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Dortuff Dortuff

@dortuff.bsky.social
112 followers 406 following 112 posts

Artist, Coder, Dortuff website - dortuff.neocities.org business - dortuff.business@gmail.com ( I can be messaged through here √°: )

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LocalBlackKidBM(COMMISSIONS OPEN) @localblackkidbm.bsky.social · 5h
recent NiGHTS and Reala style experiment #NiGHTS
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Rain @orbitaldot.com · 29/09/2026
Mesmalie is now available for macOS on Steam & itch!!!! If this news isn't relevant to you then just look at this cool gif
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Samperson @samperson.bsky.social · 22h
Oh this is real fucking good
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frog @ read BtG @frogletcomics.bsky.social · 29/09/2026
hi. have you looked at murphy yet? now you have
Art of Murphy from Beneath the Grove.
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CesarSalad @cesarsalad.bsky.social · 7h
I LOOOVVVEEEE animating
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Makkon @makkon.bsky.social · 22h
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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Zi @majormcdoom.bsky.social · 18h
Had an idea in the shower for an algorithm to find the "rough direction of a set of points". Worked beautifully, but now I'm wondering if all I did was derive linear regression from first principles? I'm just creating a matrix of absolute values of dot products. 🤔
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Sam King @samcking.bsky.social · 21h
I hope everyone has a Hussein
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Jettelly @jettelly.bsky.social · 7h
Splatoon’s paint inspired EXUVIA’s rainbow blood system, letting splashes cover arenas and drip down walls in Godot. 🩸 Read the breakdown: jettelly.com/blog/splatoo... #godot #gamedev #technicalart #indiedev
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Godot Engine @godotengine.org · 29/09/2026
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.8 dev 7 – Godot Engine
Feature freeze has arrived!
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passivestar @passivestar.bsky.social · 29/09/2026
wowie look at my animated decal so very high tech
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jojomama38.bsky.social @jojomama38.bsky.social · 30/08/2026
Madeline
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Pete Woods @thatpetewoods.bsky.social · 29/09/2026
The Bunsen Honeydew of 2291 design. #Muppets #Marvel
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HeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026
Jettelly wrote the whole effect up, including a float-precision bug that made the spray crawl on long sails: jettelly.com/blog/making-... Thank you, @jettelly.bsky.social
jettelly.com
Making Seagazer’s Bow Spray Feel Like Part of the Ocean
Seagazer replaced its old particle spray with two curved sheets that follow the hull as the boat moves. Here’s how it works.
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HeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026
Seagazer is a short sailing adventure made in Godot 4. Sail a painterly ocean from dawn into starlight with nothing but a compass, and meet the people it finds. Wishlist it on Steam: store.steampowered.com/app/4989540/...
store.steampowered.com
Seagazer on Steam
A short single-player sailing adventure. Navigate the open sea with your trusty compass. Sail a painterly, cel-shaded ocean from dawn into starlight, meet the people the compass finds, and witness fle...
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HeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026
Crest speed comes from a phase integrated each frame, not sin(time * speed), so nothing snaps when the boat speeds up. The droplets are 48 spheres in one MultiMesh, and the ocean shader rings the water where each lands. 5/6
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HeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026
To keep the root outside the hull, a 23-plane stand-in for the hull and 17 water samples per side push it clear every frame. Asking "inside or outside?" made it jump: a 1 mm change in water height moved the root 9.44 m. Measuring distance to each plane moved it 2 mm. 4/6
The boat banked hard in a turn on the grey grid, both spray sheets flaring out from the hull, their roots still outside it.
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HeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026
Each sheet starts as a 64 × 24 grid (12 × 8 here, so you can read it). The vertex shader builds every vertex from its UV: pinched at both ends, curling at the lip, scalloped by travelling crests. At top speed a sheet is 17.4 m long and 5.7 m tall. 3/6
The boat on a grey grid floor, its spray drawn as a coarse white wireframe of 12 by 8 quads that rises and curls along the hull.
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HeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026
The sheet shader includes the ocean's fragment code, with one define that switches off ocean-only features and adds a foam lip. Each frame it copies the ~170 uniforms the two share, so the spray always has the ocean's light, glint and time of day. 2/6
The boat and its bow spray at noon, in the lavender evening light, and at midnight. The spray takes its colour and light from the ocean in each.
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HeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026
The bow spray in Seagazer has no particles. It's two mesh sheets that run the ocean's own shader code, bent into shape in a vertex shader. Here's how it works, made in @godotengine.org. 1/6 #godot #godotengine #gamedev #indiedev
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schmoe :⬮] @spongebeatle.bsky.social · 28/09/2026
having artist friends with styles way more complex than yours but they still fw you
static.klipy.com
Chris Griffin Dances: Take On Me (Family Guy)
ALT: Chris Griffin Dances: Take On Me (Family Guy)
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Zi @majormcdoom.bsky.social · 28/09/2026
Big (and breaking) update to the SyncedCollisionShape3D addon! You can now generate primitive colliders for non-primitive visuals (or a specific part). The "squeeze" button does a smart fit. Also added an extrusion feature. Get it here: codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev
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ToonHive @toonhive.bsky.social · 29/09/2026
20 years ago today, ‘Open Season’ released in U.S. theaters. Sony Pictures Animation’s first feature film opened at #1 with $23.6 million domestically and went on to gross $200.8 million worldwide on an estimated $85 million budget.
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passivestar @passivestar.bsky.social · 29/09/2026
4.8 will be the strongest godot release in a while texture streaming, contact shadows, multi-bounce AO, lightmap specular, 3d trails, mesh buffers on gpu, visual shader groups, label text fitting, symbol renaming, more flexible editor layout and a lot of ui improvements what are you still missing?
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Tim Gaedke @timgaedke.com · 26/09/2026
talent is a lie
a cartoon picture of a frog throwing a crooked looking clay vase with the words “talent is a lie, just do it anyway”
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Mad Cookies Studio @madcookiesgames.bsky.social · 27/09/2026
If you want to put cards into your game, they need to convey a lot of information & feel visually appealing. Here's a talk from our co-founder @krystof-klestil.bsky.social at GodotFest 2025, about how we created cards for Fogpiercer. #godot #gamedev #indiedev youtu.be/2rOXgZgpJb0
youtu.be
Krystof Klestil: Making of Cards in Fogpiercer
We put in a lot of effort to make the cards in Fogpiercer feel and look awesome, the cards need a lot of information tha
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Dortuff Dortuff @dortuff.bsky.social · 27/09/2026
field of hopes and death by bouncy balls #fanart #sm64 #sm64fanart
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MaxOKE @maxoke.bsky.social · 24/09/2026
wire woman
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MaxOKE @maxoke.bsky.social · 25/09/2026
already exists
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Sarah K. L. ✏️ @bimboozled.bsky.social · 27/09/2026
Reposting this Bill piece I did awhile ago! I remember having a lot of fun. (2025)
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MaxOKE @maxoke.bsky.social · 27/09/2026
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Aw0 @aw0.bsky.social · 26/09/2026
I tried out Godot a bit earlier this year. Oh yeah also I do have a YouTube channel lol youtu.be/YOea3aQDr1A?...
youtu.be
my first Godot project
YouTube video by Aw0
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passivestar @passivestar.bsky.social · 27/09/2026
I'm not super excited about blurry 50 fps gaming where it takes your $3000 gpu several frames to converge light into a discernible picture. I love how great games got to look but the tradeoffs we took aren't very good imo We need nice baked GI again that runs on a laptop you found behind a dumpster
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frog @ read BtG @frogletcomics.bsky.social · 27/09/2026
murph and khal #BeneathTheGrove
A sketch of Murphy and Khalid.
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Discount Supervillain @discountvillain.bsky.social · 27/09/2026
#GravityFalls #DipperPines
Dipper in a static pose, ready to be the protagonist of some kind of Super Gravity Falls RPG.
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ItsMirror @itsmirror.bsky.social · 27/09/2026
Wind-up birds
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Fairy @merrimonster.bsky.social · 27/09/2026
Quick thing for “Excuse to draw more Pooka Da-“ I mean International Rabbit Day.
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vv @vmublues.bsky.social · 27/09/2026
mvc2 inspired oc portraits from 2022
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Sarah K. L. ✏️ @bimboozled.bsky.social · 27/09/2026
I’m madly in love with Soos Ramirez (cooldown, 2026)
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PEAR哥 @peargor.bsky.social · 27/09/2026
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dimp @dimpindot.bsky.social · 27/09/2026
susie and noelle doodle
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Ethan @ethan8bit.newgrounds.com · 25/09/2026
Posting this here as a very very very loose "GRMLN ref" I haven't decided on the helmet yet, but the outfit/body are pretty much solid. I'm thinking of just giving her legs the Zaku shape.
Multiple images of GRMLN's design.
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Zi @majormcdoom.bsky.social · 25/09/2026
Dude, no freaking way... What you're seeing here is me doing live-blending / animations on baked lightmaps in Godot... 3700 FPS #GodotEngine #gamedev #indiedev
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kenry @kenreisu.bsky.social · 26/09/2026
I'm reposting some of my art about my current interests this year, so it'll probably take a while to fully dump it all. #mesmer #mesmalie
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Sarah K. L. ✏️ @bimboozled.bsky.social · 26/09/2026
I started my fall movie binge with The Iron Giant earlier this week hehe
static.klipy.com
Iron Giant in Autumn Woods
ALT: Iron Giant in Autumn Woods
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Jettelly @jettelly.bsky.social · 26/09/2026
All 24 km of Prodigle’s Godot map stay visible at once! Distant images swap to matching 3D geometry as you approach. 🏰 See more: www.reddit.com/r/godot/comm... Learning Godot shaders and VFX? This might help ✨ jettelly.com/bundles/godo... #godot #gamedev
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The Onion @theonion.com · 26/09/2026
“Test-takers will be expected to safely merge onto the highway and then successfully weave their getaway vehicle through traffic while being tailed at high speeds by the police.” — William Deiboldt, California DMV spokesperson
theonion.com
California DMV Adds Highway Chase To Road Test
SACRAMENTO, CA—Saying the newly instituted changes better reflected the realities of modern driving, officials at the California Department of Motor Vehicles announced Friday that they had added a hig...
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ً @noetuka.bsky.social · 26/09/2026
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passivestar @passivestar.bsky.social · 26/09/2026
looking at leaks in lowres godot lightmaps: - dilation touches neighbors - there's no way to increase island padding, bicubic filter needs 4 texels - denoiser doesnt have island isolation - closed rooms leak through corners, probably a bias bug - unocclusion algorithm is imprecise seems solvable
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