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DK Liao

@chosenconcept.dev
81 followers 58 following 125 posts

Hobbyist gamedev making #Autopanic and Mold #MadeWithMold Sometimes a EN-TCH game translator, worked on Slay the Spire 2 and Assassin’s Creed Origins blog.chosenconcept.dev/game-list

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DK Liao @chosenconcept.dev · 6h
You can also get it on Unity Asset Store should you wish, of course there will be no Godot version though haha u3d.as/49hv
u3d.as
Mold | Particles/Effects | Unity Asset Store
Use the Mold tool for your next project. Find this and more particle & effect tools on the Unity Asset Store.
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DK Liao @chosenconcept.dev · 6h
itch features both Godot and Unity, as well as free non-commercial versions (with no functional differences) dkliao.itch.io/mold
dkliao.itch.io
Mold: vector graphics library by DK Liao
A real-time vector graphics library for Godot and Unity.
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DK Liao @chosenconcept.dev · 6h
Mold, my vector graphics library for Godot and Unity just hit full release! dkliao.itch.io/mold Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold) #gamedev #indiedev #godot #unity3d
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solanoko🏝️10/18関コミ O-06 @solanokoart.bsky.social · 19h
#今月描いた絵を晒そう skebありがとうございました!
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Exhibit:Play @exhibitplay.com · 17h
New Exhibit:Play Curation 𝗟𝗼𝗻𝗴 𝗦𝘁𝗿𝗲𝘁𝗰𝗵𝘆 𝗔𝗿𝗺𝘀 Curated by @farfama.bsky.social exhibitplay.com/long-stretch... Featuring games from @turbobuttoninc.bsky.social, @warpdigitaluk.bsky.social, @jackboxgames.com (Toot Games), Codyumm, MarkasAis
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Pico Pico Cafe @picopicocafe.bsky.social · 8h
【お絵描きを楽しむ会】 今週末(10/3)土曜日は『カキカキ会』です。恒例になってきたカンジ。 お絵描きしたい人たちが集まる時間ですが、カフェ営業もいつも通りにやってますので、普通に作業やお仕事でも大歓迎🙌イベントに関わらずご利用いただけます。ぜひにー picopicocafe.com
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DK Liao @chosenconcept.dev · 18h
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 23 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 29/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 22 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 28/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 21 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 27/09/2026
Then my friend ran an account/site that might be interesting to you! bsky.app/profile/did:...
bsky.app
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DK Liao @chosenconcept.dev · 27/09/2026
I think it’s just impossible, if it is a free site then someone’s gonna abuse it. The best chance is to just follow curated lists by someone, but of course it then misses the point of discovering random charming things on the internet…
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DK Liao @chosenconcept.dev · 27/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 20 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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zep.p8 @lexaloffle.bsky.social · 25/09/2026
#pico8 now has the most officially published cartridges of any console in history. Well done everyone.
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DK Liao @chosenconcept.dev · 26/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 19 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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Pico Pico Cafe @picopicocafe.bsky.social · 25/09/2026
今週も金曜&土曜(9/25、9/26)で営業してます☕️ 明日はクリエイター発表会Picotachi#86 あります🎤
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DK Liao @chosenconcept.dev · 25/09/2026
Also fun fact GoodSmile used to be a talent company before they turned to making figures.
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DK Liao @chosenconcept.dev · 25/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 18 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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zep.p8 @lexaloffle.bsky.social · 24/09/2026
BBS Blog Post: Digable Planetoids // how to fit a planetoid procgen game into 1024 bytes for #pico1k (gif shows a slowed down version) + bonus Lexaloffle news at the end. www.lexaloffle.com/bbs/?tid=159... Play from #pico8 > LOAD #DIGABLE_PLANETOIDS
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zep.p8 @lexaloffle.bsky.social · 24/09/2026
[update] here's a bbs post that goes into how the procgen works, with gifs: www.lexaloffle.com/bbs/?tid=159...
lexaloffle.com
Digable Planetoids (PICO-1k Jam)
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zep.p8 @lexaloffle.bsky.social · 24/09/2026
⭐🪐⭐ NEW RELEASE: Digable Planetoids ⭐🪐⭐ A procgen planetoid digger in 1024 bytes for #pico1k Play Online: zep.itch.io/digable-plan... Or from #pico8: LOAD #DIGABLE_PLANETOIDS (BBS dev post coming soon!)
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Ming-Lun "Allen" Chou @theallenchou.bsky.social · 24/09/2026
Filling the gaps among splats with meshes or ray-marched surfaces. The data & acceleration structures are already there. Doing both splats & fill in one single pipeline is cheaper than doing them in two separate pipelines. #MudBun #GameDev #MadeWIthUnity #VFX
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DK Liao @chosenconcept.dev · 24/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 17 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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Ming-Lun "Allen" Chou @theallenchou.bsky.social · 23/09/2026
I kept trying to geometrically solve blurry materials due to vertex interpolation at zero-blend brush boundaries, but to no avail. Here's a simple but effective alternative: resolving materials in the fragment shader. #MudBun #GameDev #MadeWithUnity #VFX
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DK Liao @chosenconcept.dev · 23/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 16 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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zep.p8 @lexaloffle.bsky.social · 23/09/2026
I'll be at @pixelartpark.com this year with @picopicocafe.bsky.social and our range of pixelart zines, stamps, fantasy consoles and socks. Hope to see you there!
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zep.p8 @lexaloffle.bsky.social · 23/09/2026
Here's the stream from last week's @tokyoindies.com where I show some #doodlemud / #picotron scoresub WIP, and near the end @donutshunter.com shares some design notes on Carrot Kingdom. www.twitch.tv/videos/28783... // Carrot Kingdom for #pico8: www.lexaloffle.com/bbs/?pid=189...
twitch.tv
Tokyo Indies 2026年9月 - tokyo_indies on Twitch
tokyo_indies went live on Twitch. Catch up on their Software and Game Development VOD now.
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DK Liao @chosenconcept.dev · 22/09/2026
As for custom shader it is actually support, but not well documented in this version. The full 1.0 will have a sample shader to help with that!
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DK Liao @chosenconcept.dev · 22/09/2026
Thanks for sharing! I would say both of which will unfortunately be out of scope atm, for: - supporting arbitrary gradient resource isn’t as straightforward as it seems - deriving outlines aren’t trivial within shaders, but similar results should be achievable by stacking say a rect and a rim
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DK Liao @chosenconcept.dev · 22/09/2026
Thanks a ton! Would you mind if I ask some more questions? Specifically what do you mean by: - set interpolation to constant - outline could be an option for every shape, since I believe all 2D shapes already had them unless you're saying 3D shapes?
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シャポコ🌵 @shapoco.net · 22/09/2026
M5StickS3 向けにもビルドして M5Burner に公開した。笑っちゃうくらい見づらいし操作しにくい #DevourSphere #shapolab
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DK Liao @chosenconcept.dev · 22/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 15 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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zep.p8 @lexaloffle.bsky.social · 21/09/2026
more planet generation for #pico1k #pico8
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DK Liao @chosenconcept.dev · 21/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 14 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 20/09/2026
That sudden screen flash is such a jumpscare tho haha
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DK Liao @chosenconcept.dev · 20/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 13 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 19/09/2026
There's no tessellation involved actually, it's all just a simple quad and shader work for the 2D primitives.
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DK Liao @chosenconcept.dev · 19/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 12 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 18/09/2026
+1 that’s a very nice shirt!
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DK Liao @chosenconcept.dev · 18/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 11 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 17/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 10 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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Aura @aurahack.ca · 13/03/2026
put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post put your link in the post
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DK Liao @chosenconcept.dev · 16/09/2026
Managed to made an Unreal poc… maybe this will work?
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DK Liao @chosenconcept.dev · 16/09/2026
dkliao.itch.io/mold
dkliao.itch.io
Mold: vector graphics library by DK Liao
A real-time vector graphics library for Godot and Unity.
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DK Liao @chosenconcept.dev · 16/09/2026
PSA: my vector graphics library for Godot and Unity is currently free on itch. I’m in desperate need of feedbacks please do try it out! #gamedev #indiedev #godot #unity3D
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zep.p8 @lexaloffle.bsky.social · 16/09/2026
[Tokyo] #picotachi vol.86 is at @picopicocafe.bsky.social 2026-09-26 (Sat) 19:00~ // Cafe opens 14:00, talks from 20:00-ish // DM or email us if you'd like to show or talk about something! (JP / EN) // More info: www.picotachi.com
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DK Liao @chosenconcept.dev · 16/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 9 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 15/09/2026
I think the base price isn't the worst, the worst is that they hid the price by moving all the rest to DLC purchases so the real cost is actually some additional 200 dollars.
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DK Liao @chosenconcept.dev · 15/09/2026
Me: German possessive pronouns are hard, I just can't remember them all. Any suggestions? Friend: Just use plural all the time. I guess... that works?
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DK Liao @chosenconcept.dev · 15/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 8 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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Double Fine @doublefine.com · 14/09/2026
Hello, we're contacting you about your indie games industry's extended warranty. Have you considered helping support a freshly (re)independent studio by backing AMNESIA FORTNIGHT: INDIE REBOOT today? 😁 www.kickstarter.com/projects/dou...
kickstarter.com
Amnesia Fortnight 2026, Indie Reboot
A Double Fine Productions Game Jam, Documentary, and Kickstarter Campaign
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