Sign in

Chris Holden

@chrisholden.bsky.social
192 followers 48 following 120 posts

Available for work: artstation.com/cholden

PostsRepliesMedia
Chris Holden @chrisholden.bsky.social · 14h
HALL-oween #3, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine #gamedev #UE5 #gameart
0166
Reposted by Chris Holden
Makkon @makkon.bsky.social · 03/10/2026
some of the screenshots from the store, showcasing the textures in use (in quake)
729475
Chris Holden @chrisholden.bsky.social · 03/10/2026
HALL-oween #2, making a scene with every other day with #ScytheEditor in #UnrealEngine #gamedev #UE5 #gameart #screenshotsaturday
1286
Reposted by Chris Holden
N a i t e l v e n i @naitelveni.bsky.social · 02/10/2026
Quake Rooftops is out now! Download below and go gib some shamblers! www.slipseer.com/index.php?re...
8270130
Chris Holden @chrisholden.bsky.social · 02/10/2026
Quake Rooftops Jam has released 19 maps! #Quake #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...
slipseer.com
Rooftops Jam
Quake Rooftops map jam, ran from August 4th to September 15th. The theme is "Rooftops", and mappers were free to interpret it however they wanted. There are 19 maps by mappers: Adorne Sibley Atziri ...
27529
Chris Holden @chrisholden.bsky.social · 01/10/2026
010
Chris Holden @chrisholden.bsky.social · 01/10/2026
This month I'm making a scene with every other day and calling it HALL-oween. All geometry is built with #ScytheEditor in #UnrealEngine This first one is inspired by the jails in Diablo 2 #gamedev #UE5 #gameart
2275
Reposted by Chris Holden
Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
532642992
Chris Holden @chrisholden.bsky.social · 26/09/2026
Refreshing my brain with the Scythe 0.11 for #UnrealEngine 5.8 with a quick #archviz style hall all built in editor today. Paintings and floor textures from Realistic Rendering. #gamedev #UE5 #screenshotsaturday
0102
Reposted by Chris Holden
SeverLink - Wishlist NOW! @severlink.bsky.social · 26/09/2026
WE MET OUR CROWDFUNDING GOAL Thank you so much for your support! But the campaign is not over yet: 👉 www.backerkit.com/c/projects/c... Be sure to back SeverLink and expand our development capabilities for more content and mechanics! #screenshotsaturday #lowpoly #y2k #indiegame #gamedev
49425
Chris Holden @chrisholden.bsky.social · 21/09/2026
I have an idea for the #Quake #Halloween Jam. Something spooky, simple and different. #horror #horrorgaming #leveldesign #gamedev #lowpoly
0185
Reposted by Chris Holden
SeverLink - Wishlist NOW! @severlink.bsky.social · 18/09/2026
SeverLink crowdfunding campaign is LIVE We have a playable prototype - just grab it at: www.backerkit.com/c/projects/c... If you long for early 2000s stealth revival and you like what you see in our build - GO FUND US and make it happen! #indiegame #indiedev #gamedev #lowpoly #y2k
415581
Chris Holden @chrisholden.bsky.social · 17/09/2026
Completed and submitted my #QUAKE rooftops jam map last night. Not everything got in the time limit, but it shines in the right spots. #gamedev #leveldesign #lowpoly #screenshotwednesday
29122
Chris Holden @chrisholden.bsky.social · 12/09/2026
In reimagined 'The Eagle' from The Legend of #Zelda (NES) for the #Quake #Minecraft Jam in what proves to be a confusing mashup. #gamedev #leveldesign #lowpoly #screenshotsaturday
0297
Chris Holden @chrisholden.bsky.social · 05/09/2026
The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
46410
Chris Holden @chrisholden.bsky.social · 29/08/2026
There's a #Minecraft #QUAKE jam and it's a lot of fun! #gamedev #leveldesign #lowpoly #screenshotsaturday
0123
Chris Holden @chrisholden.bsky.social · 22/08/2026
The #QUAKE Rooftops Jam is still going strong. #gamedev #leveldesign #lowpoly #screenshotsaturday
18115
Chris Holden @chrisholden.bsky.social · 17/08/2026
Some rooftop jam exterior work from Sunday. #QUAKE #gamedev #leveldesign #lowpoly
0111
Chris Holden @chrisholden.bsky.social · 15/08/2026
Rooftops Jam for #QUAKE. spamming detail everywhere. #gamedev #leveldesign #lowpoly #screenshotsaturday
2273
Chris Holden @chrisholden.bsky.social · 08/08/2026
Started the Rooftops Jam for #QUAKE. I'm somewhere between detail ideas and blockout. #gamedev #leveldesign #lowpoly #screenshotsaturday
1358
Chris Holden @chrisholden.bsky.social · 22/07/2026
youtu.be/ViJMgLNLW08?...
youtu.be
Tremor - Release Trailer
YouTube video by Tremor
010
Chris Holden @chrisholden.bsky.social · 22/07/2026
Tremor, "A 32 level excursion through a parallel version of Quake" is available for download! I made a level for this though most credit to Ionous for finishing out the map in the project style. Go play! www.slipseer.com/index.php?re... #quake #leveldesign #gamedev #lowpoly
slipseer.com
Tremor
A 32 level excursion through a parallel version of Quake, an attempt to evoke the Quake atmospheres of old through the vessel of modern design tools and philosophies. Featuring the mapping efforts of ...
1244
Chris Holden @chrisholden.bsky.social · 18/07/2026
050
Chris Holden @chrisholden.bsky.social · 18/07/2026
Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer. UVs using Scythe's Hotspot feature is super quick! #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday @kronok.bsky.social
45811
Chris Holden @chrisholden.bsky.social · 11/07/2026
New area blockout is coming together darkly. All built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday
0122
Chris Holden @chrisholden.bsky.social · 27/06/2026
Super early blockout of something new. Built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday
0171
Reposted by Chris Holden
Jank @jank.cool · 26/06/2026
Quake is 30. Here are 100+ new levels. www.jank.cool/quake-is-30-...
jank.cool
Quake is 30 and the mappers have gone mad
Mapmaker, mapmaker make me a map
2256105
Reposted by Chris Holden
Chris Holden @chrisholden.bsky.social · 24/06/2026
One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...
slipseer.com
Jam - Quake 30th Anniversary 1024 Jam
Quake 30th Anniversary 1024 Jam This map jam was held from June 2-17, 2026. The rules were to build a map with a "play area" within 1024x1024x1024 units. The maps are built on the Arcane Dimensions m...
0164
Chris Holden @chrisholden.bsky.social · 24/06/2026
One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...
slipseer.com
Jam - Quake 30th Anniversary 1024 Jam
Quake 30th Anniversary 1024 Jam This map jam was held from June 2-17, 2026. The rules were to build a map with a "play area" within 1024x1024x1024 units. The maps are built on the Arcane Dimensions m...
0164
Reposted by Chris Holden
Chris Holden @chrisholden.bsky.social · 22/06/2026
Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map. www.slipseer.com/index.php?re... #gamedev #leveldesign #lowpoly
slipseer.com
Quake 30th Anniversary Limits Jam
Quake 30th Anniversary Limits Jam 16 maps + start map created to fit the same limits as the original Quake campaign: BSPs had to be able to fit on a 1.44MB floppy (usable space 1,457,664 bytes) Map...
0173
Chris Holden @chrisholden.bsky.social · 22/06/2026
Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map. www.slipseer.com/index.php?re... #gamedev #leveldesign #lowpoly
slipseer.com
Quake 30th Anniversary Limits Jam
Quake 30th Anniversary Limits Jam 16 maps + start map created to fit the same limits as the original Quake campaign: BSPs had to be able to fit on a 1.44MB floppy (usable space 1,457,664 bytes) Map...
0173
Chris Holden @chrisholden.bsky.social · 20/06/2026
The Bestiary Jam for #QUAKE is out! I made a map for this. 5 stars! www.slipseer.com/index.php?re... #gamedev #leveldesign #lowpoly
slipseer.com
Bestiary Jam
The premise of this jam was to make a map with only one of each of the original id monsters, 13 in total. We used Lunaran's Copper mod, and had 2 weeks ( and a couple of extra days... )
0101
Reposted by Chris Holden
Chris Holden @chrisholden.bsky.social · 19/06/2026
The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...
slipseer.com
The Scrapped Dimension
Compilation of mostly unfinished jam maps rebuilt and redesigned as a complete vanilla episode. Includes six custom maps and a start map.
33811
Chris Holden @chrisholden.bsky.social · 19/06/2026
Fixed a bug in easy mode of c1m5 exit. update www.slipseer.com/index.php?re...
slipseer.com
The Scrapped Dimension
Compilation of mostly unfinished jam maps rebuilt and redesigned as a complete vanilla episode. Includes six custom maps and a start map.
010
Chris Holden @chrisholden.bsky.social · 19/06/2026
The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...
slipseer.com
The Scrapped Dimension
Compilation of mostly unfinished jam maps rebuilt and redesigned as a complete vanilla episode. Includes six custom maps and a start map.
33811
Chris Holden @chrisholden.bsky.social · 18/06/2026
The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots. #gamedev #leveldesign #lowpoly
1376
Chris Holden @chrisholden.bsky.social · 13/06/2026
1024 Jam for #QUAKE that I'm spending way too much time on. #gamedev #leveldesign #lowpoly #screenshotsaturday
1416
Chris Holden @chrisholden.bsky.social · 06/06/2026
Bestiary Jam for #QUAKE. I got rooms! #gamedev #leveldesign #lowpoly #screenshotsaturday
1154
Chris Holden @chrisholden.bsky.social · 04/06/2026
The first test release of my #QUAKE episode (six maps plus start map) is available to download on the Quake Mapping Discord. #gamedev #leveldesign #lowpoly
0151
Chris Holden @chrisholden.bsky.social · 30/05/2026
Working on the items/enemy placements in my boss map. Inching closer to complete while being distracted by jams. :D #quake #gamedev #leveldesign #screenshotsaturday #lowpoly
2344
Chris Holden @chrisholden.bsky.social · 26/05/2026
Speedmapping Jam celebrating Quake's 30th without going below 64 grid size. 12 custom maps from various authors. Download now! www.slipseer.com/index.php?re... #Quake #leveldesign #gamedev #lowpoly
slipseer.com
Jam - Quake 30th Anniversary "Quickie #2" Speedmapping Jam!
Speedmapping Jam celebrating Quake's 30th without going below 64 grid size. No major restrictions beside only using 64 and above grid size with the Copper progs. Authors: AGCS - Chris Holden - Dawnb...
0113
Reposted by Chris Holden
twango5map01.bsky.social @twango5map01.bsky.social · 25/05/2026
I made a #quake map today! made for the Q30 Quickie 2 jam hosted by @chrisholden.bsky.social
23512
Chris Holden @chrisholden.bsky.social · 22/05/2026
I'll be hosting a #Quake speedmapping jam this weekend on the Quake Mapping Discord with a thread on Slipseer as a part of the Quake 30th Anniversary. All will be posted when it goes live tomorrow. Should be a fun one if you want to jump in. #leveldesign #gamedev
061
Reposted by Chris Holden
Kronok @kronok.bsky.social · 18/05/2026
I made this from nothing and textured it in 20 minutes with the new Scythe 0.10 update. It's called "The Texturing Update" for a reason. More below...
420951
Chris Holden @chrisholden.bsky.social · 17/05/2026
I'm late for #screenshotsaturday, but I put together this transitional area for what may be the boss map for my #quake episode. #leveldesign #gamedev #lowpoly
2469
Chris Holden @chrisholden.bsky.social · 09/05/2026
Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details. #screenshotsaturday #leveldesign #gamedev #Quake
0153
Chris Holden @chrisholden.bsky.social · 06/05/2026
The first two maps are up for playtesting on the Quake Mapping Discord.
010
Chris Holden @chrisholden.bsky.social · 02/05/2026
Getting much closer to the playtest phase of my #Quake episode. Five maps are near complete. Then I have to finish the boss and start map. #screenshotsaturday #leveldesign #gamedev
1135
Reposted by Chris Holden
scampie @scampie.bsky.social · 27/04/2026
here's some screenshots of the little map i made for the Solid Color Jam, pack is out now please go play everyone else's maps www.slipseer.com/index.php?re...
my solid colors jam map "a cute tri angel", the opening triangular roommy solid colors jam map "a cute tri angel", an arena made of triangles that form a hexagon shape
18227
Chris Holden @chrisholden.bsky.social · 27/04/2026
Solid Colors Jam, a community map jam for #Quake is out! 14 Maps, no textures. Wow! www.slipseer.com/index.php?re... #gamedev #leveldesign
slipseer.com
Jam - Solid Colors Jam
Solid Colors Jam, a community map jam! Solid Colors Jam is a quake jam where mappers were given a .wad file that contains only solid colors (+purely technical ones) and only that wad was allowed to...
03913