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DK Liao

@chosenconcept.dev
100 followers 61 following 126 posts

Hobbyist gamedev making #Autopanic and Mold #MadeWithMold Sometimes a EN-TCH game translator, worked on Slay the Spire 2 and Assassin’s Creed Origins blog.chosenconcept.dev/game-list

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DK Liao @chosenconcept.dev · 30/09/2026
Mold, my vector graphics library for Godot and Unity just hit full release! dkliao.itch.io/mold Designed allow you to create beautiful looking shapes right within the engine, no need for image editor or modeling tools. (This gif was created using only Mold) #gamedev #indiedev #godot #unity3d
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DK Liao @chosenconcept.dev · 30/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 23 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 29/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 22 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 28/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 21 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 27/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 20 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 26/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 19 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 25/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 18 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 24/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 17 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 23/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 16 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 22/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 15 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 21/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 14 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 20/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 13 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 19/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 12 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 18/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 11 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 17/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 10 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 16/09/2026
Managed to made an Unreal poc… maybe this will work?
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DK Liao @chosenconcept.dev · 16/09/2026
PSA: my vector graphics library for Godot and Unity is currently free on itch. I’m in desperate need of feedbacks please do try it out! #gamedev #indiedev #godot #unity3D
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DK Liao @chosenconcept.dev · 16/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 9 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 15/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 8 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 14/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 7 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 13/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 6 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 12/09/2026
Pretty much solidified the design for my vector graphics library Mold for Godot and Unity! Procedural strokes is a slippery slope I'm really glad I went down, much easier creating effects! #gamedev #indiedev #madewithmold #madewithunity #madewithgodot #screenshotsaturday
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DK Liao @chosenconcept.dev · 12/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 5 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 11/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 4 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 10/09/2026
Slippery slope here we go, Curve editing support in my vector graphics library Mold. #gamedev #indiedev #madewithmold
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DK Liao @chosenconcept.dev · 10/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 3 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 09/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 2 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 08/09/2026
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 1 #art #generativeart #creativecoding #indiedev #gamedev #madewithmold
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DK Liao @chosenconcept.dev · 07/09/2026
So much fun working on GPU based polyline for Mold! This opens up the opportunity to create extreme amount of polylines without hindering the performance! #gamedev #indiedev #MadeWithMold
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DK Liao @chosenconcept.dev · 05/09/2026
For this #screenshotsaturday I present you a vector graphics library I made for both Godot and Unity! This took months of effort and I'm really happy with it, please check it out! Feedback appreciated 🙏 and link down below⬇️⬇️⬇️ #indiedev #gamedev #godot #unity
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DK Liao @chosenconcept.dev · 03/09/2026
I made a vector graphics library for both Godot and Unity! It's for creating beautiful shapes procedurally right within the engine. This is really big to me, please help me test it :pray: , RT appreciated! (link down below) #gamedev #indiedev #madewithgodot #madewithunity
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DK Liao @chosenconcept.dev · 02/09/2026
Working on a procedural geometric primitive rendering system Mold for both Godot and Unity! It's coming together nicely and I hope to get it done soon! #gamedev #indiedev #madewithgodot #madewithunity #madewithmold
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DK Liao @chosenconcept.dev · 31/08/2026
I made a mini playable #OuterWilds universe! Started out just messing with my Godot plugin's immediate mode, then gone down the slippery slope of recreating Outer Wilds, SOOO much fun :) (link down below) #godot #madewithgodot #madewithmold
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DK Liao @chosenconcept.dev · 30/08/2026
New scene #MadeWithMold Testing immediate mode API for my procedural geometry rendering tool made for Godot. #gamedev #indiedev #GodotEngine #madewithgodot
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DK Liao @chosenconcept.dev · 29/08/2026
Last minute #screenshotsaturday ! I'm working on a Godot plugin that can easily declare simple geometric primitives to be rendered on scene with code alone. Very fun to make this scene in an afternoon! #gamedev #indiedev #GodotEngine #madewithgodot
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DK Liao @chosenconcept.dev · 23/08/2026
Adding TAA on top pretty much solves the noise but not sure if I'm ready to commit into a default TAA setup.
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DK Liao @chosenconcept.dev · 23/08/2026
Implemented my custom DoF! (pic 1) The implementation is heavily inspired by the work done by @h3r2tic.bsky.social in Tiny Glade except I don't really know what I'm doing but I think it looks smooth and cooler than the alternative I've been using for a while (pic 2) #gamedev #indiedev
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DK Liao @chosenconcept.dev · 23/08/2026
Graphics programming is always fun because whenever you done something wrong you always get unusable dope stuff like whatever this is :/ #gamedev #indiedev
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DK Liao @chosenconcept.dev · 23/08/2026
Self reminder
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DK Liao @chosenconcept.dev · 22/08/2026
Behold, reflection! I just wrote the most impressive rendering system I've ever written because of I misinterpret a performance degradation but it's just my Macbook having a thermal throttle... #gamedev #indiedev
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DK Liao @chosenconcept.dev · 21/08/2026
Procedural animation update! Now with smooth transition between walk/slide movement and much improved main chassis leaning to based off the leg placement. I especially really like how they will awkwardly move back their legs to let others pass haha #indiedev #gamedev
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DK Liao @chosenconcept.dev · 20/08/2026
New rendering pipeline in motion! #gamedev #indiedev
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DK Liao @chosenconcept.dev · 19/08/2026
Trying to achieve that toy like visual quality with my custom rendering pipeline. #gamedev #indiedev
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DK Liao @chosenconcept.dev · 14/08/2026
Me when implementing my own rendering pipeline when I realized rendering pipelines are just a huge sack of hacks so I can really just hack whatever works.
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DK Liao @chosenconcept.dev · 13/08/2026
Dealt with tons of performance issues, finally being able to get that nice DoF in. #gamedev #indiedev
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DK Liao @chosenconcept.dev · 11/08/2026
Really happy about my custom volumetric fog implementation! Totally not physically correct, but freaking moody and fits my need. #gamedev #indiedev
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DK Liao @chosenconcept.dev · 10/08/2026
Cooking smth...
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DK Liao @chosenconcept.dev · 07/08/2026
Some very close encounter!
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DK Liao @chosenconcept.dev · 25/03/2026
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DK Liao @chosenconcept.dev · 23/03/2026
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