Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 17hProgram cute and clumsy bots. Solve tricky puzzles and help some sheep: This is 8-bitBot, my programming puzzle game I've been working on since July 2025 and plan to release in March 2027. Play the demo & wishlist on Steam […] [Original post on mastodon.gamedev.place] 110 1
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 18/10/2026Preparing a series of short videos for Halloween. A small story told in the world I am building in my game: It starts out with B0B saying that he doesn't know what it means to be scared... But he will soon find out 👻 #gamedev #indiedev #solodev #raylib 0135 13
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 17/10/2026The fact that I haven't had the idea yet to add a coffee cup into my game so far, shows how little amounts of coffee I drink (approximately less than 0.1l within over 40 years). #gamedev #indiedev #solodev #raylib 0125 12
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 16/10/2026I was wondering what to do for Halloween in my game and maybe I will build a little laboratory where an aparatus is showing what the sheep is "thinking"... #gamedev #indiedev #solodev #raylib 095 9
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 16/10/2026Vampire sheep or render bug? 🤔 #gamedev #indiedev #solodev #raylib 0101 10
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 16/10/2026This turns out to be more valuable than I thought it would be: I can hide now hints within the level! I am not sure if this will help players, but I believe this is a meaningful extension to what I already have. Really happy I added this! #gamedev #indiedev #solodev #raylib 184 8
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 16/10/2026Once having configurable texts, I just want to add some more.... Only problem is localization now. #gamedev #indiedev #solodev #raylib 083 8
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 16/10/2026If you happen to develop puzzle or programming games, you might be interested in joining this new discord server: discord.gg/YJZNnuWYWw Marketing games is difficult, but for games of this genre, it tends to be extra tough. So we made this one to share tips and support each other there 😄 […]mastodon.gamedev.placeOriginal post on mastodon.gamedev.place 010 1
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 16/10/2026Well. I guess that is what the .blend1 files are good for. I think I haven't lost anything, but a bit shocking at first 😵💫 #blender #gamedev 063 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 15/10/2026Now I can place monitors that display the resource a factory unit is producing or consuming. I hope this will help to clarify how factory setups work and what the bots have to do. #gamedev #indiedev #solodev #raylib 0113 11
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 14/10/2026I am trying to address the problem that factory elements don't really communicate well what is being produced. My current attempt is to have monitors that can be configured to show just any text. Since text can display sprite graphics, this kinda would work... #gamedev #indiedev #solodev #raylib 063 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 12/10/2026I will upload this on my channel next Friday. I'm trying to improve the early retention. My recent videos performed OKish, but always stop at around 1000 views, which I guess is a mark at which YouTube gives up testing them. If you have (simple) ideas how to improve this, I am all ears! #gamedev 061 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 09/10/2026I just pushed a new demo version of 8-bitBot to steam: store.steampowered.com/app/4820640/… It features quite a couple of new levels and quality of life improvements as well as performance improvements :) #gamedev #indiedev #solodev #raylib 093 9
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 09/10/2026Writing flavor texts can be fun - and sometimes it can provide new ideas even 👻 #gamedev #indiedev #solodev #raylib 0116 11
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 09/10/2026One feature I saw multiple requests for are related to ease editing programs in my game 8-bitBot. Some of these features exist already but are not communicated; the burger menu button is new and should be more noticeable. I have to think how to communicate the existing features... #gamedev 082 8
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 07/10/2026Another level today - and if I am lucky, this is the last one to edit for chapter 1 of my game! I really like these last changes and additions and hope that players will like it, too. What is missing now to call chapter 1 complete: tutorials, texts and translations and some fixes in the UI. #gamedev 061 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 06/10/2026Making another level and adding a few new meshes that fit the scene. #gamedev #indiedev #solodev #raylib #blender 0164 16
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 04/10/2026Separating the difficulty lanes in my game makes it easier for me to design levels, since I know better whom the level is for. If only the two sheep could come together; I am sure the players will find ways to help them ☺️ #gamedev #indiedev #solodev #raylib 0134 13
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 03/10/2026Look at that: This sheep likes this bot 😄 #gamedev #indiedev #solodev #raylib #screenshotsaturday 1145 14
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 03/10/2026When sheep get what they want, they now say "thank you". Needed for a special thing I started building. Some people would call it feature creep, I call it "emergent game design". #gamedev #indiedev #solodev #raylib #screenshotsaturday 1144 14
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 03/10/2026Which sheep wins the race? They wait a random amount of time before moving one step ahead until they crash. While funny, I found a bug with bots and sheep crashing onto bridges that I had to test out ... and I just happen to have enough sheep to test all cases 😅 #gamedev #solodev #raylib 0123 12
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 02/10/2026First step in introducing different difficulty lanes: Having 3 distinct difficulty markers. I need to create some branching now so higher difficulty routes are shorter (=have fewer nodes). #gamedev #indiedev #solodev #raylib 0124 12
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 01/10/2026I started setting up a website for my game. Just another task that is required but has little to do with making a game... Oh well, here it is: 8-bitbot.com Not great or fancy, but it exists. One step after another. #gamedev #solodev8-bitbot.com8-bitBot8-bitBot is a programming puzzle game teaching functions, loops and conditionals through cute and clumsy robots 072 7
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 29/09/2026A few weeks ago I added the tracking code and also a benchmark to my game. These numbers are from my phone and show the progress of optimizations. It is still far from perfect, but it is now at least running stable on a high-end phone. Have to test some older ones #gamedev #indiedev #solodev #raylib 0135 13
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 28/09/2026I ignored performance a lot; but running the game on Android and browser reveals quite some bottlenecks. So I have to look into that. Not using an engine means this is up to me to take care of. Not that I am good at that, but at least I could improve a few things. #gamedev #indiedev #solodev #raylib 193 9
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 27/09/2026Trying to get the game self test running... I want to see if I can test the release builds this way that the game is playing the first levels automatically to detect if anything strange has happened... I am not sure if this will pay off. #gamedev #indiedev #solodev #raylib 1184 18
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 26/09/2026Builds are green and the binaries are running on the target platforms. All built on machines I physically own. Now I have to make the gitea server my primary repo and then I can begin deleting my github hosted repositories and cancel my subscription. #gamedev #raylib 171 7
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 26/09/2026Slowly, one by one, it is getting green; Once this all works I can switch to pushing to my own server (the machine sitting on a shelf here at home) primarily and see how it fares - before phasing out using github (and paying for it). #gamedev #gitea 061 6
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 25/09/2026Ok, so the Android builds on my server running gitea succeeded, also the Linux builds. Now I reactivated an old notebook with windows 10 and added it as a runner and after much shouting and screaming, it compiles windows binaries and I can access it via RDP, too. #gamedev 141 4
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 25/09/2026Accepting the license failed, so I guess ... just assume it accepted it anyway. I think that commit message is very inspirational for the bash command line. #gamedev 051 5
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 25/09/2026Ran out of github actions for building my CI and burned through the extra 10$ budget I added. I need to set up the build pipeline on my own hardware. It is ridicules how much this little costs. I already have the server and gitea is also running. "Just" "a bit" of setup that's missing #gamedev 072 7
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 23/09/2026Testing out new instructions: Path finding and location finding. The location finder can look for bots/sheep that can be loaded or for locations where unloading bots is possible. So fairly complex instructions that are organized here to bring back all sheep. #gamedev #indiedev #solodev #raylib 0104 10
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 23/09/2026I notice I didn't announce this: The demo version of 8-bitBot is available on steam: store.steampowered.com/app/4820640/… It is available for Windows and Linux. If you decide to give a try, I am grateful for any feedback that you may have :) #gamedev #indiedev #solodev #raylib 0105 10
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 22/09/2026In order to figure out more about ongoing performance issues on different devices, I added a benchmark that can be triggered and that will send some stats to my telemetry server. Maybe it turns out to be helpful, who knows! #gamedev #indiedev #solodev #raylib 0204 20
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 22/09/2026Ok, this is going to be interesting; I have a rough idea HOW this should work, but the details are totally unclear to me. I want to make this look funny... #gamedev #indiedev #solodev #raylib #blender 1124 12
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 21/09/2026Exploring puzzle ideas with sheep. Making a sheep run away from a bot is not difficult. But how will players use this to make them move into a pen? I don't like the predefined code for fixed movements. That is not programming... But maybe this is too difficult? #gamedev #indiedev #solodev #raylib 0133 13
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 21/09/2026Trying to improve the chapter transition: I think some people don't realize there are more levels (only one player made the followup levels AFAIK). So this is now happening when the chapter's last level is finished. I tried to find fitting sounds and make a few of my own. #gamedev #indiedev #solodev 2133 13
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 20/09/2026I made a short video yesterday about sheep "following" a bot 😄 youtube.com/shorts/H6vTH8PuwR8?feat… #gamedev #indiedev #solodev #raylib 082 8
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 20/09/2026Modifying the wait-instruction: it used to only check the forward path until it is free. New: wait until any neighbor is blocked or free. And it can specify a random timeout. Here, 3 bots wait 0 to 5 turns before moving. And the sheep reacts on the impacts. #gamedev #indiedev #solodev #raylib 183 8
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 19/09/2026The sheep are coming to 8-bitBot. And they are going through the same testing procedures as the bots did. #gamedev #indiedev #solodev #raylib 0101 10
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 19/09/2026Making and using animations imported from Blender. First time doing that 🙈. So far, I only animated via code or own tools... #gamedev #indiedev #solodev #raylib #blender 0142 14
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 19/09/2026These sheep are electrical! I will have to figure out how to animate them properly. #gamedev #indiedev #solodev #raylib 0123 12
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 18/09/2026I hope the style of this sheep now will fit into my game. Unlike everything else in 8-bitBot, I think I have to animate this one in blender. Wish me luck 😵💫 #blender #gamedev 0102 10
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 18/09/2026I need sheeps. For some purpose. In my game. If it works, it should be fun... #blender #gamedev 096 9
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 18/09/2026A design I have began working on end of last year, still haven't found time to embed it. I tried different things, from round eyes to digital eyes on a screen. What I still like about this design: The facial expression is almost purely driven by mechanically rotating the sockets. #blender #gamedev 1113 11
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 17/09/2026A player pointed out that these bots have no names. This never occurred to me to be even a question; What names would you give them? #gamedev #indiedev #solodev #raylib 1122 12
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 14/09/2026Trying to get the demo version release of 8-bitBot done today, but I keep finding problems 😭 Steamdeck refused to launch it (fixed) Then I noticed it doesn't launch in fullscreen A bunch of problems with gamepad not working on some screens. Rewards not cloud synced. Most relatively minor. Sigh. 000 0
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 14/09/2026Looking for stuff to delete I stumbled over a log file on my VPS that, as it turns out, is a failed login log. Nearly 200MB. Well. Now I disabled password logins and hope this will avoid cluttering my log data. 000 0
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 13/09/2026Working on something else, I introduced a general time-slow factor. And for the first time, I am seeing the whole animation in very slow animation - at 1/20th of realtime. I think it's actually looking neat :) #gamedev #indiedev #solodev #raylib 0112 11
Eike @zet23t.mastodon.gamedev.place.ap.brid.gy · 13/09/2026I struggled with balancing the level rewards - and realized that this is due to not having a good overview. So here it comes: A dedicated reward overview; and hopefully soon: Also a balancing editor. #gamedev #indiedev #solodev #raylib 0112 11