Reposted by Dortuff DortuffLocalBlackKidBM(COMMISSIONS OPEN) @localblackkidbm.bsky.social · 5hrecent NiGHTS and Reala style experiment #NiGHTS 110239
Reposted by Dortuff DortuffRain @orbitaldot.com · 29/09/2026Mesmalie is now available for macOS on Steam & itch!!!! If this news isn't relevant to you then just look at this cool gif 1135558
Reposted by Dortuff Dortufffrog @ read BtG @frogletcomics.bsky.social · 29/09/2026hi. have you looked at murphy yet? now you have 627664
Reposted by Dortuff DortuffMakkon @makkon.bsky.social · 22hI'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io 472253821
Reposted by Dortuff DortuffZi @majormcdoom.bsky.social · 18hHad an idea in the shower for an algorithm to find the "rough direction of a set of points". Worked beautifully, but now I'm wondering if all I did was derive linear regression from first principles? I'm just creating a matrix of absolute values of dot products. 🤔 2696
Reposted by Dortuff DortuffSam King @samcking.bsky.social · 21hI hope everyone has a Hussein 799352311
Reposted by Dortuff DortuffJettelly @jettelly.bsky.social · 7hSplatoon’s paint inspired EXUVIA’s rainbow blood system, letting splashes cover arenas and drip down walls in Godot. 🩸 Read the breakdown: jettelly.com/blog/splatoo... #godot #gamedev #technicalart #indiedev 0174
Reposted by Dortuff DortuffGodot Engine @godotengine.org · 29/09/2026Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-...godotengine.orgDev snapshot: Godot 4.8 dev 7 – Godot EngineFeature freeze has arrived! 1427226
Reposted by Dortuff Dortuffpassivestar @passivestar.bsky.social · 29/09/2026wowie look at my animated decal so very high tech 641934
Reposted by Dortuff Dortuffjojomama38.bsky.social @jojomama38.bsky.social · 30/08/2026Madeline 5672103
Reposted by Dortuff DortuffPete Woods @thatpetewoods.bsky.social · 29/09/2026The Bunsen Honeydew of 2291 design. #Muppets #Marvel 610323
Reposted by Dortuff DortuffHeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026Jettelly wrote the whole effect up, including a float-precision bug that made the spray crawl on long sails: jettelly.com/blog/making-... Thank you, @jettelly.bsky.socialjettelly.comMaking Seagazer’s Bow Spray Feel Like Part of the OceanSeagazer replaced its old particle spray with two curved sheets that follow the hull as the boat moves. Here’s how it works. 031
Reposted by Dortuff DortuffHeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026Seagazer is a short sailing adventure made in Godot 4. Sail a painterly ocean from dawn into starlight with nothing but a compass, and meet the people it finds. Wishlist it on Steam: store.steampowered.com/app/4989540/...store.steampowered.comSeagazer on SteamA short single-player sailing adventure. Navigate the open sea with your trusty compass. Sail a painterly, cel-shaded ocean from dawn into starlight, meet the people the compass finds, and witness fle... 162
Reposted by Dortuff DortuffHeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026Crest speed comes from a phase integrated each frame, not sin(time * speed), so nothing snaps when the boat speeds up. The droplets are 48 spheres in one MultiMesh, and the ocean shader rings the water where each lands. 5/6 121
Reposted by Dortuff DortuffHeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026To keep the root outside the hull, a 23-plane stand-in for the hull and 17 water samples per side push it clear every frame. Asking "inside or outside?" made it jump: a 1 mm change in water height moved the root 9.44 m. Measuring distance to each plane moved it 2 mm. 4/6 111
Reposted by Dortuff DortuffHeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026Each sheet starts as a 64 × 24 grid (12 × 8 here, so you can read it). The vertex shader builds every vertex from its UV: pinched at both ends, curling at the lip, scalloped by travelling crests. At top speed a sheet is 17.4 m long and 5.7 m tall. 3/6 111
Reposted by Dortuff DortuffHeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026The sheet shader includes the ocean's fragment code, with one define that switches off ocean-only features and adds a foam lip. Each frame it copies the ~170 uniforms the two share, so the spray always has the ocean's light, glint and time of day. 2/6 121
Reposted by Dortuff DortuffHeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026The bow spray in Seagazer has no particles. It's two mesh sheets that run the ocean's own shader code, bent into shape in a vertex shader. Here's how it works, made in @godotengine.org. 1/6 #godot #godotengine #gamedev #indiedev 311319
Reposted by Dortuff Dortuffschmoe :⬮] @spongebeatle.bsky.social · 28/09/2026having artist friends with styles way more complex than yours but they still fw youstatic.klipy.comChris Griffin Dances: Take On Me (Family Guy)ALT: Chris Griffin Dances: Take On Me (Family Guy) 169831737
Reposted by Dortuff DortuffZi @majormcdoom.bsky.social · 28/09/2026Big (and breaking) update to the SyncedCollisionShape3D addon! You can now generate primitive colliders for non-primitive visuals (or a specific part). The "squeeze" button does a smart fit. Also added an extrusion feature. Get it here: codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev 112325
Reposted by Dortuff DortuffToonHive @toonhive.bsky.social · 29/09/202620 years ago today, ‘Open Season’ released in U.S. theaters. Sony Pictures Animation’s first feature film opened at #1 with $23.6 million domestically and went on to gross $200.8 million worldwide on an estimated $85 million budget. 921457
Reposted by Dortuff Dortuffpassivestar @passivestar.bsky.social · 29/09/20264.8 will be the strongest godot release in a while texture streaming, contact shadows, multi-bounce AO, lightmap specular, 3d trails, mesh buffers on gpu, visual shader groups, label text fitting, symbol renaming, more flexible editor layout and a lot of ui improvements what are you still missing? 5751658
Reposted by Dortuff DortuffMad Cookies Studio @madcookiesgames.bsky.social · 27/09/2026If you want to put cards into your game, they need to convey a lot of information & feel visually appealing. Here's a talk from our co-founder @krystof-klestil.bsky.social at GodotFest 2025, about how we created cards for Fogpiercer. #godot #gamedev #indiedev youtu.be/2rOXgZgpJb0youtu.beKrystof Klestil: Making of Cards in FogpiercerWe put in a lot of effort to make the cards in Fogpiercer feel and look awesome, the cards need a lot of information tha 03511
Dortuff Dortuff @dortuff.bsky.social · 27/09/2026field of hopes and death by bouncy balls #fanart #sm64 #sm64fanart 000
Reposted by Dortuff DortuffSarah K. L. ✏️ @bimboozled.bsky.social · 27/09/2026Reposting this Bill piece I did awhile ago! I remember having a lot of fun. (2025) 040695
Reposted by Dortuff DortuffAw0 @aw0.bsky.social · 26/09/2026I tried out Godot a bit earlier this year. Oh yeah also I do have a YouTube channel lol youtu.be/YOea3aQDr1A?...youtu.bemy first Godot project YouTube video by Aw0 3296
Reposted by Dortuff Dortuffpassivestar @passivestar.bsky.social · 27/09/2026I'm not super excited about blurry 50 fps gaming where it takes your $3000 gpu several frames to converge light into a discernible picture. I love how great games got to look but the tradeoffs we took aren't very good imo We need nice baked GI again that runs on a laptop you found behind a dumpster 1134736
Reposted by Dortuff Dortufffrog @ read BtG @frogletcomics.bsky.social · 27/09/2026murph and khal #BeneathTheGrove 115137
Reposted by Dortuff DortuffDiscount Supervillain @discountvillain.bsky.social · 27/09/2026#GravityFalls #DipperPines 122943436
Reposted by Dortuff DortuffFairy @merrimonster.bsky.social · 27/09/2026Quick thing for “Excuse to draw more Pooka Da-“ I mean International Rabbit Day. 0908
Reposted by Dortuff Dortuffvv @vmublues.bsky.social · 27/09/2026mvc2 inspired oc portraits from 2022 04611
Reposted by Dortuff DortuffSarah K. L. ✏️ @bimboozled.bsky.social · 27/09/2026I’m madly in love with Soos Ramirez (cooldown, 2026) 112620
Reposted by Dortuff DortuffEthan @ethan8bit.newgrounds.com · 25/09/2026Posting this here as a very very very loose "GRMLN ref" I haven't decided on the helmet yet, but the outfit/body are pretty much solid. I'm thinking of just giving her legs the Zaku shape. 9556107
Reposted by Dortuff DortuffZi @majormcdoom.bsky.social · 25/09/2026Dude, no freaking way... What you're seeing here is me doing live-blending / animations on baked lightmaps in Godot... 3700 FPS #GodotEngine #gamedev #indiedev 1126830
Reposted by Dortuff Dortuffkenry @kenreisu.bsky.social · 26/09/2026I'm reposting some of my art about my current interests this year, so it'll probably take a while to fully dump it all. #mesmer #mesmalie 112520
Reposted by Dortuff DortuffSarah K. L. ✏️ @bimboozled.bsky.social · 26/09/2026I started my fall movie binge with The Iron Giant earlier this week hehestatic.klipy.comIron Giant in Autumn WoodsALT: Iron Giant in Autumn Woods 2564
Reposted by Dortuff DortuffJettelly @jettelly.bsky.social · 26/09/2026All 24 km of Prodigle’s Godot map stay visible at once! Distant images swap to matching 3D geometry as you approach. 🏰 See more: www.reddit.com/r/godot/comm... Learning Godot shaders and VFX? This might help ✨ jettelly.com/bundles/godo... #godot #gamedev 423432
Reposted by Dortuff DortuffThe Onion @theonion.com · 26/09/2026“Test-takers will be expected to safely merge onto the highway and then successfully weave their getaway vehicle through traffic while being tailed at high speeds by the police.” — William Deiboldt, California DMV spokespersontheonion.comCalifornia DMV Adds Highway Chase To Road TestSACRAMENTO, CA—Saying the newly instituted changes better reflected the realities of modern driving, officials at the California Department of Motor Vehicles announced Friday that they had added a hig... 26104490
Reposted by Dortuff Dortuffpassivestar @passivestar.bsky.social · 26/09/2026looking at leaks in lowres godot lightmaps: - dilation touches neighbors - there's no way to increase island padding, bicubic filter needs 4 texels - denoiser doesnt have island isolation - closed rooms leak through corners, probably a bias bug - unocclusion algorithm is imprecise seems solvable 615310