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d3f4c3r.bsky.social

@d3f4c3r.bsky.social
369 followers 450 following 276 posts

Dog Mom 🐾 PC Enthusiast 🖥️ Data Scientists by day, game developer by night ADHD/Bipolar Odium download link: d3f4c3r.itch.io/odium Game Dev updates: www.youtube.com/@d33three

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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 26/09/2026
With great sadness did I read today Andrew Vachss died 5 years ago. His books always left a mark. Need todo some rereading also catching up those I missed in the past. I’m not one getting sad when people I never met die but today I had some small tears.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 19/09/2026
I finally finishes our family Recipe/Dish management tool. Running on a #Synology NAS, because it runs in #Docker Containers, it would be portable everywhere where you could run a #MariaDB. approx. 1,5 Month of Work beside my Day job and a couple of weeks disruption because of "Life"
screenshot from cloc output of the codebase. A lot of values, most important: 2288 lines of code; where 1710 written in TypeScript

34 text files.
34 unique files.
6 files ignored .

github.com/AlDanial/cloc v 2.06 T=0.44 s (76.9 files/s, 5714.6 lines/s)
Language	files	blank	comment	code
TypeScript	19	128	8	1710
python	4	32	10	277
css	1	10	13	101
PowerShell	6	21
Jsx	2	7	2	95
Dockerfile 2	6	2	25
SUM : 34	204	33	2288
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Reposted by @d3f4c3r.bsky.social
Earl Grey Frames Club @frames.earlgreymemes.club · 15/09/2026
Star Trek Lower Decks "wej Duj"; Shaxs in an apron, yelling, with spittle flying from his mouth, with caption: Fighting fascism is a full time job!
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 09/09/2026
Looking forward to the release. Hadn’t had much time to follow the early access, but when I played on first release it was already a lot of fun. Here goes my Halloween
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 08/09/2026
I got my first request to create a mobil app with those functionality… if I had knew this before… never dipped my fingers into it. Which makes it extremely tempting… Also got a second request for another app…Ofc one is #Android one #ios #Ganedev is dead #Appdev is on?
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Reposted by @d3f4c3r.bsky.social
Bärnhardt™ ⫶ 🕊️ @thedudeteddy.bsky.social · 05/09/2026
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 02/09/2026
The moment the Product runs and you realize you have a massive issue with race conditions, sadly not detected during development, only after deployment. (ran on my machine so to speak) On the positive such a #RookieMisstake lets me feel young again #SoftwareDevelopment #Coding
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 31/08/2026
MVP up and running on the family NAS; still missing some features. It is incredible how much I learned the last weeks. Never touched docker, React, FasAPI before. Maybe not as satisfying as seeing a working game but hell of entertainment. Already have a lot of ideas to upgrade .
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 09/08/2026
One of the reasons I hate #AgenticCoding It writes code like me in the beginning. More Spaghetti then anyone could eat and more magic numbers then any High Fantasy. Reusability is also out the window.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 07/08/2026
Taking another step back from gamedev: Idea is to create a small database and a simple Ui to manage our family recipes. Working in a big enterprise my first idea was to create a docker container and start developing… hope there would be something simple out of the box… First idea best idea 🤷🏽‍♀️
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 27/07/2026
While creating some ideas for a short story/initial script for a new game I realised it is nearly impossible for me make my main character #trans. I have no issues #writing about #depression and other #mentalHealth topics. Not sure what this says about me, but damn is it messed up. #LGBTQIA+
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Reposted by @d3f4c3r.bsky.social
Momo @starslimemomo.bsky.social · 05/07/2026
So ich versuche mal die Macht der sozialen Medien zu nutzen. Kennt sich vielleicht jemand hier mit Stimmtraining für Transfrauen aus und kann mir ein paar Tipps geben? Gerne teilen, das würde mir sehr viel bedeuten <3
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 30/06/2026
Coming back to this banger post: while working on up to 8k #Metahuman textures, I really use mainly paint.net tried out gimp, but didn’t saw the advantages. Maybe if I would learn it it is quicker and better but atm it is not worth the effort. #Solodev #Gamedev #Indidev
paint.net
Paint.NET - Free Software for Digital Photo Editing
Paint.NET is free image and photo editing software for computers that run Windows.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 26/06/2026
#Odium reaches some maturity. I'm not really the person to stick with a hobby, but #GameDev is a huge exception. Maybe because I need to learn so much different stuff, maybe I love Video Games. Still getting work done! #indidev Working on some "Health Bar" - Odium d3f4c3r.itch.io/odium/devlog...
d3f4c3r.itch.io
Working on some "Health Bar"
Heya, while Odium doesn’t have a HUD, I needed to find a way to display the Health or in this case sanity. I created a short video a couple of Weeks ago, where I already highlighted the feature itse.....
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 24/06/2026
This week I learned the importance of Normal Texture for #UnrealEngine Materials. While the first iteration of the wounds looking like tattoos now it really seems like something destroying the skin. Everything comes together nicely. #BodyHorror #GameDev #indiDev #SoloDev
Unreal Engine Screenshot of a Arm. A wound is visible, looking like a tattooUnreal Engine Screenshot of a Arm. A wound is visible, now with the illusion of depth it looks more like something on the skinUnreal Engine Screenshot of a Arm. A wound is visible, looking like a tattooUnreal Engine Screenshot of a Arm. A wound is visible, now with the illusion of depth it looks more like something on the skin
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/06/2026
While working on some Keyart, logo and cover, I experimented with some image layers. Even though I won’t go with this (for now) I really like the vibe of it. Would be kinda funny working hours on the groom and going for a picture where it isn’t visible. #Gamedev #virtualphotography #Indidev #Solodev
Red and black picture of a meta human. It is a woman looking empty in the void. She has a cute dog stencil on her shirt
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 14/06/2026
After recent #Gamdev success with #Odium und the last GameJam I started to think again about a steam/gog release. Not sure when I should do it. The universe should send me a sign.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 13/06/2026
The Hair is finally finished. It is still not available in #Odium. And there are some issues with the Hair Cards, but finally some results #Blender #UnrealEngine #Indidev #GameDev #SoloDev youtu.be/OTS70qMEcpY
youtu.be
Self made #Metahuman Groom for #Odium - Character Design in Blender and Unreal Engine 5.7
YouTube video by d3f4c3r
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 12/06/2026
On the last leg here. Just wanna create a nice video to show the evolution and result. Than I can finally say I created something completely from scratch. During the process it strained me. So eager to show the final result #Gamedev #Solodev #MadewithUnreal #Metahuman #Indidev
Screenshot of the Metahuman Creator. Shows the side of her body. The focus is on her hair. The back of her head shows short hair and the focused side hair reaching her shoulder. The colour ranges from red to purple ombré
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 05/06/2026
After a lot of experiments in getting there. Still some issues with colour and ombre. Also hair card extension is not working. But for my first real experience in #blender I’m very proud of. Now on to the finishing touches. #Gamedev #Unrealengine #Solodev #MetaHuman #IndiDev
Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. front 
Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. Left side with the long hair Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. Left behind, with the transition from long to medium hair Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. Short side cut
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 02/06/2026
Something incredible happened. Ranked 7th in Story in the @gamedevtv.bsky.social GameJam. For only having less than half the time I’m so happy with the results. During development I wasn’t satisfied with the outcome. So many ideas were scrapped. The result proved me wrong. #Gamedev #SoloDev #IndiDev
Screenshot from 
https://itch.io/jam/gamedevtv-jam-2026/rate/4588327
Displaying the Results of my GameJam submission
Play game connect the dots's itch.io page
Results Criteria Rank Score* Raw Score
Story. #7 4.250 4.250 
Music #62 3.700 3.700
Theme #118 4.100 4.100
Overall #194 3.450 3.450
Fun #283 3.050 3.050
Mechanics #355 2.900 2.900
Sound #388 2.550 2.550
Aesthetics #390 3.000 3.000
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 30/05/2026
Really got hooked on some blender experiments the last couple of days. It is an up and down. But as it seems I finally created a groom which is usable for #UnrealEngine #MetaHuman still a lot of tweaking to do. But making Progress. #ScreenshotSaturday #Indidev #Gamedev #Solodev
Blender Screenshot of a Woman Face, without any materials applied, which results in white Hair and black skin. The Hair is groomed to a Pixie Cut with a side cut. Front perspectiveBlender Screenshot of a Woman Face, without any materials applied, which results in white Hair and black skin. The Hair is groomed to a Pixie Cut with a side cut, Long side PerspectiveBlender Screenshot of a Woman Face, without any materials applied, which results in white Hair and black skin. The Hair is groomed to a Pixie Cut with a side cut, backside
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 29/05/2026
The first task was a success. Adding visual cues to the #Metahuman youtube.com/shorts/p8lm5... Now I want to finalise the metahuman, and damn I struggle with the groom in #blender It seems no one ever had my issues. At least I couldn’t find anything… #solodev #gamedev #indidev #UnrealEngine
youtube.com
sanity changes your appearance #gamedev #unrealengine #animation #metahumancreator #mentalhealth
YouTube video by d3f4c3r
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 23/05/2026
For this #ScreenshotSaturday posting my @gamedevtv.bsky.social #GameJam submission. Due to a hospital visit I only had 4 days to develop the game. It shows, but nerveless, I managed. #Gamedev #Solodev #Indidev d3f4c3r.itch.io/connect-the-...
Screenshot of connect the dots.
Top right is a character portrait underneath it reads: MATEO
Yeah, let me bring you a fine lemonade. You will never taste anything better. I got some great stories to share
 
On
The right side is only one answer possible:
It really tastes incredible!
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/05/2026
Definitely the high point during a Hospital visit. Bird watching while getting healthy again
Two geese parents and three younglings walking on a pavement
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 19/05/2026
GameJam Submission d3f4c3r.itch.io/connect-the-... With only half the time available I had to release my Game. It was very interesting working with #Godot. Prior, I did some tutorial projects but nothing real. So great opportunity. Probably will stay with #UnrealEngine #IndiDev #GameDev #SoloDev
d3f4c3r.itch.io
GameJam Submission
After last years Jam, I knew I had to do another one, so it was fitting to take part in this years GameDev.Tv annual GameJam. From the start I knew I had only half the time available, due to a schedul...
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 17/05/2026
Me: Let's make a function which initialize everything, and handle the most part of the functions. Also me, tries to access values which are initialized in the other function and debugs for like half an hour and doesn't find the error... #GameDev #Solodev #coding #GodotEngine
VSCode screenshot of an Godot function:
func _ready():
	set_start_name(character_name)
	var ui_instance = UI.instantiate()
	add_child(ui_instance)
	background.texture = ui_instance.set_background()
	ui_instance.handle_logic(start_name, start_status[start_name])

the last two lines are framed with a red frame
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 16/05/2026
The current GameJam status: I don’t do it because it is easy, I do it because I THOUGHT it would be easy. When I created my project plan I thought I’ll be done way too soon. Underscoping by a mile… Yeah well…
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 15/05/2026
Just before it head into the @gamedevtv.bsky.social GameJam I finished a short glimpse into the mental state feature for #Odium. Motivated by @alienmax.bsky.social and his material magic I worked on some runtime changes of the skin. youtu.be/p8lm5IFr6Mk?... #gamedev #solodev #indidev
youtu.be
sanity changes your appearance #gamedev #unrealengine #animation #metahumancreator #mentalhealth
YouTube video by d3f4c3r
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 08/05/2026
The moment you procrastinate for weeks cause you are frightened to fail on a new feature. The impostor syndrome was never as hard as the moment. Need to modify my #Metahuman. But after some initial tests I gave up trying FOR WEEKS. #Solodev #GameDev #MentalHealth
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 27/04/2026
Being on Sick leave due to #MentalHealth is wild. Of course I’m sick, of course it won’t help me to get to work, but my body is healthy. So realising I’m sick and accepting it takes up a huge amount of energy…
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 24/04/2026
Struggling a lot with my #MentalHealth lately. My core anchor, was the #Anno117 DLC release which kept me going. The delay hit me way too hard. Now I have time to prepare myself for the @gamedevtv.bsky.social GameJam but still... Not really able to lock in atm. www.anno-union.com/union-update...
anno-union.com
Union Update: Release Delay, Player Milestone and Free Weekend
The DLC and patch are instead releasing on April 30th
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 13/04/2026
I’m not comfortable using my real voice on the internet, therefore I use text to speech for some of my videos. Mainly try to avoid voice altogether but sometimes I wanna emphasise something. I’m forced to listen to some TTS for my day job… no more TTS for my prop. #Solodev
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 11/04/2026
Not making much progress at the moment with #Odium. Before digging into the next level I need a feature which displays the state of the depression. For this I need to refine the Player Character. Not my strongest skill. But practice makes perfect. #UnrealEngine #IndiDev #GameDev #ScreenshotSaturday
Screenshot of a MetaHuman Face. It is a Woman with short dark read and violett HairScreenshot of a MetaHuman Face. It is a Woman with short dark read and violett Hair. Half her face is covered in Shadows.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 21/03/2026
finally @jessemakkonen.com 's Without A Dawn is available on @gog.com . not only did I promised him to leave a review, I wanted to share it here. If you like a dark, psychological, and philosophical visual horror novel this is a must buy. I enjoyed every minute playing it
Screenshot of my gog review, giving 5/5 Stars, reading:
This game is just superb.
First of all the art style is so good. The graphic conveys so much, and does a lot of heavy lifting for the mood. Combined with an unnatural good sound design the atmosphere really caught me and kept me engulfed until the end.
The playtime for a play through is not the longest, but every second is well spend, with just the perfect pacing
And the story is very dark but incredible well written and believable.
10 out of 10 and 3 bonus points because the Protagonists wears a Penguin Shirt
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 19/03/2026
Das deutsche Gesundheitssystem ist definitiv nicht dafür gemacht krank zu sein… Aber hey sonst würde es ja nicht Gesundheitssystem heißen
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 11/03/2026
Wanted to increase the size of the Tiny World in #QuatschQuartett but I’m so unsatisfied with the movement, that I have to fix this first. And with changes in the movement the environment has to take it into account. The clean and up should have only lasted for couple of weeks. #ScopeCreep is real
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 11/03/2026
[1.3.3] Random Plushie Placement - Quatsch Quartett - Pingu to the Rescue d3f4c3r.itch.io/quatsch-quar... #GameDev #SoloDev #IndiDev #UnrealEngine5
d3f4c3r.itch.io
[1.3.3] Random Plushie Placement
Hey, another week another update. Being predictable is not really the strong suit of the Quatsch Quartett. So I implemented the Random Plushie Placement For now only the 4 different spots are availabl...
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 07/03/2026
Throwback to this unhinged comment I wrote during the Game Jam where I developed #QuatschQuartett No idea why I used "we". Still not able to use Enums without help in #UnrealEngine, but I got better. Just for the sake of it, I probably wont refactor this. #GameDev #SoloDev #c++ #ScreenshotSaturday
c++ code Snipped in VSCode reading 
void AQuatschController::EndLevelUi(int endContext)
{
    // due to being too stupid to make those enums work, we are now using ints
    // 0 = win
    // 1 = lose
    // 2 = pause
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 07/03/2026
Last time I was so hyped for a game release, was #Anno117 Next week #Timberborn will be released. I play this in early access for years. Can’t wait for the full release youtube.com/shorts/tiVh1...
youtube.com
Timberborn 1.0 goes live in exactly a week. Wishlist now and spread the word! #shorts #citybuilder
YouTube video by Timberborn
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 05/03/2026
Fifth week in a row where I created a YouTube video. Somehow trying to create one every week is a nice motivation boost. #GameDev #UnrealEngine QuatschQuartett Random Plushie Placement #unrealengine5 #plushie #leveldesign #niagara #effect youtube.com/shorts/MmsXz...
youtube.com
QuatschQuartett Random Plushie Placement #unrealengine5 #plushie #leveldesign #niagara #effect
YouTube video by d3f4c3r
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 03/03/2026
Pretty disappointed by the Ryzen 9950x3D; still not able to count to infinity. And found out #UnrealEngine doesn’t break during an infinite loop. Fun stuff. Happy to have some material for the next video #GameDev #Solodev #IndiDev
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 01/03/2026
Complete Random, without any Context: I HATE AGENTIC LLMs! Fuck that shit! TBH LLMs can really be helpful as an AutoComplete, or searching Documentations, but: Build x y z only results in Slop!
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 28/02/2026
Another Update for #QuattschQuartett. This time something very cute: [1.2.6] No more disappearing Plushies - Quatsch Quartett - Pingu to the Rescue d3f4c3r.itch.io/quatsch-quar... and a small preview for the Featurefor #ScreenshotSaturday #IndiDev #SoloDev #UnrealEngine #GameDev
Unreal Engine Screenshot. A MetaHuman Woman infront of some Rocks. 5 Plushies cling to the Player. The QuatschQuartett and Pingu
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 26/02/2026
As mentioned: youtube.com/shorts/v3tP6... Sauce me a follow for more chaotic development Updates. #Promo #GameDev #SoloDev
youtube.com
QuatschQuartett Error #gamejam #gamedev #unrealengine5 #cuteplushie #2dplatformer #funwithphysics
YouTube video by d3f4c3r
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 25/02/2026
Making some plushies cling to the player sounds easy? Right? Right?! WRONG! Not only was live coding a nightmare again (why did I even try?). I somehow made some funny mistakes… still not working but I got some material for my next video. #GameDev #SoloDev #UnrealEngine
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 24/02/2026
To achieve success anytime in the future with my Games I would need a follower/subscriber, but not having them keeps annoying bullshit away. So not having success is the recipe for bliss. Poverty but bliss #SoloDev #IndiDev
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Reposted by @d3f4c3r.bsky.social
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/02/2026
[1.1.0] First Update after the Jam - Quatsch Quartett - Pingu to the Rescue d3f4c3r.itch.io/quatsch-quar... First new Feature implemented, also migrated to #UnrealEngine 5.7. Other then #Odium I intend to create a new release every time a major feature is ready. #GameDev #SoloDev #IndiDev #Cute
d3f4c3r.itch.io
[1.1.0] First Update after the Jam
Hey, after the release of the Dream of Odium , I had to take a break and finally add some of the long planed features for Quatsch Quartett. Here are the main changes: Enemies disappear when they catch...
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/02/2026
[1.1.0] First Update after the Jam - Quatsch Quartett - Pingu to the Rescue d3f4c3r.itch.io/quatsch-quar... First new Feature implemented, also migrated to #UnrealEngine 5.7. Other then #Odium I intend to create a new release every time a major feature is ready. #GameDev #SoloDev #IndiDev #Cute
d3f4c3r.itch.io
[1.1.0] First Update after the Jam
Hey, after the release of the Dream of Odium , I had to take a break and finally add some of the long planed features for Quatsch Quartett. Here are the main changes: Enemies disappear when they catch...
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 17/02/2026
Need a break from the grim dark setting of #Odium, always wanted to refine #QuatschQuartett my first GameJam game. Already got some ideas: #GameDev #IndiDev d3f4c3r.itch.io/quatsch-quar... This game really displays some duality in my interests
List of tasks  for Quatsch Quartett

-Children clings to player when found

-Random position of children

-Enemy despawns when getting caught

-Skill changes when finding the children

-Music based on enemy pursuit
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