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d3f4c3r.bsky.social

@d3f4c3r.bsky.social
369 followers 450 following 276 posts

Dog Mom 🐾 PC Enthusiast 🖥️ Data Scientists by day, game developer by night ADHD/Bipolar Odium download link: d3f4c3r.itch.io/odium Game Dev updates: www.youtube.com/@d33three

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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 26/09/2026
With great sadness did I read today Andrew Vachss died 5 years ago. His books always left a mark. Need todo some rereading also catching up those I missed in the past. I’m not one getting sad when people I never met die but today I had some small tears.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 24/09/2026
For me Barclay was always a very interesting character. And even in the sophisticated future people make mistakes but they try to change.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 19/09/2026
I never touched #TypeScript nor docker before. Had zero experience with #NGINX, #react, #FastApi, or more or less anything I touched here. It was hell of fun. Really looking forward to expanding it.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 19/09/2026
I finally finishes our family Recipe/Dish management tool. Running on a #Synology NAS, because it runs in #Docker Containers, it would be portable everywhere where you could run a #MariaDB. approx. 1,5 Month of Work beside my Day job and a couple of weeks disruption because of "Life"
screenshot from cloc output of the codebase. A lot of values, most important: 2288 lines of code; where 1710 written in TypeScript

34 text files.
34 unique files.
6 files ignored .

github.com/AlDanial/cloc v 2.06 T=0.44 s (76.9 files/s, 5714.6 lines/s)
Language	files	blank	comment	code
TypeScript	19	128	8	1710
python	4	32	10	277
css	1	10	13	101
PowerShell	6	21
Jsx	2	7	2	95
Dockerfile 2	6	2	25
SUM : 34	204	33	2288
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Reposted by @d3f4c3r.bsky.social
Earl Grey Frames Club @frames.earlgreymemes.club · 15/09/2026
Star Trek Lower Decks "wej Duj"; Shaxs in an apron, yelling, with spittle flying from his mouth, with caption: Fighting fascism is a full time job!
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 10/09/2026
Das will ich mir gar nicht vorstellen. Um die Timeline ausbalanciert zu halten wäre es definitiv auch eine Empfehlung Bärnhardt zu folgen. Cuteness schadet niemanden und bisschen mehr Lächeln hilft auch.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 10/09/2026
Die Nettigkeit von @thedudeteddy.bsky.social färbt doch sicher ein bisschen ab.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 10/09/2026
Best learning example for responsibility. Story and code shouldn’t live close to each other. Code should have a single responsibility. I also had to learn it the hard way. But now it is very open to improvements without breaking. Software design != coding
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 09/09/2026
Looking forward to the release. Hadn’t had much time to follow the early access, but when I played on first release it was already a lot of fun. Here goes my Halloween
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 08/09/2026
I got my first request to create a mobil app with those functionality… if I had knew this before… never dipped my fingers into it. Which makes it extremely tempting… Also got a second request for another app…Ofc one is #Android one #ios #Ganedev is dead #Appdev is on?
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Reposted by @d3f4c3r.bsky.social
Bärnhardt™ ⫶ 🕊️ @thedudeteddy.bsky.social · 05/09/2026
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 02/09/2026
The moment the Product runs and you realize you have a massive issue with race conditions, sadly not detected during development, only after deployment. (ran on my machine so to speak) On the positive such a #RookieMisstake lets me feel young again #SoftwareDevelopment #Coding
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 31/08/2026
Imho there are way worse games to “waste” time with.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 31/08/2026
I alway smile when read this comment bsky.app/profile/d3f4... Most of the time when I use comments it really sucks
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 31/08/2026
This is still the reason there is no #Odium / #Gamedev update. But with great powers… even if those powers are able to read documentation and Stackoverflow. For full disclosure still using GitHub Copilot. Mainly to decipher strange error messages and stuff which i don’t even know how to search for
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 31/08/2026
This looks pretty interesting. Rouge Tower is one of my favorite tower defence game. Keep up the good work
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 31/08/2026
MVP up and running on the family NAS; still missing some features. It is incredible how much I learned the last weeks. Never touched docker, React, FasAPI before. Maybe not as satisfying as seeing a working game but hell of entertainment. Already have a lot of ideas to upgrade .
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 09/08/2026
One of the reasons I hate #AgenticCoding It writes code like me in the beginning. More Spaghetti then anyone could eat and more magic numbers then any High Fantasy. Reusability is also out the window.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 09/08/2026
Bluesky bietes die Möglichkeit einzustellen das ein Post nur abgeschickt wird wenn das Bild ein Alttext enthält. Sehr hilfreich für Leute die sich an Dinge gerne erinnern wenn es zu spät ist (ich)
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 08/08/2026
And here the duration of one run of my game is around 50-60 minutes. Financially sounds very stupid. But otherwise there narrative probably doesn’t work. Hopefully people will like it, want to see different outcomes/endings
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 07/08/2026
Taking another step back from gamedev: Idea is to create a small database and a simple Ui to manage our family recipes. Working in a big enterprise my first idea was to create a docker container and start developing… hope there would be something simple out of the box… First idea best idea 🤷🏽‍♀️
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 27/07/2026
Also on a side note: my passion in #writing is hardly fulfilled with #gamedev because as a #solodev the development is way to slow. Maybe if I create a lot of visual Novels. Or creating the biggest backlog there ever was
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 27/07/2026
While creating some ideas for a short story/initial script for a new game I realised it is nearly impossible for me make my main character #trans. I have no issues #writing about #depression and other #mentalHealth topics. Not sure what this says about me, but damn is it messed up. #LGBTQIA+
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 14/07/2026
Hauptsächlich dokumentieren ich meine Erfolge in der Spiele Entwicklung. Außerdem brauch ich einen Ort für Promo Videos youtube.com/@d33three?si...
youtube.com
d3f4c3r
I'm a hobby game developer. I like to share some achievements and looking for constructive feedback. My main Project is called Odium. After a little more then 1.5 years I finally released the first l...
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Reposted by @d3f4c3r.bsky.social
Momo @starslimemomo.bsky.social · 05/07/2026
So ich versuche mal die Macht der sozialen Medien zu nutzen. Kennt sich vielleicht jemand hier mit Stimmtraining für Transfrauen aus und kann mir ein paar Tipps geben? Gerne teilen, das würde mir sehr viel bedeuten <3
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 04/07/2026
That is always the hardest part (at least for me) juggling playing games and making games.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 03/07/2026
You mean the end of year recap? They started it last year. Was pretty interesting. Gog is just the goat
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 03/07/2026
This looks great. Very curious how you achieved it. I always enjoy your material magic.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 02/07/2026
Now I only need more people to give feedback. This is something I always love about your GameJams, getting a lot of feedback!
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 30/06/2026
Coming back to this banger post: while working on up to 8k #Metahuman textures, I really use mainly paint.net tried out gimp, but didn’t saw the advantages. Maybe if I would learn it it is quicker and better but atm it is not worth the effort. #Solodev #Gamedev #Indidev
paint.net
Paint.NET - Free Software for Digital Photo Editing
Paint.NET is free image and photo editing software for computers that run Windows.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 26/06/2026
#Odium reaches some maturity. I'm not really the person to stick with a hobby, but #GameDev is a huge exception. Maybe because I need to learn so much different stuff, maybe I love Video Games. Still getting work done! #indidev Working on some "Health Bar" - Odium d3f4c3r.itch.io/odium/devlog...
d3f4c3r.itch.io
Working on some "Health Bar"
Heya, while Odium doesn’t have a HUD, I needed to find a way to display the Health or in this case sanity. I created a short video a couple of Weeks ago, where I already highlighted the feature itse.....
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 25/06/2026
Ich glaube für viele ist das purer escapismus. Aber ja
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 25/06/2026
Ich hab den Eindruck der Begriff hat sich gewandelt. Ich hab das früher auch so wie du gesehen. Vllt weil mittlerweile bei den meisten Leuten der Feed selbst nur noch oder größtenteils aus schlechten News besteht.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 25/06/2026
Tbh I don’t even know how to implement a cavity texture. I’m Pretty new to the “material business” and for this I additionally have to reverse engineer everything epic implemented with their metahuman. For now I would say this is a level I can stay. Let’s see if it bugs me in the future.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 25/06/2026
I added “only” a normal map lerped on to the Metahuman normal map. But I cranked it to eleven. You can feel the amount just by looking at the png. When I’m back at the pc maybe I add it.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 24/06/2026
This week I learned the importance of Normal Texture for #UnrealEngine Materials. While the first iteration of the wounds looking like tattoos now it really seems like something destroying the skin. Everything comes together nicely. #BodyHorror #GameDev #indiDev #SoloDev
Unreal Engine Screenshot of a Arm. A wound is visible, looking like a tattooUnreal Engine Screenshot of a Arm. A wound is visible, now with the illusion of depth it looks more like something on the skinUnreal Engine Screenshot of a Arm. A wound is visible, looking like a tattooUnreal Engine Screenshot of a Arm. A wound is visible, now with the illusion of depth it looks more like something on the skin
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 22/06/2026
While working on some Keyart, logo and cover, I experimented with some image layers. Even though I won’t go with this (for now) I really like the vibe of it. Would be kinda funny working hours on the groom and going for a picture where it isn’t visible. #Gamedev #virtualphotography #Indidev #Solodev
Red and black picture of a meta human. It is a woman looking empty in the void. She has a cute dog stencil on her shirt
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 21/06/2026
I think you biggest problem is, you don’t give any value to art and post very bad AI slop. Is this award winning behaviour?
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 18/06/2026
Ich denk mir bei KI Mails und Nachrichten immer: wenn du dir keine Zeit nimmst sie zuschreiben dann nehme ich mir keine sie zu lesen 🤷🏽‍♀️
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 16/06/2026
I always enjoyed the distinct between my day job and being a developer. It’s the small things. But yeah you are right
Screenshot of my profile.

d3f4c3r.bsky.social
@d3f4c3r.bsky.social
323 followers 418 following 239 posts
Dog Mom
PC Enthusiast
Data Scientists by day, game developer by night ADHD/Bipolar
Odium download link: d3f4c3r.itch.io/odium
Game Dev updates:
www.youtube.com/@d33three
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 14/06/2026
After recent #Gamdev success with #Odium und the last GameJam I started to think again about a steam/gog release. Not sure when I should do it. The universe should send me a sign.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 14/06/2026
Paint.net or bust. This post may contain humour. But the tool itself doesn’t alone counts. And i understand every one quitting high priced software
paint.net
Paint.NET - Free Software for Digital Photo Editing
Paint.NET is free image and photo editing software for computers that run Windows.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 13/06/2026
The Hair is finally finished. It is still not available in #Odium. And there are some issues with the Hair Cards, but finally some results #Blender #UnrealEngine #Indidev #GameDev #SoloDev youtu.be/OTS70qMEcpY
youtu.be
Self made #Metahuman Groom for #Odium - Character Design in Blender and Unreal Engine 5.7
YouTube video by d3f4c3r
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 12/06/2026
On the last leg here. Just wanna create a nice video to show the evolution and result. Than I can finally say I created something completely from scratch. During the process it strained me. So eager to show the final result #Gamedev #Solodev #MadewithUnreal #Metahuman #Indidev
Screenshot of the Metahuman Creator. Shows the side of her body. The focus is on her hair. The back of her head shows short hair and the focused side hair reaching her shoulder. The colour ranges from red to purple ombré
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 05/06/2026
After a lot of experiments in getting there. Still some issues with colour and ombre. Also hair card extension is not working. But for my first real experience in #blender I’m very proud of. Now on to the finishing touches. #Gamedev #Unrealengine #Solodev #MetaHuman #IndiDev
Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. front 
Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. Left side with the long hair Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. Left behind, with the transition from long to medium hair Similar screenshot to the blender one but in Unreal Engine MetaHuman creator. Short side cut
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 04/06/2026
I love the complete botched sickle in the first pic. Is there any conservative artist out there? The amount of AI bullshit is mind boggling.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 02/06/2026
There were also a lot of ideas for the story I had to scrap. After submission I was pretty sure I’ll shelf it. But after all the comments und die ranking I honestly thinking about creating a full game. Maybe move to Unreal Engine to have MetaHuman support. Or a more Visual Novel focused engine.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 02/06/2026
Something incredible happened. Ranked 7th in Story in the @gamedevtv.bsky.social GameJam. For only having less than half the time I’m so happy with the results. During development I wasn’t satisfied with the outcome. So many ideas were scrapped. The result proved me wrong. #Gamedev #SoloDev #IndiDev
Screenshot from 
https://itch.io/jam/gamedevtv-jam-2026/rate/4588327
Displaying the Results of my GameJam submission
Play game connect the dots's itch.io page
Results Criteria Rank Score* Raw Score
Story. #7 4.250 4.250 
Music #62 3.700 3.700
Theme #118 4.100 4.100
Overall #194 3.450 3.450
Fun #283 3.050 3.050
Mechanics #355 2.900 2.900
Sound #388 2.550 2.550
Aesthetics #390 3.000 3.000
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 30/05/2026
Really got hooked on some blender experiments the last couple of days. It is an up and down. But as it seems I finally created a groom which is usable for #UnrealEngine #MetaHuman still a lot of tweaking to do. But making Progress. #ScreenshotSaturday #Indidev #Gamedev #Solodev
Blender Screenshot of a Woman Face, without any materials applied, which results in white Hair and black skin. The Hair is groomed to a Pixie Cut with a side cut. Front perspectiveBlender Screenshot of a Woman Face, without any materials applied, which results in white Hair and black skin. The Hair is groomed to a Pixie Cut with a side cut, Long side PerspectiveBlender Screenshot of a Woman Face, without any materials applied, which results in white Hair and black skin. The Hair is groomed to a Pixie Cut with a side cut, backside
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d3f4c3r.bsky.social @d3f4c3r.bsky.social · 29/05/2026
The first task was a success. Adding visual cues to the #Metahuman youtube.com/shorts/p8lm5... Now I want to finalise the metahuman, and damn I struggle with the groom in #blender It seems no one ever had my issues. At least I couldn’t find anything… #solodev #gamedev #indidev #UnrealEngine
youtube.com
sanity changes your appearance #gamedev #unrealengine #animation #metahumancreator #mentalhealth
YouTube video by d3f4c3r
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