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Rokojori

@rokojori.com
684 followers 980 following 589 posts

🎮 Hi, your solo game dev from Berlin 🤟 Developing the Rokojori Action Library for Godot ✨️ rokojori.com/en/labs/rokojori-actio… [ Looking/Open for Jobs/Projects ]

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Rokojori @rokojori.com · 27/07/2026
Hey Godot Gang/Experts! Do you know whether shader includes should be correctly resolved when using the export for scene dependencies? It was not working for me w/o adding them manually. Nothing fancy, just statically defined in gdshader. #godot #godotengine #shaders #vfx #exports #includes
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Rokojori @rokojori.com · 17/07/2026
m.youtube.com/watch?v=Gg-S...
m.youtube.com
Danger Dan - Keine Angst
YouTube video by Danger Dan
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Rokojori @rokojori.com · 16/06/2026
It's finally online! My talk about actions, vfx and more is now on YouTube. Please watch and share! 👐 It was so nice to give a talk, thanks a lot to the whole GodotCon team and visitors ❤️ @godotengine.org #godot #godotengine #gamedev #indiedev #indiegamedev #vfx m.youtube.com/watch?v=hOh7...
m.youtube.com
Rokojori Action Library - Next Level Signals for Effects and Logic – Josef Rissling – GodotCon 2026
YouTube video by Godot Engine
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Rokojori @rokojori.com · 10/06/2026
This mini PBR painter was done with the help of @mux213.bsky.social's example project. The source of my project (ported C# version with UI)and the link to the original (GDScript) can be found at github: github.com/Rokojori/dra... #godot #godotengine #gamedev #indiedev #indiegamedev
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Rokojori @rokojori.com · 10/06/2026
So I did my duty and tested Godot 4.7 RC1 and it might got out of control. I can confirm, drawable textures work and they also work with C# 😊🌈 Watch my unholy list of plushies... 😅🔥 #godotengine #godot #gamedev #indiedev #indiegamedev
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Rokojori @rokojori.com · 05/06/2026
Ever asked yourself how to manage lots of VFX and other game events? And even edit them individually and in real time inside the editor? 🤔 Try ACTIONS! 🔥 My GodotCon 26 talk about Next Level Signals: Actions will be available soon on YT ^^ #godot #godotengine #gamedev #indiedev #indiegamedev
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Rokojori @rokojori.com · 04/06/2026
Whoop whoop! v0.6 is here! ROKOJORI ACTION CORE is WIP, auto-transpiling from C# to GDScript! Also: Refactoring, LineVFX, UI Variables... Read more in the blog: rokojori.com/en/news/blog... #godotengine #godot #gamedev #indiedev #indiegamedev #addon
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Rokojori @rokojori.com · 19/05/2026
The feeling when your Ikea furniture is "complete" although some things were "missing" 😅 Paused other dev to experiment with lego-like procedural generation, where each piece has connector pins (assets in the center) #gamedev #godot #godotengine #indiedev #indiegamedev #pcg #procedural #lego
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Rokojori @rokojori.com · 14/05/2026
Hello amaze visitors! I hope you enjoy the incredible amaze festival! ✨ Have no plans yet from 19h-22h? Join our Berlin Godot Meetup at c-base! It's free and everyone can join, being late is fine. #amaze2026 #playfulmedia #amazeberlin #amaze rokojori.com/en/news/even...
rokojori.com
14th May 2026 | Godot Meetup (A MAZE Edition) | Game Dev Events | ROKOJORI
Welcome to our Godot Engine Community Meetup @ c-base! Join us for the special edition in parallel to the great AMAZE festival. You don't need a special ticket (or any at all), it's free.
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Lorenzo Pilia @lorenzopilia.bsky.social · 06/05/2026
Saftladen will be showcasing a bunch of projects at A MAZE. I won't be at the table all the time but I will be at the festival every day — feel free to come talk to me if you're interesting in joining our collective & co-working space or if you want to start something similar in your area 😊
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A MAZE. @amazefest.bsky.social · 04/05/2026
✨🦩15 Year's A MAZE. / Berlin Anniversary Party🦩✨ As we prepare for the festival let's highlight some of the amazing artists that will play at our Positive Chaos Party🥳:  #amaze2026 #berlin #positivechaos
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Rokojori @rokojori.com · 01/05/2026
Omg! #gamedev #indiedev #indiegame
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Rokojori @rokojori.com · 20/04/2026
Do you need some VFX 👾 for some juice 🍊? Preparing the examples for my talk at the #GodotCon2026 😊 #godot #godotengine #indiedev #indiegamedev #gamedev #vfx #effects #actions
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Rokojori @rokojori.com · 14/04/2026
Busy preparing slides for GodotCon 2026! 🐝 @godotcon.bsky.social Thanks for the chance to talk about the library and the action concept. Very excited, I hope I'll see you there 💖 (mascot/orignal cover art by @heytibo.bsky.social ) #godotengine #godot #gamedev #indiedev #indiegame #godotcon
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Rokojori @rokojori.com · 10/03/2026
Remixing and bending multiple meshes at once in realtime. It uses 4 meshes that are selected randomly (with adjustable probability weights) to create this deformed tube. Update for Rokojori Action Library v0.6 still wip. #godot #GodotEngine #vfx #procedural #indiedev #indiegamedev #gamedev
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Rokojori @rokojori.com · 03/03/2026
In Germany we would call this 🌭 Würschdle-Tech ^^ but I think LineVFX is also fine 😊 Upcoming feature for v0.6 :) Render-stress-testing with the trail follow mode, GPU mesh deform with rational bezier interpolation and auto orientation #godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev
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Rokojori @rokojori.com · 23/02/2026
Need some juice? 🍓🥭🍋🍈🍐🫐🍇 One of the main reason why actions in the Rokojori Action Library exist ^^ All actions can be played back and tested directly in the editor ^^ Wrote also a small tutorial about it: rokojori.com/en/labs/roko... #godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev
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Rokojori @rokojori.com · 14/02/2026
Need something new (but an old technique)? Rokojori Action Library v0.5 released! 😱 I created a tutorial for the mesh based FlareVFX and which layers are used - with nice previews 😎 Read more on the blog: rokojori.com/en/news/blog... #godot #godotengine #vfx #indiedev #indiegamedev #gamedev
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Rokojori @rokojori.com · 04/02/2026
This is bright 😎 Upcoming feature for v0.5! FlareVFX! Layer based lens-flare with specialized shaders using SDFs/others, fading, chromatic aberation, smooth gpu occlusion tests and much more. Working now on docs/tutorials 😊 #godot #godotengine #vfx #lensflare #gamedev #indiedev #indiegamedev
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Aender Lara @aenderlara.bsky.social · 27/01/2026
Today I have to ask for your help if possible, unfortunately we were hit by Vet urgency yesterday while our house income still on standby but hopefully getting better in the upcoming months, but for today every little coin could really give us a hand, thank u ❤️ ko-fi.com/aenderlara
ko-fi.com
Buy Aender Lara a Coffee
Become a supporter of Aender Lara today!
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Rokojori @rokojori.com · 01/02/2026
Stadia renamed and now costs 140 bucks/month. And you can only play unlicensed mods. #gamedev #gaming #slop
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Rokojori @rokojori.com · 31/01/2026
Some flair for my flares 🦄 🎮 For console platforms... 🙂 The effects are all compositor effects included in the Rokojori Action Library #godot #godotengine #indiedev #indiegamedev #gamedev #vfx #compositoreffects #lensflare #postprocessing
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Rokojori @rokojori.com · 30/01/2026
PLEASE SHARE 🙏 For C# Godot users: Have you tried 4.6? Including me, at least 3 people encounter a bug, where the editor is not registering C# classes after recompilation. It will compile fine, but you can't see/create a resource. #godot #godotengine #csharp #indiedev #indiegamedev #gamedev
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Rokojori @rokojori.com · 27/01/2026
Bug or feature? 4.6. is unusable for me rn, cause dragging in the 3D view snaps to fixed angles. You can get rid of the ultron irritating ortho snapping, but the snapping itself to fixed perspective angle stays. Anybody any fixes for that? #godot #godotengine #gamedev #indiegamedev #indiedev
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Rokojori @rokojori.com · 24/01/2026
Subtile, elegant, artistic ^^ AGRRO RAINBOW 🌈💥 Animatable Gradient Fog - The last effect for the Rokojori Action Library v0.4. All about compositor effects, at least 40 of them, check the blog: rokojori.com/en/news/blog... #godot #godotengine #indiegamedev #gamedev #vfx #compositoreffect
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Rokojori @rokojori.com · 21/01/2026
This is how the outline compositor effect can be adjusted. There's a z-distance based outline size parameter, that can be adjusted with a curve. For a quick setup, there's also a single-value distance fadeout ^^ #godot #godotengine #gamedev #indiedev #indiegamedev #vfx #filter
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Rokojori @rokojori.com · 21/01/2026
This really hit me 🏹 I'm usually the one, telling people to use hull outlines, but this outline filter (compositor effect) looks soooo pretty 😄 The behaviour in the distance and the low fps wiggle... Releasing v0.4 in two days :) #godot #godotengine #indiedev #gamedev #vfx #filter #indiegamedev
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Rokojori @rokojori.com · 16/01/2026
⌛ Godot Time Machine ⌛ ✨Travel through the history of display media ✨ Several compositor vfx get blended in overlaps. The fx/presets will be released open source in v0.4 in the Rokojori Action Library ☺️ #vfx #gamedev #indiedev #indiegamedev #godot #godotengine
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Rokojori @rokojori.com · 10/01/2026
Finally! The person in the forum was right! I found the good graphics slider on Godot! ✨ Very glowy, however ^^ #godot #godotengine #gamedev #indiedev #indiegamedev #vfx #compositor #effects
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Rokojori @rokojori.com · 05/01/2026
Godot! Are you drunk?!!! 😱 Are you again with... what's their name.. Un.. something? Multiple compositor fx bound to a driver ^^ - noise distortion - unsharp masking - ellipse distortion - radial blur - temporal blur - more... #godot #godotengine #gamedev #indiegamedev #effects #vfx #filters
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Rokojori @rokojori.com · 01/01/2026
Happy 2026! I hope you had a very good night! My wishes for this year ^^ ✨️🎉 - set my ea game (unity 😪) to released finally - don't create a new game - create lots of features for my godot library - create lots of tiny, cool godot prototypes 🎮🪄🧸🎲 #newyear #indiedev #gamedev #godot
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Rokojori @rokojori.com · 31/12/2025
Update v0.3! Oh, this took a while... Kid & wife & I have been sick for ages. 🤒 But... It's here now! 🙌 I hope you have time during the holidays to try it out ^^ 🚀 Includes WinterTales, all its components, wipes & flares. More on the blog. #godot #godotengine #gamedev #indiegamedev #indiedev
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Rokojori @rokojori.com · 13/12/2025
Sometimes it would be nice to switch seasons, right ? ❄️🌲✨🌞 WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source 💪 What do you think? How would you do the transitions? #Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring
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Rokojori @rokojori.com · 10/12/2025
Rokojori Action Library v0.3 will be released soon ^^ Can you ever have enough transitions? :) Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding). #Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects
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Rokojori @rokojori.com · 07/12/2025
Godot Tutorials Update 2025! I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :) #Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials
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Karl @hexaquo.at · 13/11/2025
On my way home from #GodotFest. Thanks so much to everyone for this incredible event! Hope to see you all again soon :) My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB... And I also shared my slides here: slides.com/hexaquo/plan...
youtube.com
Karl Bittner: Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot #GodotFest2025
YouTube video by GodotFest
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Rokojori @rokojori.com · 02/11/2025
Is scale broken in Godot 4.5 ? Is there any way to have a normal Gizmo that can scale an object (on all axis unified) by having a cicle or something that I can grab? It seems it's only possible via object hit test and if you can't grab it, you can't scale. #GodotEngine #GameDev #IndieGameDev
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Rokojori @rokojori.com · 30/10/2025
🙌 Godot Docs updated! 🙌 For Vanilla Godot 4.5 & Rokojori Action Library v0.2+ - GDS/C#/Editor names - filter for exported - c++/c# source file links - fuzzy class/member search - class topic filters - flat or hierarchal class views - works on mobile #GodotEngine #GameDev #IndieGameDev
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Rokojori @rokojori.com · 26/10/2025
Updated to Rokojori Action LIbrary to v0.2! With documentation for Godot 4.5, updated Rokojori Action Library docs, input harmonization, gdscript integration, colliders&collidable, global wind. #godotengine #godot #gamedev #indiedev #csharp #cs
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Rokojori @rokojori.com · 16/10/2025
Beautifully spooky, I like it!
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Rokojori @rokojori.com · 11/10/2025
Godot Grass Wind Master 2! Controlling the wind direction and strength via global shader parameters. Soon the flowers, too :) The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^ #GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
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Rokojori @rokojori.com · 07/10/2025
Call me wind master! Shader update to have customizable wind, that can change direction and strength and works with global shader variables. The shader is generated with a very powerfull shader generator, soon more ^^ #godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
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Rokojori @rokojori.com · 07/10/2025
Call me wind master! Shader update to have customizable wind, that can change direction and strength and works with global shader variables. The shader is generated with a very powerfull shader generator, soon more ^^ #godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
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Zi @majormcdoom.bsky.social · 23/09/2025
Fellow gamedevs / artists, this is your regular reminder that unless people literally pay you for delivering content on schedule, you don't need to apologize for "not posting enough". #indiedev #gamedev
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MatMADNESS @matmadnessart.bsky.social · 18/09/2025
I know this is an art account but I just want to let my fellow Godot devs know that I made custom skin and eye shaders and they're available for FREE on GitHub! Still work in progress, feel free to give feedback! #godot #godotengine #gamedev
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Rokojori @rokojori.com · 16/09/2025
What's the difference between 4.4 and 4.5? Stencils! Whoohoo! Godot 4.5. is out. Looking better than ever ^^ #godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
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Rokojori @rokojori.com · 12/09/2025
Rokojori Library UI component for Godot. All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing. No containers, everything with breakble flow layouts and custom margins. #godot #gamedev #indiedev #indiegamedev #ui #godotengine
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Rokojori @rokojori.com · 01/09/2025
Foliage renderer status: Checking out far/close behaviour. The grass is represented by multiple layers, 3 gpu particles for meshes and one far distance coverage layer. Inside the grass are also flowers and stones (and trees ^^ ) #godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
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Rokojori @rokojori.com · 01/09/2025
Shake, shake, shake, shake, shake it off ^^ (Random stresstesting foliage rendering on hilly terrains) #godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
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Rokojori @rokojori.com · 19/08/2025
Godoting Man! Rendering lots of point lights (180 in the scene) The glow of each flare is not an omnilight but a light shader on a quad like deferred lights, mixing normal/distance based lighting with a color gradient falloff over distance. #godot #indiegamedev #gamedev #lights #godotengine
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