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Chris Holden

@chrisholden.bsky.social
202 followers 49 following 123 posts

Available for work: artstation.com/cholden

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Chris Holden @chrisholden.bsky.social · 07/10/2026
HALL-oween part 4, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine I need more books! #gamedev #UE5 #gameart
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Chris Holden @chrisholden.bsky.social · 05/10/2026
HALL-oween #3, making a scene with every other day using #ScytheEditor for all geometry in #UnrealEngine #gamedev #UE5 #gameart
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Chris Holden @chrisholden.bsky.social · 03/10/2026
HALL-oween #2, making a scene with every other day with #ScytheEditor in #UnrealEngine #gamedev #UE5 #gameart #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 01/10/2026
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Chris Holden @chrisholden.bsky.social · 01/10/2026
This month I'm making a scene with every other day and calling it HALL-oween. All geometry is built with #ScytheEditor in #UnrealEngine This first one is inspired by the jails in Diablo 2 #gamedev #UE5 #gameart
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Chris Holden @chrisholden.bsky.social · 26/09/2026
Refreshing my brain with the Scythe 0.11 for #UnrealEngine 5.8 with a quick #archviz style hall all built in editor today. Paintings and floor textures from Realistic Rendering. #gamedev #UE5 #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 21/09/2026
I have an idea for the #Quake #Halloween Jam. Something spooky, simple and different. #horror #horrorgaming #leveldesign #gamedev #lowpoly
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Chris Holden @chrisholden.bsky.social · 17/09/2026
Completed and submitted my #QUAKE rooftops jam map last night. Not everything got in the time limit, but it shines in the right spots. #gamedev #leveldesign #lowpoly #screenshotwednesday
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Chris Holden @chrisholden.bsky.social · 12/09/2026
In reimagined 'The Eagle' from The Legend of #Zelda (NES) for the #Quake #Minecraft Jam in what proves to be a confusing mashup. #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 05/09/2026
The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 29/08/2026
There's a #Minecraft #QUAKE jam and it's a lot of fun! #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 22/08/2026
The #QUAKE Rooftops Jam is still going strong. #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 17/08/2026
Some rooftop jam exterior work from Sunday. #QUAKE #gamedev #leveldesign #lowpoly
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Chris Holden @chrisholden.bsky.social · 15/08/2026
Rooftops Jam for #QUAKE. spamming detail everywhere. #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 08/08/2026
Started the Rooftops Jam for #QUAKE. I'm somewhere between detail ideas and blockout. #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 18/07/2026
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Chris Holden @chrisholden.bsky.social · 18/07/2026
Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer. UVs using Scythe's Hotspot feature is super quick! #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday @kronok.bsky.social
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Chris Holden @chrisholden.bsky.social · 11/07/2026
New area blockout is coming together darkly. All built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 27/06/2026
Super early blockout of something new. Built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 18/06/2026
The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots. #gamedev #leveldesign #lowpoly
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Chris Holden @chrisholden.bsky.social · 13/06/2026
1024 Jam for #QUAKE that I'm spending way too much time on. #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 06/06/2026
Bestiary Jam for #QUAKE. I got rooms! #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 04/06/2026
The first test release of my #QUAKE episode (six maps plus start map) is available to download on the Quake Mapping Discord. #gamedev #leveldesign #lowpoly
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Chris Holden @chrisholden.bsky.social · 30/05/2026
Working on the items/enemy placements in my boss map. Inching closer to complete while being distracted by jams. :D #quake #gamedev #leveldesign #screenshotsaturday #lowpoly
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Chris Holden @chrisholden.bsky.social · 17/05/2026
I'm late for #screenshotsaturday, but I put together this transitional area for what may be the boss map for my #quake episode. #leveldesign #gamedev #lowpoly
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Chris Holden @chrisholden.bsky.social · 09/05/2026
Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details. #screenshotsaturday #leveldesign #gamedev #Quake
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Chris Holden @chrisholden.bsky.social · 02/05/2026
Getting much closer to the playtest phase of my #Quake episode. Five maps are near complete. Then I have to finish the boss and start map. #screenshotsaturday #leveldesign #gamedev
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Chris Holden @chrisholden.bsky.social · 25/04/2026
Q30 Limits Jam, create a map based on original game limitation, was this week. I reimagined DM4 as a singleplayer map with more running around than teleporting. #quake #gamedev #leveldesign #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 12/04/2026
There was a speedmapping jam yesterday with tight restrictions of 96 brushes, 30 monsters in 30 hours so why not? I'll link when it's released. Looks like 26 maps total. #gamedev #leveldesign #quake
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Chris Holden @chrisholden.bsky.social · 11/04/2026
A few final images from my Solid Colors Jam map. The whole map pack should be out in a few days. #gamedev #leveldesign #quake #ScreenshotSaturday
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Chris Holden @chrisholden.bsky.social · 10/04/2026
This is the reference we all used to make levels back in late 90s. #gamedev #leveldesign
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Chris Holden @chrisholden.bsky.social · 04/04/2026
Hello #ScreenshotSaturday! Here's a test scene where I built all the geometry in #Scythe Editor by @kronok and all textures in Substance Designer. #gamedev #unrealengine
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Chris Holden @chrisholden.bsky.social · 23/03/2026
Solid Colors Jam? I'm in. www.slipseer.com/index.php?th... #quake #quakemapping #mapping #idtech #map #mapjam #leveldesign #gamedev
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Chris Holden @chrisholden.bsky.social · 21/03/2026
Hey, there's a small island. I wonder what horrors it holds? #screenshotsaturday #TemptGame #unrealengine #gamedev #leveldesign
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Chris Holden @chrisholden.bsky.social · 07/03/2026
I was taking these shots and left a whole level floating in the background sky. This is fine. #screenshotsaturday #TemptGame #unrealengine #gamedev
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Chris Holden @chrisholden.bsky.social · 28/02/2026
Some major overhauling of c1m4. a bit more detail in the second half and it'll be done. #quake #gamedev #leveldesign #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 25/02/2026
I've been enjoying building this place up like each room is it's own unique building. My early concerns of how to handle this multi-angled tiered blockouts have been laid to rest! #quake #gamedev #leveldesign
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Chris Holden @chrisholden.bsky.social · 21/02/2026
Throwback! I found my single texture sheet Unreal Tournament level I made maybe 20 years ago? #UnrealEngine #screenshotsaturday #leveldesign #gamedev
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Chris Holden @chrisholden.bsky.social · 20/02/2026
Unreal Tournament 2004 is still cool.
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Chris Holden @chrisholden.bsky.social · 18/02/2026
c1m2 pretty much finished. A bit more lighting polish and added secrets will wrap it up. #quake #gamedev #leveldesign
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Chris Holden @chrisholden.bsky.social · 16/02/2026
blockout vs detail pass #quake #gamedev #leveldesign
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Chris Holden @chrisholden.bsky.social · 14/02/2026
before and after surface lights. #quake #gamedev #leveldesign #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 11/02/2026
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Chris Holden @chrisholden.bsky.social · 10/02/2026
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Chris Holden @chrisholden.bsky.social · 09/02/2026
I also have a custom start map.
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Chris Holden @chrisholden.bsky.social · 09/02/2026
Six years ago I started assembling a #Quake episode. I dug it out of a old hard drive last night and got it all setup to work. Some areas are blockouts and some are closer to complete. Maybe I can finish it up. #leveldesign #gamedev
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Chris Holden @chrisholden.bsky.social · 07/02/2026
Made some furniture with my woodkit to improve the life of the cultists. Now to make things to put on them. #screenshotsaturday #TemptGame #unrealengine #gamedev
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Chris Holden @chrisholden.bsky.social · 03/02/2026
I've posted the February update for #TemptGame on our discord discord.gg/93j4ufq #gamedev #unrealengine #leveldesign
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Chris Holden @chrisholden.bsky.social · 31/01/2026
Using the #Scythe plugin by @kronok.bsky.social for #UnrealEngine, I modeled this sci-fi hall in two evenings. I would rebuild most of it with what I learned, but it was fun to make. #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 27/01/2026
an alleyway exercise last night. Not sure if I'll take it further. #unrealengine #gamedev
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