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Trivia Vanille

@triviavanille.bsky.social
242 followers 48 following 20 posts

Fromsoft games visual modder. Currently working on Bloodborne, and little side projects on other fromsoft games. I barely post here, check out my twitter for actual content: x.com/TriviaTex

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Reposted by Trivia Vanille
dslightingengine @dslightingengine.bsky.social · 19/07/2026
Transclucent Windows/Foliage SSS, also some foliage tex edits from @triviavanille.bsky.social
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Reposted by Trivia Vanille
Alasdair Beckett-King @misterabk.bsky.social · 09/07/2025
When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
A whitewashed pub wall, with mortar standing proud of the stones.
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Reposted by Trivia Vanille
dslightingengine @dslightingengine.bsky.social · 20/06/2025
DS2LE has grown along with the community. Here are screenshots of work of its biggest contributors in alphabetical order @fromsoftserve.com - Majula. Rockmih - FOFG, @triviavanille.bsky.social - Dragon Aerie. #darksouls2 has never looked better. Thank you for using LE to build your work.
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Reposted by Trivia Vanille
aniimoni.bsky.social @aniimoni.bsky.social · 16/02/2025
purple witches!✨ #ELDENRING #eldenringnightreign #NIGHTREIGN
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Reposted by Trivia Vanille
dslightingengine @dslightingengine.bsky.social · 08/03/2025
Lothric wall in #darksouls3 lighting engine. Efficient shadows are rendered for the whole map to drive scene lighting.
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Reposted by Trivia Vanille
dslightingengine @dslightingengine.bsky.social · 01/03/2025
Irithyll in #darksouls LE. This areas especially benefits from Scene(Roughness based) SSR. All the shots are done using dynamic shadows including the moonlit sky.
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Reposted by Trivia Vanille
dslightingengine @dslightingengine.bsky.social · 27/02/2025
Comparison shots of #darksouls3 Vanilla vs LE. LE adds accurate shading, shadowing, atmospheric lighting, DLAA/FSR , advanced AO . Making it look much fuller and more in-depth.
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Reposted by Trivia Vanille
Luiz Ferrarezzi [Commissions are open] @luizferrarezzi.bsky.social · 24/02/2025
Hello! Commissions are open! colored portraits for USD 32, half body USD 48, full body USD 64
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Reposted by Trivia Vanille
dslightingengine @dslightingengine.bsky.social · 22/02/2025
Updating the Foliage shading in #darksouls3 lighting engine. Here is front view(when grass is facing the sun) and back view (when the sun is behind the grass). The transmittance(based on view angle) of the light is computed to simulate sub-surface
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Trivia Vanille @triviavanille.bsky.social · 10/02/2025
Visual changes in the Fishing Hamlet interior in #Bloodborne
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Trivia Vanille @triviavanille.bsky.social · 08/02/2025
Relight of the Astral Clocktower in #Bloodborne
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Trivia Vanille @triviavanille.bsky.social · 18/11/2024
Here are some before/afters of a #sekiro visual mod I've been working on with @dslightingengine.bsky.social's Sekiro Renderer Update installed as well. Available now at the LE discord: discord.gg/XPUXpnQA
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Reposted by Trivia Vanille
dslightingengine @dslightingengine.bsky.social · 24/10/2024
New Bandai Namco logo in #darksoulsII lighting engine. The size of the logo will be constant across resolutions and aspect ratios. The logo is rendered using a new shader to adjust it according to screen size. Thanks to @triviavanille.bsky.social for the logo crop from AC6.
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Reposted by Trivia Vanille
dslightingengine @dslightingengine.bsky.social · 19/10/2024
Added a small nifty feature in LE for #darksoulsII. Which fades the VFOG effect of the spotlights near the origin. The 3rd Image shows if the origin is not faded out. Just looks bad and shows scene lighting setup :)
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Reposted by Trivia Vanille
dslightingengine @dslightingengine.bsky.social · 18/10/2024
FOFG Comparision shots of Base game vs LE. Other than the Faraam Retexture by @triviavanille.bsky.social all the assets in the video are from Base DS2 game. This shows comparision shows a lot of new grass added long with true VFOG Sun shadows.
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Trivia Vanille @triviavanille.bsky.social · 17/10/2024
Hello Bluesky! Here's a look at my work in the wip #darksouls3 lightingengine (developed by Ragevitamins who I cannot tag for some reason). Notably in this shot, LE can take full control of scene shadow rendering, enabling fully volumetric sunlight.
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Reposted by Trivia Vanille
dslightingengine @dslightingengine.bsky.social · 17/10/2024
Lighting updates for new upcoming build of DS2LightingEngine. Here are few sample images of areas. Will be posting here as well as X. #darksoulsII
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Trivia Vanille @triviavanille.bsky.social · 01/12/2023
Hii! I don't know how this site works yet but here are the prettiest pictures by far of my work on Dark Souls II using DS2lightingengine!
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