D ' A n g e l 🗿 @diangeel.bsky.social · 05/05/2026It had been a while since I last made a running animation, and with this character it’s suuuper fun 💃 051
D ' A n g e l 🗿 @diangeel.bsky.social · 04/05/2026Rig finished🥳 I’ve added a couple of things, like eye switching via a controller or some extra controls for the feet. From now on comes the fun part: animating it and seeing how it behaves in the engine 😁 P.S: I’ve named it Torky 🤖 051
D ' A n g e l 🗿 @diangeel.bsky.social · 18/04/2026This buddy is almost ready. I just need to add a few QoL tweaks and the rig will be finished 🤖 020
D ' A n g e l 🗿 @diangeel.bsky.social · 29/03/2026I’ve finally finished the model of my robot. I gave it an orange color that I think suits it really well. Honestly, I’m really proud of how it turned out. I never thought I’d be able to make a character like this☺️ It’s been a beautiful process, and now it’s time for the rig 🥳 110
D ' A n g e l 🗿 @diangeel.bsky.social · 29/03/2026I think making the hand has been the hardest part of the whole character. I had to iterate a lot to get something I was happy (thanks to my modeler friends who gave me great tips) 🙏 And with this I’d finally have the model finished, I'll upload another post with the full mesh ☺️ 010
D ' A n g e l 🗿 @diangeel.bsky.social · 21/03/2026Arm time🦾 The hardest part here was shaping the forearm. The upper arm was just simple geometry with a few tweaks I felt more agile modeling this time, although I still find it difficult. My admiration to all modelers 🤌 Its almost done! 020
D ' A n g e l 🗿 @diangeel.bsky.social · 19/03/2026Foot done 🦾 For this it was easier for me to use the sculpting tools to shape it and then extrude. I separated the toe and the heel with the future rig in mind Now I just need to mirror the leg and he’ll be able to walk I really like how it’s turning out 😁 010
D ' A n g e l 🗿 @diangeel.bsky.social · 16/03/2026worked on the protective part of the lower leg. This piece has a slightly unusual shape and it took me a while to get it right, but I think it turned out well in the end. The leg is starting to take shape, now I just need to do the foot (I have a feeling that’ll be tricky) 🤖 010
D ' A n g e l 🗿 @diangeel.bsky.social · 15/03/2026Time to work on the legs. I followed the aesthetic of the chest and added protective pieces for the thigh and knee (those were the most complicated parts of it🤕) The joints are spheres, so later when I rig and animate it it’ll be easier 🤓 010
D ' A n g e l 🗿 @diangeel.bsky.social · 12/03/2026Busy days at work 😮💨 The back was looking a bit empty so I added this kind of backpack. The belt was harder than I expected, making holes in the mesh is more complicated than I thought 😅 I’m happy with how it’s turning out, I’m really excited to see it finished 🤖 130
D ' A n g e l 🗿 @diangeel.bsky.social · 02/03/2026Next part of the torso done. This part was a bit easier than the previous one. I started from basic shapes and shaped them the way I needed. For the abs I simply drew on the surface and extruded those areas I think I should optimize the mesh a bit more but for now it’s fine 🧐 020
D ' A n g e l 🗿 @diangeel.bsky.social · 28/02/2026Morning modeling: working on the chest piece. This will be a protective part that adds more texture/variation to the chest. I started from a smoothed cube, and even though shaping the mesh is complicated, I find it relaxing 😌 030
D ' A n g e l 🗿 @diangeel.bsky.social · 26/02/2026I wanted to learn the basics of modeling so I started a new project from scratch. My intention is to go through the entire process, from creating this character, to rigging, animation, and finally implementing it in Unreal with a small playable demo. Let’s see how far I can get 🤓 010
D ' A n g e l 🗿 @diangeel.bsky.social · 26/02/2026I’ve fixed some bugs that a few of you pointed out. It’s ready for you on Gumroad Sorry for the inconvenience and thanks for using the rig! 🫰 diangeel.gumroad.com/l/megamandiangeel.gumroad.comMega Man RigThis Mega Man rig is set up and ready to be exported to Unreal Engine and other game enginesv2: Fixed an issue with the eyelidsImportant: Mega Man is a character owned by Capcom. The model and texture... 010
D ' A n g e l 🗿 @diangeel.bsky.social · 21/02/2026Some of you mentioned there was an issue with MegaMan’s eyelids. I’ve uploaded a new version with the fixes. He should blinks correctly now 👍 diangeel.gumroad.com/l/megamandiangeel.gumroad.comMega Man RigThis Mega Man rig is set up and ready to be exported to Unreal Engine and other game enginesv2: Fixed an issue with the eyelidsImportant: Mega Man is a character owned by Capcom. The model and texture... 070
Reposted by D ' A n g e l 🗿Speedster Creations @speedstercreations.bsky.social · 20/02/2026I modded Mega Man into the 2009 Astro Boy Movie! 3D animation by me and Mega Man rig by @diangeel.bsky.social #3DAnimation #Megaman #NoAI 241
Reposted by D ' A n g e l 🗿Grey @greyy.bsky.social · 02/01/2026New year, New test animation Rig by: @diangeel.bsky.social 723637
D ' A n g e l 🗿 @diangeel.bsky.social · 24/08/2025Mega Man rig OUT NOW! Free rig for maya GUMROAD link: diangeel.gumroad.com/l/megaman Socials: linktr.ee/angel.paez If you animate with it, tag me l'd love to see your work! Have fun! 🫰 1348
D ' A n g e l 🗿 @diangeel.bsky.social · 21/08/2025Hi everyone 👋 I’m preparing the MegaMan rig so you can download it, I’ll have it ready in a few days And yes, of course, it’ll be free 🤙 091
D ' A n g e l 🗿 @diangeel.bsky.social · 14/07/2025Hi everyone! I’m back after a few days on vacation. These days I was thinking about how this little bat could attack, and I liked the idea of it diving down and, if it misses, getting stuck in the ground. Now I can say that it is finally done 🤟 #game #megaman #animation #unreal 163
D ' A n g e l 🗿 @diangeel.bsky.social · 02/07/2025First time working with the enemy AI. It’s been an absolute headache, but I managed to set up a simple patrol 🙃 Now it’s time to bang my head against the wall to make it attack 030
D ' A n g e l 🗿 @diangeel.bsky.social · 26/06/2025Small rig made for my MegaMan project 🦇 I want to turn this little guy into an enemy that gives you a real headache 😈 #rig #maya #game #animation #megaman 161
D ' A n g e l 🗿 @diangeel.bsky.social · 24/06/2025Last locomotion mechanic: Wall Jump⚡️ I had many issues implementing this, but after a lot of testing, I’d say I’ve got something solid to play with🤓 With this, I consider MegaMan’s locomotion finished, maybe it’s time to start working on combat... 050
D ' A n g e l 🗿 @diangeel.bsky.social · 20/06/2025Quick update made today, I thought changing the color of the suit might look good 🖌️ Maybe I could create a specific animation for it... we’ll see 050
D ' A n g e l 🗿 @diangeel.bsky.social · 16/06/2025Dash unlocked! I've been working in a dash move to my boy and I’m way too excited about it haha I made 2 versions depending whether you're crouching or not. Still playing around with how it links into other moves, but it's already feeling way better than walking everywhere 🤖 050
D ' A n g e l 🗿 @diangeel.bsky.social · 09/06/2025These days I've been working on the shooting system, it's not perfect but it's a start 🙆 040
D ' A n g e l 🗿 @diangeel.bsky.social · 04/06/2025busy weeks but it’s time to get back to my MegaMan project 060
Reposted by D ' A n g e l 🗿Arthur Munoz @arthurmunoz.bsky.social · 21/05/2025💥 Made a little Hornet combo animation… during my vacation! 😎 Huge thanks to Guillaume Tiberghien for the awesome 3D model ! And of course, big shoutout to Team Cherry for crafting such an iconic world. Animation done with Autodesk 3dsMax. #animation #gamedev #hornet #hollowknight #GameAnimation 1334759
Reposted by D ' A n g e l 🗿Arthur Munoz @arthurmunoz.bsky.social · 06/05/2025Another week, another Wicked Animation is back🔥 Kicking things off with a ranged attack from one of our bounty enemies: the Red Dagger. No Rest for the Wicked by Moon Games Studio 🌒 #animation #gamedev #3d #game #acrobatic 2547
D ' A n g e l 🗿 @diangeel.bsky.social · 04/05/2025Kicking off a new side project 🤖 Lately, I’ve been playing Metroid and it sparked the idea to create my own little Metroidvania using my little boy! It’s just a basic movement system for now, let's see where it goes! #3danimation #animation #unreal #rigging #megaman #gamedev #gameplay #games 1133
Reposted by D ' A n g e l 🗿Naniel @naniel0.bsky.social · 21/04/2025new combo finisher and some dashing mechanics and such .. 16313
D ' A n g e l 🗿 @diangeel.bsky.social · 15/04/2025Mega Man rig is finally complete, and for the first test, it had to be his grand entrance (っ ͡ᵔ ₒ ͡ᵔ)っ (vfx rigs from @shadrakgf.com helped me a lot ✨) 081
Reposted by D ' A n g e l 🗿Martin @tuxedopato.bsky.social · 12/04/2025Juliette basic locomotion set from Byte Breakers 526731
D ' A n g e l 🗿 @diangeel.bsky.social · 02/04/2025Donkey kong is looking sooo good btw youtu.be/mIddsPkdX9U?...youtu.beDonkey Kong Bananza – Nintendo Direct | Nintendo Switch 2YouTube video by Nintendo of America 010
D ' A n g e l 🗿 @diangeel.bsky.social · 02/04/2025Nintendo uniendose a la subida de precios, comprar un juego va a empezar a ser un lujo, stop it 010
Reposted by D ' A n g e l 🗿Mike🍂 @smidg3n.art · 12/09/2024Weapon Practice [2022] #animation 291815470
Reposted by D ' A n g e l 🗿Arthur Munoz @arthurmunoz.bsky.social · 18/03/2025Reminder: The No Rest for the Wicked update drops on April 30th! ⚔️ Here’s another look at that brutal greatsword special attack I animated! Get ready to cleave through enemies in style! #animation #gamedev #3d #game 1637
Reposted by D ' A n g e l 🗿Grey @greyy.bsky.social · 08/03/2025This was put on the back burner for a little bit, but I collaborated with @theycallmesal.bsky.social oRPG97 for him to add some 2DFX on this Ganondorf animation I made awhile back and the result came out amazing. Please be sure to check Sal's work guys! Rig by @stoff.bsky.social 12526129
D ' A n g e l 🗿 @diangeel.bsky.social · 27/02/2025Congrats to the whole team of this project, it looks really good! ✨ 030
Reposted by D ' A n g e l 🗿Blades of Fire @bladesoffire.bsky.social · 27/02/2025"You have been chosen, Aran de Lira. Only you can forge your legend!" From award-winning studio MercurySteam comes #BladesofFire, an all-new single player action-adventure. Launching May 22, 2025 on Epic Games, PlayStation 5 and Xbox Series X|S. 505.games/BladesOfFire...505.gamesHome - Blades Of Fire 43418
Reposted by D ' A n g e l 🗿Raul Ibarra @croasan.bsky.social · 21/02/2025Sometimes I spend a few hours animating a combo without any intention beyond honing my skills, since sometimes being a director means not animating for a while. VFX by @srrafles.bsky.social 1545892
Reposted by D ' A n g e l 🗿Raul Ibarra @croasan.bsky.social · 18/02/2025It's cool to be inspired by what we see in the movies, but we also have super interesting characters around us. So inspired by the atmosphere on the Mediterranean coast @laurasirvent.com and I created: The TETE Tribal tattoos, tanned body and protein shakes. 314523
Reposted by D ' A n g e l 🗿Jonathan Cooper @jonathan.gameanim.com · 18/02/2025Been a while since we’ve had one so I’ve created a game animation starter pack. LMK in the comments if you wish to be added (or removed). 5213936
Reposted by D ' A n g e l 🗿Zach Hoskin @heyimzach.bsky.social · 17/02/2025Getting back into animating some fun stuff outside of work 👊 #animation 5379
Reposted by D ' A n g e l 🗿Shadrak Guichard-Foster @shadrakgf.com · 13/02/2025Hi everyone! I was recently made redundant and so I'm seeking a new role and would appreciate your support. I'm currently looking for work, both in managerial roles and in 3D #animation! If you know of anywhere that's looking for people, then please get in contact! Cheers! 122
Reposted by D ' A n g e l 🗿Martin @tuxedopato.bsky.social · 11/02/2025My simple Maya viewport cel shading tool is released! It automatically finds materials to switch to cel shaded versions, and is easy to adjust There is also a guide included along with tips on how to use it Link below 720744
Reposted by D ' A n g e l 🗿ShawnTheMiller | PlayTiltshift.com @shawnthemiller.bsky.social · 11/02/2025Some folks have leg day 🦵 I have #Animation Day! #IndieDev #GameDev 312831
Reposted by D ' A n g e l 🗿Daniel Zettl @danielzettl.bsky.social · 05/02/2025🔥New Masterclass! 🔥 How to Animate Body Mechanics with Explosive Force. 5 PRO Workflow Tips that apply to any animation you ever make. 👉 www.youtube.com/watch?v=LXRp... #animation #maya #gamedevelopment #giveaway 2277
Reposted by D ' A n g e l 🗿Arthur Munoz @arthurmunoz.bsky.social · 04/02/2025Had a blast working on this Victory animation for BUMP! SuperBrawl with Ubisoft Paris! ✨ Love bringing personality to small but mighty fighters like this! 😁 Bump SuperBrawl by Ubisoft Paris Rigging and Animation made with 3dsmax 🔥 #animation #gamedev #3danimation #3d 0398