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Marco Buono

@coreh.bsky.social
4.4K followers 5.9K following 631 posts

🦀🇧🇷 Developer/Designer @prelude.ltda Working on VARG, a love letter the MS-DOS “boomer shooter” classics, loosely inspired by Brazil's most iconic UFO case, using #BevyEngine Wishlist it on Steam: store.steampowered.com/app/3363970/…

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Reposted by Marco Buono
Bevy @bevy.org · 19/06/2026
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
bevy.org
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
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Marco Buono @coreh.bsky.social · 10/06/2026
I think people misunderstand the "Nintendo, hire this man" meme. The issue isn't the graphics/art style; it's the fact that people who hype fan remake content don't notice the lack of the polish/depth that make the original games unique, and only care about realistic graphics.
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Marco Buono @coreh.bsky.social · 28/05/2026
are we finally getting good public transportation?
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Marco Buono @coreh.bsky.social · 22/05/2026
caramba Google
Resultados de Busca da Google: cadê o mario

O Mário? Aquele que te comeu atrás do armário! Se você está procurando o Mário encanador da Nintendo, ele provavelmente está salvando a Princesa Peach!
Nintendo +1
Deseja procurar o clássico personagem nos jogos da Nintendo ou dar uma olhada em alguns produtos na
Cadê Meu Jogo?
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Marco Buono @coreh.bsky.social · 08/01/2026
I would be far more open to the whole "new baby mob models in Minecraft" change if there was a 1 in 100 or 1 in 1000 chance of getting the classic "adults with shrunk bodies" models as an easter egg, kinda like "Minceraft" in the title screen
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Marco Buono @coreh.bsky.social · 31/12/2025
Another way to view the effects of the UV Map modifier from my WIP add-on #b3d #blender #python
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Marco Buono @coreh.bsky.social · 31/12/2025
Continued my (depth first?) blender add-on explorations, now working on a custom UV Map modifier/node group, inspired by 3dsmax's UVW Map modifier. Supports overlays, gizmos, several uv mapping modes: Planar, Box (Triplanar), Cylindrical (w/ and w/o cap), Sphere, Shrinkwrap (Azimuthal) #b3d #python
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Marco Buono @coreh.bsky.social · 24/12/2025
Working on a Blender 5.0 add-on to bake large geometry nodes-based terrains with multiple LODs using voxels/chunks #b3d #gamedev
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Marco Buono @coreh.bsky.social · 18/10/2025
it's enough sean please let us pay for the updates
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Marco Buono @coreh.bsky.social · 01/07/2025
I can hear the Goofy scream in my head
media.tenor.com
a picture of goofy on a ladder with the words once upon a studio written on the bottom
Alt: goofy falling gif
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Marco Buono @coreh.bsky.social · 29/05/2025
the cups evolved to look like this to fend off predators
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Marco Buono @coreh.bsky.social · 26/04/2025
"My disappointment is immeasurable and my day is ruined" meme
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Marco Buono @coreh.bsky.social · 19/04/2025
tl;dr verification needs to have the same energy as “Sent from my iPhone”
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Marco Buono @coreh.bsky.social · 19/04/2025
A 🍅 button
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Marco Buono @coreh.bsky.social · 19/04/2025
that way verified people can make official statements, etc, and even attest their own identity upon request when needed (by posting, "hey that's really me" with the check). but they are require to present the same as "regular people" most of the time to get any meaningful engagement
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Marco Buono @coreh.bsky.social · 19/04/2025
Maybe have the verified status show up by default on the profile page, but not on posts, unless when posting the user checks an opt-in box for each post, every time, and posts that are “verified” cannot be liked
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Marco Buono @coreh.bsky.social · 19/04/2025
IMO you need to fight differentiation of status at the UX level, either by making verification seem “duller”, or by requiring sacrificing some functionality in exchange for it, therefore making it undesirable, unless absolutely needed
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Marco Buono @coreh.bsky.social · 19/04/2025
I don't think Bluesky will make the same mistakes early Twitter verification team supposedly did (handing off verified status to friends/people they liked, exchanging it for favors, etc) but people will always find creative ways to push the limits of policies, especially when status is on the line
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Marco Buono @coreh.bsky.social · 19/04/2025
To verify people, you must also unfortunately decide who is/isn't worth verifying. Unless your policy from the get go is clearly “everyone that wants to be verified can be verified”, (not feasible) it will become a status game around either meeting the criteria, or skirting them somehow
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Marco Buono @coreh.bsky.social · 19/04/2025
Yeah, it's unfortunate though, as other sites don't have nearly as much “horizontality” like Bluesky or Twitter. Instagram/YouTube/TikTok have comment sections, so there's already an intrinsic status asymmetry between content creator and audiences. Here we're all peers interacting at the same level
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Marco Buono @coreh.bsky.social · 19/04/2025
it has pretty much been bad from day one, way before the whole subscription thing, because of the status/vanity game... I'm unconvinced implementing with the same UX will promote better behavior/associations
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Marco Buono @coreh.bsky.social · 19/04/2025
I understand the desire for verification (domains can be spoofed and may be hard to understand) but I feel like adopting the verified “iconography” from Twitter is a mistake
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Marco Buono @coreh.bsky.social · 06/04/2025
Murder plot for a lactose intolerant.
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Marco Buono @coreh.bsky.social · 01/04/2025
media.tenor.com
a man with long hair is behind a glass with the words release me below him
Alt: Brent Spiner in the movie Independence Day being mind controlled by an alien, leaning in a plexiglass wall, saying "release me"
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Marco Buono @coreh.bsky.social · 01/04/2025
#Bluesky character limit shrinkflation 🧐
media.tenor.com
a man in a suit is holding two cadbury creme eggs
Alt: B. J. Novak is holding two cadbury creme eggs, one slightly smaller than the other, (a sign of the tactic known as "shrinkflation") and saying "Judge for yourself, America"
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Marco Buono @coreh.bsky.social · 28/03/2025
“Toon Link” is generally allowed to have more personality than his other incarnations. Going further in that direction could work, but I'm not really sure if this version relies too heavily on physical humor (facilitated by the proportions/art-style) in a way that wouldn't translate well otherwise.
Minish Cap artwork
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Marco Buono @coreh.bsky.social · 28/03/2025
The hardest part is of course finding a viable personality that is iconic enough, fitting enough, and not plain insufferable. Existing attempts so far haven't been very good.
Screencap from the Zelda cartoonScreenshot from CDi Zelda
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Marco Buono @coreh.bsky.social · 28/03/2025
I don't really buy the argument that the “silent protagonist” trope is essential/inextricable to what makes the Zelda series so good, narratively or otherwise, or is a hard requirement for the level of immersion/self-insertion the games are known for.
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Marco Buono @coreh.bsky.social · 28/03/2025
My unpopular opinion (?) is that Link *should* speak full dialog, and should have a fully fleshed-out, well-defined personality, in both the movie and in at least one mainline Zelda game. Their (arguably) greatest game (BotW) was achieved precisely by subverting expectations of the Zelda franchise.
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Marco Buono @coreh.bsky.social · 25/03/2025
“No Added MSG” 🚩🚩🚩
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Marco Buono @coreh.bsky.social · 25/03/2025
Also it is backwards compatible, with a really large catalog. Assuming it can run existing games "better", this is already enough incentive to drive sales
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Marco Buono @coreh.bsky.social · 23/03/2025
O 11 e o 14 você pode pular porque são online
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Marco Buono @coreh.bsky.social · 22/03/2025
I would like the ability to hide posts that I can't reply from my feeds. 🦋 I understand why the feature is needed (harassment, flame wars, etc) but at the same time reading something I can't meaningfully interact with almost always feels like a waste of my time, and a bit of an unfair asymmetry.
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Marco Buono @coreh.bsky.social · 19/03/2025
IMO the best timing for that change would have been Let's Go, since it already has the anime voices for Pikachu/Eevee, and being a “half-remake half-spin-off” with the different catching mechanics they could safely gauge fans' reactions. So maybe the ship has sailed. But I would love it as a toggle.
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Marco Buono @coreh.bsky.social · 13/03/2025
media.tenor.com
a cartoon of spongebob squarepants laying on a wooden floor
Alt: a cartoon of spongebob squarepants bowing on a wooden floor
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Marco Buono @coreh.bsky.social · 13/03/2025
Oh wait, was it you that came up with the approach to draw curves for Sonic's eyes exploiting a degenerate case of Saturn's quad rasterization? If so, your work is *legendary* among a very specific audience of Sonic/retro games reverse engineering fans
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Marco Buono @coreh.bsky.social · 13/03/2025
Knowing that Sonic Adventure's development started on the Saturn and later moved to the Dreamcast, that could explain why they went with hand-crafted gradient palettes for most of the character lighting, perhaps as an art direction remnant from an earlier version (later removed on the DX re-release)
dreamcastify.unreliable.network
Lighting downgrades – DreamcastifyLighting downgrades – Dreamcastify
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Reposted by Marco Buono
NamyCat 🇦🇷🔞 (Your friendly Tabby Artists) @namycat.bsky.social · 12/03/2025
my kidself from the 90's feels this so hard. XD
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Marco Buono @coreh.bsky.social · 13/03/2025
They could have made this into a 10/10 game design moment by having an earlier sub-boss robot that is the same size as Sonic, and crouches down/looks up while riding in one of those, with very distinctive animations. (Similar to the creatures in Super Metroid that teach you wall jump/shinespark)
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Marco Buono @coreh.bsky.social · 13/03/2025
Strangely, this already kinda exists, both officially (via commemorative banknotes) and also via trading with collectors that look for specific serial number properties (e.g. repeated numbers, prime numbers, etc)
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Marco Buono @coreh.bsky.social · 27/02/2025
An update: Due to unforeseen circumstances, I'll have to move my March 6 talk to a future edition of the Bevy Meetup. (TBD) Still looking forward to watching Hennadii and Pete’s talks! Thanks @rusticorn.bsky.social / @rustunit.bsky.social for the understanding/support during this unexpected change.
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Marco Buono @coreh.bsky.social · 27/02/2025
An update: Due to unforeseen circumstances, I'll have to move my March 6 talk to a future edition of the Bevy Meetup. (TBD) Still looking forward to watching Hennadii and Pete’s talks! Thanks @rusticorn.bsky.social / @rustunit.bsky.social for the understanding/support during this unexpected change.
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Marco Buono @coreh.bsky.social · 15/02/2025
Computer lab at night
Game screenshot. Dimly lit computer lab in a pixelated artstyle
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Marco Buono @coreh.bsky.social · 15/02/2025
Welcome to 🦋! VARG is a Boomer Shooter with investigative elements set in the 1990s, in a setting inspired by Brazil's most iconic UFO incident. store.steampowered.com/app/3363970/...
Game screenshot. Dimly lit computer lab in a pixelated art styleGame screenshot. Shadowy guard figures climbing up stairs in menacing lightingGame screenshot. A creature has bitten the player, who is now out of healthGame screenshot. A person in light blue robes is laying on the floor with blood splattered, in a sunny grassy field
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Marco Buono @coreh.bsky.social · 14/02/2025
Computer lab 🖥️ #gamedev #indiegame #indiedev #solodev #retro
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Marco Buono @coreh.bsky.social · 13/02/2025
📣 I'll be speaking at the Bevy Meetup #9 early next month about my experience using the Bevy Engine for my indie game project! The talk will be live streamed and later made available on @rustunit.bsky.social's YT channel. Check out the meetup page for more details! #indiegame #indiedev #gamedev
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Reposted by Marco Buono
Tiani Pixel @tianipixel.bsky.social · 13/02/2025
ABYSS X ZERO work-in-progress: In between dungeons, you'll explore large open fields, with roaming giant creatures, like this one! I'm now working on the procedural animation system that allows it to walk on any type of terrain elevation, react to the player, etc #gamedev #lowpoly #indiegame #AXZ
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Marco Buono @coreh.bsky.social · 13/02/2025
This implementation doesn't properly handle torque from objects with irregular/asymmetric shapes submerged sideways (so you could have a boat stably floating in any orientation) but I'm working around that by having multiple smaller rigid bodies tied together with fixed joint constraints
game screenshot shows long and flat objects floating on water, composed of 3 or 9 smaller sub-objects, respectively
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Marco Buono @coreh.bsky.social · 13/02/2025
The ECS/modular nature of Bevy and Avian made buoyancy surprisingly straightforward to implement, and I'm really happy with how close it came out to the plain formulation of Archimedes' principle
Archimedes' principle formulaCode that adds buoyancy as an external force to rigid bodies
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Marco Buono @coreh.bsky.social · 13/02/2025
Implemented as a plugin for @jondolf.bsky.social's Avian physics engine, here's the code in case anyone wants to play with it: gist.github.com/coreh/8fb96c...
game screenshot, cross-section view of a pool showing various objects floating at different depths, one object with neutral buoyancy and another sinking to the bottom
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