Dan Miller @danmillerdev.bsky.social · 09/06/2025Can't believe this #WWDC Vishnu and I's little clock app for #visionOS got sherlocked by Apple! /s In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta! 010
Reposted by Dan MillerThomas Van Bouwel 🔜 NZGDC & GCAP @tovanbo.bsky.social · 20/05/2025Huge thanks to everyone who tuned in to the Creature Feature on @ign.com yesterday! We announced @laserdancegame.bsky.social is coming to Early Access in fall, and also showed off some new gameplay footage. Here's a short behind the scenes for how we shot it! 🎥 1/9 🧵 3197
Reposted by Dan MillerThomas Van Bouwel 🔜 NZGDC & GCAP @tovanbo.bsky.social · 19/05/2025Laser Dance is coming to ✨Early Access✨ later this fall! More details to follow soon, but be sure to wishlist the game on Meta Quest in the meantime 🙌 ➡️ bit.ly/3W0huQf 37612
Dan Miller @danmillerdev.bsky.social · 19/05/2025What does this mean??? @antonhand.bsky.social finished a hotdog and then said "yeah" 🌭 H3VR finally coming out of early access?! 🥲 #CreatureFeature 130
Dan Miller @danmillerdev.bsky.social · 07/05/2025looks super clean 🤩, is the shadow from lighting or also part of the shader? 110
Dan Miller @danmillerdev.bsky.social · 11/04/2025Sometimes I forget hand tracking is part of #ARKit on #visionOS and thus requires an AR Session in Unity scene to work...spent way too long debugging that one... 010
Dan Miller @danmillerdev.bsky.social · 11/04/2025What's the total cost come to (I know I'm just being lazy)? 000
Dan Miller @danmillerdev.bsky.social · 01/04/2025I recently finished the @pikuma.com course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it. It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side. I made a tilemap level editor as a bonus! 1262
Dan Miller @danmillerdev.bsky.social · 30/03/2025media.tenor.coma woman wearing a black shirt is looking at the cameraALT: a woman wearing a black shirt is looking at the camera 000
Dan Miller @danmillerdev.bsky.social · 30/03/2025Did they decompile the source to see what’s actually happened? So detailed and seems like an easy fix! 110
Dan Miller @danmillerdev.bsky.social · 27/03/2025If I buy the bundle can I still leave reviews for each individual tool? 100
Dan Miller @danmillerdev.bsky.social · 24/03/2025Monday morning: Time for the quarterly slack channel purge 000
Dan Miller @danmillerdev.bsky.social · 21/03/2025I'm been watching him for a couple years now, he's big into soulsborne games. He has some really good playthroughs and says it like it is. 120
Dan Miller @danmillerdev.bsky.social · 16/03/2025You can limit which hands register the pinch gesture in settings. By default it’s set to “both hands” 110
Dan Miller @danmillerdev.bsky.social · 13/03/2025Did you know Anchors on #visionOS are persistent by default starting in 2.0+? Persistent anchors are also supported on #MetaQuest and #AndroidXR Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday! 0115
Dan Miller @danmillerdev.bsky.social · 11/03/2025Looks amazing, so many fun and subtle interactions! Congratulations on the announcement. Big windwaker vibes 🌬️ 😉 120
Dan Miller @danmillerdev.bsky.social · 10/03/2025If you'll be at #GDC this year and are working in #XR be sure to come to the XR developer night hosted by Unity! It's Tuesday from 6pm-9pm. More details and registration here: unityxrdevelopernightgdc2025.splashthat.com I'll be there along with other colleagues!unityxrdevelopernightgdc2025.splashthat.comUnity XR Developer Night @ GDC 2025Moshi Blum 230
Dan Miller @danmillerdev.bsky.social · 07/03/2025When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control 042
Reposted by Dan MillerKeiichi Matsuda @liquidcity.bsky.social · 06/03/2025Here is the first glimpse of Parabrain, our engine for designing and integrating AI agents into any application. Get in touch if you have an idea we could help with 👽 liquid.city 081
Dan Miller @danmillerdev.bsky.social · 04/03/2025I'm excited to share I'll be giving a talk at #GDC2025 this year with @andybiar.bsky.social on cross-platform Mixed Reality! Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro More info on @unity.com #GDC stuff here: unity.com/events/gdcunity.comUnity at Game Developers Conference (GDC) 2025 | UnityJoin Unity at GDC 2025, where we celebrate the Unity developer community and showcase the latest features for game developers, creator stories, and more. 051
Dan Miller @danmillerdev.bsky.social · 04/03/2025media.tenor.coma man in a suit and tie is sitting in the back seat of a plane .ALT: a man in a suit and tie is sitting in the back seat of a plane . 010
Dan Miller @danmillerdev.bsky.social · 26/02/2025Here’s your semi-annual reminder to clean your keyboard(s) 041
Dan Miller @danmillerdev.bsky.social · 20/02/2025I'll be giving a short presentation and on a panel at the Bay Area Games and XR Industry Symposium this Friday at Northeastern's Oakland Campus. More info here: www.eventbrite.com/e/bay-area-g...eventbrite.comBay Area Games and XR Industry SymposiumA Game and XR Industry Symposium and Reception at Northeastern's Oakland Campus 011
Dan Miller @danmillerdev.bsky.social · 18/02/2025fixed a small permissions issue on quest, thanks for the catch @virtualdario.bsky.social! 000
Dan Miller @danmillerdev.bsky.social · 18/02/2025Some examples with other assets, you can really easily adjust density (point distance) and the prefabs that spawn 000
Dan Miller @danmillerdev.bsky.social · 17/02/2025Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev... 0113
Dan Miller @danmillerdev.bsky.social · 14/02/2025I really should check my email more often, I can't believe I missed this from 3 days ago! #EldenRing #NightReign 020
Dan Miller @danmillerdev.bsky.social · 14/02/2025I love when Milkshake decided to stop using big words and got in the elevator with Mark 😳 010
Reposted by Dan MillerRami Ismail (رامي) @ramiismail.com · 14/02/2025Did not expect to be a Macklemore fan, but after Hinds' Hall, Hinds' Hall 2, and now Fucked Up - I gotta say, this man puts his reputation, money, and skills to more ethical and just use than 99% of people with any level of influence on this planet. www.youtube.com/watch?v=sn9E...youtube.comMACKLEMORE - fucked up (official video)YouTube video by Macklemore 5470132
Dan Miller @danmillerdev.bsky.social · 13/02/2025Finishing up some documentation and videos but I'm excited to release this 🔜. A small collection of cross platform mixed reality features and utilities. 020
Dan Miller @danmillerdev.bsky.social · 12/02/2025Two goals I have this year for personal development are to try and maintain a commit streak on github and learn Vim motions. The first one is just about showing up, I have lots of small projects but sometimes getting started is the hardest part. The second is something fun to learn and practice. 130
Dan Miller @danmillerdev.bsky.social · 04/02/2025Yeah that does sound helpful. Rider at least calls out the boxing with a little red underline. I've also seen it highlight some things if they are an expensive call in a hot path (in Update). 010
Dan Miller @danmillerdev.bsky.social · 03/02/2025The ability to just "open" USDZ on apple devices is really convenient and becoming more and more powerful! 010
Dan Miller @danmillerdev.bsky.social · 03/02/2025Just found out HasFlag uses boxing so it's not great performance wise! Special thanks to @andybiar.bsky.social 120
Dan Miller @danmillerdev.bsky.social · 03/02/2025I thought I was being clever with early returning with enum.HasFlag(enum.None) but it turns out HasFlag will ALWAYS return true for the none value. Turns out it's "by design" learn.microsoft.com/en-us/dotnet...learn.microsoft.comEnum.HasFlag(Enum) Method (System)Determines whether one or more bit fields are set in the current instance. 110
Dan Miller @danmillerdev.bsky.social · 30/01/2025Had a big "this worked yesterday" moment and spent awhile trying to figure out what happened. Somehow my unity project Physics settings (DynamicsManager.asset) set the Physics GameObject SDK to None. 🙃 I knew something was weird when rigidbodys wouldn't fall in play mode 020
Dan Miller @danmillerdev.bsky.social · 27/01/2025media.tenor.coma woman in a black shirt is making a funny face in a living room .ALT: a woman in a black shirt is making a funny face in a living room . 010
Dan Miller @danmillerdev.bsky.social · 27/01/2025This year I want to prototype a few ideas I've had for Mixed Reality games and experiences. I just finished the first one. A tamagotchi-esque sim that lets you take care of a little emoji friend, feed him and play with him 🐢 #AppleVisionPro #XR #MixedReality 062