Creta Park @cretapark.me · 05/10/2026트릭컬 학예회랑 굿즈 정리 에피콘은 지금까지 노트북에 붙인 스티커 중에서 가장 비싼 스티커인 듯... .NET이랑 Godot는 내가 만들어서 쓰기라도 해야 하나... 000
Creta Park @cretapark.me · 21/09/2026I was stand 2 hours 30 minutes for waiting enterance and I got a chance to play Monster Hunter Wilds Ascendance, it was feels unreal atm. 030
Creta Park @cretapark.me · 16/09/2026It's out, and this is our first try from no experience... Xd 030
Creta Park @cretapark.me · 30/08/2026After continuing to explore ways to leverage DreamRigger's track design and the Godot Editor's capabilities, I came to the conclusion that a single keyframe should contain everything from transformations to sprites... 010
Creta Park @cretapark.me · 05/08/2026I did huge amount of optimization effort in this update, you welcome. 074
Creta Park @cretapark.me · 31/07/2026I realized that eyes are not identical after finishing doodle Xd 000
Creta Park @cretapark.me · 30/06/2026By the way, @kemgo.me, who handled the sound design, made each segment (S1–7) exactly 7 seconds long... He’s better at this than I am... just wow. 000
Creta Park @cretapark.me · 25/06/2026I've added the times for each section and the bonus points. Now you really need to give it your all and focus on your rehab, Ed... #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル 040
Creta Park @cretapark.me · 21/06/2026I added a background, a timer, and even a gimmick to the crawling animation. Ed, thanks to you, I’m getting back on my feet too... #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル 040
Creta Park @cretapark.me · 20/06/2026I finished coloring the lines the way I always do, and added some facial expressions to Ed. #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル 050
Creta Park @cretapark.me · 20/06/2026I fixed the Ed's movement using a blend tree! I thought the method of waiting for a signal was too crude, now it's gone. I made it so that if you press a key while the Ed is down in a game over state, she crawls, a bit of TMI for detail... #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル 160
Creta Park @cretapark.me · 16/06/2026Xion's cheering apperance has finally been added! #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル 040
Creta Park @cretapark.me · 13/06/2026I’ve finished all the Ed poses! The falling feels a bit rushed, but if I keep putting it off like this, I'll never finish it, so I've decided to be satisfied with it for now... Now I need to draw the expression, color the outlines, and Xion. #Godot #GodotEngine #Krita #Trickcal #トリッカル 0110
Creta Park @cretapark.me · 09/06/2026I didn’t create this during the resource creation process, but I made an idle animation using only subtle movements. As I keep working with the tools, I’m starting to see where I can simplify the process to speed things up... #Godot #GodotEngine #Krita 120
Creta Park @cretapark.me · 04/06/2026Three years ago, I never would have thought I’d make it to m-rank, but now it’s actually happening... 020
Creta Park @cretapark.me · 02/06/2026Making a spot for Xion... Trickcal's signature bouncy movement is a major priority. As always, the placeholder in the Godot engine is the Godot icon. (...) #Godot #GodotEngine 010
Creta Park @cretapark.me · 01/06/2026The sound is getting really grand for nothing... ft. @kemgo.me #Godot #GodotEngine 041
Creta Park @cretapark.me · 31/05/2026My composer friend, @kemgo.me, did some audio job for this minigame... it's kinda loud but it works on web at least... Thanks to this PR and contributors... github.com/utopia-rise/... #Godot #GodotEngine 081
Creta Park @cretapark.me · 31/05/2026Still need to polish stuff, currently focusing for more juicy them. @kemgo.me : So this is what people in the gamedev industry make when they get together on the weekends... #Godot #GodotEngine 040
Creta Park @cretapark.me · 30/05/2026Finally integrated gameplay to animation. Look at Ed, she's step goes faster as you perform actions quickly! #Godot #GodotEngine 030
Creta Park @cretapark.me · 30/05/2026Wow, working with keyframe UX is really bad. I wondered if they could just let me paste keyframes along with adding tracks, so I added all the default tracks and tried pasting, but there are times when it still doesn't work. I'm not sure if there is a proposal regarding this... #Godot #GodotEngine 140
Creta Park @cretapark.me · 30/05/2026I really like new offset_transform API in 4.7, it is so enjoyable to be able to create this kind of movement without ruining the layout! #Godot #GodotEngine 2624
Creta Park @cretapark.me · 26/05/2026So I finally realized that I don't need check 'Crop to Region' with 'Trim Alpha Border From Region' in AtlasTexture. Gosh my Ed are broken now lol I can handle this... I should remark this in Dream Rigger's workflow docs. #Godot #GodotEngine 010
Creta Park @cretapark.me · 25/05/2026Left step animation... you can do this, Ed! Compositioned under 30 minutes, this is what I would like to see with Dream Rigger's quick workflow. #Godot #GodotEngine 060
Creta Park @cretapark.me · 24/05/2026I’ve been testing out the Dream Rigger animation with Ed, a character from Trickcal. I caught four bugs during this process, and I’ve fixed them all! And for the first time, I got to experience the benefits of Godot’s Onion skin; I feel really proud. #Godot #GodotEngine 150
Creta Park @cretapark.me · 20/05/2026Tried to make gaussian splat for 2D with geometrizing... Pretty interesting result but requires overhauling render pipeline for performance, so I gave up. It was fun tough. #godot #godotengine 290
Creta Park @cretapark.me · 13/05/2026Having some trouble with ghost collision with GridMap3D... Box is using just BoxShape :P #godot #godotengine 030
Creta Park @cretapark.me · 10/05/2026Just figured out that Flash uses DCEL algorithm, so I started to discovering this for create procedural 2.5D terrain generation easily. The problem is, I haven't tried generating mesh before :/ #godot #godotengine 221
Creta Park @cretapark.me · 06/05/2026The irony is that since Godot does not yet support Z-axis alignment for alpha sorting, using Opaque-PrePass results in a phenomenon where only the opaque regions are sorted strangely when the camera is rotated... I'm currently sticking into this proposal :P github.com/godotengine/... 000
Creta Park @cretapark.me · 04/05/2026Doing some composition(again) with Dream Rigger, there's lots to do, but I started to joy with any poses... #godot #godotengine 030
Creta Park @cretapark.me · 28/04/2026Finally decoupled business logics from character controller, now I can write any funny gameplay logics quickly and safely! ...Hope that I wrote them into GDExtension with C# someday... (Core character handler : C#) (Gameplay controller : GDScript) #godot #godotengine 040
Creta Park @cretapark.me · 19/04/2026Okay I implemented my logo that I've used from Flash, Web(Pixi JS for RPG Maker MV), Unity, now, Godot! #Godot #GodotEngine 030
Creta Park @cretapark.me · 05/04/2026I've visited Trickcal exhibition with my friends. This is most realistic exhibition ever... 000
Creta Park @cretapark.me · 01/04/2026It feels like it's been a really long time since I enjoyed drawing... Happy April's fools day! 1110