DK Liao @chosenconcept.dev · 30/09/2026Mold, my vector graphics library for Godot and Unity just hit full release! dkliao.itch.io/mold Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold) #gamedev #indiedev #godot #unity3d 35817
DK Liao @chosenconcept.dev · 30/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 23 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0124
DK Liao @chosenconcept.dev · 29/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 22 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 1125
DK Liao @chosenconcept.dev · 28/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 21 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0134
DK Liao @chosenconcept.dev · 27/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 20 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0116
DK Liao @chosenconcept.dev · 26/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 19 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0146
DK Liao @chosenconcept.dev · 25/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 18 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 1168
DK Liao @chosenconcept.dev · 24/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 17 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0125
DK Liao @chosenconcept.dev · 23/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 16 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0115
DK Liao @chosenconcept.dev · 22/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 15 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0164
DK Liao @chosenconcept.dev · 21/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 14 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 1145
DK Liao @chosenconcept.dev · 20/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 13 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0158
DK Liao @chosenconcept.dev · 19/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 12 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0114
DK Liao @chosenconcept.dev · 18/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 11 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0123
DK Liao @chosenconcept.dev · 17/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 10 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0113
DK Liao @chosenconcept.dev · 16/09/2026PSA: my vector graphics library for Godot and Unity is currently free on itch. I’m in desperate need of feedbacks please do try it out! #gamedev #indiedev #godot #unity3D 712034
DK Liao @chosenconcept.dev · 16/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 9 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 1131
DK Liao @chosenconcept.dev · 15/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 8 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0124
DK Liao @chosenconcept.dev · 14/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 7 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 1153
DK Liao @chosenconcept.dev · 13/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 6 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0153
DK Liao @chosenconcept.dev · 12/09/2026Pretty much solidified the design for my vector graphics library Mold for Godot and Unity! Procedural strokes is a slippery slope I'm really glad I went down, much easier creating effects! #gamedev #indiedev #madewithmold #madewithunity #madewithgodot #screenshotsaturday 1226
DK Liao @chosenconcept.dev · 12/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 5 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0172
DK Liao @chosenconcept.dev · 11/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 4 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0103
DK Liao @chosenconcept.dev · 10/09/2026Slippery slope here we go, Curve editing support in my vector graphics library Mold. #gamedev #indiedev #madewithmold 0134
DK Liao @chosenconcept.dev · 10/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 3 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0112
DK Liao @chosenconcept.dev · 09/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 2 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 091
DK Liao @chosenconcept.dev · 08/09/2026Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 1 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold 0123
DK Liao @chosenconcept.dev · 07/09/2026So much fun working on GPU based polyline for Mold! This opens up the opportunity to create extreme amount of polylines without hindering the performance! #gamedev #indiedev #MadeWithMold 2124
DK Liao @chosenconcept.dev · 05/09/2026For this #screenshotsaturday I present you a vector graphics library I made for both Godot and Unity! This took months of effort and I'm really happy with it, please check it out! Feedback appreciated 🙏 and link down below⬇️⬇️⬇️ #indiedev #gamedev #godot #unity 2125
DK Liao @chosenconcept.dev · 03/09/2026I made a vector graphics library for both Godot and Unity! It's for creating beautiful shapes procedurally right within the engine. This is really big to me, please help me test it :pray: , RT appreciated! (link down below) #gamedev #indiedev #madewithgodot #madewithunity 4418
DK Liao @chosenconcept.dev · 02/09/2026Working on a procedural geometric primitive rendering system Mold for both Godot and Unity! It's coming together nicely and I hope to get it done soon! #gamedev #indiedev #madewithgodot #madewithunity #madewithmold 0112
DK Liao @chosenconcept.dev · 31/08/2026I made a mini playable #OuterWilds universe! Started out just messing with my Godot plugin's immediate mode, then gone down the slippery slope of recreating Outer Wilds, SOOO much fun :) (link down below) #godot #madewithgodot #madewithmold 141
DK Liao @chosenconcept.dev · 30/08/2026New scene #MadeWithMold Testing immediate mode API for my procedural geometry rendering tool made for Godot. #gamedev #indiedev #GodotEngine #madewithgodot 093
DK Liao @chosenconcept.dev · 29/08/2026Last minute #screenshotsaturday ! I'm working on a Godot plugin that can easily declare simple geometric primitives to be rendered on scene with code alone. Very fun to make this scene in an afternoon! #gamedev #indiedev #GodotEngine #madewithgodot 0123
DK Liao @chosenconcept.dev · 23/08/2026Adding TAA on top pretty much solves the noise but not sure if I'm ready to commit into a default TAA setup. 000
DK Liao @chosenconcept.dev · 23/08/2026Implemented my custom DoF! (pic 1) The implementation is heavily inspired by the work done by @h3r2tic.bsky.social in Tiny Glade except I don't really know what I'm doing but I think it looks smooth and cooler than the alternative I've been using for a while (pic 2) #gamedev #indiedev 294
DK Liao @chosenconcept.dev · 23/08/2026Graphics programming is always fun because whenever you done something wrong you always get unusable dope stuff like whatever this is :/ #gamedev #indiedev 1143
DK Liao @chosenconcept.dev · 22/08/2026Behold, reflection! I just wrote the most impressive rendering system I've ever written because of I misinterpret a performance degradation but it's just my Macbook having a thermal throttle... #gamedev #indiedev 072
DK Liao @chosenconcept.dev · 21/08/2026Procedural animation update! Now with smooth transition between walk/slide movement and much improved main chassis leaning to based off the leg placement. I especially really like how they will awkwardly move back their legs to let others pass haha #indiedev #gamedev 0113
DK Liao @chosenconcept.dev · 19/08/2026Trying to achieve that toy like visual quality with my custom rendering pipeline. #gamedev #indiedev 2133
DK Liao @chosenconcept.dev · 14/08/2026Me when implementing my own rendering pipeline when I realized rendering pipelines are just a huge sack of hacks so I can really just hack whatever works. 000
DK Liao @chosenconcept.dev · 13/08/2026Dealt with tons of performance issues, finally being able to get that nice DoF in. #gamedev #indiedev 0316
DK Liao @chosenconcept.dev · 11/08/2026Really happy about my custom volumetric fog implementation! Totally not physically correct, but freaking moody and fits my need. #gamedev #indiedev 0102