Sign in

iiinova is part of the Atmosphere — an open, public network where you own your identity.

congusbongusgames

@congusbongus.mastodon.gamedev.place.ap.brid.gy
32 followers 0 following 151 posts

Hobbyist game dev and composer 🌉 bridged from ⁂ mastodon.gamedev.place/@congusbongus, follow @ap.brid.gy to interact

PostsRepliesMedia
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 17/10/2026
#CDogsSDL 2.5.0 has just been released! cxong.github.io/cdogs-sdl/release/2… While no major feature is part of this release, there is a huge list of enhancements and fixes, including correct #DOS pixel aspect ratio (finally), cool particle effects, and being […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
062 6
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 15/10/2026
Made an important change to osgameclones.com: an #AI tag. AI is becoming more common and that goes for #OpenSource game clones / remakes too. Whatever your opinion on it is, it’s obvious that whether a project uses it is important. So now projects […] [Original post on mastodon.gamedev.place]
074 7
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 10/10/2026
The first level of episode 2 is now playable in #OpenCrystalCaves! The game does not mess around - you start facing a giant unavoidable hammer and insta-kill poison mushrooms. Fortunately the solution is also in view (the stop sign). But the level is […] [Original post on mastodon.gamedev.place]
0125 12
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 03/10/2026
Behind the scenes work continues with #CDogsSDL plus a minor, niche feature: name tags for other player characters! Yes did you know that you can play C-Dogs SDL locally with up to 3 friends (plus even more via LAN), but it can get confusing fast […] [Original post on mastodon.gamedev.place]
0113 11
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 02/10/2026
Hey #BandcampFriday, I’d like to mention my little album of instrumental acoustic guitar pieces congusbongusgames.bandcamp.com/albu… Its cozy, melancholic and easy to listen to. I hope you like it! #guitar #music #instrumental #acousticguitar
congusbongusgames.bandcamp.com
Acoustic Sketches, by congusbongusgames
6 track album
062 6
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 26/09/2026
More bug squashing in #OpenCrystalCaves, plus an episode chooser! Original #DOS #CrystalCaves came with 3 episodes but each one was its own .exe. OTOH Crystal Caves HD lets you pick the episode when starting a new game. For OCC we’ve replaced the […] [Original post on mastodon.gamedev.place]
1137 13
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 19/09/2026
#CDogsSDL has a character appearance shuffler, which is used to help players generate new characters. It was all over the place as the colours were completely random. Updated it so it used more consistent colours - basically trying to pick natural […] [Original post on mastodon.gamedev.place]
Collage of a large number of random C-Dogs SDL characters, using the old completely random generator. The characters have all sorts of different models and colours, ranging from different faces, hats, hair, and very colourful clothesCollage of a large number of random C-Dogs SDL characters, using the new slightly more consistent random generator. The characters are still quite colourful but the variety is slightly reduced, with mostly human characters and a range of skin tones - between black, pale and many shades of tan in between - as well as hair colours, which are mostly black/brown/grey/red but also a few high saturation anime hair colours
0111 11
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 12/09/2026
In #OpenCrystalCaves news, bug squashing and starting to implement episode 2 of #CrystalCaves! As you can see in the level viewer slideshow, the episode 2 levels are at a high state of completion. The three episodes have a lot in common, with no new […] [Original post on mastodon.gamedev.place]
0103 10
Reposted by congusbongusgames
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 10/09/2026
I think I like that level. What do you think? #gamedev #indiedev #solodev #raylib
0113 11
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 09/09/2026
#CrystalCaves is currently on sale with a huge discount at #gog www.gog.com/en/game/crystal_caves Getting this will allow you to play episodes 2 & 3 in #OpenCrystalCaves eventually, which is being developed! #GameDev #OpenSource
gog.com
Crystal Caves 82% off | GOG.COM
Owners of Crystal Caves HD will get a 25% discount when purchasing Crystal Caves Crystal
070 7
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 05/09/2026
Working on backend stuff as well as fixing a bug where the characters weren't animating in the main menu live background. I love live backgrounds in games as it not only looks cool, it shows what the game is like for new players and is handy for […] [Original post on mastodon.gamedev.place]
053 5
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 29/08/2026
Today marks a special release of #OpenCrystalCaves: episode 1 is fully playable! congusbongus.itch.io/opencrystalcav… There are still many features missing and known bugs but they will be implemented over time, as we start looking into the registered episodes 2 & 3. Check out a […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
074 7
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 22/08/2026
Fixed a bug in #CDogsSDL with a funny history: muzzle flashes weren’t showing when the player is just in front of a door… Ages ago I added a feature that left bullet marks on walls and doors. Problem was the bullet marks would show if the doors opened […] [Original post on mastodon.gamedev.place]
073 7
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 20/08/2026
New #blog post: I’ve marvelled at how games, especially #RTS games, use many techniques to present urgent info without burying the most important ones and overwhelming players with too many alerts. Screen edge indicators, 3D audio, even distance-based weapons audio - providing great context and […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
040 4
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 15/08/2026
Implemented the endgame sequence for #OpenCrystalCaves (sorry, spoilers!) It’s simpler than the intro sequence but contains a nice gag image and outro text as a reward for the player. Soon the game’s first episode will be fully playable from start to […] [Original post on mastodon.gamedev.place]
0116 11
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 08/08/2026
Today I'm fixing a 2-decade lie - #CDogsSDL doesn’t look like C-Dogs… until now! Like many #DOS games, C-Dogs was designed with non-square pixel aspect ratios in mind. When displayed using square pixels, the little dudes in the game look like tubby gnomes, but really they are chads with beer […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
083 8
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 01/08/2026
Fully implemented the intro sequence in #OpenCrystalCaves. It involves 6 different movement states for the spaceship, pretty neat for a shareware #DOS game! #GameDev #ScreenshotSaturday #OpenSource #CrystalCaves #RetroGames
0237 23
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 25/07/2026
Added a small and low impact fix to #CDogsSDL: bark interrupts Maybe you’re a #GameDev vet and know what that means, otherwise: “barks” are short voice clips characters say, like “huh?” when waking up or “aargh” when dying. If these don’t interrupt […] [Original post on mastodon.gamedev.place]
096 9
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 18/07/2026
In the process of making the intro space level in #OpenCrystalCaves. The spaceship is in poor shape and has many unusual movement modes, all part of the gag #CrystalCaves #RetroGames #GameDev #OpenSource #ScreenshotSaturday #DOS
0133 13
Reposted by congusbongusgames
eSBe @sb2749.bsky.social · 16/07/2026
#pixelart color wheel: the sequel
pixel art color wheel thing with 11 colors.

clockwork-wise from red to brown:
red - Tenna (DELTARUNE)
orange - Samus (Metroid)
yellow - Chuck (Angry Birds)
green - Primid (Super Smash Bros. Brawl)
cyan - Cyan/Oob (Horse Race Tests)
blue - Trucy Wright (Ace Attorney)
violet - Tape (Paper Mario: The Origami King)
pink - Galacta Knight (Kirby)
white - Jean Pierre Polnareff (Jojo's Bizarre Adventure)
black - Black Bomberman (Take a wild guess)
brown - Boney (Mother 3)
37622 76
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 14/07/2026
New track drop just in time for #PortfolioDay! I’m a hobbyist #OpenSource #GameDev all-rounder who also makes #chiptune #music and #PixelArt animations - like this one! www.youtube.com/watch?v=afrVYWTr71E
0114 11
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 27/06/2026
Added another silly feature to #CDogsSDL: hats can sometimes be shot off with a satisfying “tink” sound! #GameDev #OpenSource #ScreenshotSaturday
0154 15
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 18/06/2026
New track drop www.youtube.com/watch?v=ZWXL6vn2RbI This one's a bit different, calm and space-themed. I think it's the first time I didn't use any percussion, so it felt quite different to make #chiptune #music #RadTracker2 #tracker
131 3
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 13/06/2026
Got sidetracked working on the intro/outro space levels of #CrystalCaves and implemented parallax backgrounds instead. It’s no Platform Masters but I think it looks neat! #OpenCrystalCaves #GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames
0145 14
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 06/06/2026
Added input overlays to #CDogsSDL! Once upon a time, when C-Dogs was a DOS freeware game, you were expected to read a README to figure out what the controls are (and likely remap them before you play the game). These days it’s not good enough, and new […] [Original post on mastodon.gamedev.place]
073 7
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 30/05/2026
Implemented E1L16 of #CrystalCaves, which means all 16 levels are playable in #OpenCrystalCaves! This level features windy pipes without big set pieces, making it visually unimpressive and easy to get lost in, but it’s a very fun level imo because the […] [Original post on mastodon.gamedev.place]
0106 10
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 23/05/2026
More particle effects for #CDogsSDL: sparkles for the freeze effect! This is a more radical change: the old effect was “petrify” and it turned the character grey. Now it turns the character light blue with sparkles. Why? The freeze effect is more […] [Original post on mastodon.gamedev.place]
073 7
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 21/05/2026
Wrote a #blog post about a game making philosophy I care deeply about. I love games that do more than just entertain, but enrich your life, by teaching interesting subjects, imparting wisdom, or inspiring with impactful stories. Games are uniquely good at this: understand complex systems via […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
052 5
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 16/05/2026
In #CrystalCaves, there are occasional signs with boomer memes like “Kilroy was here” or “Winners don’t use drugs”. If you’ve encountered these contemporaneously, it’s time to schedule a colonoscopy OTOH #OpenCrystalCaves’s “remaster” mode will show a […] [Original post on mastodon.gamedev.place]
Screenshot from Crystal Caves, showing the player standing in front of a red sign saying “WINNERS DON’T USE DRUGS”, in a rocky cave with wooden beams.Screenshot from OpenCrystalCaves, showing a metallic level with a red “A WINNER IS YOU” signScreenshot from OpenCrystalCaves, showing a metallic level with a red “LEEROY JENKINS” signScreenshot from OpenCrystalCaves, showing a rocky level with a large red “PRESS F TO PAY RESPECTS” sign
0104 10
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 09/05/2026
More eye-candy and also an important gameplay bug fixed for #CDogsSDL. Added flame particles, so anyone taking damage from a flame-type weapon visibly looks like they’re on fire! The bug fix is missing “squares” in randomly generated levels. This is a […] [Original post on mastodon.gamedev.place]
0152 15
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 05/05/2026
RE: mastodon.gamedev.place/@congusbongu… This easter egg is giving me jump scares while testing #CDogsSDL. I guess it's a special day today! #CincoDeMayo #GameDev
Screenshot of C-Dogs SDL game, showing a plain blue level with many red-shirt NPCs with sombreros. Other props and actors in the level include mechs, crates and steaming vents
062 6
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 02/05/2026
Added BONUS eggs in #OpenCrystalCaves! A classic easter egg in #CrystalCaves. Did you ever shoot these? If you did they seem to leave random letters that are worth 100 points, but the eggs alone are 1000 points. Smarter not to shoot them right? This […] [Original post on mastodon.gamedev.place]
0103 10
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 01/05/2026
It's #BandcampFriday and I've just released a new #electropop #chiptune track! www.youtube.com/watch?v=JkTq2FAN57E This and an earlier similar track are both now available at congusbongusgames.bandcamp.com Fun and boppy #WaveTracker #music. Perhaps I'll make more?
congusbongusgames.bandcamp.com
congusbongusgames
congusbongusgames. Australia.
142 4
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 25/04/2026
Added a poison bubble effect to #CDogsSDL Unusual for an action game, C-Dogs is full of status effects like poison, confusion and petrify. Adding some juice like this helps make it clearer that something unsettling is going on! #GameDev #ScreenshotSaturday #OpenSource #PixelArt
0137 13
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 18/04/2026
Big progress with #OpenCrystalCaves: levels 13 and 14 are done, including the “low gravity” mechanic! Why the scare quotes? Because it doesn’t - as you might assume - make you jump higher, despite what the sign says. Instead it means when you fire it […] [Original post on mastodon.gamedev.place]
0135 13
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 14/04/2026
It's #PortfolioDay! I'm a hobbyist #OpenSource #gamedev all-rounder, I make games like #CDogsSDL and #OpenCrystalCaves I also make #chiptune #music, #PixelArt, sometimes at the same time www.youtube.com/@congusbongusgames If you like them I […] [Original post on mastodon.gamedev.place]
0175 17
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 11/04/2026
Making good progress getting to the sound data out of Wwise containers for Wolfstone 2D. It's a real nesting doll situation with data blobs located by headers inside containers inside more containers, phew! But also added some juice to #CDogsSDL, with […] [Original post on mastodon.gamedev.place]
083 8
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 04/04/2026
New release for #OpenCrystalCaves! congusbongus.itch.io/opencrystalcav… We’ve completed levels 8-12, and implemented game save and continue. Also made a quality-of-life feature where the game […] [Original post on mastodon.gamedev.place]
Screenshot of OpenCrystalCaves, showing a pixelated video game scene with the player standing in a night scene, with planets and stars in the background. Some button prompts are shown above the player, showing them which keys to press to move, jump and shoot
0129 12
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 31/03/2026
Made a #chiptune #EDM kind of track www.youtube.com/watch?v=-orVDgwdBZg This track was built around a simple minor chord loop and ended up with an unusual structure - most of the track is an extended bridge - and I got to try some new techniques, so it's a bit unusual for me. The chord […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
132 3
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 28/03/2026
A tiny enhancement to #CDogsSDL - sprite variations. Notice how the plants in the screenshot are not quite identical? No? Oh well. I guess being unnoticeable is the point "( – ⌓ – ) But also, reached a milestone: we can extract the level data from […] [Original post on mastodon.gamedev.place]
Screenshot of a level in C-Dogs SDL showing various map objects like boxes and crates, including a group of potted plants, whose leaves are ever so slightly different on close inspectionScreenshot output of terminal output of a Wolf3D level extractor, showing the first 2&1/2 levels of episode 1 in coloured terminal boxes and ASCII characters. This is from Wolfstone but the levels are identical to Wolf3D
194 9
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 21/03/2026
Added the option to continue in #OpenCrystalCaves. Now that most of the levels are playable and it takes about an hour to finish each episode, this feature will come in real handy! #CrystalCaves #DOS #GameDev #ScreenshotSaturday
084 8
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 14/03/2026
Still working on backend features for #CDogsSDL but also added another UX enhancement: preview player templates! C-Dogs always had an impressive player customisation system, where you can completely design your PC's appearance, and save these as […] [Original post on mastodon.gamedev.place]
042 4
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 07/03/2026
#OpenCrystalCaves now tracks your progress across levels, saving to disk using good ol' .ini files! Oh and level 12 is complete. No sweat! #GameDev #CrystalCaves #DOS #RetroGames #ScreenshotSaturday
052 5
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 06/03/2026
Hey it's #BandcampFriday! I’ve started releasing little albums here, there’s not many but my style is a bit eclectic so you might find something you like! congusbongusgames.bandcamp.com
congusbongusgames.bandcamp.com
congusbongusgames
congusbongusgames. Australia.
022 2
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 04/03/2026
Recently we released Super 2D Noah's Ark, a mod for #CDogsSDL, to little fanfare and much confusion (to be expected, it’s an obscure and quirky game). The development process was quite frustrating though, so I wrote a retrospective […]
mastodon.gamedev.place
Original post on mastodon.gamedev.place
073 7
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 28/02/2026
More behind-the-scenes work in #CDogsSDL, but also another small UX feature: dust particle effect when the player slides Sliding is a key feature of C-Dogs but is a bit hidden - you need to press the slide key while moving in a direction, and there […] [Original post on mastodon.gamedev.place]
021 2
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 21/02/2026
This dev update for #OpenCrystalCaves is mostly backend for a change - working on persisting player state, including health, ammo and levels completed, which carry over between levels. For the first time this game is starting to feel like a game and […] [Original post on mastodon.gamedev.place]
Screenshot of OpenCrystalCaves showing the main level, with the player standing among wooden beams and numerous entrances, marked with a red check, indicating that those levels have been completed
072 7
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 14/02/2026
After making a major release for #CDogsSDL it’s now time to lay the groundwork for the next one, so most progress has been behind the scenes, including some minor UX improvements: showing which campaign and mission to “continue”. Now when you come back […] [Original post on mastodon.gamedev.place]
063 6
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 07/02/2026
Another level done for #OpenCrystalCaves! Level 11 is relatively simple, claustrophobic and requires lots of backtracking in order to unlock the exit. The variety of challenge keeps a somewhat bland level interesting though, including a […] [Original post on mastodon.gamedev.place]
000 0
congusbongusgames @congusbongus.mastodon.gamedev.place.ap.brid.gy · 06/02/2026
it's #BandcampFriday and my new EP is out! congusbongusgames.bandcamp.com/albu… It's half a dozen #chiptune #BossaNova and similar tracks. Cute and relaxing. Come check it out! #Music
011 1