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Dan Miller

@danmillerdev.bsky.social
218 followers 187 following 65 posts

Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.

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Dan Miller @danmillerdev.bsky.social · 09/06/2025
Can't believe this #WWDC Vishnu and I's little clock app for #visionOS got sherlocked by Apple! /s In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
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Dan Miller @danmillerdev.bsky.social · 19/05/2025
What does this mean??? @antonhand.bsky.social finished a hotdog and then said "yeah" 🌭 H3VR finally coming out of early access?! 🥲 #CreatureFeature
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Dan Miller @danmillerdev.bsky.social · 01/04/2025
I recently finished the @pikuma.com course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it. It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side. I made a tilemap level editor as a bonus!
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Dan Miller @danmillerdev.bsky.social · 13/03/2025
Did you know Anchors on #visionOS are persistent by default starting in 2.0+? Persistent anchors are also supported on #MetaQuest and #AndroidXR Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
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Dan Miller @danmillerdev.bsky.social · 13/03/2025
Kick this off and going to make a coffee ☕️
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Dan Miller @danmillerdev.bsky.social · 07/03/2025
When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control
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Dan Miller @danmillerdev.bsky.social · 27/02/2025
me looking at the last slice of pizza
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Dan Miller @danmillerdev.bsky.social · 26/02/2025
Here’s your semi-annual reminder to clean your keyboard(s)
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Dan Miller @danmillerdev.bsky.social · 18/02/2025
Some examples with other assets, you can really easily adjust density (point distance) and the prefabs that spawn
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Dan Miller @danmillerdev.bsky.social · 17/02/2025
Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev...
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Dan Miller @danmillerdev.bsky.social · 15/02/2025
👀
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Dan Miller @danmillerdev.bsky.social · 14/02/2025
I really should check my email more often, I can't believe I missed this from 3 days ago! #EldenRing #NightReign
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Dan Miller @danmillerdev.bsky.social · 13/02/2025
Finishing up some documentation and videos but I'm excited to release this 🔜. A small collection of cross platform mixed reality features and utilities.
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Dan Miller @danmillerdev.bsky.social · 12/02/2025
Two goals I have this year for personal development are to try and maintain a commit streak on github and learn Vim motions. The first one is just about showing up, I have lots of small projects but sometimes getting started is the hardest part. The second is something fun to learn and practice.
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Dan Miller @danmillerdev.bsky.social · 04/02/2025
Yeah that does sound helpful. Rider at least calls out the boxing with a little red underline. I've also seen it highlight some things if they are an expensive call in a hot path (in Update).
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Dan Miller @danmillerdev.bsky.social · 03/02/2025
Just found out HasFlag uses boxing so it's not great performance wise! Special thanks to @andybiar.bsky.social
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Dan Miller @danmillerdev.bsky.social · 30/01/2025
Had a big "this worked yesterday" moment and spent awhile trying to figure out what happened. Somehow my unity project Physics settings (DynamicsManager.asset) set the Physics GameObject SDK to None. 🙃 I knew something was weird when rigidbodys wouldn't fall in play mode
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Dan Miller @danmillerdev.bsky.social · 27/01/2025
This year I want to prototype a few ideas I've had for Mixed Reality games and experiences. I just finished the first one. A tamagotchi-esque sim that lets you take care of a little emoji friend, feed him and play with him 🐢 #AppleVisionPro #XR #MixedReality
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Dan Miller @danmillerdev.bsky.social · 26/01/2025
Sneak peek. Working on some documentation and samples and hoping to release it next week!
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