dslightingengine @dslightingengine.bsky.social · 23/09/2026DS3LE-PT COTD WIP. Lot of bug fixes in BVH and tech perspective. Testing is going well. Slowly fixing issues in area one at a time 3192
dslightingengine @dslightingengine.bsky.social · 18/09/2026DS3LE-PT In motion Cruxifixon woods. DS3LE volumetrics and path tracing add so much depth to scene here. Very happy with testing , super optimistic of release in few months. I also enable/disable DLSS-5 to show comparision to show what it actually adds to scene www.youtube.com/watch?v=NJkj...youtube.comDarkSouls3 Pathtracing - Crucifixion woods(Nvidia DLSS-5 Comparision)YouTube video by DS2 Lighting Engine 2121
dslightingengine @dslightingengine.bsky.social · 01/09/2026DS3LE-PT adding/updating light sources in Irrythil dungeon. 0311
dslightingengine @dslightingengine.bsky.social · 21/08/2026DS3 has lot of LODS for every mesh. In LE I can add the base LOD to the BVH, as LE doesn't know when the LOD is actually swapped in main view, this will create self-intersection issues, however added a feature to detect these cases and path tracer will do a stronger ray bias 1170
dslightingengine @dslightingengine.bsky.social · 18/08/2026Irithyll Part1 - Darksouls3 Path tracing. Showcases Nvidia Rayreconstruction. Fantastic looking level by default. So no lighting changes here mostly tech changes. SkyFog has been tuned and blends nicely with environment. www.youtube.com/watch?v=DfCU...youtube.comIrithyll (Part1) - DarkSouls3 Pathtracing(RayReconstruction - Showcase)YouTube video by DS2 Lighting Engine 0141
dslightingengine @dslightingengine.bsky.social · 17/08/2026Archdragon Peak - Darksouls3 Path tracing. One of the biggest levels and lot of instances in bvh(10000) www.youtube.com/watch?v=4F1f...youtube.comArchdragonPeak - Darksouls3 PathtracingYouTube video by DS2 Lighting Engine 1101
dslightingengine @dslightingengine.bsky.social · 13/08/2026Darksouls 3 Pathtracing - Undead settlement updates and the demon area www.youtube.com/watch?v=JGNC...youtube.comDarkSouls3 - UndeadSettlement2 Path tracingYouTube video by DS2 Lighting Engine 0152
dslightingengine @dslightingengine.bsky.social · 12/08/2026DS3LE - Pathtracing. Undead settlement, including BVH /Shadows/Reflections are all setup. www.youtube.com/watch?v=_N3m...youtube.comUndeadSettlement - Darksouls3 Path tracingYouTube video by DS2 Lighting Engine 1122
dslightingengine @dslightingengine.bsky.social · 08/08/2026DS3LE - Pathtracing. Lothric wall - Part1, including BVH Setup/Shadows/Reflections including water are all setup www.youtube.com/watch?v=Ixd0...youtube.comLothricWall PT1 - Darksouls3 PathTracingYouTube video by DS2 Lighting Engine 0171
Reposted by dslightingengineillusory wall @illusorywall.bsky.social · 07/08/2026Lance got his hands on an old powerpoint presentation that presents a never seen by the public pre-alpha demo. I'm so stoked this surfaced! I posted some reactions in a comment on his video. 310319
dslightingengine @dslightingengine.bsky.social · 08/08/2026DS3LE - Pathtracing. Firelink test, including Gundyr Bossfight. BVH Setup/Shadows/Reflections including water are all setup www.youtube.com/watch?v=-E6f...youtube.comFirelink - Darksouls3 Path tracing.YouTube video by DS2 Lighting Engine 0184
dslightingengine @dslightingengine.bsky.social · 28/07/2026Translucent shadows in DS2LE - PT. Already had previously demoed it in DS3. 0281
dslightingengine @dslightingengine.bsky.social · 19/07/2026Transclucent Windows/Foliage SSS, also some foliage tex edits from @triviavanille.bsky.social 0264
dslightingengine @dslightingengine.bsky.social · 18/07/2026Sun transclucent shadows and much better window support(sky lighting) in DSLE-PT. Will also be updating DS2LE (Few windows in Drangleic castle later) 0210
dslightingengine @dslightingengine.bsky.social · 07/07/2026DSLE - Editor feature/Subsurface. These meshes are "Static" but are not rendered as normal foliage. So added a feature to mark the Base game meshes as "Foliage", which disables screen-space shadows and also enables transmission/SSS on the leaf meshes 0141
dslightingengine @dslightingengine.bsky.social · 02/07/2026Large emissive meshes. 100k triangles, emit light and shadows, however importance sampling is not done by not including them in LightBVH, so the normal BRDF sampling catches them. This makes them essentially free of cost as the path tracer picks the emission based on the hit. Descriptions below 2130
dslightingengine @dslightingengine.bsky.social · 01/07/2026Implemented Caching mechanism for Skinned objects. Now the BLAS is rebuilt only if the mesh has changed enough. The build time drops from 5-6ms down to 0.5ms . Without caching it dropped to 45FPS here. LE uses double buffering and Async build as well for GPU. 0240
Reposted by dslightingengineillusory wall @illusorywall.bsky.social · 24/06/2026Looking for help testing something in Dark Souls 1. Do you have DSR on Playstation, can go online, and have a character with a Red Sign Soapstone? If so I wanna check out some obscure thing that might've been added by QLOC to the remaster. 3443
dslightingengine @dslightingengine.bsky.social · 19/06/2026Darksouls3 has excellent LOD placement and many places are visible from each other zones. Firelink/Lothric wall are actually fully connected too. This is one instance. Similar behavior like Lothric wall LOD is correctly placed from COTD/Cruxifion woods 1/1 1768
dslightingengine @dslightingengine.bsky.social · 17/06/2026Working on improving Foliage shading with subsurface and transmission. DS2LE is using Beubeu Faraam Preset for testing and DS3LE is WIP for release end of year. Thanks to NRD Author Dimitrii Zhdan for guidance on changes with updates to NRD-Sample 0232
Reposted by dslightingenginefromsoftserve @fromsoftserve.bsky.social · 11/06/2026just posted 8 minutes of RAW Second Sin forest of fallen giants gameplay. I don't even yap in it. I think it looks cool. shoutout to @dslightingengine.bsky.social for being really easy to work with and fun youtu.be/KQJkdw1iVJ0youtu.beThe Second Sin PT version of Forest of Fallen Giants (DS2LightingEngine)YouTube video by fromsoftserve 091
Reposted by dslightingengineAlex Tardif @longbool.bsky.social · 11/06/2026new grass tech out today, instancing goes brrrrr, draw distance extended accordingly 5593
dslightingengine @dslightingengine.bsky.social · 11/06/2026Integrating OMM , the latest DXR 1.2 features in LE. Left is AlphaTesting in Shader(Max 5 tries). Right is OMM for the meshes(2 state) and Subdivision level of 6. It saves about 2.5ms to 3ms. Yet to optimize fully like arranging OMM buffers contigously for all meshes. 0150
Reposted by dslightingengineAlex Tardif @longbool.bsky.social · 30/05/2026The Cost of AI alextardif.com/AI.htmlalextardif.comAlex Tardif: Graphics Programmer 13363131
dslightingengine @dslightingengine.bsky.social · 04/06/2026Darksouls3 Pathtracing. Archdragon Peak 15510
Reposted by dslightingengineTiredAndOnFire HD remasters + Game Dev @tirednonfire.bsky.social · 03/06/2026IM ON THE NEWS!!!!! MY MOD IS ON THE NEWS screenrant.com/legend-of-ze...screenrant.comZelda: Twilight Princess Is Finally Getting The HD Remaster It DeservesZelda: Twilight Princess is one of the most beloved games in the series, but the original HD remaster really didn't blow anyone away. 5465
dslightingengine @dslightingengine.bsky.social · 30/05/2026DS3-PT. Lothric wall progress. DS3 areas are much brighter than DS2. I held back sun power a lot in DS2. Aerie/Loyce are probably only 2 places where sun is >10000 lux. Most places are cloud or dark. 0211
dslightingengine @dslightingengine.bsky.social · 29/05/2026DS3 - Pathtracing. LightPortals placed in this room to capture windows/doors and cut the ambient lights. 1242
Reposted by dslightingengineRadai @lordradai.bsky.social · 28/05/2026New BA update patches the worst vulnerability I've ever seen in DS2. Here's the update for BA, recommend you get it if you want to play online. I'll explain what it was in the answers to this post. www.nexusmods.com/darksouls2/m...bsky.app 3239
dslightingengine @dslightingengine.bsky.social · 28/05/2026Working on PT in DX12, made me understand CPU/GPU timelines lot better. DS3 uses deferred command lists to render. LE overrides camera for Jitter/ReverseZ and also for editor. Jitter/ReverseZ are ensured that they are updated, UpdateSubResource was done during draw-call while tracking dirty flags. 3171
dslightingengine @dslightingengine.bsky.social · 28/05/2026DS3 - Pathtracing, Enabling and integrated features. Volumetrics are now integrated(Note VFOG Shadows are raster). Some out door shots as well, Almost all of firelink is now in BVH 2220
dslightingengine @dslightingengine.bsky.social · 25/05/2026DS3-PT Early WIP. LE Is able to scale up to DS3 Geo. 1291
dslightingengine @dslightingengine.bsky.social · 23/05/2026I wish there is a Bluesky feature I can write all this in one Post. It's primarily why I have X-Blue. Writing long tech posts with explanations and splitting it in multiple posts, loses a bit of context. 090
dslightingengine @dslightingengine.bsky.social · 23/05/2026While studying SER(Shader Execution Reordering), I came across a blog which showed that Pipeline tracing i,e (TraceRay) is faster than Inline tracing(RayQuery) on AMD GPU, SER requires PipelineTracing(Dispatch Rays) call. AMD GPU's see a 10-25% speedup using TraceRay vs RayQuery. 2271
dslightingengine @dslightingengine.bsky.social · 21/05/2026Thanks to Dmitrii Zhdan(NRD Author) for including the Cavity shadows which I had showcased earlier now as part of NRD Frontend. As mentioned earlier It works amazing with NRD-SH modes when combined with Parallax mapping. 0211
Reposted by dslightingengineMoonlight Ruin @moonlightruin.bsky.social · 19/05/2026Dark Souls 2 cut content is full of mysteries. #DarkSouls2 910421
Reposted by dslightingengineillusory wall @illusorywall.bsky.social · 17/05/2026My latest video is live! It's Part 2 of How Enemies Detect You in Dark Souls: Smell. No, this isn't a joke. Smell is an actual mechanic in these games. youtu.be/y4SUfS9ymBU 1024071
dslightingengine @dslightingengine.bsky.social · 18/05/2026DS2 SOFTS vs LE PT with Beubeu work. Beubeu environment composition is really excellent and consistent, he has done this across the game 1210
Reposted by dslightingengineDigital Foundry @digitalfoundry.bsky.social · 14/05/2026Excellent news - FSR 4.1 upscaling is confirmed for RX 7000 GPUs, coming in July, with 6000 series support due next year. www.digitalfoundry.net/news/2026/05...digitalfoundry.netAMD FSR 4.1 Now Coming to Older Radeon 7000 GPUs in July After Radeon 9000 debut, With Radeon 6000 Support Coming in 2027The latest PSSR-influenced upscaler gets a wider release. 1010914
dslightingengine @dslightingengine.bsky.social · 13/05/2026Lights associated with Pharos lock stones in DS2LE these are kept as is :). I love this concept in DS2, Pursuer fight below servants quarters becomes much easier with this or detect ambushes in plain sight. 2140
dslightingengine @dslightingengine.bsky.social · 13/05/2026DS2LE Path tracing build is now on Nexus as V_0.1. Here are some sample shots. Whole game should be playable end to end. Thanks to all the members from community who were part of the project. 4485
dslightingengine @dslightingengine.bsky.social · 11/05/2026Added GT7 Tonemapper as an option for SDR/HDR Monitors. The difference is in the behavior of Highlights. Tweaked the Filmic (toe) to give the similar contrast as GT7 default and readjusted manual contrast added in dark areas. Left : Filmic (John Hable) Right : GT7 3120
Reposted by dslightingengineDigital Foundry @digitalfoundry.bsky.social · 07/05/2026Project Helix: console, PC or both? Will non-RT fallback modes get worse over time? And what's going on with Lego Batman's 30fps frame-gen spec recommendation? the DF Direct Q+A Show returns: youtu.be/CFVeOQjEokYyoutu.beDF Direct Q+A: Is Project Helix A Console Or PC? Will Non-RT Modes Get Worse Over Time? Neo Geo AES+YouTube video by Digital Foundry 2441
dslightingengine @dslightingengine.bsky.social · 04/05/2026Shrine of Amana. OG Vanilla vs Default LE vs Scholar. Personally as I have said before I like the more natural CG vanilla. Scholar puts a green tint on things, change color. LE one has all the blue flowers as emissive as well 0210
dslightingengine @dslightingengine.bsky.social · 03/05/2026Path tracing and Auto exposure go hand in hand. PT allows extreme low light propagation, the data is there but requires huge exposure ranges to show it. Here Moon light is only 10 Lux. Should probably view this video on your monitor Youtube : www.youtube.com/watch?v=lEzV...youtube.comPT AmanaYouTube video by DS2 Lighting Engine 1130
dslightingengine @dslightingengine.bsky.social · 03/05/2026I get couple of questions of DSLE - PT on AMD GPU's, this video shows the tests, it also has the latest build can be seen from the texture AO, but it works on AMD 6 series as well as shown www.youtube.com/watch?v=n681...youtube.comDark Souls 2 Path Tracing on AMD RDNA 2: RX 6600 XT | RX 6950 XT | FPS Test & BenchmarkYouTube video by Game Tester 0101