Sign in

d3f4c3r.bsky.social

@d3f4c3r.bsky.social
370 followers 450 following 276 posts

Dog Mom 🐾 PC Enthusiast 🖥️ Data Scientists by day, game developer by night ADHD/Bipolar Odium download link: d3f4c3r.itch.io/odium Game Dev updates: www.youtube.com/@d33three

PostsRepliesMedia
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 19/09/2026
I finally finishes our family Recipe/Dish management tool. Running on a #Synology NAS, because it runs in #Docker Containers, it would be portable everywhere where you could run a #MariaDB. approx. 1,5 Month of Work beside my Day job and a couple of weeks disruption because of "Life"
screenshot from cloc output of the codebase. A lot of values, most important: 2288 lines of code; where 1710 written in TypeScript

34 text files.
34 unique files.
6 files ignored .

github.com/AlDanial/cloc v 2.06 T=0.44 s (76.9 files/s, 5714.6 lines/s)
Language	files	blank	comment	code
TypeScript	19	128	8	1710
python	4	32	10	277
css	1	10	13	101
PowerShell	6	21
Jsx	2	7	2	95
Dockerfile 2	6	2	25
SUM : 34	204	33	2288
120 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 24/06/2026
This week I learned the importance of Normal Texture for #UnrealEngine Materials. While the first iteration of the wounds looking like tattoos now it really seems like something destroying the skin. Everything comes together nicely. #BodyHorror #GameDev #indiDev #SoloDev
Unreal Engine Screenshot of a Arm. A wound is visible, looking like a tattooUnreal Engine Screenshot of a Arm. A wound is visible, now with the illusion of depth it looks more like something on the skinUnreal Engine Screenshot of a Arm. A wound is visible, looking like a tattooUnreal Engine Screenshot of a Arm. A wound is visible, now with the illusion of depth it looks more like something on the skin
290 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/06/2026
While working on some Keyart, logo and cover, I experimented with some image layers. Even though I won’t go with this (for now) I really like the vibe of it. Would be kinda funny working hours on the groom and going for a picture where it isn’t visible. #Gamedev #virtualphotography #Indidev #Solodev
Red and black picture of a meta human. It is a woman looking empty in the void. She has a cute dog stencil on her shirt
0131 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 16/06/2026
I always enjoyed the distinct between my day job and being a developer. It’s the small things. But yeah you are right
Screenshot of my profile.

d3f4c3r.bsky.social
@d3f4c3r.bsky.social
323 followers 418 following 239 posts
Dog Mom
PC Enthusiast
Data Scientists by day, game developer by night ADHD/Bipolar
Odium download link: d3f4c3r.itch.io/odium
Game Dev updates:
www.youtube.com/@d33three
010 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 12/06/2026
On the last leg here. Just wanna create a nice video to show the evolution and result. Than I can finally say I created something completely from scratch. During the process it strained me. So eager to show the final result #Gamedev #Solodev #MadewithUnreal #Metahuman #Indidev
Screenshot of the Metahuman Creator. Shows the side of her body. The focus is on her hair. The back of her head shows short hair and the focused side hair reaching her shoulder. The colour ranges from red to purple ombré
060 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 05/06/2026
After a lot of experiments in getting there. Still some issues with colour and ombre. Also hair card extension is not working. But for my first real experience in #blender I’m very proud of. Now on to the finishing touches. #Gamedev #Unrealengine #Solodev #MetaHuman #IndiDev
Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. front 
Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. Left side with the long hair Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. Left behind, with the transition from long to medium hair Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. Short side cut
1100 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 02/06/2026
Something incredible happened. Ranked 7th in Story in the @gamedevtv.bsky.social GameJam. For only having less than half the time I’m so happy with the results. During development I wasn’t satisfied with the outcome. So many ideas were scrapped. The result proved me wrong. #Gamedev #SoloDev #IndiDev
Screenshot from 
https://itch.io/jam/gamedevtv-jam-2026/rate/4588327
Displaying the Results of my GameJam submission
Play game connect the dots's itch.io page
Results Criteria Rank Score* Raw Score
Story. #7 4.250 4.250 
Music #62 3.700 3.700
Theme #118 4.100 4.100
Overall #194 3.450 3.450
Fun #283 3.050 3.050
Mechanics #355 2.900 2.900
Sound #388 2.550 2.550
Aesthetics #390 3.000 3.000
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
182 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 30/05/2026
Really got hooked on some blender experiments the last couple of days. It is an up and down. But as it seems I finally created a groom which is usable for #UnrealEngine #MetaHuman still a lot of tweaking to do. But making Progress. #ScreenshotSaturday #Indidev #Gamedev #Solodev
Blender Screenshot of a Woman Face, without any materials applied, which results in white Hair and black skin. The Hair is groomed to a Pixie Cut with a side cut. Front perspectiveBlender Screenshot of a Woman Face, without any materials applied, which results in white Hair and black skin. The Hair is groomed to a Pixie Cut with a side cut, Long side PerspectiveBlender Screenshot of a Woman Face, without any materials applied, which results in white Hair and black skin. The Hair is groomed to a Pixie Cut with a side cut, backside
1131 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 23/05/2026
For this #ScreenshotSaturday posting my @gamedevtv.bsky.social #GameJam submission. Due to a hospital visit I only had 4 days to develop the game. It shows, but nerveless, I managed. #Gamedev #Solodev #Indidev d3f4c3r.itch.io/connect-the-...
Screenshot of connect the dots.
Top right is a character portrait underneath it reads: MATEO
Yeah, let me bring you a fine lemonade. You will never taste anything better. I got some great stories to share
 
On
The right side is only one answer possible:
It really tastes incredible!
1132 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/05/2026
Definitely the high point during a Hospital visit. Bird watching while getting healthy again
Two geese parents and three younglings walking on a pavement
020 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 17/05/2026
Me: Let's make a function which initialize everything, and handle the most part of the functions. Also me, tries to access values which are initialized in the other function and debugs for like half an hour and doesn't find the error... #GameDev #Solodev #coding #GodotEngine
VSCode screenshot of an Godot function:
func _ready():
	set_start_name(character_name)
	var ui_instance = UI.instantiate()
	add_child(ui_instance)
	background.texture = ui_instance.set_background()
	ui_instance.handle_logic(start_name, start_status[start_name])

the last two lines are framed with a red frame
0151 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 15/05/2026
So but now I lock into the connection theme!
Picture of the Gamedev.TV mascot, the robot Devin. Above its head is the word “Connections” written, with sparks flowing around
000 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 15/05/2026
I made a whole games for all of them. My favourite one for all game dev is Pingu, here with his big brother Norbert
Picture of the Plushies Pingu and Norbi sitting beside a keyboard. Norbi has a Cup of Coffee in his Paw
120 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 11/04/2026
Not making much progress at the moment with #Odium. Before digging into the next level I need a feature which displays the state of the depression. For this I need to refine the Player Character. Not my strongest skill. But practice makes perfect. #UnrealEngine #IndiDev #GameDev #ScreenshotSaturday
Screenshot of a MetaHuman Face. It is a Woman with short dark read and violett HairScreenshot of a MetaHuman Face. It is a Woman with short dark read and violett Hair. Half her face is covered in Shadows.
093 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 21/03/2026
finally @jessemakkonen.com 's Without A Dawn is available on @gog.com . not only did I promised him to leave a review, I wanted to share it here. If you like a dark, psychological, and philosophical visual horror novel this is a must buy. I enjoyed every minute playing it
Screenshot of my gog review, giving 5/5 Stars, reading:
This game is just superb.
First of all the art style is so good. The graphic conveys so much, and does a lot of heavy lifting for the mood. Combined with an unnatural good sound design the atmosphere really caught me and kept me engulfed until the end.
The playtime for a play through is not the longest, but every second is well spend, with just the perfect pacing
And the story is very dark but incredible well written and believable.
10 out of 10 and 3 bonus points because the Protagonists wears a Penguin Shirt
220 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 08/03/2026
I always preferred this one over the Drake version:
Geordi LaForge Meme where he doesn’t like 
USING THE DRAKE VERSION
OF THIS MEME
And very much likes 
USING
THIS VERSION OFTHIS MEME
1305 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 07/03/2026
Throwback to this unhinged comment I wrote during the Game Jam where I developed #QuatschQuartett No idea why I used "we". Still not able to use Enums without help in #UnrealEngine, but I got better. Just for the sake of it, I probably wont refactor this. #GameDev #SoloDev #c++ #ScreenshotSaturday
c++ code Snipped in VSCode reading 
void AQuatschController::EndLevelUi(int endContext)
{
    // due to being too stupid to make those enums work, we are now using ints
    // 0 = win
    // 1 = lose
    // 2 = pause
081 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 28/02/2026
Another Update for #QuattschQuartett. This time something very cute: [1.2.6] No more disappearing Plushies - Quatsch Quartett - Pingu to the Rescue d3f4c3r.itch.io/quatsch-quar... and a small preview for the Featurefor #ScreenshotSaturday #IndiDev #SoloDev #UnrealEngine #GameDev
Unreal Engine Screenshot. A MetaHuman Woman infront of some Rocks. 5 Plushies cling to the Player. The QuatschQuartett and Pingu
071 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 17/02/2026
Need a break from the grim dark setting of #Odium, always wanted to refine #QuatschQuartett my first GameJam game. Already got some ideas: #GameDev #IndiDev d3f4c3r.itch.io/quatsch-quar... This game really displays some duality in my interests
List of tasks  for Quatsch Quartett

-Children clings to player when found

-Random position of children

-Enemy despawns when getting caught

-Skill changes when finding the children

-Music based on enemy pursuit
0112 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 13/02/2026
Time to upgrade my Rig. Did some Benchmarking with my old PC. m34nMachine as I call her. I'm by far not an Overclocker but damn am I happy with the results. hell yeah
Screenshot from OCCT; displays the Outcome of the CPU Benchmark with SSE Multiple Threads. The chart displays the Users CPU with 1109,69 Intel Core i9-12900K right below the highest  Intel Core i9-12900K 1226,42 Score and above the Average  Intel Core i9-12900K with 944,46 Score. other CPUs are worse displayed here are worse (Ryzen 9 5900X with 942,64 is on the next rank)
020 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 07/02/2026
Running a stable build so far. Small Adjustments on the Damage System. Also small changes for some Textures and balancing. All comes together. Only issue is, with another level the Size of the Game is already by over 7.5 GB 😭 #GameDev #Odium #IndiDev
Screenshot of Odium. In the Centers in Red Letters: hopeless
beneath more text
The pain and hopelessness were always companions for you. One of your earliest memories are related to them. There were multiple attempts to fight them. And after so many years without feeling them you were sure you won. Being wrong never felt so bad.
031 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 07/02/2026
Something is coming! Very close to release of the second level. Already one working shipping Build. Found some issue during QA. So time for the final Sprint. #GameDev #Odium #IndiDev
A foggy Screenshot of Odium. The Main Color is red, with a blue lightning circle. A Stone Pillar in the front. A floating Golem in the Back. The Level Exit behind it
151 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 15/01/2026
Haven’t checked my d3f4c3r.itch.io page in a while (wasn’t really helpful for my Mental health). Did it yesterday and was shocked of the spike of download of both Quatsch Quartett and #Odium Don’t know why. The white line marks both releases. #GameDev #SoloDev #IndiDev
Chart of Downloads from itch.io
Two spikes beginning 2025 and mid of 2025 are marked with white lines. The are at max 5 downloads a day, couple of days in a row 
Another spike end of 2025 goes up over 20 a day for at least 2 days
171 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 01/01/2026
I finally did it. Rewrote the complete logic which handles the lore logic. Now I only have a single point of truth. Again many thanks for the hint.
Screenshot from VSCode, Commit Message: completely refactored How the Text System is handled, and the propagation of Levels; implemented GameInstanceSubsystem to handle the heavy lifting

13 files changed, 145 insertions(+), 110 deletions(-)
010 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 29/12/2025
Not only did I release the first level of #Odium I nearly finished the second one. Also I partook in my first GameJam. And was overwhelmed with the positive feedback. With the best one attached. I mean this year #Anno117 and #Avowed were released. Small wonder I found any time to develop
got the quatsch quartett back together, those little rascals!
the game felt really trippy somehow: the combination of over-the-top AAA graphics and a somewhat jenky/unpolished gameplay and the goofy narrative created a weird feeling of disconnect that was somehow... strangely engaging? using graphical assets of a quality that outshines your coding abilities usually spells catastrophy, but you kind of make it work. it was probably thanks to kacki that little turd.
020 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 23/08/2025
Simple depiction of a person, with “you” written on their chest.
A rock flying over their head. “The point” written on it.
000 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 27/07/2025
Sometimes truth is stranger than fiction. Would really be interested in fiction where a devil uses GenAI to create a cult. When became reality so fictional? Neuromancer will be a happy bedtime story in the future. And Cyberpunk2077 a cozy game.
Picture of pirates of the Caribbean Barbossa in Cyberpunk attire. 
Caption reads:

YOU BEST START BELIEVING IN CYBERPUNK DYSTOPIAS
YOU'RE IN ONE
030 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 12/07/2025
If you are to lazy to read the #Devlog here are some Screenshots for #ScreenshotSaturday
Screenshot of the Game Odium: a small water stream runs trough some rocks, beside a forest ground. In a little distance is a pole decorated with a skeleton, also a Human Skeleton with some fire in it lies on the ground beside itScreenshot of the Game Odium: You see the Dreamer Metahuman, She looks at a heavy fog cloud.Screenshot of the Game Odium: The Dreamer Metahuman looks at some rocks. She stands between some tombstones and TreesScreenshot of the Game Odium: A Dungeon with some red fog in the distance.
040 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 01/07/2025
Created my first animation in #UnrealEngine5 Nothing special, but I’m proud of it. It also showed me, some errors in my #Metahuman Somehow, the Mesh it is retargeted to is approx 10cm taller. Now it has a z-scale of 0.9 while the body 1.1 due to being a child. #Gamedev #IndiDev
1102 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 21/06/2025
Finally got some drive back to work on #Odium. Last couple of weeks wasn't really as planned, but the Forest starts to become the hellish environment it is meant to be. #ADHD be like work on everything a little bit. At least one ending riddle is finished. #UnrealEngine #GameDev #ScreenshotSaturday
Screenshot of Odium in Unreal Engine Editor. Unusual for the Game you see the dreamer from behind. She stands in front of some vines, which blocks her way. behind the vines you can see a building and some torches on Stone Pillars. The Building is below the Dreamer
1131 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 13/06/2025
Epic saw the Numbers #QuatschQuartett was doing and decided to add Side Scroller Template/Variant back to #UnrealEngine 5.6. #GameDev
Screenshot from the GameDev.tv GameJam Scoring where the Quatsch Quartett reached, based on 12 Ratings rankes between 128(Story) and 455 (Sound) (what is not displayed there were over 1000 submitted GamesScreenshot from the Unreal Engine Editor Version 5.6. the Third Person Template is selected and now there is a possibility to add a special Variant/Template with focus on 2.5D Platforming.
051 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/05/2025
Uploaded the built to #itch. Need to modify the page before I release the #QuatschQuartett Game. The outcome of 5 days high intensity #GameDev No time for procrastination, just focused work. But tbh I really need some time off afterwards.
Screenshot of the Quatsch Quartett Game: The Player Character Eve is in a Cave looking at some Buildings in the background. Pingu siting on her shoulder.
One of the tiny folk looks at them
041 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 19/05/2025
The Pain Using #RealityScan in #UnrealEngine just a couple of Edges to many.
Screenshot of UE5.5 Modeling Section, reading
This tool is currently disallowed from operating on a mesh of this
resolution. Current limit set by "modeling.PolyEdit.EdgeLimit" is
60,000 edges, and mesh has 1,501,047. Limit can be changed
but exists to avoid hanging the editor when trying to render too
many edges using the current system, so make sure to save your
work if you change the upper limit and try to edit a very dense
000 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 17/05/2025
Made some progress, most gameplay features are done. Tomorrow I hope I can make progress with UI and maybe Level building. In the last couple of Minutes had a lot of fun with Reality Scan. #GameJam #QuatschQuartett #GameDev #UnrealEngine #ScreenshotSaturday
Unreal Editor Screenshot with UE5 Quinn and Teddy and Norbi on one side and Shelby on the other. The scale is pretty similarUnreal Editor Screenshot with UE5 Quinn and Teddy and Norbi on one side and Shelby on the other. Quinn is way bigger then the othersHUUUUUUUUUUUGE NORBI. Like the Biggest Norbi you’ve ever seen.
253 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 03/05/2025
#UnrealEngine #MetaHuman arrived in #Odium Took me way to long to retarget it to the existing Animations. But it is worth the trouble. SHE IS WEARING A SHELBY SHIRT (I know it is just an Template from Epic, but THAT IS SHELBY!) #Solodev #GameDev #ScreenshotSaturday
Photo of a pullover with a Shelby Stencil, also her name is written beside her. Shelby is a buff and very cute DogScreenshot of Odium, where the Protagonist stands on a hill, some trees in the Background. She is looking burdened. but good for her she wears a shirt, with a Dog Silhouette, which looks similar to Shelby with some Fantasy
073 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 01/05/2025
I finally did it! 800 Hours #Anno 1800 @ubisoft.com The expectations are high for the next one! and btw @gog.com galaxy with its multiplatform integration is just the best.
Screenshot from gog galaxy. Anno1800; Stellaris and Cyberpunk are the most played games, with 800h 45min; 377h 32min; 343h 23min respectively, there are also some values when the games were released, How big there are installed and when I last played it. A Red arrow marks the Playtime Value of Anno1800. The reason for this post
010 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 05/04/2025
The next #Odium Map starts to become what it is meant to be. A Maze. A place where the Dreamer can get lost. I found a couple premade Spline Blueprints to let me keep track of the possible routes. I really prefer to design as I develop, no preparation. #UnrealEngine #SoloDev #GameDev #ADHD
Screenshot of an Unreal Editor Window. The there are multiple Lanterns displaying marking different paths through the Map. There are only geographic Obstacles.Screenshot of an Unreal Editor Window. The there are multiple Lanterns displaying marking different paths through the Map. There are only geographic Obstacles. From a different perspective compared to the first one
180 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 31/03/2025
Probably my game of the year 2025. Even though I struggle with some fatal crashes, the game is still so good that I keep returning and always want to play more. #Avowed #GOTY @obsidian.net outdid themself again. Worthy successor of Pillars of Eternity. And #UE5 in its full beautiful glory
Promo picture of Avowed, a Skeleton with a sword in its hand and fungal growth over the bones
030 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 31/03/2025
I don’t know how many times I started from scratch, because I wasn’t happy what I created, but now I have the outline and geography of the next #Odium dream. The material needs improvement and all the foliage is missing. I want more indoor levels… #UnrealEngine #Solodev #GameDev #IndiDev
Unreal Engine Editor Screenshot of a topographical map. The material and lights doesn’t really look good for Unreal Engine stuff. It is really the rawest possible thing after a world material plane.
0124 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 16/03/2025
Right after a nice walk there has to be some nice cuddles. Shelby met one of her best friends. Except for lying on the floor there wasn’t much strength left. Best Sunday morning. #DogMom #cuddles #Doglive
Shelby lies on the floor, on a carpet, her head rests on a foot in a floral sock. A person sits behind her. The focus is on her head. She looks just beside the camera, with dreamy eyes Shelby lies on the floor, on a carpet, her head rests on a foot in a floral sock. A person sits behind her. The focus is on her head. She looks into the camera, with dreamy eyes Shelby lies on the floor, on a carpet, her head rests on a foot in a floral sock. A person sits behind her. The focus is on her head. She looks just beside the camera, one eye is closed, like the foot to her side bothers her
040 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 15/03/2025
I mean if there is an update then I can also post a Screenahot for #ScreenshotSaturday More Updates on #Odium dev log: d3f4c3r.itch.io/odium/devlog...
A stone wall with a window shut with metal bars. There is a dungeon behind it with some chandeliers and torches. Everything is in a red lighting. There is some red fog in the dungeon
041 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 28/02/2025
The best and worst having a cold. #doglive #cuddles #dogwalk
Shelby, the dog, perfectly sheltered on a nice blanket right in front of meShelby on a meadow, ready to run
000 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/02/2025
The moment a big release also has some issues. No shade, but let’s me feel a little better #indiegame #Avowed #UnrealEngine But still Avowed is a very good game.
Fatal error message of Avowed crash
051 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 09/02/2025
Endlich: Toast/Brot Hawaii ganz in #vegan mit #Greenforce Kochschinken und #Mondarella Emmentaler. Ein Traum. Vielleicht will ich auch einfach nur das Internet brennen sehen.
Ein Backblech mit 4 Hawaii Broten
070 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 19/01/2025
Not really liking the cold; but the light was great and the stick was tasty #Winterwalk #Winterphotography #DogWalk
Shelby chews a stick while wearing a thick winter jacket. Light fog, and frozen grass beside her is a tree and the sun fights through the fog behind some treesVery similar to first one; more focus on Shelby and her chewing and less on the scenery
010 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 18/01/2025
Finally investing some more time in #blender Basic concept of a hut. Let’s see how far I can go. Looking forward to not being dependent on bought/gifted assets for #gamedev
A grey box Model of a House more Like a Hut with a Person on the side A grey box Model of a House more Like a Hut with a Person on the side.
The Hut has a wooden frame, which later becomes the wallsA wooden frame which later becomes the walls of a hut
080 0
d3f4c3r.bsky.social @d3f4c3r.bsky.social · 14/01/2025
Chilly as hell (-7 degree Celsius) but the sun made it okayish. Beautiful morning walk with Shelby. #DogWalk #WinterWalk
Our Dog Shelby walks quickly on a Forrest path with ears ready to act as wingsShelby sniffs some fallen leaves while there is a lense flare through some naked trees Shelby looks at the camera with sun in her face
062 0