d3f4c3r.bsky.social @d3f4c3r.bsky.social · 26/09/2026With great sadness did I read today Andrew Vachss died 5 years ago. His books always left a mark. Need todo some rereading also catching up those I missed in the past. I’m not one getting sad when people I never met die but today I had some small tears. 000
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 19/09/2026I finally finishes our family Recipe/Dish management tool. Running on a #Synology NAS, because it runs in #Docker Containers, it would be portable everywhere where you could run a #MariaDB. approx. 1,5 Month of Work beside my Day job and a couple of weeks disruption because of "Life" 120
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 09/09/2026Looking forward to the release. Hadn’t had much time to follow the early access, but when I played on first release it was already a lot of fun. Here goes my Halloween 040
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 08/09/2026I got my first request to create a mobil app with those functionality… if I had knew this before… never dipped my fingers into it. Which makes it extremely tempting… Also got a second request for another app…Ofc one is #Android one #ios #Ganedev is dead #Appdev is on? 001
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 02/09/2026The moment the Product runs and you realize you have a massive issue with race conditions, sadly not detected during development, only after deployment. (ran on my machine so to speak) On the positive such a #RookieMisstake lets me feel young again #SoftwareDevelopment #Coding 010
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 31/08/2026MVP up and running on the family NAS; still missing some features. It is incredible how much I learned the last weeks. Never touched docker, React, FasAPI before. Maybe not as satisfying as seeing a working game but hell of entertainment. Already have a lot of ideas to upgrade . 100
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 09/08/2026One of the reasons I hate #AgenticCoding It writes code like me in the beginning. More Spaghetti then anyone could eat and more magic numbers then any High Fantasy. Reusability is also out the window. 020
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 07/08/2026Taking another step back from gamedev: Idea is to create a small database and a simple Ui to manage our family recipes. Working in a big enterprise my first idea was to create a docker container and start developing… hope there would be something simple out of the box… First idea best idea 🤷🏽♀️ 141
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 27/07/2026While creating some ideas for a short story/initial script for a new game I realised it is nearly impossible for me make my main character #trans. I have no issues #writing about #depression and other #mentalHealth topics. Not sure what this says about me, but damn is it messed up. #LGBTQIA+ 110
Reposted by @d3f4c3r.bsky.socialMomo @starslimemomo.bsky.social · 05/07/2026So ich versuche mal die Macht der sozialen Medien zu nutzen. Kennt sich vielleicht jemand hier mit Stimmtraining für Transfrauen aus und kann mir ein paar Tipps geben? Gerne teilen, das würde mir sehr viel bedeuten <3 82830
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 30/06/2026Coming back to this banger post: while working on up to 8k #Metahuman textures, I really use mainly paint.net tried out gimp, but didn’t saw the advantages. Maybe if I would learn it it is quicker and better but atm it is not worth the effort. #Solodev #Gamedev #Indidevpaint.netPaint.NET - Free Software for Digital Photo EditingPaint.NET is free image and photo editing software for computers that run Windows. 092
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 26/06/2026#Odium reaches some maturity. I'm not really the person to stick with a hobby, but #GameDev is a huge exception. Maybe because I need to learn so much different stuff, maybe I love Video Games. Still getting work done! #indidev Working on some "Health Bar" - Odium d3f4c3r.itch.io/odium/devlog...d3f4c3r.itch.ioWorking on some "Health Bar"Heya, while Odium doesn’t have a HUD, I needed to find a way to display the Health or in this case sanity. I created a short video a couple of Weeks ago, where I already highlighted the feature itse..... 061
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 24/06/2026This week I learned the importance of Normal Texture for #UnrealEngine Materials. While the first iteration of the wounds looking like tattoos now it really seems like something destroying the skin. Everything comes together nicely. #BodyHorror #GameDev #indiDev #SoloDev 290
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/06/2026While working on some Keyart, logo and cover, I experimented with some image layers. Even though I won’t go with this (for now) I really like the vibe of it. Would be kinda funny working hours on the groom and going for a picture where it isn’t visible. #Gamedev #virtualphotography #Indidev #Solodev 0131
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 14/06/2026After recent #Gamdev success with #Odium und the last GameJam I started to think again about a steam/gog release. Not sure when I should do it. The universe should send me a sign. 020
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 13/06/2026The Hair is finally finished. It is still not available in #Odium. And there are some issues with the Hair Cards, but finally some results #Blender #UnrealEngine #Indidev #GameDev #SoloDev youtu.be/OTS70qMEcpYyoutu.beSelf made #Metahuman Groom for #Odium - Character Design in Blender and Unreal Engine 5.7YouTube video by d3f4c3r 090
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 12/06/2026On the last leg here. Just wanna create a nice video to show the evolution and result. Than I can finally say I created something completely from scratch. During the process it strained me. So eager to show the final result #Gamedev #Solodev #MadewithUnreal #Metahuman #Indidev 060
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 05/06/2026After a lot of experiments in getting there. Still some issues with colour and ombre. Also hair card extension is not working. But for my first real experience in #blender I’m very proud of. Now on to the finishing touches. #Gamedev #Unrealengine #Solodev #MetaHuman #IndiDev 1100
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 02/06/2026Something incredible happened. Ranked 7th in Story in the @gamedevtv.bsky.social GameJam. For only having less than half the time I’m so happy with the results. During development I wasn’t satisfied with the outcome. So many ideas were scrapped. The result proved me wrong. #Gamedev #SoloDev #IndiDev 182
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 30/05/2026Really got hooked on some blender experiments the last couple of days. It is an up and down. But as it seems I finally created a groom which is usable for #UnrealEngine #MetaHuman still a lot of tweaking to do. But making Progress. #ScreenshotSaturday #Indidev #Gamedev #Solodev 1131
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 29/05/2026The first task was a success. Adding visual cues to the #Metahuman youtube.com/shorts/p8lm5... Now I want to finalise the metahuman, and damn I struggle with the groom in #blender It seems no one ever had my issues. At least I couldn’t find anything… #solodev #gamedev #indidev #UnrealEngineyoutube.comsanity changes your appearance #gamedev #unrealengine #animation #metahumancreator #mentalhealthYouTube video by d3f4c3r 0111
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 23/05/2026For this #ScreenshotSaturday posting my @gamedevtv.bsky.social #GameJam submission. Due to a hospital visit I only had 4 days to develop the game. It shows, but nerveless, I managed. #Gamedev #Solodev #Indidev d3f4c3r.itch.io/connect-the-... 1132
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/05/2026Definitely the high point during a Hospital visit. Bird watching while getting healthy again 020
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 19/05/2026GameJam Submission d3f4c3r.itch.io/connect-the-... With only half the time available I had to release my Game. It was very interesting working with #Godot. Prior, I did some tutorial projects but nothing real. So great opportunity. Probably will stay with #UnrealEngine #IndiDev #GameDev #SoloDevd3f4c3r.itch.ioGameJam SubmissionAfter last years Jam, I knew I had to do another one, so it was fitting to take part in this years GameDev.Tv annual GameJam. From the start I knew I had only half the time available, due to a schedul... 041
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 17/05/2026Me: Let's make a function which initialize everything, and handle the most part of the functions. Also me, tries to access values which are initialized in the other function and debugs for like half an hour and doesn't find the error... #GameDev #Solodev #coding #GodotEngine 0151
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 16/05/2026The current GameJam status: I don’t do it because it is easy, I do it because I THOUGHT it would be easy. When I created my project plan I thought I’ll be done way too soon. Underscoping by a mile… Yeah well… 020
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 15/05/2026Just before it head into the @gamedevtv.bsky.social GameJam I finished a short glimpse into the mental state feature for #Odium. Motivated by @alienmax.bsky.social and his material magic I worked on some runtime changes of the skin. youtu.be/p8lm5IFr6Mk?... #gamedev #solodev #indidevyoutu.besanity changes your appearance #gamedev #unrealengine #animation #metahumancreator #mentalhealthYouTube video by d3f4c3r 291
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 08/05/2026The moment you procrastinate for weeks cause you are frightened to fail on a new feature. The impostor syndrome was never as hard as the moment. Need to modify my #Metahuman. But after some initial tests I gave up trying FOR WEEKS. #Solodev #GameDev #MentalHealth 0101
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 27/04/2026Being on Sick leave due to #MentalHealth is wild. Of course I’m sick, of course it won’t help me to get to work, but my body is healthy. So realising I’m sick and accepting it takes up a huge amount of energy… 020
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 24/04/2026Struggling a lot with my #MentalHealth lately. My core anchor, was the #Anno117 DLC release which kept me going. The delay hit me way too hard. Now I have time to prepare myself for the @gamedevtv.bsky.social GameJam but still... Not really able to lock in atm. www.anno-union.com/union-update...anno-union.comUnion Update: Release Delay, Player Milestone and Free WeekendThe DLC and patch are instead releasing on April 30th 020
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 13/04/2026I’m not comfortable using my real voice on the internet, therefore I use text to speech for some of my videos. Mainly try to avoid voice altogether but sometimes I wanna emphasise something. I’m forced to listen to some TTS for my day job… no more TTS for my prop. #Solodev 140
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 11/04/2026Not making much progress at the moment with #Odium. Before digging into the next level I need a feature which displays the state of the depression. For this I need to refine the Player Character. Not my strongest skill. But practice makes perfect. #UnrealEngine #IndiDev #GameDev #ScreenshotSaturday 093
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 21/03/2026finally @jessemakkonen.com 's Without A Dawn is available on @gog.com . not only did I promised him to leave a review, I wanted to share it here. If you like a dark, psychological, and philosophical visual horror novel this is a must buy. I enjoyed every minute playing it 220
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 19/03/2026Das deutsche Gesundheitssystem ist definitiv nicht dafür gemacht krank zu sein… Aber hey sonst würde es ja nicht Gesundheitssystem heißen 120
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 11/03/2026Wanted to increase the size of the Tiny World in #QuatschQuartett but I’m so unsatisfied with the movement, that I have to fix this first. And with changes in the movement the environment has to take it into account. The clean and up should have only lasted for couple of weeks. #ScopeCreep is real 000
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 11/03/2026[1.3.3] Random Plushie Placement - Quatsch Quartett - Pingu to the Rescue d3f4c3r.itch.io/quatsch-quar... #GameDev #SoloDev #IndiDev #UnrealEngine5d3f4c3r.itch.io[1.3.3] Random Plushie PlacementHey, another week another update. Being predictable is not really the strong suit of the Quatsch Quartett. So I implemented the Random Plushie Placement For now only the 4 different spots are availabl... 0102
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 07/03/2026Throwback to this unhinged comment I wrote during the Game Jam where I developed #QuatschQuartett No idea why I used "we". Still not able to use Enums without help in #UnrealEngine, but I got better. Just for the sake of it, I probably wont refactor this. #GameDev #SoloDev #c++ #ScreenshotSaturday 081
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 07/03/2026Last time I was so hyped for a game release, was #Anno117 Next week #Timberborn will be released. I play this in early access for years. Can’t wait for the full release youtube.com/shorts/tiVh1...youtube.comTimberborn 1.0 goes live in exactly a week. Wishlist now and spread the word! #shorts #citybuilderYouTube video by Timberborn 030
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 05/03/2026Fifth week in a row where I created a YouTube video. Somehow trying to create one every week is a nice motivation boost. #GameDev #UnrealEngine QuatschQuartett Random Plushie Placement #unrealengine5 #plushie #leveldesign #niagara #effect youtube.com/shorts/MmsXz...youtube.comQuatschQuartett Random Plushie Placement #unrealengine5 #plushie #leveldesign #niagara #effectYouTube video by d3f4c3r 081
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 03/03/2026Pretty disappointed by the Ryzen 9950x3D; still not able to count to infinity. And found out #UnrealEngine doesn’t break during an infinite loop. Fun stuff. Happy to have some material for the next video #GameDev #Solodev #IndiDev 071
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 01/03/2026Complete Random, without any Context: I HATE AGENTIC LLMs! Fuck that shit! TBH LLMs can really be helpful as an AutoComplete, or searching Documentations, but: Build x y z only results in Slop! 010
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 28/02/2026Another Update for #QuattschQuartett. This time something very cute: [1.2.6] No more disappearing Plushies - Quatsch Quartett - Pingu to the Rescue d3f4c3r.itch.io/quatsch-quar... and a small preview for the Featurefor #ScreenshotSaturday #IndiDev #SoloDev #UnrealEngine #GameDev 071
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 26/02/2026As mentioned: youtube.com/shorts/v3tP6... Sauce me a follow for more chaotic development Updates. #Promo #GameDev #SoloDevyoutube.comQuatschQuartett Error #gamejam #gamedev #unrealengine5 #cuteplushie #2dplatformer #funwithphysicsYouTube video by d3f4c3r 082
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 25/02/2026Making some plushies cling to the player sounds easy? Right? Right?! WRONG! Not only was live coding a nightmare again (why did I even try?). I somehow made some funny mistakes… still not working but I got some material for my next video. #GameDev #SoloDev #UnrealEngine 082
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 24/02/2026To achieve success anytime in the future with my Games I would need a follower/subscriber, but not having them keeps annoying bullshit away. So not having success is the recipe for bliss. Poverty but bliss #SoloDev #IndiDev 160
Reposted by @d3f4c3r.bsky.sociald3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/02/2026[1.1.0] First Update after the Jam - Quatsch Quartett - Pingu to the Rescue d3f4c3r.itch.io/quatsch-quar... First new Feature implemented, also migrated to #UnrealEngine 5.7. Other then #Odium I intend to create a new release every time a major feature is ready. #GameDev #SoloDev #IndiDev #Cuted3f4c3r.itch.io[1.1.0] First Update after the JamHey, after the release of the Dream of Odium , I had to take a break and finally add some of the long planed features for Quatsch Quartett. Here are the main changes: Enemies disappear when they catch... 072
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/02/2026[1.1.0] First Update after the Jam - Quatsch Quartett - Pingu to the Rescue d3f4c3r.itch.io/quatsch-quar... First new Feature implemented, also migrated to #UnrealEngine 5.7. Other then #Odium I intend to create a new release every time a major feature is ready. #GameDev #SoloDev #IndiDev #Cuted3f4c3r.itch.io[1.1.0] First Update after the JamHey, after the release of the Dream of Odium , I had to take a break and finally add some of the long planed features for Quatsch Quartett. Here are the main changes: Enemies disappear when they catch... 072
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 17/02/2026Need a break from the grim dark setting of #Odium, always wanted to refine #QuatschQuartett my first GameJam game. Already got some ideas: #GameDev #IndiDev d3f4c3r.itch.io/quatsch-quar... This game really displays some duality in my interests 0112