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dslightingengine

@dslightingengine.bsky.social
668 followers 158 following 645 posts

DSLightingEngine is a renderer replacement for DS2/DS3. Discord : discord.gg/uwaXYDmTyS Donations: ko-fi.com/ragevitamins, www.patreon.com/c/DarksoulsLighting… LinkedIn : www.linkedin.com/in/ganesh-mamadapu…

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dslightingengine @dslightingengine.bsky.social · 23/09/2026
Note for clarification none of these progress shots are with DLSS-5(NR). If it is used I will specifically indicate it was used rather than indicate "No-DLSS5" in every post I make
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dslightingengine @dslightingengine.bsky.social · 23/09/2026
Yeah I saw some concept art which showed it night-time. Well I was like why not :) haha.
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dslightingengine @dslightingengine.bsky.social · 23/09/2026
Some more
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dslightingengine @dslightingengine.bsky.social · 23/09/2026
DS3LE-PT COTD WIP. Lot of bug fixes in BVH and tech perspective. Testing is going well. Slowly fixing issues in area one at a time
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dslightingengine @dslightingengine.bsky.social · 23/09/2026
No its done using camera aligned voxel grid.
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dslightingengine @dslightingengine.bsky.social · 18/09/2026
Thank you
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dslightingengine @dslightingengine.bsky.social · 18/09/2026
Yes. Most of the DLSS-5 parts can be achieved in LE-Tools as well.
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dslightingengine @dslightingengine.bsky.social · 18/09/2026
DS3LE-PT In motion Cruxifixon woods. DS3LE volumetrics and path tracing add so much depth to scene here. Very happy with testing , super optimistic of release in few months. I also enable/disable DLSS-5 to show comparision to show what it actually adds to scene www.youtube.com/watch?v=NJkj...
youtube.com
DarkSouls3 Pathtracing - Crucifixion woods(Nvidia DLSS-5 Comparision)
YouTube video by DS2 Lighting Engine
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dslightingengine @dslightingengine.bsky.social · 15/09/2026
Its ok, I just will reply as and when I check the account usually :)
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dslightingengine @dslightingengine.bsky.social · 14/09/2026
The shadows are actually fine, its just NRD-SH denoiser has some problems in over-blurring the shadow zones, however this issue is not a problem with something like RR, however that has other issues
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dslightingengine @dslightingengine.bsky.social · 14/09/2026
Hello, The importance sampling is done by shooting multiple rays from each point irrespective of light the number shoot is the same. So each pixel automatically picks up the most important light
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dslightingengine @dslightingengine.bsky.social · 09/09/2026
Analytical lights are converted to hidden "Emissives" on the fly. With a sphere and radius
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dslightingengine @dslightingengine.bsky.social · 01/09/2026
Hello, a bit late for reply, sorry about that. NRD is used to denoise all lighting from fires/scones and GI. Sigma is used to denoise sun shadows.
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dslightingengine @dslightingengine.bsky.social · 01/09/2026
DS3LE-PT adding/updating light sources in Irrythil dungeon.
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dslightingengine @dslightingengine.bsky.social · 21/08/2026
DS3 has lot of LODS for every mesh. In LE I can add the base LOD to the BVH, as LE doesn't know when the LOD is actually swapped in main view, this will create self-intersection issues, however added a feature to detect these cases and path tracer will do a stronger ray bias
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dslightingengine @dslightingengine.bsky.social · 18/08/2026
Irithyll Part1 - Darksouls3 Path tracing. Showcases Nvidia Rayreconstruction. Fantastic looking level by default. So no lighting changes here mostly tech changes. SkyFog has been tuned and blends nicely with environment. www.youtube.com/watch?v=DfCU...
youtube.com
Irithyll (Part1) - DarkSouls3 Pathtracing(RayReconstruction - Showcase)
YouTube video by DS2 Lighting Engine
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dslightingengine @dslightingengine.bsky.social · 18/08/2026
No problem. Hope you feeling better now compared to few weeks back :)
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dslightingengine @dslightingengine.bsky.social · 18/08/2026
For importance sampling the light rays. As you already noticed they are placed at windows/doors. Allows the path tracer to capture light better
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dslightingengine @dslightingengine.bsky.social · 17/08/2026
Archdragon Peak - Darksouls3 Path tracing. One of the biggest levels and lot of instances in bvh(10000) www.youtube.com/watch?v=4F1f...
youtube.com
ArchdragonPeak - Darksouls3 Pathtracing
YouTube video by DS2 Lighting Engine
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dslightingengine @dslightingengine.bsky.social · 17/08/2026
Yeah its pointless, the social media algorithms are too well tuned for baited engagement its pointless to make your points, when the other party has already conclusions, best just ignore and move on, I don't think you are alone in this feeling.
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dslightingengine @dslightingengine.bsky.social · 13/08/2026
Darksouls 3 Pathtracing - Undead settlement updates and the demon area www.youtube.com/watch?v=JGNC...
youtube.com
DarkSouls3 - UndeadSettlement2 Path tracing
YouTube video by DS2 Lighting Engine
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dslightingengine @dslightingengine.bsky.social · 13/08/2026
Ty. Yeah expected available at end of year.
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dslightingengine @dslightingengine.bsky.social · 12/08/2026
DS3LE - Pathtracing. Undead settlement, including BVH /Shadows/Reflections are all setup. www.youtube.com/watch?v=_N3m...
youtube.com
UndeadSettlement - Darksouls3 Path tracing
YouTube video by DS2 Lighting Engine
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dslightingengine @dslightingengine.bsky.social · 08/08/2026
DS3LE - Pathtracing. Lothric wall - Part1, including BVH Setup/Shadows/Reflections including water are all setup www.youtube.com/watch?v=Ixd0...
youtube.com
LothricWall PT1 - Darksouls3 PathTracing
YouTube video by DS2 Lighting Engine
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Reposted by dslightingengine
Dark Souls Archthrones @archthrones.com · 07/08/2026
Extra Shots
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Reposted by dslightingengine
illusory wall @illusorywall.bsky.social · 07/08/2026
Lance got his hands on an old powerpoint presentation that presents a never seen by the public pre-alpha demo. I'm so stoked this surfaced! I posted some reactions in a comment on his video.
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dslightingengine @dslightingengine.bsky.social · 08/08/2026
DS3LE - Pathtracing. Firelink test, including Gundyr Bossfight. BVH Setup/Shadows/Reflections including water are all setup www.youtube.com/watch?v=-E6f...
youtube.com
Firelink - Darksouls3 Path tracing.
YouTube video by DS2 Lighting Engine
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dslightingengine @dslightingengine.bsky.social · 03/08/2026
Hello, thank you for the compliments. I have background in Electronics and communications engineering, however have worked mostly as Software engineer(Amazon/Honeywell).
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dslightingengine @dslightingengine.bsky.social · 03/08/2026
Some boss arenas in DS3LE-PT
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dslightingengine @dslightingengine.bsky.social · 28/07/2026
Translucent shadows in DS2LE - PT. Already had previously demoed it in DS3.
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dslightingengine @dslightingengine.bsky.social · 19/07/2026
Transclucent Windows/Foliage SSS, also some foliage tex edits from @triviavanille.bsky.social
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dslightingengine @dslightingengine.bsky.social · 18/07/2026
Twin princes
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dslightingengine @dslightingengine.bsky.social · 18/07/2026
Sun transclucent shadows and much better window support(sky lighting) in DSLE-PT. Will also be updating DS2LE (Few windows in Drangleic castle later)
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dslightingengine @dslightingengine.bsky.social · 07/07/2026
DSLE - Editor feature/Subsurface. These meshes are "Static" but are not rendered as normal foliage. So added a feature to mark the Base game meshes as "Foliage", which disables screen-space shadows and also enables transmission/SSS on the leaf meshes
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dslightingengine @dslightingengine.bsky.social · 07/07/2026
Hopefully in future Sony/Microsoft leave companies alone and let nature take its course on profitability and sustainibility of studios.
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dslightingengine @dslightingengine.bsky.social · 07/07/2026
Yeah. MS overvalued acquistions of companies(Activision for eg) has now come full circle, corporates can afford to run at loss longer, big corporate interference in game studios is no good. As Games are not continous revenue models like apps, which they thought it was seeing things like CandyCrush.
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dslightingengine @dslightingengine.bsky.social · 05/07/2026
It is expected end of year
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dslightingengine @dslightingengine.bsky.social · 02/07/2026
Image descriptions. 1. Importance sampled large tree - 4.5ms Trace time 2. No importance sampled tree - 2.5 ms Trace time 3. Vertex color bake of the tree. 4. Alpha bit of the vertex are used to indicate whether it emits light or not.
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dslightingengine @dslightingengine.bsky.social · 02/07/2026
Large emissive meshes. 100k triangles, emit light and shadows, however importance sampling is not done by not including them in LightBVH, so the normal BRDF sampling catches them. This makes them essentially free of cost as the path tracer picks the emission based on the hit. Descriptions below
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dslightingengine @dslightingengine.bsky.social · 02/07/2026
I was confused at first , If I understand correctly this is a attention seeking post which is riding on humanity. Yeah this is very dishonest stuff and actually manipulative posting.
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dslightingengine @dslightingengine.bsky.social · 01/07/2026
Implemented Caching mechanism for Skinned objects. Now the BLAS is rebuilt only if the mesh has changed enough. The build time drops from 5-6ms down to 0.5ms . Without caching it dropped to 45FPS here. LE uses double buffering and Async build as well for GPU.
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Reposted by dslightingengine
illusory wall @illusorywall.bsky.social · 24/06/2026
Looking for help testing something in Dark Souls 1. Do you have DSR on Playstation, can go online, and have a character with a Red Sign Soapstone? If so I wanna check out some obscure thing that might've been added by QLOC to the remaster.
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dslightingengine @dslightingengine.bsky.social · 24/06/2026
Thanks Robert
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dslightingengine @dslightingengine.bsky.social · 23/06/2026
DS3LE-PT Undead settlement.
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dslightingengine @dslightingengine.bsky.social · 22/06/2026
Its around 4ms at 1440p on RTX 5080 in SH mode(250w). The performance figures NRD has on the website are correct figures.
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dslightingengine @dslightingengine.bsky.social · 21/06/2026
Hope things work out for you soon George. Best wishes
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dslightingengine @dslightingengine.bsky.social · 21/06/2026
No paper, I was able to understand it from the NRD Sample itself
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dslightingengine @dslightingengine.bsky.social · 20/06/2026
Is that in US? Seems pretty Hot
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dslightingengine @dslightingengine.bsky.social · 19/06/2026
Saw that @illusorywall.bsky.social has excellent video on this www.youtube.com/watch?v=LqRh...
youtube.com
Dark Souls 3 Dissected #1 - The World Layout of Lothric Explained
YouTube video by illusory wall
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dslightingengine @dslightingengine.bsky.social · 19/06/2026
3/3. I unload/reload Lothric wall BVH in LE, the LOD's and the level match.
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