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D ' A n g e l 🗿

@diangeel.bsky.social
1.3K followers 155 following 101 posts

Game animator linktr.ee/angel.paez

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D ' A n g e l 🗿 @diangeel.bsky.social · 05/05/2026
It had been a while since I last made a running animation, and with this character it’s suuuper fun 💃
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D ' A n g e l 🗿 @diangeel.bsky.social · 04/05/2026
Rig finished🥳 I’ve added a couple of things, like eye switching via a controller or some extra controls for the feet. From now on comes the fun part: animating it and seeing how it behaves in the engine 😁 P.S: I’ve named it Torky 🤖
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D ' A n g e l 🗿 @diangeel.bsky.social · 18/04/2026
This buddy is almost ready. I just need to add a few QoL tweaks and the rig will be finished 🤖
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D ' A n g e l 🗿 @diangeel.bsky.social · 29/03/2026
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D ' A n g e l 🗿 @diangeel.bsky.social · 29/03/2026
I’ve finally finished the model of my robot. I gave it an orange color that I think suits it really well. Honestly, I’m really proud of how it turned out. I never thought I’d be able to make a character like this☺️ It’s been a beautiful process, and now it’s time for the rig 🥳
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D ' A n g e l 🗿 @diangeel.bsky.social · 29/03/2026
I think making the hand has been the hardest part of the whole character. I had to iterate a lot to get something I was happy (thanks to my modeler friends who gave me great tips) 🙏 And with this I’d finally have the model finished, I'll upload another post with the full mesh ☺️
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D ' A n g e l 🗿 @diangeel.bsky.social · 21/03/2026
Arm time🦾 The hardest part here was shaping the forearm. The upper arm was just simple geometry with a few tweaks I felt more agile modeling this time, although I still find it difficult. My admiration to all modelers 🤌 Its almost done!
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D ' A n g e l 🗿 @diangeel.bsky.social · 19/03/2026
Foot done 🦾 For this it was easier for me to use the sculpting tools to shape it and then extrude. I separated the toe and the heel with the future rig in mind Now I just need to mirror the leg and he’ll be able to walk I really like how it’s turning out 😁
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D ' A n g e l 🗿 @diangeel.bsky.social · 16/03/2026
worked on the protective part of the lower leg. This piece has a slightly unusual shape and it took me a while to get it right, but I think it turned out well in the end. The leg is starting to take shape, now I just need to do the foot (I have a feeling that’ll be tricky) 🤖
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D ' A n g e l 🗿 @diangeel.bsky.social · 15/03/2026
Time to work on the legs. I followed the aesthetic of the chest and added protective pieces for the thigh and knee (those were the most complicated parts of it🤕) The joints are spheres, so later when I rig and animate it it’ll be easier 🤓
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D ' A n g e l 🗿 @diangeel.bsky.social · 13/03/2026
Let's see what I'm capable of doing haha 😅
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D ' A n g e l 🗿 @diangeel.bsky.social · 12/03/2026
Busy days at work 😮‍💨 The back was looking a bit empty so I added this kind of backpack. The belt was harder than I expected, making holes in the mesh is more complicated than I thought 😅 I’m happy with how it’s turning out, I’m really excited to see it finished 🤖
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D ' A n g e l 🗿 @diangeel.bsky.social · 02/03/2026
Next part of the torso done. This part was a bit easier than the previous one. I started from basic shapes and shaped them the way I needed. For the abs I simply drew on the surface and extruded those areas I think I should optimize the mesh a bit more but for now it’s fine 🧐
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D ' A n g e l 🗿 @diangeel.bsky.social · 28/02/2026
Morning modeling: working on the chest piece. This will be a protective part that adds more texture/variation to the chest. I started from a smoothed cube, and even though shaping the mesh is complicated, I find it relaxing 😌
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D ' A n g e l 🗿 @diangeel.bsky.social · 26/02/2026
I wanted to learn the basics of modeling so I started a new project from scratch. My intention is to go through the entire process, from creating this character, to rigging, animation, and finally implementing it in Unreal with a small playable demo. Let’s see how far I can get 🤓
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D ' A n g e l 🗿 @diangeel.bsky.social · 26/02/2026
I’ve fixed some bugs that a few of you pointed out. It’s ready for you on Gumroad Sorry for the inconvenience and thanks for using the rig! 🫰 diangeel.gumroad.com/l/megaman
diangeel.gumroad.com
Mega Man Rig
This Mega Man rig is set up and ready to be exported to Unreal Engine and other game enginesv2: Fixed an issue with the eyelidsImportant: Mega Man is a character owned by Capcom. The model and texture...
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D ' A n g e l 🗿 @diangeel.bsky.social · 21/02/2026
Some of you mentioned there was an issue with MegaMan’s eyelids. I’ve uploaded a new version with the fixes. He should blinks correctly now 👍 diangeel.gumroad.com/l/megaman
diangeel.gumroad.com
Mega Man Rig
This Mega Man rig is set up and ready to be exported to Unreal Engine and other game enginesv2: Fixed an issue with the eyelidsImportant: Mega Man is a character owned by Capcom. The model and texture...
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D ' A n g e l 🗿 @diangeel.bsky.social · 20/02/2026
Amazing work mate! ✨
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Speedster Creations @speedstercreations.bsky.social · 20/02/2026
I modded Mega Man into the 2009 Astro Boy Movie! 3D animation by me and Mega Man rig by @diangeel.bsky.social #3DAnimation #Megaman #NoAI
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Grey @greyy.bsky.social · 02/01/2026
New year, New test animation Rig by: @diangeel.bsky.social
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D ' A n g e l 🗿 @diangeel.bsky.social · 24/08/2025
And I’d love to see what you’re able to create with it 😁
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D ' A n g e l 🗿 @diangeel.bsky.social · 24/08/2025
Mega Man rig OUT NOW! Free rig for maya GUMROAD link: diangeel.gumroad.com/l/megaman Socials: linktr.ee/angel.paez If you animate with it, tag me l'd love to see your work! Have fun! 🫰
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D ' A n g e l 🗿 @diangeel.bsky.social · 24/08/2025
❤️
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D ' A n g e l 🗿 @diangeel.bsky.social · 21/08/2025
Hi everyone 👋 I’m preparing the MegaMan rig so you can download it, I’ll have it ready in a few days And yes, of course, it’ll be free 🤙
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D ' A n g e l 🗿 @diangeel.bsky.social · 16/07/2025
I thought about implementing it, but I left it like this so it's clear when you're moving "backwards". Besides, animations don't look bad from the back
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D ' A n g e l 🗿 @diangeel.bsky.social · 14/07/2025
Hi everyone! I’m back after a few days on vacation. These days I was thinking about how this little bat could attack, and I liked the idea of it diving down and, if it misses, getting stuck in the ground. Now I can say that it is finally done 🤟 #game #megaman #animation #unreal
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D ' A n g e l 🗿 @diangeel.bsky.social · 02/07/2025
First time working with the enemy AI. It’s been an absolute headache, but I managed to set up a simple patrol 🙃 Now it’s time to bang my head against the wall to make it attack
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D ' A n g e l 🗿 @diangeel.bsky.social · 26/06/2025
Small rig made for my MegaMan project 🦇 I want to turn this little guy into an enemy that gives you a real headache 😈 #rig #maya #game #animation #megaman
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D ' A n g e l 🗿 @diangeel.bsky.social · 24/06/2025
Last locomotion mechanic: Wall Jump⚡️ I had many issues implementing this, but after a lot of testing, I’d say I’ve got something solid to play with🤓 With this, I consider MegaMan’s locomotion finished, maybe it’s time to start working on combat...
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D ' A n g e l 🗿 @diangeel.bsky.social · 20/06/2025
Quick update made today, I thought changing the color of the suit might look good 🖌️ Maybe I could create a specific animation for it... we’ll see
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D ' A n g e l 🗿 @diangeel.bsky.social · 16/06/2025
Dash unlocked! I've been working in a dash move to my boy and I’m way too excited about it haha I made 2 versions depending whether you're crouching or not. Still playing around with how it links into other moves, but it's already feeling way better than walking everywhere 🤖
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D ' A n g e l 🗿 @diangeel.bsky.social · 09/06/2025
These days I've been working on the shooting system, it's not perfect but it's a start 🙆
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D ' A n g e l 🗿 @diangeel.bsky.social · 04/06/2025
busy weeks but it’s time to get back to my MegaMan project
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D ' A n g e l 🗿 @diangeel.bsky.social · 27/05/2025
So cool Martin, I love this!
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Arthur Munoz @arthurmunoz.bsky.social · 21/05/2025
💥 Made a little Hornet combo animation… during my vacation! 😎 Huge thanks to Guillaume Tiberghien for the awesome 3D model ! And of course, big shoutout to Team Cherry for crafting such an iconic world. Animation done with Autodesk 3dsMax. #animation #gamedev #hornet #hollowknight #GameAnimation
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Arthur Munoz @arthurmunoz.bsky.social · 06/05/2025
Another week, another Wicked Animation is back🔥 Kicking things off with a ranged attack from one of our bounty enemies: the Red Dagger. No Rest for the Wicked by Moon Games Studio 🌒 #animation #gamedev #3d #game #acrobatic
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D ' A n g e l 🗿 @diangeel.bsky.social · 04/05/2025
media.tenor.com
a man wearing a bow tie and vest is clapping his hands in front of a window .
ALT: a man wearing a bow tie and vest is clapping his hands in front of a window .
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D ' A n g e l 🗿 @diangeel.bsky.social · 04/05/2025
Kicking off a new side project 🤖 Lately, I’ve been playing Metroid and it sparked the idea to create my own little Metroidvania using my little boy! It’s just a basic movement system for now, let's see where it goes! #3danimation #animation #unreal #rigging #megaman #gamedev #gameplay #games
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Naniel @naniel0.bsky.social · 21/04/2025
new combo finisher and some dashing mechanics and such ..
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D ' A n g e l 🗿 @diangeel.bsky.social · 15/04/2025
Mega Man rig is finally complete, and for the first test, it had to be his grand entrance (っ ͡ᵔ ₒ ͡ᵔ)っ (vfx rigs from @shadrakgf.com helped me a lot ✨)
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Martin @tuxedopato.bsky.social · 12/04/2025
Juliette basic locomotion set from Byte Breakers
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D ' A n g e l 🗿 @diangeel.bsky.social · 02/04/2025
Donkey kong is looking sooo good btw youtu.be/mIddsPkdX9U?...
youtu.be
Donkey Kong Bananza – Nintendo Direct | Nintendo Switch 2
YouTube video by Nintendo of America
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D ' A n g e l 🗿 @diangeel.bsky.social · 02/04/2025
Nintendo uniendose a la subida de precios, comprar un juego va a empezar a ser un lujo, stop it
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Mike 🎃👻 @smidg3n.art · 12/09/2024
Weapon Practice [2022] #animation
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Arthur Munoz @arthurmunoz.bsky.social · 18/03/2025
Reminder: The No Rest for the Wicked update drops on April 30th! ⚔️ Here’s another look at that brutal greatsword special attack I animated! Get ready to cleave through enemies in style! #animation #gamedev #3d #game
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Grey @greyy.bsky.social · 08/03/2025
This was put on the back burner for a little bit, but I collaborated with @theycallmesal.bsky.social oRPG97 for him to add some 2DFX on this Ganondorf animation I made awhile back and the result came out amazing. Please be sure to check Sal's work guys! Rig by @stoff.bsky.social
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D ' A n g e l 🗿 @diangeel.bsky.social · 27/02/2025
Congrats to the whole team of this project, it looks really good! ✨
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Blades of Fire @bladesoffire.bsky.social · 27/02/2025
"You have been chosen, Aran de Lira. Only you can forge your legend!" From award-winning studio MercurySteam comes #BladesofFire, an all-new single player action-adventure. Launching May 22, 2025 on Epic Games, PlayStation 5 and Xbox Series X|S. 505.games/BladesOfFire...
505.games
Home - Blades Of Fire
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Raul Ibarra @croasan.bsky.social · 21/02/2025
Sometimes I spend a few hours animating a combo without any intention beyond honing my skills, since sometimes being a director means not animating for a while. VFX by @srrafles.bsky.social
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Raul Ibarra @croasan.bsky.social · 18/02/2025
It's cool to be inspired by what we see in the movies, but we also have super interesting characters around us. So inspired by the atmosphere on the Mediterranean coast @laurasirvent.com and I created: The TETE Tribal tattoos, tanned body and protein shakes.
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