamedev #indiedev #pixelart #playdate
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Richard Jordan @ericretro.bsky.social · 09/02/2025
My Playdate Space Invaders test project is nearing completion. Been adding progressive difficulty and power ups. #gamedev #indiedev #pixelart #playdate
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Richard Jordan @ericretro.bsky.social · 09/02/2025
A demo of my recent project, Blackford PI, is now available for Windows, Linux and Mac. It's a retro styled isometric solve 'em up type thing! Download from bitglint.itch.io/blackford-pi #blackfordpi #gamedev #monogame #indiedev #pixelart #isometric
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Richard Jordan @ericretro.bsky.social · 02/02/2025
My first project for the Playdate is nearly done. It's just a simple Space Invaders clone to learn the C API, but it's been really good fun to do. Love this device. #gamedev #indiedev #pixelart #playdate
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Richard Jordan @ericretro.bsky.social · 26/01/2025
Undrium is my tribute to Ultimate's love/hate platformer Underwurlde. I'm in the "love" camp! 😀 Free download for Windows PC, Mac and Linux from bitglint.co.uk #undrium #underwurlde #gamedev #monogame #indiedev #pixelart
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Richard Jordan @ericretro.bsky.social · 16/01/2025
Got myself a Playdate, it's lovely! This isn't a real project, just wanted to see what the awesome graphics by @craigstevenson.bsky.social look like on the device. #melkhiorsmansion #gamedev #indiedev #pixelart #playdate
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Richard Jordan @ericretro.bsky.social · 10/01/2025
A demo of my current project, Blackford PI, is now available for Windows, Linux and Mac. Not sure what the future of the project is yet, just wanted to get to this milestone. Download from bitglint.itch.io/blackford-pi #blackfordpi #gamedev #monogame #indiedev #pixelart #isometric
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Richard Jordan @ericretro.bsky.social · 22/12/2024
I enjoyed Bard's Tale on the Speccy, and it must have had a save option, although I guess it would have been a bit clunky saving to tape.
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Richard Jordan @ericretro.bsky.social · 20/12/2024
Crazy lights demonstrating a reworked lighting system. Rooms are lit by static lights and entities can have many light sources for slightly more interesting shapes. It's 2D sprites, so it'll never be ultra realistic. 😎 #blackfordpi #gamedev #monogame #indiedev #pixelart #isometric
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