Dan Miller @danmillerdev.bsky.social · 09/06/2025Can't believe this #WWDC Vishnu and I's little clock app for #visionOS got sherlocked by Apple! /s In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta! 010
Dan Miller @danmillerdev.bsky.social · 19/05/2025What does this mean??? @antonhand.bsky.social finished a hotdog and then said "yeah" 🌭 H3VR finally coming out of early access?! 🥲 #CreatureFeature 130
Dan Miller @danmillerdev.bsky.social · 01/04/2025I recently finished the @pikuma.com course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it. It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side. I made a tilemap level editor as a bonus! 1262
Dan Miller @danmillerdev.bsky.social · 13/03/2025Did you know Anchors on #visionOS are persistent by default starting in 2.0+? Persistent anchors are also supported on #MetaQuest and #AndroidXR Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday! 0115
Dan Miller @danmillerdev.bsky.social · 07/03/2025When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control 042
Dan Miller @danmillerdev.bsky.social · 26/02/2025Here’s your semi-annual reminder to clean your keyboard(s) 041
Dan Miller @danmillerdev.bsky.social · 18/02/2025Some examples with other assets, you can really easily adjust density (point distance) and the prefabs that spawn 000
Dan Miller @danmillerdev.bsky.social · 17/02/2025Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev... 0113
Dan Miller @danmillerdev.bsky.social · 14/02/2025I really should check my email more often, I can't believe I missed this from 3 days ago! #EldenRing #NightReign 020
Dan Miller @danmillerdev.bsky.social · 13/02/2025Finishing up some documentation and videos but I'm excited to release this 🔜. A small collection of cross platform mixed reality features and utilities. 020
Dan Miller @danmillerdev.bsky.social · 12/02/2025Two goals I have this year for personal development are to try and maintain a commit streak on github and learn Vim motions. The first one is just about showing up, I have lots of small projects but sometimes getting started is the hardest part. The second is something fun to learn and practice. 130
Dan Miller @danmillerdev.bsky.social · 04/02/2025Yeah that does sound helpful. Rider at least calls out the boxing with a little red underline. I've also seen it highlight some things if they are an expensive call in a hot path (in Update). 010
Dan Miller @danmillerdev.bsky.social · 03/02/2025Just found out HasFlag uses boxing so it's not great performance wise! Special thanks to @andybiar.bsky.social 120
Dan Miller @danmillerdev.bsky.social · 30/01/2025Had a big "this worked yesterday" moment and spent awhile trying to figure out what happened. Somehow my unity project Physics settings (DynamicsManager.asset) set the Physics GameObject SDK to None. 🙃 I knew something was weird when rigidbodys wouldn't fall in play mode 020
Dan Miller @danmillerdev.bsky.social · 27/01/2025This year I want to prototype a few ideas I've had for Mixed Reality games and experiences. I just finished the first one. A tamagotchi-esque sim that lets you take care of a little emoji friend, feed him and play with him 🐢 #AppleVisionPro #XR #MixedReality 062
Dan Miller @danmillerdev.bsky.social · 26/01/2025Sneak peek. Working on some documentation and samples and hoping to release it next week! 210