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Dan Miller

@danmillerdev.bsky.social
218 followers 187 following 65 posts

Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.

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Dan Miller @danmillerdev.bsky.social · 09/06/2025
Can't believe this #WWDC Vishnu and I's little clock app for #visionOS got sherlocked by Apple! /s In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
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Thomas Van Bouwel 🔜 NZGDC & GCAP @tovanbo.bsky.social · 20/05/2025
Huge thanks to everyone who tuned in to the Creature Feature on @ign.com yesterday! We announced @laserdancegame.bsky.social is coming to Early Access in fall, and also showed off some new gameplay footage. Here's a short behind the scenes for how we shot it! 🎥 1/9 🧵
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Thomas Van Bouwel 🔜 NZGDC & GCAP @tovanbo.bsky.social · 19/05/2025
Laser Dance is coming to ✨Early Access✨ later this fall! More details to follow soon, but be sure to wishlist the game on Meta Quest in the meantime 🙌 ➡️ bit.ly/3W0huQf
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Dan Miller @danmillerdev.bsky.social · 19/05/2025
What does this mean??? @antonhand.bsky.social finished a hotdog and then said "yeah" 🌭 H3VR finally coming out of early access?! 🥲 #CreatureFeature
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Dan Miller @danmillerdev.bsky.social · 11/04/2025
Sometimes I forget hand tracking is part of #ARKit on #visionOS and thus requires an AR Session in Unity scene to work...spent way too long debugging that one...
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Dan Miller @danmillerdev.bsky.social · 01/04/2025
I recently finished the @pikuma.com course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it. It was fun to get a deeper understanding on how all the pieces fit together and really explore ECS from an implementation side. I made a tilemap level editor as a bonus!
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Dan Miller @danmillerdev.bsky.social · 24/03/2025
Monday morning: Time for the quarterly slack channel purge
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Dan Miller @danmillerdev.bsky.social · 13/03/2025
Did you know Anchors on #visionOS are persistent by default starting in 2.0+? Persistent anchors are also supported on #MetaQuest and #AndroidXR Learn about these features are more at @andybiar.bsky.social 's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
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Dan Miller @danmillerdev.bsky.social · 13/03/2025
Kick this off and going to make a coffee ☕️
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Dan Miller @danmillerdev.bsky.social · 10/03/2025
If you'll be at #GDC this year and are working in #XR be sure to come to the XR developer night hosted by Unity! It's Tuesday from 6pm-9pm. More details and registration here: unityxrdevelopernightgdc2025.splashthat.com I'll be there along with other colleagues!
unityxrdevelopernightgdc2025.splashthat.com
Unity XR Developer Night @ GDC 2025
Moshi Blum
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Dan Miller @danmillerdev.bsky.social · 07/03/2025
When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control
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Reposted by Dan Miller
Keiichi Matsuda @liquidcity.bsky.social · 06/03/2025
Here is the first glimpse of Parabrain, our engine for designing and integrating AI agents into any application. Get in touch if you have an idea we could help with 👽 liquid.city
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Dan Miller @danmillerdev.bsky.social · 04/03/2025
I'm excited to share I'll be giving a talk at #GDC2025 this year with @andybiar.bsky.social on cross-platform Mixed Reality! Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro More info on @unity.com #GDC stuff here: unity.com/events/gdc
unity.com
Unity at Game Developers Conference (GDC) 2025 | Unity
Join Unity at GDC 2025, where we celebrate the Unity developer community and showcase the latest features for game developers, creator stories, and more.
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Dan Miller @danmillerdev.bsky.social · 27/02/2025
me looking at the last slice of pizza
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Dan Miller @danmillerdev.bsky.social · 26/02/2025
slack is down, a corporate snow day ☃️
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Dan Miller @danmillerdev.bsky.social · 26/02/2025
Here’s your semi-annual reminder to clean your keyboard(s)
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Dan Miller @danmillerdev.bsky.social · 20/02/2025
I'll be giving a short presentation and on a panel at the Bay Area Games and XR Industry Symposium this Friday at Northeastern's Oakland Campus. More info here: www.eventbrite.com/e/bay-area-g...
eventbrite.com
Bay Area Games and XR Industry Symposium
A Game and XR Industry Symposium and Reception at Northeastern's Oakland Campus
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Dan Miller @danmillerdev.bsky.social · 18/02/2025
fixed a small permissions issue on quest, thanks for the catch @virtualdario.bsky.social!
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Dan Miller @danmillerdev.bsky.social · 18/02/2025
Some examples with other assets, you can really easily adjust density (point distance) and the prefabs that spawn
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Dan Miller @danmillerdev.bsky.social · 17/02/2025
Have you ever wanted to put "stuff" in Mixed Reality? I implemented the poisson disc sampling algorithm for AR Planes in #Unity. It's setup to customize how content appears, what content and which surfaces. It's open source and supports #MetaQuest and #AppleVisionPro github.com/DanMillerDev...
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Dan Miller @danmillerdev.bsky.social · 15/02/2025
👀
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Dan Miller @danmillerdev.bsky.social · 14/02/2025
I really should check my email more often, I can't believe I missed this from 3 days ago! #EldenRing #NightReign
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Rami Ismail (رامي) @ramiismail.com · 14/02/2025
Did not expect to be a Macklemore fan, but after Hinds' Hall, Hinds' Hall 2, and now Fucked Up - I gotta say, this man puts his reputation, money, and skills to more ethical and just use than 99% of people with any level of influence on this planet. www.youtube.com/watch?v=sn9E...
youtube.com
MACKLEMORE - fucked up (official video)
YouTube video by Macklemore
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Dan Miller @danmillerdev.bsky.social · 13/02/2025
Finishing up some documentation and videos but I'm excited to release this 🔜. A small collection of cross platform mixed reality features and utilities.
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Dan Miller @danmillerdev.bsky.social · 12/02/2025
Two goals I have this year for personal development are to try and maintain a commit streak on github and learn Vim motions. The first one is just about showing up, I have lots of small projects but sometimes getting started is the hardest part. The second is something fun to learn and practice.
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Dan Miller @danmillerdev.bsky.social · 03/02/2025
Just found out HasFlag uses boxing so it's not great performance wise! Special thanks to @andybiar.bsky.social
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Dan Miller @danmillerdev.bsky.social · 03/02/2025
I thought I was being clever with early returning with enum.HasFlag(enum.None) but it turns out HasFlag will ALWAYS return true for the none value. Turns out it's "by design" learn.microsoft.com/en-us/dotnet...
learn.microsoft.com
Enum.HasFlag(Enum) Method (System)
Determines whether one or more bit fields are set in the current instance.
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Dan Miller @danmillerdev.bsky.social · 30/01/2025
Had a big "this worked yesterday" moment and spent awhile trying to figure out what happened. Somehow my unity project Physics settings (DynamicsManager.asset) set the Physics GameObject SDK to None. 🙃 I knew something was weird when rigidbodys wouldn't fall in play mode
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Dan Miller @danmillerdev.bsky.social · 27/01/2025
This year I want to prototype a few ideas I've had for Mixed Reality games and experiences. I just finished the first one. A tamagotchi-esque sim that lets you take care of a little emoji friend, feed him and play with him 🐢 #AppleVisionPro #XR #MixedReality
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Dan Miller @danmillerdev.bsky.social · 26/01/2025
It’s calling to me
media.tenor.com
a close up of a mask on a chair with a floral pattern
ALT: a close up of a mask on a chair with a floral pattern
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Dan Miller @danmillerdev.bsky.social · 26/01/2025
Sneak peek. Working on some documentation and samples and hoping to release it next week!
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Dan Miller @danmillerdev.bsky.social · 23/01/2025
Was working on a rough implementation of a feature late last night and just couldn't get it working. Woke up this morning and remembered I'd hit this problem before and worked on a solution with my buddy Arturo. Found the old repo with the last commit from 3 years ago 😮
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Dan Miller @danmillerdev.bsky.social · 19/01/2025
This wasn’t on my bingo card. Pretty disappointed in #seconddinner for not even warning the players of the possibility. I’m sure a lot of people spent money this month on the season pass and more.
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Dan Miller @danmillerdev.bsky.social · 18/01/2025
Valve is starting off 2025 with a bang, huge #Deadlock update with 4 new hero's. Lost as Calico and Holliday but won as Vyper sliding around super fast!
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Dan Miller @danmillerdev.bsky.social · 16/01/2025
Can't wait for tonights #AppleTV double feature, Silo season finale then Severance season premier!
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Dan Miller @danmillerdev.bsky.social · 16/01/2025
someone should make a video game based on this!
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Dan Miller @danmillerdev.bsky.social · 16/01/2025
Switch 2 this, switch 2 that. How about you switch to something more productive with your life and go outside.
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Dan Miller @danmillerdev.bsky.social · 16/01/2025
An unexpected power outrage really throws a wrench in your day. Time to return to the before times and open a collection of paper people call books 📚
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Dan Miller @danmillerdev.bsky.social · 15/01/2025
Ran into a bug where things just totally broke when I loaded a new scene. Tried debugging it for a couple days and then got fed up and made a really small repo project...except it didn't repo 🙃 Finally figured out the issue by sharing some code and rubber duckying with a coworker 🦆
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