Chris Holden @chrisholden.bsky.social · 07/10/2026HALL-oween part 4, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine I need more books! #gamedev #UE5 #gameart 0307
Chris Holden @chrisholden.bsky.social · 05/10/2026HALL-oween #3, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine #gamedev #UE5 #gameart 0206
Chris Holden @chrisholden.bsky.social · 03/10/2026HALL-oween #2, making a scene with every other day with #ScytheEditor in #UnrealEngine #gamedev #UE5 #gameart #screenshotsaturday 1306
Chris Holden @chrisholden.bsky.social · 01/10/2026This month I'm making a scene with every other day and calling it HALL-oween. All geometry is built with #ScytheEditor in #UnrealEngine This first one is inspired by the jails in Diablo 2 #gamedev #UE5 #gameart 2275
Chris Holden @chrisholden.bsky.social · 26/09/2026Refreshing my brain with the Scythe 0.11 for #UnrealEngine 5.8 with a quick #archviz style hall all built in editor today. Paintings and floor textures from Realistic Rendering. #gamedev #UE5 #screenshotsaturday 0102
Chris Holden @chrisholden.bsky.social · 21/09/2026I have an idea for the #Quake #Halloween Jam. Something spooky, simple and different. #horror #horrorgaming #leveldesign #gamedev #lowpoly 0185
Chris Holden @chrisholden.bsky.social · 17/09/2026Completed and submitted my #QUAKE rooftops jam map last night. Not everything got in the time limit, but it shines in the right spots. #gamedev #leveldesign #lowpoly #screenshotwednesday 29122
Chris Holden @chrisholden.bsky.social · 12/09/2026In reimagined 'The Eagle' from The Legend of #Zelda (NES) for the #Quake #Minecraft Jam in what proves to be a confusing mashup. #gamedev #leveldesign #lowpoly #screenshotsaturday 0297
Chris Holden @chrisholden.bsky.social · 05/09/2026The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday 46410
Chris Holden @chrisholden.bsky.social · 29/08/2026There's a #Minecraft #QUAKE jam and it's a lot of fun! #gamedev #leveldesign #lowpoly #screenshotsaturday 0123
Chris Holden @chrisholden.bsky.social · 22/08/2026The #QUAKE Rooftops Jam is still going strong. #gamedev #leveldesign #lowpoly #screenshotsaturday 18115
Chris Holden @chrisholden.bsky.social · 17/08/2026Some rooftop jam exterior work from Sunday. #QUAKE #gamedev #leveldesign #lowpoly 0111
Chris Holden @chrisholden.bsky.social · 15/08/2026Rooftops Jam for #QUAKE. spamming detail everywhere. #gamedev #leveldesign #lowpoly #screenshotsaturday 2273
Chris Holden @chrisholden.bsky.social · 08/08/2026Started the Rooftops Jam for #QUAKE. I'm somewhere between detail ideas and blockout. #gamedev #leveldesign #lowpoly #screenshotsaturday 1358
Chris Holden @chrisholden.bsky.social · 18/07/2026Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer. UVs using Scythe's Hotspot feature is super quick! #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday @kronok.bsky.social 45811
Chris Holden @chrisholden.bsky.social · 11/07/2026New area blockout is coming together darkly. All built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday 0122
Chris Holden @chrisholden.bsky.social · 27/06/2026Super early blockout of something new. Built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday 0171
Chris Holden @chrisholden.bsky.social · 18/06/2026The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots. #gamedev #leveldesign #lowpoly 1376
Chris Holden @chrisholden.bsky.social · 13/06/20261024 Jam for #QUAKE that I'm spending way too much time on. #gamedev #leveldesign #lowpoly #screenshotsaturday 1416
Chris Holden @chrisholden.bsky.social · 06/06/2026Bestiary Jam for #QUAKE. I got rooms! #gamedev #leveldesign #lowpoly #screenshotsaturday 1154
Chris Holden @chrisholden.bsky.social · 04/06/2026The first test release of my #QUAKE episode (six maps plus start map) is available to download on the Quake Mapping Discord. #gamedev #leveldesign #lowpoly 0151
Chris Holden @chrisholden.bsky.social · 30/05/2026Working on the items/enemy placements in my boss map. Inching closer to complete while being distracted by jams. :D #quake #gamedev #leveldesign #screenshotsaturday #lowpoly 2344
Chris Holden @chrisholden.bsky.social · 17/05/2026I'm late for #screenshotsaturday, but I put together this transitional area for what may be the boss map for my #quake episode. #leveldesign #gamedev #lowpoly 2469
Chris Holden @chrisholden.bsky.social · 09/05/2026Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details. #screenshotsaturday #leveldesign #gamedev #Quake 0153
Chris Holden @chrisholden.bsky.social · 02/05/2026Getting much closer to the playtest phase of my #Quake episode. Five maps are near complete. Then I have to finish the boss and start map. #screenshotsaturday #leveldesign #gamedev 1135
Chris Holden @chrisholden.bsky.social · 25/04/2026Q30 Limits Jam, create a map based on original game limitation, was this week. I reimagined DM4 as a singleplayer map with more running around than teleporting. #quake #gamedev #leveldesign #screenshotsaturday 062
Chris Holden @chrisholden.bsky.social · 12/04/2026There was a speedmapping jam yesterday with tight restrictions of 96 brushes, 30 monsters in 30 hours so why not? I'll link when it's released. Looks like 26 maps total. #gamedev #leveldesign #quake 0122
Chris Holden @chrisholden.bsky.social · 11/04/2026A few final images from my Solid Colors Jam map. The whole map pack should be out in a few days. #gamedev #leveldesign #quake #ScreenshotSaturday 1193
Chris Holden @chrisholden.bsky.social · 10/04/2026This is the reference we all used to make levels back in late 90s. #gamedev #leveldesign 281
Chris Holden @chrisholden.bsky.social · 04/04/2026Hello #ScreenshotSaturday! Here's a test scene where I built all the geometry in #Scythe Editor by @kronok and all textures in Substance Designer. #gamedev #unrealengine 1103
Chris Holden @chrisholden.bsky.social · 23/03/2026Solid Colors Jam? I'm in. www.slipseer.com/index.php?th... #quake #quakemapping #mapping #idtech #map #mapjam #leveldesign #gamedev 02710
Chris Holden @chrisholden.bsky.social · 21/03/2026Hey, there's a small island. I wonder what horrors it holds? #screenshotsaturday #TemptGame #unrealengine #gamedev #leveldesign 0174
Chris Holden @chrisholden.bsky.social · 07/03/2026I was taking these shots and left a whole level floating in the background sky. This is fine. #screenshotsaturday #TemptGame #unrealengine #gamedev 06010
Chris Holden @chrisholden.bsky.social · 28/02/2026Some major overhauling of c1m4. a bit more detail in the second half and it'll be done. #quake #gamedev #leveldesign #screenshotsaturday 0101
Chris Holden @chrisholden.bsky.social · 25/02/2026I've been enjoying building this place up like each room is it's own unique building. My early concerns of how to handle this multi-angled tiered blockouts have been laid to rest! #quake #gamedev #leveldesign 0163
Chris Holden @chrisholden.bsky.social · 21/02/2026Throwback! I found my single texture sheet Unreal Tournament level I made maybe 20 years ago? #UnrealEngine #screenshotsaturday #leveldesign #gamedev 1328
Chris Holden @chrisholden.bsky.social · 18/02/2026c1m2 pretty much finished. A bit more lighting polish and added secrets will wrap it up. #quake #gamedev #leveldesign 0145
Chris Holden @chrisholden.bsky.social · 16/02/2026blockout vs detail pass #quake #gamedev #leveldesign 190
Chris Holden @chrisholden.bsky.social · 14/02/2026before and after surface lights. #quake #gamedev #leveldesign #screenshotsaturday 0163
Chris Holden @chrisholden.bsky.social · 09/02/2026Six years ago I started assembling a #Quake episode. I dug it out of a old hard drive last night and got it all setup to work. Some areas are blockouts and some are closer to complete. Maybe I can finish it up. #leveldesign #gamedev 3275
Chris Holden @chrisholden.bsky.social · 07/02/2026Made some furniture with my woodkit to improve the life of the cultists. Now to make things to put on them. #screenshotsaturday #TemptGame #unrealengine #gamedev 031
Chris Holden @chrisholden.bsky.social · 03/02/2026I've posted the February update for #TemptGame on our discord discord.gg/93j4ufq #gamedev #unrealengine #leveldesign 081
Chris Holden @chrisholden.bsky.social · 31/01/2026Using the #Scythe plugin by @kronok.bsky.social for #UnrealEngine, I modeled this sci-fi hall in two evenings. I would rebuild most of it with what I learned, but it was fun to make. #screenshotsaturday 0172
Chris Holden @chrisholden.bsky.social · 27/01/2026an alleyway exercise last night. Not sure if I'll take it further. #unrealengine #gamedev 091