Reposted by Dead WalsheFabrizio Espindola @fabrizioespindola.bsky.social · 03/10/2026A metaballs portal using particle system ✨ Available on both Unity and Godot ➡️ jettelly.com/bundles/the-... #indiedev #gamedev 310012
Dead Walshe @deanw.xyz · 03/10/2026Was the molyneux thing the game masters event where he ended up canceling? 100
Dead Walshe @deanw.xyz · 01/10/2026Still remember a demo I saw at a design conference in 2001? Sony tech prototypes for a big office meeting desk with full projector coverage, it acted as a surface extension for the vaio laptops sitting on it. The demo had them flick files from one laptop to another and drag pictures onto the desk. 010
Dead Walshe @deanw.xyz · 30/09/2026Checked it out when it first went live purely to art sticky beak. While I haven't launched it since seeing folk report on the slow iterative development of it as it visually gets polished is kind of wild to see in the wild, only someone like Valve could get away with it for a live game. 001
Dead Walshe @deanw.xyz · 29/09/2026Trying to decide which studio lanyard *where I never actually worked* I should take to MIGW? 050
Reposted by Dead WalsheLuke Plunkett @lukeplunkett.com · 28/09/2026Hi, I'm looking to speak to people who have left games journalism in the last few years and have gone onto do something else. DMs are open, or luke@aftermath.site, thanks! 7442269
Reposted by Dead WalsheJack Ryan 🙏🧪 @jacksonwryan.com · 25/09/2026Come along to the launch during MIGW!!! CRASH ACMI, PARTY DOWN (don't tell them I wrote this) It's free www.acmi.net.au/whats-on/mel... 1125
Reposted by Dead WalsheJamie D @uk-resistant.bsky.social · 25/09/2026I wish there was a SNES/PS1 styled JRPG that I could finish in like 2/3 hours 8101
Reposted by Dead WalsheJonathan Cooper @jonathan.gameanim.com · 21/09/2026Devil May Cry 3 (2005) motion capture behind-the-scenes and live-action previz. Capcom were really ahead of the game in terms of stunt choreography even then. 37829
Reposted by Dead WalsheSeverLink - Wishlist NOW! @severlink.bsky.social · 18/09/2026SeverLink crowdfunding campaign is LIVE We have a playable prototype - just grab it at: www.backerkit.com/c/projects/c... If you long for early 2000s stealth revival and you like what you see in our build - GO FUND US and make it happen! #indiegame #indiedev #gamedev #lowpoly #y2k 415581
Reposted by Dead WalsheDaniel J. Menezes @danjohnston.uk · 18/09/202612 days left to get our All Fonts Pack 90% Off - all human made and you keep your license to use the fonts in pretty much anything you want FOREVER including game dev, videos, logos, physical merch etc. It's a massive bargain vs. licensing this many fonts elsewhere! ci.itch.io/all-fonts-pack 310145
Dead Walshe @deanw.xyz · 18/09/2026Hammer Hall is actually where old AGDC was, they had the dinner and 'nerf fight' upstairs... Glad we moved past the nerf fight as the fun game event nerd shit. 000
Dead Walshe @deanw.xyz · 18/09/2026Yeah the inward focus of it all is a huge factor, this IS IT for many. Would be nice for other interstate events to get a bit more notice so people can better book travel for them. Everything is so last minute booking is costly. Lets have a weekend in bris, something in sydney, Adelaide... Canberra? 230
Dead Walshe @deanw.xyz · 18/09/2026Fond memories of GCAP Brisbane. The 'problem' is no one from Melbourne came. 110
Dead Walshe @deanw.xyz · 18/09/2026Other option is everyone gets tickets but they all have different locations, on the day who knows if you got the right venue or if you are just going to spend the day chilling. 040
Dead Walshe @deanw.xyz · 18/09/2026What if there was an overflow and during the event there are random quiz questions, if you fail you are ejected and someone from the overflow is admitted in your place. 040
Dead Walshe @deanw.xyz · 18/09/2026That's fine. You can then choose people. By demonstrating your raw skills you clearly hold the decision making required for such a critical job. Also you would surely remember who your friends are. 110
Dead Walshe @deanw.xyz · 18/09/2026I see a lot of frustration around MIGW events selling out quickly and better ways of allocating tickets via lottery systems or other schemes but everyone seems to be missing the clear solution. What we do is in Unreal Tournament 99 run some round robin events and allocate tickets accordingly. 7456
Dead Walshe @deanw.xyz · 11/09/2026We put in all these protections around child actors so we had to find a new way to exploit and destroy young lives. 051
Reposted by Dead WalsheFarbs @farbs.org · 01/09/2026Game Programmers - how do you build your campaign systems? I mean: The things that track and determine which doors are locked, the current phase of the moon, and whether or not the last insult you hurl at the grand wizard is enough to make them leave the dinner party. #gamedev #gameprogramming 5166
Reposted by Dead WalsheGodzone 6 @godzone6.com · 09/09/2026Some footage showing the start of one of my runs with an Oomun mutant, who specializes in running subroutines to manipulate the environment. 163
Dead Walshe @deanw.xyz · 09/09/2026What the fuck is going on with people saying 'Greeble' to describe textile and any surface details today. Words matter people. 011
Dead Walshe @deanw.xyz · 08/09/2026Cutscene levels were great to work on, way more geo budget, no fuckery with collision, the absolute dream of making something that looked cool with out the pain of game. 040
Dead Walshe @deanw.xyz · 08/09/2026Storming into the birthing ward at a hospital "ALL THESE BABIES WILL SUFFER... WHY ARE YOU BOOING ME, WHY ARE YOU THROWING THINGS?" 140
Reposted by Dead WalsheLeague of Geeks (LoG!) @leagueofgeeks.com · 07/09/2026Heya friends! We’re on a quest for another awesome addition to our studio. That’s right, we’ve got a shiny new role live on our careers site. Get it while it’s hot! 🎨 2D Artist 🖍️ Check it out at: leagueofgeeks.com/careers#2d-a... Reposts appreciated. Share with your creative and artistic pals! 🙏 17875
Dead Walshe @deanw.xyz · 07/09/2026Always worth remembering the original student game from the Netherlands it was all based on which was made with Ogre3d. Funny era when a cool freeware game ended up getting bought by a publisher to get the full release treatment. 020
Dead Walshe @deanw.xyz · 07/09/2026Oh yeah my brother worked on those. His house is filled with the De Blob figurines. Back when the studio I was at didn't see the need for dedicated UI artists but blue tongue had a small team of them. 030
Reposted by Dead WalsheNate Piekos of Blambot @blambot.bsky.social · 04/09/2026Blambot Labor Day sale! Use code LABORDAY at checkout to get 10% off your order! September 4th - 8th 2026! blambot.com 02012
Reposted by Dead WalsheDouble Fine @doublefine.com · 04/09/2026ICYMI: We announced the first game under our fun-sized games label, Double Fine Action Labs! THANK YOU BUS DRIVER is available to wishlist on Steam! Help us spread the word by adding TYBD to your wishlist ❤️ store.steampowered.com/app/5067360/...store.steampowered.comThank You Bus Driver on SteamTake on the role of a town’s rules-driven (and reckless) bus driver in Thank You Bus Driver! Drive fast, slap faster, and toss any rulebreakers out of your bus to reach true victory: being appreciated... 344687
Dead Walshe @deanw.xyz · 04/09/2026If these broads could at least smile while writing their little stories. 010
Dead Walshe @deanw.xyz · 04/09/2026Yeah dumped my page years back now and every time I have considered going back something makes it easy to ignore again. Sucks since for a short window damn it was nice to have artists in one place. 040
Dead Walshe @deanw.xyz · 03/09/2026Was getting some notifications and thought it must be people had finally come around to my 'Olimar goes inside Mario' pitch but no just Meat Saddam again. 230
Dead Walshe @deanw.xyz · 03/09/2026I completely forgot it, I think this was certainly a collaborative effort. I work best in a team. 130