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Detilium

@detilium.bsky.social
146 followers 92 following 76 posts

👨‍💻 Software engineer 🎮 Aspiring game dev ☕ Coffee addict Owner of unreal-snacks.com 🍪

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Detilium @detilium.bsky.social · 29/07/2026
Planned. Just wanted to learn godot, and ended up with a full game.
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Detilium @detilium.bsky.social · 29/07/2026
Today is the day I finally release my first game. Though small and not very groundbreaking, it's still a day to celebrate 🎉 Play Solitaire here: detilium.itch.io/solitaire #indiedev #gamedev #godot
detilium.itch.io
Solitaire by detilium
Available for Windows, macOS, Linux
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Detilium @detilium.bsky.social · 30/05/2026
And implemented in Unreal Engine 5.
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Detilium @detilium.bsky.social · 30/05/2026
It might not be much, but considering that I'm no artist whatsoever, this made me a bit proud. Modeled in Blender. #gamdev #indiegamedev #unrealengine5 #ue5 #blender #gameart
Flux Fizz frontFlux Fizz back
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Detilium @detilium.bsky.social · 21/05/2026
These are looking great!
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Detilium @detilium.bsky.social · 21/05/2026
🍪 New bite available on Unreal Snacks - Editor toolbar! I'm in the process of building a custom editor tool and found out how to add custom toolbar actions to my editor. I thought to myself; "Someone else could probably use this". #gamedev #indiegamedev #unrealengine #unrealengine5 #ue5
unreal-snacks.com
Editor toolbar | Unreal Snacks
How to create a custom editor toolbar in Unreal Engine.
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Detilium @detilium.bsky.social · 21/05/2026
That we can definitely agree on. It's a shame. At least Niels A. Wetterberg created an amazing post on LinkedIn that openly explained this. Let's hope this is the beginning of a new era, where local media opens their eyes and actually recognize the Danish productions.
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Detilium @detilium.bsky.social · 21/05/2026
That is true. The fact that a 007 game is made in Denmark is very impressive. Still baffles me that they get no recognition from local media.
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Detilium @detilium.bsky.social · 21/05/2026
From BBC, Rolling Stone and Forbes, to Romanian TV and Indian news the news was covered, but any Danish media? Nope. Silence. This is a massive achievement for the game industry scene in Denmark, and its own country doesn't care. Well done... Big congrats to IO Interactive though 👍
ioi.dk
Welcome to IO Interactive - 007 First Light TItle Song feat. Lana Del Rey Out Now!
We're an independent game developer and publisher, based in 5 locations around Europe and Asia. For the past quarter-century, IO Interactive has been at the forefront of creating genre-defining games ...
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Detilium @detilium.bsky.social · 21/05/2026
I just read Kulturmonitor's article on the lack of Danish media coverage of "007 First Light". It's frightening how the country in which the game was develop, basically has no media coverage whatsoever. Somethings deeply wrong with that. They landed Lana Del Rey for crying out loud.
kulturmonitor.dk
Debat: Kulturdækningen ignorerer vilde danske spilsucceser – og ender med at udstille sig selv
Mens New York Times og Rolling Stone anerkender danske spilsucceser, er de danske medier mest bare tavse. Det viser, at kulturdækningen har brug for et generationsskifte, skriver Louise Willingsøe.
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Detilium @detilium.bsky.social · 20/05/2026
I believe I found the next valuable bite for unreal-snacks.com: Creating a toolbar in your custom editor. It’s actually quite simple but extremely helpful.
unreal-snacks.com
Unreal Engine guides | Unreal Snacks
Unreal Engine tutorials and guides site
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Detilium @detilium.bsky.social · 19/05/2026
I can't even remember how to write anything useful in this short format 🤔
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Detilium @detilium.bsky.social · 19/05/2026
Hello..? I haven't posted on here for... well, a very long time. I wonder what I've missed 🤔 Anyhow, for those of you interested, I've gone ahead and deployed a personal Unreal Engine tech "blog". Have a look, tell me what you think: unreal-snacks.com #unreal-engine #ue #indiedev #gamedev
unreal-snacks.com
Unreal Engine guides | Unreal Snacks
Unreal Engine tutorials and guides site
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Detilium @detilium.bsky.social · 10/05/2025
And night time is darker (juuuuust a tiny bit)...
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Detilium @detilium.bsky.social · 10/05/2025
Oh and here's the starting area of the prototype from within #unrealengine (free assets for now). The "feel" of the day time is almost there.
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Detilium @detilium.bsky.social · 10/05/2025
I decided to add some basic ambient sound to my tiny prototype section of the larger open-world level in my #unrealengine project. I had no idea this would end up with a ton of beautifully red sphere wireframes 😅 This is probably not the most performant solution but who cares - it's a prototype 😇
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Adriaan @adriaan.games · 09/05/2025
Rift Riff is OUT NOW!! Jump a rift, fight off monsters, plunder their world. store.steampowered.com/app/2800900/... Buy it Try it Review it Repost the heck outa’ this!!1! … and here's a feature trailer explaining what I think is noteworthy about our tower defense game! youtu.be/ePCOuvXU-t0
youtu.be
Rift Riff - Feature Trailer
YouTube video by Adriaan de Jongh
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Detilium @detilium.bsky.social · 09/05/2025
Well, you’ve got yourself a DM!
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Detilium @detilium.bsky.social · 07/05/2025
Well… everything. Creatures, first person arms, various props, foliage… you name it 😂
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Detilium @detilium.bsky.social · 07/05/2025
It’ll be extremely useful once I get to the point where I need to roughly estimate the production phase.
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Detilium @detilium.bsky.social · 07/05/2025
I’ve begun actually registering how much time I spent on features in my prototype. Not for any particular reason but to see how long it’ll take me to make a mechanic. It’s quite interesting. Apparently it only took me 2,5 hrs. to implement a resting feature which I expected would take longer.
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Detilium @detilium.bsky.social · 07/05/2025
Already made a reminder for myself so I won’t get startled once it begins 😅
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Line Bering @bering.bsky.social · 04/05/2025
1st Gameplay Trailer of Fantastic Findings. 🎁 If you like Hidden Object games, please Wishlist on Steam! #Indiegame #cosygame #hiddenobject #Steam (Trailer with sound is on the store page) store.steampowered.com/app/3030650/...
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Adriaan @adriaan.games · 31/03/2025
honestly, why do you make games?
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Detilium @detilium.bsky.social · 31/03/2025
Because I want other people to have many great gaming memories as I have from my childhood.
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Detilium @detilium.bsky.social · 31/03/2025
Well, "solo" until I find a 3D teammate somehow 😅
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Detilium @detilium.bsky.social · 31/03/2025
Having accepted the fact that I cannot create as high fidelity 3D models as my solo #indiedev #unrealengine game requires, I've begun working on designing my "enemies" within the game - not designing as in visual representation, but designing as in #gamedesign. And oh boy, are you in for a treat...
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Detilium @detilium.bsky.social · 28/03/2025
I can appreciate some fun on a Friday night 🙌
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Detilium @detilium.bsky.social · 28/03/2025
Touché 😂
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Detilium @detilium.bsky.social · 28/03/2025
Trying to create some first person arms for my game... I need to find a 3D partner in crime...
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Detilium @detilium.bsky.social · 25/03/2025
Being a software engineer, I always find it interesting to delve into the narration of the game and explore my possibilities to tie it all together. Thera nothing quite like a compelling story to drive the actions of the player.
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Detilium @detilium.bsky.social · 25/03/2025
For a long while, I’ve been focusing on the technical implementation for my game. I’ve decided to take a step back and look at the backstory. That’s a quite interesting process, and nothing should be added to the game without meaning of some sort. #indiedev #unrealengine #ue5
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Detilium @detilium.bsky.social · 21/03/2025
That sounds delicious 🤤
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Detilium @detilium.bsky.social · 20/03/2025
I have the sketch for my landscape, I just can’t get the shape into Gaea as I want with the draw 😂 And my island has extremely sharp edges near the shores… I need to experiment with the different nodes 😊
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Detilium @detilium.bsky.social · 20/03/2025
My game is set on an island and for now I’ve just used the default open world map from #ue5. Starting up the process of building the island. I guess I’ll have to look at tools like Gaea 😅
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Detilium @detilium.bsky.social · 13/03/2025
Part 2 of my #unrealengine saving/loading system breakdown is now available on Medium as well. I hope this is of use for someone like me, who struggled to find any good resources online. #unrealengine #unrealengine5 #gamedev #indiedev medium.com/@chrhaase_71...
medium.com
An Unreal Engine saving & loading system — Part 2 of 2
I’ve been searching the internet for weeks, in a quest to find some valuable information in regards to a save/load system in Unreal Engine.
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SpellRogue 🎲 1.0 OUT NOW! @spellrogue.bsky.social · 13/03/2025
🌪️ A Storm Approaches... 🌪️ SpellRogue 1.0 Arrives April 24! ⚡ Sefyra the Windcaller is entering the fray! ⚡ Wield wind & lightning to bend the fate of dice and command the tempest. Check out the 1.0 Release Date trailer below: #SpellRogue #IndieGames #Roguelike
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Detilium @detilium.bsky.social · 12/03/2025
As I've been struggling to find any good resources to learn saving/loading in #unrealengine, I've decided to make my own resource available for others. I've made part 1 out of 2 available on Medium, and hopefully this can help someone else. #indiedev #gamedev medium.com/@chrhaase_71...
medium.com
An Unreal Engine saving & loading system — Part 1 of 2
I’ve been searching the internet for weeks, in a quest to find some valuable information in regards to a save/load system in Unreal Engine…
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Detilium @detilium.bsky.social · 12/03/2025
Well, a combination of serialization and custom structs... Not everything is suitable for serialization... I've learned 😅
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Detilium @detilium.bsky.social · 12/03/2025
I think I may have cracked the code in regard to saving/loading actors, uobject, player character, controller, inventory, game state, game mode... etc. in my #unrealengine game, utilizing FObjectAndNameAsStringProxyArchive. This is quite exiting 🥳 #indiedev #gamdev
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Detilium @detilium.bsky.social · 09/03/2025
Stephen Ulibarri is an amazing teacher 👌
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Detilium @detilium.bsky.social · 06/03/2025
It’s a wonderful weather today. It’s great for sitting inside with #unrealengine open, working on my game 😅
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Detilium @detilium.bsky.social · 02/03/2025
That is so disturbing to look at 😳
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Detilium @detilium.bsky.social · 02/03/2025
Found a few resources that mentions that this is a great opportunity to utilize a GameInstance subsystem. Haven’t made a subsystem before so might as well start there and learn how subsystems are created and how they work.
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Detilium @detilium.bsky.social · 02/03/2025
Anyone who made a save/load system in #unrealengine? Would be optimal to make it as a game instance subsystem? Something tells me it would make sense 🤔
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Detilium @detilium.bsky.social · 01/03/2025
It feels great to finish a major gameplay mechanic and actually merge it into the main branch 😍 Finished my 3D physical inventory UI in my #unrealengine open-world survival horror #indiegame. Next task: save/load game mechanic 💾 #indiegamedev #gamedev
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Detilium @detilium.bsky.social · 01/03/2025
Okay, its time to dig back down into my game. I’ve almost managed to get a complete 3D physical inventory system working in #unralengine, and only have some minor details left. I guess my next task would be a save/load game system.
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Folklands - Wishlist on Steam ✨ @folklandsgame.bsky.social · 28/02/2025
We're happy to share that Folklands will be released in EA on March 24th ✨ 🗺️ Randomly generated worlds 👫 Play with your friends ⚒️ Build your dream cozy settlement Read more and see the new trailer here ⬇️ www.youtube.com/watch?v=ZHAC...
youtube.com
Folklands - Release Date Trailer | Relaxing City Builder
YouTube video by Light Up Games
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Icaro Formaggi @sketchwhale.bsky.social · 28/02/2025
🐰 Everybody! 🌕 I'm glad to announce that 'The Girl Who Kicked a Rabbit' is officially out! In this snappy, turn-based puzzle/strategy game, you'll play as Lumi as she fights an army of demon bunnies 🎊 Cute bunnies 🐳 Exciting music 🍥 Tactical puzzle-battles! store.steampowered.com/app/2427130/...
store.steampowered.com
The Girl Who Kicked a Rabbit on Steam
One little girl vs 1,000 demon bunnies in this turn-based puzzle/action game. Kill cute enemies, collect loot, and build devastating new spells. Then do it all over again.
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Game Developer @gamedeveloper.bsky.social · 27/02/2025
EA deploys Command & Conquer games' source code to the masses
gamedeveloper.com
EA deploys Command & Conquer games' source code to the masses
Several games in the classic franchise are now open source, so longtime players can peek under the strategic hood and see how they work.
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