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Mads Maretty

@maretty.bsky.social
151 followers 113 following 80 posts

Specialist, Training & Education Content @Audiokinetic (#Wwise)

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Mads Maretty @maretty.bsky.social · 23/09/2026
For those who missed the new Wwise Spotlight sessions, they are now all available here www.audiokinetic.com/en/learning/...
audiokinetic.com
Audiokinetic
Audiokinetic - The global leader in interactive audio technology.
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Mads Maretty @maretty.bsky.social · 23/09/2026
Are we going to cover the Tempest 3D Audiotech plugin in the upcoming 3D Audio Mixing workshop? Absolutely! www.audiokinetic.com/en/community...
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Mads Maretty @maretty.bsky.social · 04/09/2026
Best takeaway from Game Audio Øresund Session… remember to add enough ambiguity so it cannot easily be deciphered. It may surprise you in ways you didn’t plan for.
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Philippe Milot @pmlt.bsky.social · 27/08/2026
It's a binauralization plugin that can now run on ALL platforms supported by Wwise: Windows, iOS, Android, Switch, Xbox, et. al. For the FIRST time, sound designers can finally mix for a single 3D audio rendering system that sounds THE SAME everywhere! Rly looking forward your feedback! (2/2)
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Mads Maretty @maretty.bsky.social · 27/08/2026
Here we go! Tempest 3D for all 😁
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School.VideoGameAudio.com @sovga.bsky.social · 24/07/2026
Audio Artist III at jobs.ea.com/en_US/career... (Montreal/Vancouver – hybrid, 🇨🇦) "enhance the quality of game audio and share your interest for the Marvel universe" #gamejobs jobs.ea.com/en_US/career...
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Dan Reynolds @dannthr.bsky.social · 02/07/2026
Heya folks, we're back, back again as the kids say! Tomorrow evening hang out with me and David Weaver as we Chat about Audio in a Technical way! www.youtube.com/watch?v=z4DP...
youtube.com
Tech Audio Chat Ep 37: FX Pipeline
YouTube video by Dan Reynolds Audio
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Mads Maretty @maretty.bsky.social · 03/07/2026
Well said! 👌 www.youtube.com/shorts/Vqpxi...
youtube.com
Sounds of Dreamers | Why education is important to #gameaudio
YouTube video by Audiokinetic
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Mads Maretty @maretty.bsky.social · 02/07/2026
No more late nights, Asia! 🌏 Dialogue Workshop with Wwise is now up for July 22 🗣️ 🇪🇺 09.00, 🇨🇳 15.00, 🇯🇵 16.00, 🇦🇺 17.00 www.audiokinetic.com/en/community...
audiokinetic.com
Audiokinetic
Audiokinetic - The global leader in interactive audio technology.
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Mads Maretty @maretty.bsky.social · 23/06/2026
To all of those who reached out about the CIP (135) course... it's back! 🎉 Completely reworked and modernized. It took a little extra time, but we wanted to get it right and align it with how game audio is taught today. Plus, we packed it with pedagogical methods and teaching tips. lnkd.in/eb7bKN75
lnkd.in
LinkedIn
This link will take you to a page that’s not on LinkedIn
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Mads Maretty @maretty.bsky.social · 04/06/2026
FYI, next week June 10 - Wwise Acoustics workshop with non other than the game audio veteran - Simone Cicconi 🥇🕹️ www.audiokinetic.com/en/community...
audiokinetic.com
Audiokinetic
Audiokinetic - The global leader in interactive audio technology.
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Mads Maretty @maretty.bsky.social · 29/05/2026
Let's talk about Synthesis with Wwise! Free spotlight webinar June 12 - 18CET, 12PM ET 🎛️ @audiokinetic.bsky.social Anyone interested in a particular synth plugin?
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Mads Maretty @maretty.bsky.social · 26/05/2026
Wwise 2026.1 livestream! Give us your thoughts 🙌 www.youtube.com/watch?v=Jp7M...
youtube.com
Wwise Up On Air | Wwise 2026.1 (Beta 1)
YouTube video by Audiokinetic
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Mads Maretty @maretty.bsky.social · 12/05/2026
Up next week - Interactive Music Core concepts workshop with Booker Edwards! We always fully update our trainings to latest Wwise version, you get a solid knowledge with Wwise & Music in just 4 hours and Booker is such a nice and (w)wise guy to learn from! www.audiokinetic.com/en/community...
audiokinetic.com
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Mads Maretty @maretty.bsky.social · 23/04/2026
No more Wwise course file assembly! 🙌
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Lee Petty @leepetty.bsky.social · 25/02/2026
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
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Mads Maretty @maretty.bsky.social · 18/01/2026
Perhaps not surprising, I fully stand with Greenland 🇬🇱. I lived there for a short while, welcomed in by local Greenlanders, and my thoughts are with them as they endure the completely unnecessary pressure they’re facing these days.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 19/12/2025
Turn the gain up on your holiday cheer! 🎄 Happy holidays from all of us at Audiokinetic, we wish you and your loved ones a very warm holiday season! ❤️
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Mads Maretty @maretty.bsky.social · 19/11/2025
Here we go Sonic Days 🎉 Come by! we got merc 😁
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Mads Maretty @maretty.bsky.social · 12/11/2025
I made something 😁 Join us at Sonic Days to get one! 🎉
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Mads Maretty @maretty.bsky.social · 01/11/2025
18 Days left! Come say hi to us at Sonic Days in Kolding Denmark 🇩🇰. I'll be joined by 3 of my colleagues, and 6 of our new Affiliate Wwise Instructors 🙌 info.audiokinetic.com/sonic-days-2...
info.audiokinetic.com
Audiokinetic at Sonic Days 2025
Audiokinetic will be at Sonic Days 2025
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 23/10/2025
We just released two documentaries! 🥳 The Story of #Wwise & The Story of #Audiokinetic explore the history, triumphs, challenges, the incredible team & amazing audio community behind Wwise, to whom we are so grateful. You inspire us every day ❤️ Watch now: hubs.ly/Q03PY-wc0 #GameAudio
hubs.ly
The Story of Audiokinetic and The Story of Wwise: A Double Documentary Reveal | Audiokinetic Blog
Two documentaries that dive deep into Audiokinetic’s history and journey, the making of Wwise & the community that has made it all possible.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 21/08/2025
This week on the blog, Lasse dives into the music system for Avatar: Frontiers of Pandora! Read on as he discusses running the entire game with a single music switch in #Wwise & looks at the music graph that runs all the music logic from the Snowdrop engine: hubs.ly/Q03DTZQY0 #GameAudio
audiokinetic.com
The Music System for Avatar: Frontiers of Pandora: 1 Event, 1 Graph | Audiokinetic Blog
A deep-dive on the music system for Avatar: Frontiers of Pandora, running the game with a single music switch in Wwise, and a look at the music graph!
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 21/08/2025
#Wwise 2025.1 Beta 2 is live! 🎉 With it, we're introducing Similar Sound Search (SSS). A collaboration between Sony AI & Audiokinetic, SSS is an audio-to-audio & text-to-audio search functionality specifically designed for SFX, found as part of the Media Pool in Wwise: hubs.ly/Q03DWyLY0 #GameAudio
audiokinetic.com
Wwise 2025.1: The Media Pool & Similar Sound Search | Audiokinetic Blog
Introducing the Media Pool, as well as Similar Sound Search, an audio-to-audio and text-to-audio search functionality designed for sound effects.
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Mads Maretty @maretty.bsky.social · 31/07/2025
FYI, a presentation I did at Sonic Days last year is now a podcast. No visuals though, but if you catch me at this years Sonic Days, I'll make sure to share a copy ;) podcasts.apple.com/dk/podcast/b... Shoutout to Julius and Rikke for edit and intro!
podcasts.apple.com
Beginner Tips & Tricks with Wwise
Podcast Episode · Sonic Days Podcast · S2 E23 · 46m
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Mads Maretty @maretty.bsky.social · 27/06/2025
Here's something for the folks who work with dialogue in Wwise! Learn about Dynamic Dialogue, External Sources, leveraging WAAPI for trim, localization management, text to speech, etc. www.audiokinetic.com/en/community...
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The Witcher @thewitcher.com · 03/06/2025
Thanks for tuning in to The Witcher 4 — Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide us all over. 😍
Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a close-up of Ciri wearing her hood up, looking off in the distance. Her two swords can be seen on her back. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a lush forest, with a fallen tree in the foreground alongside patches of snow. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a hooded Ciri standing on the edge of a cliff, overlooking the forests and mountains of Kovir on a bright day. A grand medieval city can be spotted in the distance. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows the busy medieval market of Valdrest with dozens upon dozens of NPCs crowding around a band performing on stage. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, “Technical Presentation — Not Actual Gameplay.”
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Mads Maretty @maretty.bsky.social · 21/05/2025
Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation 🙌😌
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A Sound Effect @asoundeffect.bsky.social · 28/04/2025
Looking for an #audiojob? There are still 20 openings available in last week's highlight, at Disney Games, Cirque Du Soleil, Meta, HARMAN, Epic, Google, NBCUniversal & more - good luck! #gamejobs #filmjobs #work #employment #jobs #audiopost #postproduction #gamedevelopment #gameaudio
soundlister.com
20 great new audio jobs at Disney Games, Cirque Du Soleil, Meta, HARMAN, Epic, Google, From Software, NBC Sports, NBCUniversal, Haven, Limit Break, NYU MARL, Round Hill Music, Sine Audio Post, University of Surrey, Ampy, BRRRT! GAME AUDIO, GN Group, and Hatch - Soundlister.com
Wanted: Lead Audio Designer, Audio Director, Audio Technician, Sound Designer, Sound Designer/Composer, Audio Designer, Sound Director, Postdoctoral Associate in Music and Audio Research, Sync Licensing Coordinator, Audio Producer, Research Fellow in Generative Audio AI, Business Development Producer, Voice Actor - South American Spanish, Audio Artist, PhD of Acoustic Modelling of the Human Ear, Audio Systems Engineer - Devices and Services, Music Business Internship, and Audio Systems Engineer.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 01/04/2025
To celebrate 20 years of Wwise, we're adding a "Classic" mode that brings back the original user interface of the first version of Wwise. 🎉
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 17/03/2025
Curious about the evolution & future of acoustics technology in #Wwise? Dive in with Wwise Spatial Audio Lead, Nathan Harris! 📅 March 19th @ 1:45 PM 📍 AMC Metreon (Theatre 14) 🎟️ FREE Entry Full schedule: hubs.ly/Q03bR6l20 #GDC2025 #GameAudio #GameAudioGDC
A graphic for a talk titled "The Evolution of Acoustics Technology in Wwise". The design features a black background with blue Wwise logo in the center.

On the right side, a black-and-white portrait of Nathan Harris is displayed in a circular frame. His name is written just below in white text.

Below the talk title, event details are listed: March 19th @ 1:45 PM, AMC Metreon (Theatre 14), and FREE Entry.

In the bottom left, a QR code is displayed with the text "See the full schedule." The Audiokinetic 25th-anniversary logo is placed at the bottom of the image.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 26/02/2025
And we're live! Join us over on Twitch or YouTube! Twitch: www.twitch.tv/audiokinetic YouTube: www.youtube.com/live/aUSiOvz...
youtube.com
Scalable Audio in Hyper Light Breaker: Crafting the Soundscape of Procedurally Generated Worlds
YouTube video by Audiokinetic
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Alessandro Famà @alessandrofama.bsky.social · 20/01/2025
🤖 Check out what's new in the latest release of the Wwise integration for @godotengine.org. #gameaudio #godotengine
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Mads Maretty @maretty.bsky.social · 17/01/2025
A bit about why to attend Sonic Days ;) podcasts.apple.com/dk/podcast/s...
podcasts.apple.com
Sonic Days 2024 - Game Audio
Podcast Episode · Sonic Days Podcast · S1, E32 Trailer · 10m
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 16/01/2025
Dive into 24 tips & tricks from #Wwise Trainings with @maretty.bsky.social! From optimizing memory with ShareSets to syncing soundscapes with music, there’s something for everyone! 🔗 Read more: hubs.ly/Q032Wc4Q0 #GameAudio
A thumbnail image titled "24 Tips & Tricks from Wwise Trainings" featuring a dark background with the Wwise logo in blue at the center, overlaying Wwise interface.
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Henrik Moltke @moltke.bsky.social · 09/01/2025
- It's homeless and old people who can't afford to eat at a restaurant they've never been to, says Tom Amtoft, who has lived in Nuuk for 28 years. - All they have to do is to put on a cap and be in the Trump staff's videos. They're being bribed, and it's deeply distasteful. www.dr.dk/nyheder/udla...
dr.dk
Kilder til DR: Trumps folk 'bestak' hjemløse og socialt udsatte med dyr hotelmiddag for at lege Trump-støtter
Flere kilder genkender flere af deltagerne ved Trump-frokosten i Nuuk som hjemløse og socialt udsatte borgere.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 20/12/2024
A special treat for the holidays from one of our software developers! 🐱🎶 Wishing you a very happy holiday season from all of us at Audiokinetic! 🎄
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 18/12/2024
Join Audiokinetic Software QA Tester Stevyn Vieville as he walks you through getting started with #Wwise Gyms in just a few simple steps. 👀 Watch here: hubs.ly/Q0303XQ90 #GameAudio #Unity3d #UnrealEngine
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School.VideoGameAudio.com @sovga.bsky.social · 18/12/2024
Music Director at www.cdprojekt.com/en (Warsaw, 🇵🇱) "creating exceptional audio landscapes that captivate players worldwide" www.cdprojektred.com/en/jobs/744000… #gamejobs
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 17/12/2024
In this week's blog, we introduce and detail one of the new systems in Wwise 2024.1 - a new default memory allocator for Wwise called the AkMemoryArena. 👀 Read more: hubs.ly/Q02_ZfKj0 #Wwise #GameAudio
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Presley @phrequencies.bsky.social · 06/12/2024
#gameaudio It's that time of year again where I try to do a resource roundup for the Free Audio Resource site! Please take a look and let me know: - Any free resources I missed? - Any additional categories you want to see? - Anything else I can add? freeaudioresource.notion.site
freeaudioresource.notion.site
Free Audio Resource | Notion
A growing database of free audio resources, including sound effects, plugins, tutorials, job listings and more The below resources are all 100% free to use, as stated by the content creators. This we...
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 04/12/2024
We've got a new video out! Audiokinetic Software QA Tester Stevyn Vieville walks you through a step-by-step tutorial on integrating #Wwise into your Unreal Engine projects. ⏯️ youtu.be/8vE_7GtzB7o?... 💡 Have feedback or suggestions for future tutorials? Let us know in the comments!
youtu.be
How to Integrate Wwise into an Unreal Project
YouTube video by Audiokinetic
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Mads Maretty @maretty.bsky.social · 30/11/2024
Another year has flown by, with a ton of exciting training sessions and interesting conversations! To embrace the Christmas spirit of sharing, I'll start posting the first of 24 tips & tricks tomorrow - one shared each day - from the #Wwise workshops and team trainings. Stay tuned in this thread.
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 26/11/2024
Wwise Adventure Game (WAG) & Wwise Audio Lab (WAL) are now live for #Wwise 2024.1! 🧙 WAG: A Unity-based action-adventure game for learning Wwise integration 🔊 WAL: An Unreal Engine environment for exploring spatial audio features & techniques #GameAudio
A split-screen image highlighting two Wwise sample projects. The left side shows a colorful, stylized fantasy game scene with a wizard character in a blue hat, representing the "Wwise Adventure Game." The right side depicts a realistic outdoor campfire in a scenic valley with trees and mountains, representing the "Wwise Audio Lab." At the center, the Wwise logo and the text "2024.1" are prominently displayed.
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Mads Maretty @maretty.bsky.social · 21/11/2024
SonicDays.SetState(“Slippery”) ❄️ take care all
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Mads Maretty @maretty.bsky.social · 20/11/2024
Day 1 of Sonic Days ✅ Tomorrow at 13:30 I’ll go over Spatial Audio: Acoustics in the Audiokinetic room (3.39). It’s full, but meet up anyway and they might let you in 🤞Also, I still have a bit of Wwise swag left!
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Audiokinetic🔜 GameSoundCon @audiokinetic.bsky.social · 20/11/2024
Join our upcoming #Wwise workshops in December with @maretty.bsky.social & level up your multi-language dialogue management skills! 💬🎧 Reserve your place today: 📅 December 3, from 9AM to 1PM CET: www.audiokinetic.com/en/community... 📅 December 5, 12PM to 4PM ET: www.audiokinetic.com/en/community...
Wwise on-demand workshop for the topic Managing Multi-Language Dialogue with Wwise", happening on December 3rd and December 5th.
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Mads Maretty @maretty.bsky.social · 16/11/2024
Latest 3D printer project —> Wwise Keyhanger with Micro SD slot. I’ll bring a bunch for Sonic Days for grabs 😅
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Mads Maretty @maretty.bsky.social · 13/11/2024
Wow! My talk on Spatial Audio: Acoustics is full already! There might be 1 spot now, cause I think I signed up for my own presentation temporarily blocking a spot 😅 sonicdays2024.sched.com/event/1ngpO/...
sonicdays2024.sched.com
Sonic Days 2024: Spatial Audio: Acoustics
View more about this event at Sonic Days 2024
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Mads Maretty @maretty.bsky.social · 13/11/2024
Time to adapt all training content to 24.1 😉 #Wwise
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