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DinoCrys

@dinocrys.bsky.social
95 followers 105 following 214 posts

Ex-senior IT specialist (PHP, C#, sysadmin, devops, offsec), now full-time indie gamedev (please help). Motorcycle rider, board & video game addict. Using mostly Godot with GDScript. Hosting Core Mechanics Challenge game jam on itch.io.

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Reposted by DinoCrys
itch.io @itch.io · 06/10/2026
📦 We've got a new version of the itch app for you today! You can now manage collections directly in app. Also Steam Shortcuts feature has been enhanced, with Proton support for Windows games on Linux. Check it out: itch.io/updates/itch...
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DinoCrys @dinocrys.bsky.social · 08/10/2026
Oh! Thank you for clarification! 🎉 I thought I was blind at some moment! 😅 Will be waiting patiently! Note that on website it still says that ALL can be downloaded at once and sends to itch. Might be confusing. Not sure for whom though 😅
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DinoCrys @dinocrys.bsky.social · 08/10/2026
I've recently noticed that some of those new pack are not included in itch all assets pack. I think latest one I did not find was space skyboxes. Only regular ones are. Just noting as maybe it was on accident! Everything still great and just downloaded them from website.
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DinoCrys @dinocrys.bsky.social · 07/10/2026
If you need same via Editor you add c_child_of/c_equip_on component to react and then add r_child_of/r_equipped_on relationship. As ECS world may not know about entities when you set relationship so observers might not react.
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DinoCrys @dinocrys.bsky.social · 07/10/2026
Both. So as a "good" solution you will have an Observer/System that on start check all those r_child_of/r_equipped_on relationship component and will reparent them accordingly so that godot could move them around as needed.
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DinoCrys @dinocrys.bsky.social · 07/10/2026
While working with #Godot #ECS ( #GECS ) and loving it! Especially that all my "how to get X" and "who did what" architectural problems are completely gone! 🎉 But now I have problems with hierarchy like Player holds a Sword. 😱 Makes sense, but still unexpected! 😅 (skill issue, yes) #gamedev #indie
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DinoCrys @dinocrys.bsky.social · 06/10/2026
I'm just rushing the demo so I would have something to show! Hopefully to search for sponsors, have feedback, do youtube/twitch etc. Doubt that for a nobody like me Next Fest would bring extra wishlist. But I'm scared! 😱
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DinoCrys @dinocrys.bsky.social · 06/10/2026
The EFF warns that Google's developer verification creates "a pathway to censorship." Developers in restrictive countries, anonymous open-source contributors, and privacy tool maintainers are among those most affected. @keepandroidopen.bsky.social keepandroidopen.org
keepandroidopen.org
Keep Android Open
Your phone is about to stop being yours. In 2027, Google will block every Android app whose developer hasn't registered with them.
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DinoCrys @dinocrys.bsky.social · 04/10/2026
I remember that I could put original Diablo 2 game disks into my CD player and it magically would search and play game music from them. 😅
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DinoCrys @dinocrys.bsky.social · 03/10/2026
Weird thought: #AI, when doing #code, loves to create "helper" classes. And not only specified ones like HexMath, but even more general ones like "Searcher" or "Definitions". I guess it's from "old times" where every #dev had his own "toolbox" and copied it everywhere with him! #programming
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Reposted by DinoCrys
Emily @emilydawn.bsky.social · 01/10/2026
@hockeyviz.com I found some beautiful data viz for you
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DinoCrys @dinocrys.bsky.social · 03/10/2026
There are too many systems and components, with additional classes containing the word “static” everywhere. I can’t fully understand it just by looking at it briefly; I need to dig deeper and read through the other classes. 😔
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DinoCrys @dinocrys.bsky.social · 02/10/2026
That's the game I would definitely play ... for "research" 😈
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DinoCrys @dinocrys.bsky.social · 02/10/2026
That's what I am afraid the most. Was crashing my editor quite often. Also one of the iterations when enabled was trying to make my laptop fly away of all the coolers spinning. 😱 But this one seems fine and everything works even after full reload. I'm happy for now! 😅
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DinoCrys @dinocrys.bsky.social · 02/10/2026
To my luck this is just addon and I'm not even going to compile it in. Buy I have conveyor system written like that too. And that one I'm already refactoring as even guided Claude did not make scalable architecture. But at least shaders are good! Don't think they can be messed up badly.
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DinoCrys @dinocrys.bsky.social · 02/10/2026
I think it is time! Time to close that annoying Groups and Signals panels! Sorry to those who wire signal via editor and do is_in_group checks. Noticed that I stopped using signals panel almost immediately after starting #godot. And groups used only for Save/Load systems. #gamedev The game is right!
Godot editor with closed Signals and Groups panels on the right. There is no more panels on the right. Inspector and History panel is near the Scene panel.
Screenshot is showing how much bigger the editor space become (more then a half of a screen)
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DinoCrys @dinocrys.bsky.social · 02/10/2026
Decided to ask Claude Code to make an addon for Hex grid for #godot. Needed to snap objects and also to see object inputs/outputs (like conveyor). I'm surprised! It all works! No idea how broken the code is inside (yet ..), but it is definitely helpful. Especially that it won't be exported. #gamedev
Screenshot of godot editor with scene tree and inpector showing Ports variable with HexPorts resource allowing to toggle inputs/outputs by side drawing orange/green arrow in the editor for output/input to this hex.
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DinoCrys @dinocrys.bsky.social · 30/09/2026
Look ma, I have conveyors! 🎉 Need to fix some things, but it works! Done with #godot #ECS (#gecs). (written with huge of a claude code) Fixing it all today.
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DinoCrys @dinocrys.bsky.social · 25/09/2026
I love the pants one 😍 It's MIT license. But if I'm using icons only in the godot editor and do not include them in any of the builds, does it mean that I can omit copy of this license? As for first time gamedev I'm scared and will 100% forget something 😱
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DinoCrys @dinocrys.bsky.social · 23/09/2026
Yes! Now simple "if body is Entity". No remembering "body.owner" or body.get_parent() is Entity or any other thing to remember and increase of cognitive load.
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DinoCrys @dinocrys.bsky.social · 23/09/2026
Had an another "AHA" moment using #GECS (#godot #ecs) Not everything needs to be a components inside an entity! It can be another entity! Like a e_garage and it's e_attachment point for a vehicle. And those can be connected with C_ChildOf/C_AttachedTo with relationships. 🤯 #gamedev
Godot scene dock with Fabricator entity consisting from SpawnPoint entity, Slot entity and other nodes. Slot entity is selected showing C_Slot component attached.
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DinoCrys @dinocrys.bsky.social · 22/09/2026
Fully switched to #GECS v9.3.3 (#Godot #ECS) Somehow now everything is an Observer and will be even more. Is this normal? #gamedev #indie
Screenshot of Godot scene dock with node. Half of which are Observer nodes.
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DinoCrys @dinocrys.bsky.social · 18/09/2026
After working on my #game and #ECS -hybrid in #godot I decided to check how GECS does it. Found out that my architecture already is like 90% similar 🤯 So decided to try #gecs instead 😱 Now I'm doing my game full ECS (claude is helping to teach and migrate). I'm happy! Love it! 🎉 #gamedev
Godot editor with node tree ECS structure from GECS addon
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DinoCrys @dinocrys.bsky.social · 17/09/2026
Combine it with HEAT twitch plugin to allow players to throw stuff at you on screen for extra challenge! 😈 It will "souls-like" in no time! 😅😈
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DinoCrys @dinocrys.bsky.social · 17/09/2026
That's how you know that the game is good! 😆🦕
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DinoCrys @dinocrys.bsky.social · 16/09/2026
I'm on the verge to fully switch to full ECS using #godot. It just makes so much sense! Architecture does not have or need any workarounds, ducktyping etc. Cognitive load feels minimal like it should be! Right now will have ECS-hybrid: ECS with signals and minimal queries (once to cache). 😱 #gamedev
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DinoCrys @dinocrys.bsky.social · 15/09/2026
What if there is only one copycat and all other were copying the copycat? But this way it's more like a broken phone Still sad 😢
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DinoCrys @dinocrys.bsky.social · 15/09/2026
Definitely gona try in next #core-mechanics-challenge Planning to have it around Halloween time. Submitting to multiple #gamejam s is allowed. Could use mechanics theme from this one and general theme from some other #jam
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DinoCrys @dinocrys.bsky.social · 15/09/2026
Also, how do you protect your body-suit from being stolen? Alarm? Guards? Some self-defense mode?
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DinoCrys @dinocrys.bsky.social · 15/09/2026
I've personally got used to using Overview.html. Love that is has now search and simple tags. Never figured out how to use and app tho. 3D view would be amazing! Will it be with 3.8 update on itch?
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Reposted by DinoCrys
Museum of Twitter @museum-of-twitter.bsky.social · 15/09/2026
Mr. Bedtime @InternetHippo

I stepped away from my computer for a moment. When I returned, it was building something. I did not ask it to do this. We're not ready for what's coming

(picture of windows 3d pipes screen saver)
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DinoCrys @dinocrys.bsky.social · 15/09/2026
Just take it to your face! 😈 Like a champ! 💪
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DinoCrys @dinocrys.bsky.social · 12/09/2026
Think it's just my brain and hate to everything like "has_method" and duck-typing. But I already have most of the thing ECS-like. Not that I'm "refactoring", but every "improving" for decoupling and atomizing makes it look more ECS :) But I don't like Queries-feel slow.
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DinoCrys @dinocrys.bsky.social · 12/09/2026
How do you wire Health & Damage in #Godot? Plain health: int? take_damage(hit: HitData)? A reusable HealthComponent? Full ECS — HealthSystem polling DamageQueue? Or never mutate health — derive it from an append-only Damage/Heal ledger, like a bank balance? (Asked Claude for "UML"s) #gamedev
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Reposted by DinoCrys
Zi @majormcdoom.bsky.social · 11/09/2026
Tired of your addons polluting your project view when you just wanna see your own stuff? I made an addon (haha) that gives you a little button in the FileSystem tab to toggle the addon folder. One addon to hide them all. Grab it here: codeberg.org/MajorMcDoom/...
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Reposted by DinoCrys
Jason Schreier @jasonschreier.bsky.social · 11/09/2026
This week, PlayStation announced that it had pulled out of publishing Hideo Kojima's next game, Physint. But the company didn't give a reason. So I made some calls. Here's why PlayStation bailed and why Xbox snapped Kojima right up: www.bloomberg.com/news/article...
bloomberg.com
PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines
The legendary Japanese creator of ‘Death Stranding’ will take his new game to Xbox
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DinoCrys @dinocrys.bsky.social · 11/09/2026
My #gamedev of co-op space base builder game continues. Day 6 by what AI has set up to me. But I already have about 1 week of a backlog probably 😱 Also my no-so-ECS becoming more ECS'y. Weird 😅 Need to check out GECS and have some "inspiration" 😅🦖 github.com/csprance/gecs #godot
github.com
GitHub - csprance/gecs: Godot Entity Component System - GECS
Godot Entity Component System - GECS. Contribute to csprance/gecs development by creating an account on GitHub.
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DinoCrys @dinocrys.bsky.social · 11/09/2026
Joking .. kinda. But they have that reputation of suing everybody for nothing just because they can. Part of a business model I guess. Or just recent media.
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DinoCrys @dinocrys.bsky.social · 11/09/2026
Very happy! 🎉 But also scared and hope Nintendo won't sue you .. just because 😱
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DinoCrys @dinocrys.bsky.social · 09/09/2026
Yesterday I did more Components. Now I have ECS in #godot with nodes without having ECS! 😱 Systems live in main level scene, entities are bare Node3D and components just Nodes. Hooking them up in editor and everything just works. 🎉Specification pattern for queries #gamedev
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DinoCrys @dinocrys.bsky.social · 08/09/2026
Found a new use for AI (Claude Code). Gave him a list of things for the game basic loop to be considered done and asked him to split it by daily tasks and order them 😅 It checked my code and made a list. Doing day 2 tasks now. 14 day total till full basic game loop without content! 😱 #gamedev
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DinoCrys @dinocrys.bsky.social · 06/09/2026
Always wanted to use some, but always forgot and was bit scared! 100% will try now! All my godot components nodes and systems will be shiny! 🎉
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DinoCrys @dinocrys.bsky.social · 05/09/2026
Can I use lipstick frog to stamp/seal envelopes? 😆
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DinoCrys @dinocrys.bsky.social · 04/09/2026
Decided to go with Going Space: The "Home" Directive. Originally it was Going Space: The New Beginning. Other options included words like "keystone", "seedfall", "forerunner", "signal", "bridgehead". Hope it won't make the game worse. #gamedev #godot
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DinoCrys @dinocrys.bsky.social · 02/09/2026
Preparing to create a game app on steamworks. I want to have a universe running named "Going Space". And games could be like: "Going Space: The New Beginning". LLMs don't like that. 😭 What do you think of "Going Space"? Does it make sense? Any suggestions? #gamedev
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Reposted by DinoCrys
Zi @majormcdoom.bsky.social · 31/08/2026
Playing with this is so incredibly satisfying, haha. #GodotEngine #gamedev #indiedev
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DinoCrys @dinocrys.bsky.social · 31/08/2026
Reminds me of Specification pattern. Just to have a name for that and grab results consistently without figuring lambdas every time.
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DinoCrys @dinocrys.bsky.social · 31/08/2026
#core-mechanics-challenge 2026 Summer #gamejam results are in! 🏆 🥇 Tower Defense: Their Path — AramCZ 🥈 The Feline Line — Maithemonkey Two great tower defense takes this round. Thanks to everyone who built, played, and voted! (source code still can be there to learn 😉) itch.io/jam/core-mec...
itch.io
Core Mechanics Challenge 2026 Summer
A game jam from 2026-08-14 to 2026-08-31 hosted by DinoCrys. Core Mechanics Challenge 2026 Summer Can you replicate well known games or game mechanics? How well? 💬 Discord 🦋 Bluesky 🎥 Twitch Schedule ...
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DinoCrys @dinocrys.bsky.social · 29/08/2026
I guess it depends on how much there is to hide with armor 😅🪖
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DinoCrys @dinocrys.bsky.social · 25/08/2026
No more! 🤣
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