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Chrisknyfe (Zach)

@chrisknyfe.bsky.social
41 followers 134 following 13 posts

No longer practicing, just culturally Homestuck. Software engineer and hobbyist gamedev. I run a Godot Engine user group meetup in San Francisco... come hang out sometime! www.noisebridge.net/wiki/Godot_Meet… chrisknyfe.page

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Reposted by Chrisknyfe (Zach)
Carrion @cutlaska.bsky.social · 07/09/2026
I would like to announce that I will be at Pixel Art Park this year as an in person exhibitor. I will be selling several special items including an art book featuring many pieces I have never uploaded, concept art, and variants. I will also be showcasing a playable demo of my game. #pixelartpark
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Chrisknyfe (Zach) @chrisknyfe.bsky.social · 20/08/2026
I may have gone a little overboard with the fish. Also, I might become a youtuber: www.youtube.com/watch?v=Fg5J...
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Chrisknyfe (Zach) @chrisknyfe.bsky.social · 24/07/2026
I wrote a short blog post about my serializer plugin for the Godot Engine! It's a plugin for pickling arbitrary data to send over multiplayer... basically, now I can create ships in a bottle, on a ship, in a bottle, ad infinitum. open.substack.com/pub/chriskny...
open.substack.com
Serializing Custom Objects in Godot: PickleGD Serializer
If you liked using Python's "pickle" library and want something similar in the Godot Engine...
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Reposted by Chrisknyfe (Zach)
RJ Palmer 🔜 LBX 637 @rj-palmer.com · 01/05/2026
good tweet
screenshot of a very long rant tweet about the state of technology. Its too long to paste into the alt text
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Karl @hexaquo.at · 12/04/2026
Did you know you can set up a scene and render it to a texture without any nodes in #Godot, by directly using the RenderingServer? We automatically generate billboard sprites for meshes this way. There's not much info about the RenderingServer online, so I wrote about it: hexaquo.at/pages/using-...
a 3D tree asset on the left, with an arrow pointing to spritesheets on the right. The spritesheets contain 2 albedo sprites (front and side) and 2 normal sprites (also front and side).
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mysterydip @mysterydip.bsky.social · 02/04/2026
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Silent @silentdestroyer.bsky.social · 17/03/2026
To celebrate TUNIC's 4th birthday, I put together a little trailer for the next major TUNIC Randomizer update that @scipiowright.bsky.social and I have been working on for the past few months! 🦊🎲🔵🤴
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Reposted by Chrisknyfe (Zach)
Jens Bergensten @jebox.bsky.social · 10/02/2026
I wasn't aware so thank you. I'm investigating.
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Reposted by Chrisknyfe (Zach)
Unomelon @unomelon.bsky.social · 10/02/2026
Hey everyone. The Allumeria Steam page is currently down because Microsoft has filed a false DMCA claim on it. They sent an email earlier today claiming that this screenshot infringes on their copyright. I am taking a moment to figure out what my path is going forward, will update soon. #gamedev
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Reposted by Chrisknyfe (Zach)
Adam Scott @adamscott.studio · 24/03/2025
Thanks to everyone that showed up at our improvised @godotengine.org meetup during the GDC. There was so many people, I couldn't believe it. And you were all so kind and interesting: it shows that the Godot community not only rocks, but is also very dedicated and invested. #godotengine #gdc #gdc25
Group picture of the Godot meetup at the GDC at the Yerba Buena gardens.
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Reposted by Chrisknyfe (Zach)
Myles @myles.redplanetgames.co · 17/01/2025
Quick #GodotEngine tutorial 🤖 Did you know that there are more ways to export properties in GDScript than just the base `@export var`? See image for several examples! 👀 more here 👇 docs.godotengine.org/en/stable/tu... ♡s & ⟳s much appreciated 😅💙 #Godot #GameDev #IndieDev #SoloDev #Tutorial
An image macro format tutorial for the Godot Engine showing different ways you can export variables/properties to the editor to achieve several different outcomes
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Reposted by Chrisknyfe (Zach)
Clastic Artistic @clasticartistic.bsky.social · 16/01/2025
Presenting Scanned Textures 1, 2 and 3! Made from scans of real objects to be used as textures for your projects. clastic-artistic.itch.io buymeacoffee.com/clasticartis... #itchio #buymeacoffee #artassets #textures #graphicdesign #indiedev #indie #designassets #gameassets #gamedev
Advert for scanned textures 1, 2 and 3. Top text: ALL NEW TEXTURES FOR YOUR PROJECTS, ONE HUNDRED ASSETS PER PACK, 4000×6000 – 300DPI – JPEG | Middle row left: Image of five plastic textures with Plastics 1 to 5 and Scanned Textures 1 below. | Middle row middle: Image of five textile textures with Textiles 1 to 5 and Scanned Textures 2 below. | Middle row bottom: Image of five paper textures with Papers 1 to 5 and Scanned Textures 2 below. | Bottom text: New Scanned Textures digital asset packs 1, 2 and 3 now available to buy on itch.io and Buy Me a Coffee! | Footer: Clasticartistic
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Chrisknyfe (Zach) @chrisknyfe.bsky.social · 26/10/2024
I figured out why multiplayer player cameras were broken when a new player joined... just one checkbox!
A UI element from the Godot game engine, this "Current" checkbox is set to "On" and tells the engine to make this camera the "current" camera from a first person perspective. The checkbox should not have been checked.A scene from the game Flying Islands, looking on a white blocky island in the middle of an ocean, with many trees, ships and players on the island.
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Reposted by Chrisknyfe (Zach)
lunggolfs @lunggolfs.com · 24/10/2024
Halloween Decor 🧹 #Minecraft #Blockbench #lowpoly
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Reposted by Chrisknyfe (Zach)
torcado @torcado.com · 22/10/2024
I made Scritch, a simple, fully customizable media player designed for music artists 🎵 Originally made in response to Epic's acquisition of Bandcamp, I realized @itch.io would be a perfect place for musicians to distribute their albums. The only thing missing was a media player... So I built one!
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