Luke Aaron 🎄 @devanew.com · 4hBeen doing lots of location and environment work - as well as getting the Steam page ready! #godot #godotengine #indiedev 073
Luke Aaron 🎄 @devanew.com · 06/10/2026You probably already do this but I asked to be added to loads of gamedev lists and my follower count has been steadily climbing 130
Luke Aaron 🎄 @devanew.com · 12/08/2026Just realised this is an image of a screenshot of a photo of a screen 020
Reposted by Luke Aaron 🎄that Hunty person 🍦🌹 @luvcraft.bsky.social · 12/07/2026As a self-published indie game developer, I think about this Simpsons scene pretty much every day. I am Lisa. And I am also Stacy Lovell. #gamedev #indiedev 0244
Luke Aaron 🎄 @devanew.com · 17/06/2026Attachments are tiered per weapon, and higher tier weapons come with their own trade-offs: fewer slots, slower fire rate, slower to manoeuvre etc. Still plenty to tune, but the goal is letting players hunt for the perfect parts for their playstyle. 100
Luke Aaron 🎄 @devanew.com · 17/06/2026Thanks! I do playtests occasionally on the discord if you're interested discord.gg/dPYxs3gXWQ Not done one for a little while mind 010
Luke Aaron 🎄 @devanew.com · 17/06/2026Been a tad quiet lately - I've had my head down on my extraction fps! The extraction loop with missions, inventory system with attachments is working (1000s of weapon combos), new ray-based audio (atmospheric af). It's getting more fun to play now too 😆 #godotengine #gamedev #indiedev #godot 3292
Luke Aaron 🎄 @devanew.com · 08/06/2026The new inventory is a bit more extraction shooter friendly now too. 010
Luke Aaron 🎄 @devanew.com · 08/06/2026Implemented a weather + day/night system, improved locations (lots of shiny new assets!) plus some other internal stuff/better UI/inventory. #godot #godotengine #gamedev 250
Luke Aaron 🎄 @devanew.com · 02/06/2026Just a wholesome video reallyreddit.comFrom the PoisonFountain community on Reddit: BORN TO POISON / 410,757,864,530 DEAD CLANKERSExplore this post and more from the PoisonFountain community 020
Luke Aaron 🎄 @devanew.com · 27/05/2026media.tenor.coma man wearing glasses and a scarf is looking at something .ALT: a man wearing glasses and a scarf is looking at something . 020
Reposted by Luke Aaron 🎄Emi @coppolaemilio.com · 26/05/2026reposting this absolute banger from Tim 011114
Luke Aaron 🎄 @devanew.com · 20/05/2026media.tenor.coma group of cartoon characters standing next to each other with the words " there 's one thing " written below themALT: a group of cartoon characters standing next to each other with the words " there 's one thing " written below them 020
Luke Aaron 🎄 @devanew.com · 19/05/2026Glad to hear it! I used to mostly get the salmon teriyaki bento. Best teriyaki I've had. Now I'm hungry 😆 010
Luke Aaron 🎄 @devanew.com · 19/05/2026Not been Taro in years! Used to go once a week for lunch - worked just round the corner. 100
Luke Aaron 🎄 @devanew.com · 08/05/2026I think for me personally once I release a game on Steam I'll consider myself one. Partly because I know I won't do that unless it's really good. Also you're a gem 110
Luke Aaron 🎄 @devanew.com · 08/05/2026That is a very good point. Idk if I'd be comfortable calling myself a gamedev either 120
Luke Aaron 🎄 @devanew.com · 08/05/2026ngl I think places should just start banning Ray-Bans and Airpods www.theverge.com/tech/926376/...theverge.comApple’s AirPods with cameras for AI are apparently close to productionThe new headphones might help you decide what to make for dinner. 020
Luke Aaron 🎄 @devanew.com · 06/05/2026They turned off comments for that video too - says it all really. 020
Luke Aaron 🎄 @devanew.com · 06/05/2026Made my first Godot proposal 😀 github.com/godotengine/... Waiting for somebody to reply that we can already do this and I missed the button 😅github.comAdd HSV adjustment properties to BaseMaterial3D · Issue #14793 · godotengine/godot-proposalsProblem or limitation There is no way to shift the hue, saturation, or brightness of a StandardMaterial3D albedo without switching to a custom shader or VisualShader. The existing albedo Color prop... 040
Luke Aaron 🎄 @devanew.com · 02/05/2026RE3 OG was my favourite game - was so disappointed with the amount of cut content in the remake 000
Reposted by Luke Aaron 🎄Emi @coppolaemilio.com · 29/04/2026Is anyone with experience interested in helping out the Foundation with the videos for the talks from the GodotCon Amsterdam? Reach out 🙏 33623
Luke Aaron 🎄 @devanew.com · 28/04/2026Been working on a few things for my open-world extraction shooter lately: - Environments are feeling a lot richer now - More natural looking locomotion - New decals and particles - Got core gameloop in and am putting together the first chapter of the story #gamedev #indiedev #godotengine 0243
Luke Aaron 🎄 @devanew.com · 26/04/2026For terrain I store the primary material info for each collision point and for scenes I have a sound component that I can put under the collision node. I have footstep callbacks in my animations so I just check what the floor collision is and work back from there. I use this for impact sounds too 010
Reposted by Luke Aaron 🎄Rami Ismail (رامي) @ramiismail.com · 23/04/2026Palestinian game dev @rasheedabueideh.bsky.com is announcing the promised second crowdfunding campaign for his beautiful Dreams on a Pillow - but @safety.bsky.app has decided you can't know about it and marked his entire account as spam. Another obstacle in him just telling his story via games. 13560447
Reposted by Luke Aaron 🎄Wesley Yin-Poole @wyp.bsky.social · 22/04/2026IGN is hiring! We're looking for a US-based news editor working West Coast hours. They will report into me (hello, I'm the director of news at IGN!), and get to do all sorts of cool stuff about video games and entertainment. Lots more at the link! www.ziffdavis.com/careers/jobs...ziffdavis.comSearch Jobs - Ziff DavisWe hire only the best and brightest because we know it takes great people to make a great company. We embrace the power of collaboration, have an entrepreneurial spirit and promote a work environment ... 18190123