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Creta Park

@cretapark.me
543 followers 984 following 1.1K posts

About me : cretapark.me - Korean, English OK! - Indie game developer and C# programmer. - Working on SunnySideUp and @stations.cretapark.me * Repost, opinions do not represent the company.

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Creta Park @cretapark.me · 05/10/2026
트릭컬 학예회랑 굿즈 정리 에피콘은 지금까지 노트북에 붙인 스티커 중에서 가장 비싼 스티커인 듯... .NET이랑 Godot는 내가 만들어서 쓰기라도 해야 하나...
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Creta Park @cretapark.me · 22/09/2026
End of this year's TGS trip for real
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Creta Park @cretapark.me · 21/09/2026
Almost got finish but failed by timeout...
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Creta Park @cretapark.me · 21/09/2026
I was stand 2 hours 30 minutes for waiting enterance and I got a chance to play Monster Hunter Wilds Ascendance, it was feels unreal atm.
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Creta Park @cretapark.me · 16/09/2026
It's out, and this is our first try from no experience... Xd
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Creta Park @cretapark.me · 31/08/2026
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Creta Park @cretapark.me · 31/08/2026
Some doodle
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Creta Park @cretapark.me · 30/08/2026
After continuing to explore ways to leverage DreamRigger's track design and the Godot Editor's capabilities, I came to the conclusion that a single keyframe should contain everything from transformations to sprites...
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Creta Park @cretapark.me · 05/08/2026
I did huge amount of optimization effort in this update, you welcome.
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Creta Park @cretapark.me · 31/07/2026
I realized that eyes are not identical after finishing doodle Xd
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Creta Park @cretapark.me · 27/07/2026
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Creta Park @cretapark.me · 27/07/2026
A doodle after a long time
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Creta Park @cretapark.me · 18/07/2026
Big picture that I want to do
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Creta Park @cretapark.me · 30/06/2026
By the way, @kemgo.me, who handled the sound design, made each segment (S1–7) exactly 7 seconds long... He’s better at this than I am... just wow.
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Creta Park @cretapark.me · 29/06/2026
Will be release soon...
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Creta Park @cretapark.me · 25/06/2026
I've added the times for each section and the bonus points. Now you really need to give it your all and focus on your rehab, Ed... #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル
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Creta Park @cretapark.me · 21/06/2026
I added a background, a timer, and even a gimmick to the crawling animation. Ed, thanks to you, I’m getting back on my feet too... #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル
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Creta Park @cretapark.me · 21/06/2026
Time to wrap up...
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Creta Park @cretapark.me · 20/06/2026
I finished coloring the lines the way I always do, and added some facial expressions to Ed. #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル
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Creta Park @cretapark.me · 20/06/2026
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Creta Park @cretapark.me · 20/06/2026
I fixed the Ed's movement using a blend tree! I thought the method of waiting for a signal was too crude, now it's gone. I made it so that if you press a key while the Ed is down in a game over state, she crawls, a bit of TMI for detail... #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル
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Creta Park @cretapark.me · 16/06/2026
Xion's cheering apperance has finally been added! #Godot #GodotEngine #Krita #트릭컬 #Trickcal #トリッカル
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Creta Park @cretapark.me · 13/06/2026
I’ve finished all the Ed poses! The falling feels a bit rushed, but if I keep putting it off like this, I'll never finish it, so I've decided to be satisfied with it for now... Now I need to draw the expression, color the outlines, and Xion. #Godot #GodotEngine #Krita #Trickcal #トリッカル
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Creta Park @cretapark.me · 09/06/2026
I didn’t create this during the resource creation process, but I made an idle animation using only subtle movements. As I keep working with the tools, I’m starting to see where I can simplify the process to speed things up... #Godot #GodotEngine #Krita
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Creta Park @cretapark.me · 07/06/2026
Finished redrawing Ed #Krita
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Creta Park @cretapark.me · 05/06/2026
Animating with Joy-Con 2 #Krita
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Creta Park @cretapark.me · 04/06/2026
Three years ago, I never would have thought I’d make it to m-rank, but now it’s actually happening...
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Creta Park @cretapark.me · 02/06/2026
Making a spot for Xion... Trickcal's signature bouncy movement is a major priority. As always, the placeholder in the Godot engine is the Godot icon. (...) #Godot #GodotEngine
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Creta Park @cretapark.me · 01/06/2026
The sound is getting really grand for nothing... ft. @kemgo.me #Godot #GodotEngine
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Creta Park @cretapark.me · 31/05/2026
My composer friend, @kemgo.me, did some audio job for this minigame... it's kinda loud but it works on web at least... Thanks to this PR and contributors... github.com/utopia-rise/... #Godot #GodotEngine
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Creta Park @cretapark.me · 31/05/2026
Still need to polish stuff, currently focusing for more juicy them. @kemgo.me : So this is what people in the gamedev industry make when they get together on the weekends... #Godot #GodotEngine
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Creta Park @cretapark.me · 30/05/2026
Finally integrated gameplay to animation. Look at Ed, she's step goes faster as you perform actions quickly! #Godot #GodotEngine
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Creta Park @cretapark.me · 30/05/2026
Wow, working with keyframe UX is really bad. I wondered if they could just let me paste keyframes along with adding tracks, so I added all the default tracks and tried pasting, but there are times when it still doesn't work. I'm not sure if there is a proposal regarding this... #Godot #GodotEngine
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Creta Park @cretapark.me · 30/05/2026
I really like new offset_transform API in 4.7, it is so enjoyable to be able to create this kind of movement without ruining the layout! #Godot #GodotEngine
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Creta Park @cretapark.me · 26/05/2026
Not Squid Game btw
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Creta Park @cretapark.me · 26/05/2026
So I finally realized that I don't need check 'Crop to Region' with 'Trim Alpha Border From Region' in AtlasTexture. Gosh my Ed are broken now lol I can handle this... I should remark this in Dream Rigger's workflow docs. #Godot #GodotEngine
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Creta Park @cretapark.me · 25/05/2026
Left step animation... you can do this, Ed! Compositioned under 30 minutes, this is what I would like to see with Dream Rigger's quick workflow. #Godot #GodotEngine
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Creta Park @cretapark.me · 24/05/2026
I’ve been testing out the Dream Rigger animation with Ed, a character from Trickcal. I caught four bugs during this process, and I’ve fixed them all! And for the first time, I got to experience the benefits of Godot’s Onion skin; I feel really proud. #Godot #GodotEngine
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Creta Park @cretapark.me · 20/05/2026
Tried to make gaussian splat for 2D with geometrizing... Pretty interesting result but requires overhauling render pipeline for performance, so I gave up. It was fun tough. #godot #godotengine
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Creta Park @cretapark.me · 13/05/2026
Having some trouble with ghost collision with GridMap3D... Box is using just BoxShape :P #godot #godotengine
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Creta Park @cretapark.me · 10/05/2026
Just figured out that Flash uses DCEL algorithm, so I started to discovering this for create procedural 2.5D terrain generation easily. The problem is, I haven't tried generating mesh before :/ #godot #godotengine
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Creta Park @cretapark.me · 10/05/2026
28 Apostles w/@kemgo.me!
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Creta Park @cretapark.me · 06/05/2026
Keep playing with DreamRigger... #godot #godotengine
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Creta Park @cretapark.me · 06/05/2026
The irony is that since Godot does not yet support Z-axis alignment for alpha sorting, using Opaque-PrePass results in a phenomenon where only the opaque regions are sorted strangely when the camera is rotated... I'm currently sticking into this proposal :P github.com/godotengine/...
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Creta Park @cretapark.me · 04/05/2026
Doing some composition(again) with Dream Rigger, there's lots to do, but I started to joy with any poses... #godot #godotengine
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Creta Park @cretapark.me · 28/04/2026
Finally decoupled business logics from character controller, now I can write any funny gameplay logics quickly and safely! ...Hope that I wrote them into GDExtension with C# someday... (Core character handler : C#) (Gameplay controller : GDScript) #godot #godotengine
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Creta Park @cretapark.me · 19/04/2026
Okay I implemented my logo that I've used from Flash, Web(Pixi JS for RPG Maker MV), Unity, now, Godot! #Godot #GodotEngine
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Creta Park @cretapark.me · 05/04/2026
I've visited Trickcal exhibition with my friends. This is most realistic exhibition ever...
A booth at G-STAR 2022 (Global Game Exhibition G-Star) belonging to EPID Games, Inc. (㈜에피드게임즈).

Two life-sized cardboard cutouts of masked individuals stand behind a demo table displaying a laptop running what appears to be a game.

Small merchandise items are arranged on the table alongside a candy dispenser.

To the right, a vertical banner showcases artwork from Trickcal.

Several empty chairs are placed in front of the table.
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Creta Park @cretapark.me · 04/04/2026
It now works proper clean path on url, yay
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Creta Park @cretapark.me · 01/04/2026
It feels like it's been a really long time since I enjoyed drawing... Happy April's fools day!
Parody of Trickcal: Chibi Go's iconic high-grade skill icon template.

Close-up of a chibi-style anime character called Poi with dark navy blue hair and large round eyes of the same color, each with a small white highlight. The character has rosy pink cheeks with tiny freckle-like marks, a small open mouth, and a surprised or curious expression. The soft, rounded art style uses thick outlines and pastel tones against a teal green background. The character is cropped tightly, peeking up from the lower portion of the frame.
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