Luke Aaron 🎄 @devanew.com · 14hBeen doing lots of location and environment work - as well as getting the Steam page ready! #godot #godotengine #indiedev 0103
Luke Aaron 🎄 @devanew.com · 17/06/2026Been a tad quiet lately - I've had my head down on my extraction fps! The extraction loop with missions, inventory system with attachments is working (1000s of weapon combos), new ray-based audio (atmospheric af). It's getting more fun to play now too 😆 #godotengine #gamedev #indiedev #godot 3292
Luke Aaron 🎄 @devanew.com · 08/06/2026The new inventory is a bit more extraction shooter friendly now too. 010
Luke Aaron 🎄 @devanew.com · 08/06/2026Implemented a weather + day/night system, improved locations (lots of shiny new assets!) plus some other internal stuff/better UI/inventory. #godot #godotengine #gamedev 250
Luke Aaron 🎄 @devanew.com · 28/04/2026Been working on a few things for my open-world extraction shooter lately: - Environments are feeling a lot richer now - More natural looking locomotion - New decals and particles - Got core gameloop in and am putting together the first chapter of the story #gamedev #indiedev #godotengine 0243
Luke Aaron 🎄 @devanew.com · 21/04/2026Been working on a storm today - big part of my game! Hoping to tap into that primal megalophobia feeling. How's it looking? #godotengine #gamedev #indiedev 1102
Luke Aaron 🎄 @devanew.com · 12/04/2026Been refining locomotion and AI behaviour - took a few snaps from the session. Also testing a new build of OpenWorldDatabase that simplifies the editing workflow while keeping everything intact (multiple LoD thresholds, easy networking, minimal setup). #gamedev #indiedev #godotengine 0124
Luke Aaron 🎄 @devanew.com · 28/03/2026Top tip - add photo mode to your games! #gamedev #indiedev #godot 0264
Luke Aaron 🎄 @devanew.com · 16/03/2026Just a little PSA - don't make the same mistake I did! Most of the people who contacted me turned out to be scammers and the couple who I did pay were clearly using AI. You live and you learn I guess. I'll only take referrals with fleshed out portfolios going forward. 150
Luke Aaron 🎄 @devanew.com · 12/03/2026Started making a little base #godot #godotengine #gamedev #indiedev 0172
Luke Aaron 🎄 @devanew.com · 28/02/2026Post a pic you took, no context, to bring some zen to the feed. 060
Luke Aaron 🎄 @devanew.com · 27/02/2026*sigh* fired up my accountant's website only to see a huge AI slop image on their homepage.. 030
Luke Aaron 🎄 @devanew.com · 27/02/2026Exploring the procedural world to decide where to place things - found a nice view! #godot #godotengine #gamedev #indiedev 2243
Luke Aaron 🎄 @devanew.com · 21/02/2026oh #screenshotsaturday I guess haha - always miss it usually 😆 060
Luke Aaron 🎄 @devanew.com · 21/02/2026Latest round of additions to the procgen addon and it's starting to feel ready. Here's me testing it out in my game project. Planning to release the addon very soon (tm) for everyone to use in their own Godot projects. #godot #godotengine #gamedev #procgen #indiedev 1385
Luke Aaron 🎄 @devanew.com · 19/02/2026Calling all Windows gamers! Got a build that needs testing - particularly need AMD card users to help verify cross-GPU behavior. (But honestly, anyone who wants to try it out is appreciated!) DM me if you can help! 🚀 250
Luke Aaron 🎄 @devanew.com · 19/02/2026This Godot addon I'm (still) working on to manage procedural terrain and placement logic in the editor is going great 1231
Luke Aaron 🎄 @devanew.com · 01/02/2026Ultimately I will be releasing the addon for free but if you would like to see the development process and help me test it please join us here discord.gg/dPYxs3gXWQ 040
Luke Aaron 🎄 @devanew.com · 01/02/2026This also allows for the world to be "infinite" and creates some really nice variations - all of these screenshots (plus the ones above) are all from the same world. 130
Luke Aaron 🎄 @devanew.com · 01/02/2026Heavily inspired by Unreal's PCG system we can also use volumes and zones to set paths and fill areas to allow for manual control of placers and biomes. What's more I'm using a clipmap and streaming biome data so we're able to preview this all in realtime in the editor too 130
Luke Aaron 🎄 @devanew.com · 01/02/2026The addon allows you to set layers by stacking noise and then defining biomes and placer rules based on those noise values. It uses scene tree order as priority and inherits thresholds, so it's really easy to extend with new biomes and objects 120
Luke Aaron 🎄 @devanew.com · 01/02/2026Been building a GPU-accelerated procedural world addon for Godot. Tonight I've tried it out with a tactical/extraction shooter I've also been working on and it's all coming together really well - had to share! #gamedev #godot #godotengine #indiedev 3668
Luke Aaron 🎄 @devanew.com · 24/01/2026Can you guess what the new Godot addon I've been working on does? 🤔 0110
Luke Aaron 🎄 @devanew.com · 16/01/2026More a proof of concept but works great so far. Also has project management, auto-save, build console & theming. Stack: SvelteKit, Bulma CSS, CodeMirror 6, mGBA-wasm, Docker + devkitPro, SQLite Builds are sandboxed - isolated containers, no network, memory-limited, all capabilities dropped. 161
Luke Aaron 🎄 @devanew.com · 16/01/2026Fascinated by GBA development but always struggle a bit with the setup (makefile you say??) so had a stab at making a browser-based IDE for it 🎮 Write C and Assembly in the browser One-click compile (devkitPro via Docker) Play instantly in embedded mGBA Export .gba ROMs 1176
Luke Aaron 🎄 @devanew.com · 10/01/2026Working on another little Godot addon for procgen ( but with extra steps 😉) 0101
Luke Aaron 🎄 @devanew.com · 10/12/2025Reported this. I really hope Steam enforces the most basic level of decency one day, but platforms only seem to act when big youtubers make noise. Your game deserves better than this garbage. Keep doing what you're doing! 1130
Luke Aaron 🎄 @devanew.com · 28/10/2025This idiot is 4 subs away from 500 on YouTube 😶 This feels like a milestone.. Should I do something? What do I do?? www.youtube.com/@luke_devanew 350
Luke Aaron 🎄 @devanew.com · 21/10/2025I've been working on my OWDB addon for godot, specifically adding multiplayer support. That's right, multiplayer open worlds with very little setup! Even supports nodes with zero configuration, they just need to managed by OWDB. Join the discord to follow development discord.gg/dPYxs3gXWQ 081
Luke Aaron 🎄 @devanew.com · 30/07/2025I've been working on a demo for a godot addon I've also been also working on. Possibly having too much fun in the process. 0171
Luke Aaron 🎄 @devanew.com · 27/07/2025I made a little classless css library for semantic html if you want to make a basic site look good without messing with css digitallytailored.github.io/Classless.css/ 050
Luke Aaron 🎄 @devanew.com · 10/07/2025Did some work to make the ground a bit more detailed. Quite happy with it! The grass meshes could be improved, maybe just made smaller/more detailed, but was mainly focusing on the local terrain structure. I need to get back to item destruction/dropping! #godot #gamedev #indiedev 170