Creta Park @cretapark.me · 21/09/2026I was stand 2 hours 30 minutes for waiting enterance and I got a chance to play Monster Hunter Wilds Ascendance, it was feels unreal atm. 030
Reposted by Creta Park🔸Rafael Françoi🔸 @rathaelos.bsky.social · 20/09/2026plz don't sue me sega (2) #GameDev #Godot #Pixelart 214316
Creta Park @cretapark.me · 16/09/2026It's out, and this is our first try from no experience... Xd 030
Reposted by Creta Park🔸Rafael Françoi🔸 @rathaelos.bsky.social · 03/09/2026animations and animation tree logic blocked out #CoggGame #pixelart #godot 412912
Creta Park @cretapark.me · 30/08/2026After continuing to explore ways to leverage DreamRigger's track design and the Godot Editor's capabilities, I came to the conclusion that a single keyframe should contain everything from transformations to sprites... 010
Reposted by Creta ParkZi @majormcdoom.bsky.social · 28/08/2026How to make a digital screen glitch effect... Real VFX artist: You'll need a shader that applies distortion but also samples from a nois- Me: Artificially induce real data corruption in your game's video memory. #gamedev #indiedev #Godot 613814
Reposted by Creta ParkGoomboo @maplegecko.bsky.social · 28/08/2026Asemulator v1.0.0 is OUT NOW! 🎉 Preview, test and share your animated sprites in context, directly in @aseprite.org, starting today! (Link in replies) 61855576
Reposted by Creta Park🔸Rafael Françoi🔸 @rathaelos.bsky.social · 27/08/2026For my non-Brazilian friends, some of the creature designs I’ve been doing lately are based on these 2668
Creta Park @cretapark.me · 27/08/2026Even though CoreCLR has switched to a compaction-based approach, I get the feeling there will still be a trade-off in GC time, so I don't think I'll be happy about it... 000
Creta Park @cretapark.me · 27/08/2026Because of Unity's Boehm GC, I have to manage the memory lifecycles of instances, but since the lifecycle management methods for external assets vary so widely, I haven't been able to manage them at all lately, which is really frustrating... 100
Reposted by Creta Parkchess!! Hhalloween october @videochess.world · 11/08/2026hey, here's a fun lil proof of concept i threw together a couple months ago and never posted about. made with godot (.net) and libsm64-godot. #chess_arts 362523791
Reposted by Creta ParkZi @majormcdoom.bsky.social · 11/08/2026More work on the heat and fluid systems. Conduction, convection, cooking, boiling, bubbling, whistling, steam, liquid cooling, pouring, dripping, resonance, etc. 🐧🔥🫗💦 #gamedev #indiedev #GodotEngine #VR 1620627
Reposted by Creta ParkCreta Park @cretapark.me · 05/08/2026I did huge amount of optimization effort in this update, you welcome. 074
Creta Park @cretapark.me · 05/08/2026I did huge amount of optimization effort in this update, you welcome. 074
Reposted by Creta Park🔸Rafael Françoi🔸 @rathaelos.bsky.social · 04/08/2026Today's progress: got the grid movement working. (i gave up on the hex grid idea) #godot #gamedev #lowpoly 416517
Creta Park @cretapark.me · 04/08/2026That's why modern softwares having enough space that seems too unnecessary for UI layouts... lol 010
Reposted by Creta ParkChristophe is making Prerolled! @qaqelol.bsky.social · 01/08/2026This page was reeeaaaaaallly hard to make!! The implementation was hard, but the design/scope itself was harder!! I do think it will be one of the best page in the whole guide, a bit like the Transition and Eases page from the tween one! #Godot #GameDev #Indie 312821
Creta Park @cretapark.me · 31/07/2026I realized that eyes are not identical after finishing doodle Xd 000
Reposted by Creta ParkFreya Holmér @freya.bsky.social · 30/07/2026some transformation matrices for you to ponder 1226218
Reposted by Creta Park🔸Rafael Françoi🔸 @rathaelos.bsky.social · 22/07/2026today's progress: both camera systems are working together #godot #gamedev #lowpoly 310613
Reposted by Creta Park🔸Rafael Françoi🔸 @rathaelos.bsky.social · 20/07/2026progress #godot #gamedev #lowpoly 1666
Reposted by Creta Park🔸Rafael Françoi🔸 @rathaelos.bsky.social · 14/07/2026today's progress: terrain aware step particles #godot #gamedev #lowpoly 110613
Creta Park @cretapark.me · 30/06/2026By the way, @kemgo.me, who handled the sound design, made each segment (S1–7) exactly 7 seconds long... He’s better at this than I am... just wow. 000
Creta Park @cretapark.me · 30/06/2026Ed's Rehabilitation Therapy - A fan game of Trickcal: Chibi Go It's short web game, go try it! creta5164.itch.io/walk-ed-reha... #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカルcreta5164.itch.io이드의 재활 치료 (Ed's Rehabilitation Therapy) by Creta ParkA fan game of Trickcal: Chibi Go, help Ed to walk through to spirit mountain! 120
Reposted by Creta ParkChristophe is making Prerolled! @qaqelol.bsky.social · 27/06/2026trying to make the animal crossing inventory in #Godot #AnimalCrossing #GameDev 518614
Reposted by Creta ParkChristophe is making Prerolled! @qaqelol.bsky.social · 25/06/2026fixing some UI bugs with the new offset_transform feature!! #Godot #GameDev 2476
Creta Park @cretapark.me · 25/06/2026I've added the times for each section and the bonus points. Now you really need to give it your all and focus on your rehab, Ed... #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル 040
Reposted by Creta ParkAdriaan @adriaan.games · 22/06/2026Introducing my first Godot plugin: Sprite Offset Tools store.godotengine.org/asset/adriaa... Set a sprite's default pivot location in a 'Sprite Offset Editor' and the plugin will automatically set the offset of newly dragged-in Sprite2D nodes. Demo: www.youtube.com/watch?v=ZXFr... #godotengineyoutube.comSprite Offset Tools – a plugin for GodotYouTube video by Adriaan de Jongh 211124
Reposted by Creta ParkRémi Verschelde @akien.bsky.social · 22/06/2026I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any. 441961469
Creta Park @cretapark.me · 21/06/2026I added a background, a timer, and even a gimmick to the crawling animation. Ed, thanks to you, I’m getting back on my feet too... #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル 040
Creta Park @cretapark.me · 20/06/2026I finished coloring the lines the way I always do, and added some facial expressions to Ed. #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル 050
Reposted by Creta ParkStephen Georg @stephenge.org · 20/06/2026The entire video game industry is no stranger to anti-consumer practices, but requiring 2 active PlayStation Plus subscriptions for couch co-op is truly some next-level nonsense. 20439134
Creta Park @cretapark.me · 20/06/2026Guess my brain seems forgot how to do rest... My bad, I'm sorry... 000