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Chocolate Dolphin

@chocolatedolphin7.bsky.social
53 followers 51 following 150 posts

hello I'm a human being 🐬🍫 he/him Wishlist Fierce Kingdoms on Steam! store.steampowered.com/app/3406130/…

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Chocolate Dolphin @chocolatedolphin7.bsky.social · 11/06/2025
It is absolutely astounding to me how common AI content has become on GitHub, Reddit and HackerNews. It's everywhere. Guess I'll start using Discord more often.
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 08/06/2025
This may sound insane but I plan to eventually port my RTS game to a custom engine in C. But only for the sequel, I'll stick to Godot for the first game. Well, technically I already started the port but I really need to finish the first game first. I just fell in love with C. #gamedev
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 15/05/2025
there's increasingly a worrying amount of AI slop posts on reddit lately. most of the time they're caught and downvoted, but it's mildly annoying when sorting by new. I miss the pre-AI internet so much. all social media & search engines seem to be going downhill :/
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 10/05/2025
meson is such a godsend 🙏😍 after using it for a while I'm never ever going back to CMake
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 05/05/2025
love how I can't compile a very simple CLI utility that I need on my laptop because it's written in rust and 4GB RAM is apparently not enough for such a simple task lol. it's got 400+ dependencies too. rust is such a mess
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 04/05/2025
experimenting with the Defold game engine and wow, I'm blown away by the fantastic documentation. THIS is how an engine should be documented!
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 02/05/2025
man, GDSCript's slowness is starting to get on my nerves, it can't optimize away simple stuff even in Release mode. I think for my next game I'll either try to get a good lua binding working or ditch godot altogether. The engine is fine but there are way too many limitations with scripting
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 01/05/2025
added silly cheat codes to my game because why not 🐴 #gamedev #indiedev #godot
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 30/04/2025
remade the tileset and tried to add subtle variance. still need to redo water and make the town center bigger with a new sprite #godot #gamedev #indiedev
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 02/04/2025
sorry for the lack of updates on social media lately, just been busy with the more "boring" stuff behind the scenes, like tweaking the pathfinding and setting up the last few systems. I'll post as soon as I have more interesting stuff to share 🙂
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 19/02/2025
getting like 99% there to finishing implementation of all metaprogression systems for campaign mode but damn, getting pathfinding to work right is next on my list after that 😭
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 09/02/2025
well, that's a bug alright 😂 #gamedev
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 02/02/2025
omg someone mentioned my game in a video 🥹 cool!
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 31/01/2025
listening to hamilton (the musical) never gets old
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 26/01/2025
Officially surpassed 100 wishlists! 🥳
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 23/01/2025
finally getting a 1080p monitor was the best decision I've ever made in my life 😂 so many pixels
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 20/01/2025
Still WIP, but here's what the basic rewards for expeditions in Campaign mode will look like. They're like the equivalent of quests/missions. #gamedev #indiedev #indiegame #godot
Rewards screen for expeditions in Campaign mode (WIP) - Fierce Kingdoms
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 19/01/2025
Added items to my medieval RTS! 🙂 Also, Steam's RTS fest starts tomorrow. I joined as an unreleased game, but without a demo as there are still a few major features left to implement. #gamedev #indiedev #indiegame #godot
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 15/01/2025
just a little update: been busy adding features to campaign mode so that I can update a few screenshots for the upcoming RTS fest on steam next week 🙏 also I got multiplayer lobbies working on steam
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 03/01/2025
porting is done, now I can get back to polishing and adding stuff again 🙏 480 files changed, 24620 insertions(+), 13945 deletions(-) ^ should probably have committed way more often after tagging lol oh well
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Reposted by Chocolate Dolphin
Rocky Mullet @rockymullet.bsky.social · 30/12/2024
I generally make a yearly recap for my gamedev stuff, but this year it was all about my citybuilder. So I made a recap of my citybuilder ! #indiegame #citybuilder youtu.be/ZnAcNSNukZ0
youtu.be
From Idea to Steam: 1 Year Devlog
YouTube video by Rocky Mullet
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 28/12/2024
ok I'm like 99% done upgrading to godot 4.x fr this time. just need to fix 1 last shader. hope 5.x won't be as painful to upgrade or 3rd parties make sure to support 4.x for a while ;(
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Reposted by Chocolate Dolphin
StayAtHomeDev @stayathomedev.bsky.social · 27/12/2024
Godot Game Awards 2024 will go live tomorrow, December 28, at 2PM EST! Special guests and awesome #godotengine games. See you there! www.youtube.com/watch?v=mUzA...
youtube.com
Godot Game Awards 2024
YouTube video by StayAtHomeDev
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 23/12/2024
dark chocolate is best chocolate 🍫
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 23/12/2024
Ok the only issue I had with upgrading to Godot 4.x was terrain (autotiles in 3.x) being a bit too slow to update at runtime. But @portponky.bsky.social's BetterTerrain plugin made it considerably faster and I can later switch to the GDExtension version to make it even faster 🥳
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 20/12/2024
Almost done porting my game from godot 3.x to 4.x :) Can confirm they're VERY different. Pretty much everything got changed. The new APIs are much cleaner!
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 19/12/2024
finally upgraded to a 1080p monitor for the first time ever and it's amazing lol so much screen space
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 17/12/2024
POV: migrating a game from godot 3.x to godot 4.x 🐴 haha the number is deceiving though, this probably won't take that long :)
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 17/12/2024
My upcoming medieval RTS game Fierce Kingdoms now has a page live on Steam! ✨🥳 Check it out: store.steampowered.com/app/3406130/... #gamedev #indiedev #indiegame #godot
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 17/12/2024
Okay I'm ngl bluesky is great BUT there's just a tad too many bots ;-;
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 14/12/2024
🙏
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Reposted by Chocolate Dolphin
Stein Makes Games @steinmakesgames.bsky.social · 14/12/2024
Multiple feeds for #gamedev and #godot. You can find them and other feeds at the bsky.app/feeds tab. bsky.app/profile/did:... bsky.app/profile/stei... bsky.app/profile/did:... bsky.app/profile/did:... bsky.app/profile/did:... bsky.app/profile/did:... bsky.app/profile/did:... bsky.app/profile/did:...
Custom Bluesky feeds for game developers using the Godot Game Engine (Search at bsky.app/feeds)
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Reposted by Chocolate Dolphin
Bluesky Safety @safety.bsky.app · 13/12/2024
In the past month alone, over 12M people joined Bluesky, with daily active users growing 10x. We received more reports in two days than in all of last year, and have integrated new systems and quadrupled our moderation team to try and keep up. Sometimes, we have to work quickly to correct errors.
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 12/12/2024
Reading Steamworks docs for the first time ☕ It's pretty thorough. Enjoying it.
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 11/12/2024
the fact that English has like at least 12+ vowel sounds makes it so difficult to speak it correctly 🥲 will likely need tons of practice
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 11/12/2024
I miss the era of short 2-5 min YouTube videos 😔 Creators are heavily incentivized to make them at least 10 min long, or more. Now I'm forced to watch all videos at 1.5x or 2x speed...
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Mikael Hermansson @mikael.hermansson.io · 11/12/2024
I'm very happy to report that Godot just merged the integration of Jolt Physics, as an experimental alternative to Godot's own 3D physics engine. github.com/godotengine/... #GodotEngine
github.com
Add Jolt Physics as an alternative 3D physics engine by mihe · Pull Request #99895 · godotengine/godot
Closes godotengine/godot-proposals#7308. This pull request adds a new engine module (found under modules/jolt_physics) which integrates Jolt Physics, a 3D physics engine developed by Jorrit Rouwe (...
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Evil Con Fettie @spacebeer.net · 11/12/2024
super smash bros brawl is the coolest name for a video game ever
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 11/12/2024
Signed up on Steamworks and submitted all my tax/personal info. Hope I can get a basic Steam page up within the next week 🙂
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Reposted by Chocolate Dolphin
Rémi Verschelde @akien.bsky.social · 10/12/2024
PSA if you like engine vanity data: Please ship your games on Steam with .exe + .pck, not with the "Embed PCK" single binary option. SteamDB detects engines based on the files listing, and .pck files are the only reliable marker of Godot games.
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 10/12/2024
i love spreadsheets
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Reposted by Chocolate Dolphin
dan @danabra.mov · 09/12/2024
since this keeps going around, a few common clarifications: - no pay-to-play. we won’t prioritize comments of subscribers - we don’t plan to do Twitter-style “paid checkmarks” - if we do add a “supporter” profile badge, it will be hideable - bookmarks will be free (when we get to them)
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 09/12/2024
Ah I love all aspects of game dev except I *really* struggle with art lol. Looking to release a game or two and then hopefully I'll find someone to team up with 🙏
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itch.io @itch.io · 09/12/2024
I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
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Chocolate Dolphin @chocolatedolphin7.bsky.social · 09/12/2024
ok finally getting back into social media after a couple of years this bluesky thing seems pretty neat :)
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