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StayAtHomeDev

@stayathomedev.bsky.social
1.1K followers 6 following 194 posts

Godot Engine enthusiast, stay at home dad Wishlist Children of Kronos: store.steampowered.com/app/3640450/…

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StayAtHomeDev @stayathomedev.bsky.social · 24/06/2026
콜로소 @coloso_official 와 함께한 평생시청 온라인 클래스가 오늘, 한국어 사이트에도 런칭되었습니다! 저와 함께 첫 [3D 플랫포머 게임]을 만들어보세요 🫶 자세한 커리큘럼은 링크에서 확인해 보세요! bit.ly/stayathomede...
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StayAtHomeDev @stayathomedev.bsky.social · 18/06/2026
다음 주 6월 23일부터, 한국 콜로소에서도 @coloso_official 제 GODOT을 활용한 게임 제작 클래스를 만나실 수 있습니다👏 ~6/22 23:59 (KST)까지 6만 원 쿠폰 이벤트도 진행 중이니 많은 관심 부탁드립니다! ↓얼리버드 쿠폰 받기 bit.ly/stayathomedev-60000-tw
bit.ly
콜로소 - 당신을 위한 실무교육 No.1.
최고 전문가와 함께하는 평생시청 온라인 실무교육
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StayAtHomeDev @stayathomedev.bsky.social · 02/05/2026
Nominees for the Godot Game Awards 2025 were announced this morning. You can now vote for the winners 🏆 stayathomedev-git.github.io/godotgameawa... Winners will be announced in two weeks. #GodotEngine
stayathomedev-git.github.io
Godot Game Awards 2025 — Vote Now
Vote for your favorite games across all categories. The community decides!
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StayAtHomeDev @stayathomedev.bsky.social · 01/05/2026
Godot Game Awards 2025 nominees drop tomorrow
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StayAtHomeDev @stayathomedev.bsky.social · 01/05/2026
Holy moly 😮 My Godot 3D Platformer Course one week after preorder launch: #1 Daily Course #1 Game Course #3 Weekly Course #8 Monthly Course Thanks everyone! coloso.global/en/products/...
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StayAtHomeDev @stayathomedev.bsky.social · 24/04/2026
My #godotengine 3D Platformer course is currently the number 2 top course on Coloso Global just after 3 days. 900+ interested I'm convinced this says more about people excited to see a Godot course. Thanks everyone! Course 🔗 below
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StayAtHomeDev @stayathomedev.bsky.social · 22/04/2026
Early Bird Launch page for my 3D Platformer Godot course just went live. We've got wall jumps and double jumps....maybe even triple jumps?!? Link and exclusive coupon 👇 @colosoglobal
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StayAtHomeDev @stayathomedev.bsky.social · 17/04/2026
Some Mario inspired visual juice for my upcoming 3D Platformer Godot course. Will be covering the small visual elements that add a lot to the feel of the game. Early bird coupon 👇
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StayAtHomeDev @stayathomedev.bsky.social · 16/04/2026
Godot Engine 3D Platformer course is coming!! Been working really hard on this. Will cover making a Mario-esqe platformer, from movement to core game systems like saving, UI, and more. Early Bird launch date is next week. $55 off coupon link below: bit.ly/55STAYATHOME... More info to come...
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StayAtHomeDev @stayathomedev.bsky.social · 20/03/2026
What are we doing y'all? This constant push for fidelity and realism is going to destroy the industry. It can't be maintained and the returns are diminishing. Fidelity != Fun
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StayAtHomeDev @stayathomedev.bsky.social · 12/03/2026
This is PopcornFX, a 3rd party VFX tool. Godot Engine plugin coming soon. - Custom plugin run, not tied to Godot particle system - Exposed parameters in engine - Works with Godot materials - Node based editor A whole new way to create particle effects for Godot.
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StayAtHomeDev @stayathomedev.bsky.social · 11/03/2026
NVIDIA created a ray tracing fork of Godot. Hot off the presses. github.com/NVIDIA-RTX/g...
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StayAtHomeDev @stayathomedev.bsky.social · 11/03/2026
Any guesses on how much it costs to buy one (1) banana at #GDC2026?
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StayAtHomeDev @stayathomedev.bsky.social · 11/03/2026
Headed to GDC for the rest of the week. Missed the Godot roundtable but can't wait to dive in. Any other Godot people going?
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StayAtHomeDev @stayathomedev.bsky.social · 08/03/2026
Working on enemy design for Children of Kronos, a fast mining spider with a leap attack and a stationary turret. Both utilize Godot's recent IK feature improvements. The spiders just move along the nav mesh and the legs animate procedurally. Should I have them walk on walls too?
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StayAtHomeDev @stayathomedev.bsky.social · 07/03/2026
Hey AAA...
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StayAtHomeDev @stayathomedev.bsky.social · 07/03/2026
Let this sink in... A #GodotEngine game is the top selling game in the world right now.
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StayAtHomeDev @stayathomedev.bsky.social · 06/03/2026
I'm so happy I never have to open Adobe again #materialmaker
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StayAtHomeDev @stayathomedev.bsky.social · 04/03/2026
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StayAtHomeDev @stayathomedev.bsky.social · 01/03/2026
I'm having a lot of fun with this #GodotEngine
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StayAtHomeDev @stayathomedev.bsky.social · 28/02/2026
Baking up a storm with Godot 🧁
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StayAtHomeDev @stayathomedev.bsky.social · 27/02/2026
Baking with Godot 👨‍🍳
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StayAtHomeDev @stayathomedev.bsky.social · 26/02/2026
Friendly reminder that you can favorite a property in the Godot inspector so you don't need to search for it every time you make a change. Like when you're constantly switching between Dynamic and Static bake modes like I'm doing right now. 😂
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StayAtHomeDev @stayathomedev.bsky.social · 23/02/2026
Today's Material Maker test. Playing with stone height and crack generation. Substance Design-who?
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StayAtHomeDev @stayathomedev.bsky.social · 20/02/2026
Just posted the prototype textures I'm using on my Godot game and the Material Maker project source file on Itch and my Patreon. There's also a tutorial video on how to make your own on YT. Hopefully it's useful.
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StayAtHomeDev @stayathomedev.bsky.social · 19/02/2026
Have been working more in Material Maker and decided to my own prototype textures as I build my levels. Material Maker is a godsend. ...and it's free ...and it's made with Godot.
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StayAtHomeDev @stayathomedev.bsky.social · 12/02/2026
Breath of the Godot ⚔
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StayAtHomeDev @stayathomedev.bsky.social · 19/12/2025
Retro FPS + Dynamic Physics Interactions Dynamically created chains. Each link reacts to weapon fire. Can attachment any rigidbody to the end (light, explosive, enemy).
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StayAtHomeDev @stayathomedev.bsky.social · 05/12/2025
What FPS mechanics or concepts do you want covered in my FPS series? Here's what I'm looking at so far: 1. Enemy AI / State Machine 2. Combat Juice 3. Health, Shield, Damage 4. Interactions 5. Menu Systems 6. Save & Load 7. Audio System and Sounds 8. Other
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StayAtHomeDev @stayathomedev.bsky.social · 04/12/2025
Are you making a game in #GodotEngine? I want to know the genre... Oh, and post it in the replies!
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StayAtHomeDev @stayathomedev.bsky.social · 03/12/2025
FUS RO DAH! The same gravity belt that allows players to walk on walls can also discharge a gravity pulse, sending enemies flying. #WishlistWednesday #Skyrim #GodotEngine
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StayAtHomeDev @stayathomedev.bsky.social · 02/12/2025
This thing is starting to feel like a game.
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StayAtHomeDev @stayathomedev.bsky.social · 02/12/2025
This was way easier to implement than I thought. A bullet time effect on enemy death. Will likely save for explosions and critical hits for certain weapons. Also some more polished weapon particle effects (decal, lighting, particles).
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StayAtHomeDev @stayathomedev.bsky.social · 01/12/2025
Nothing like a little ragdoll physics to give FPS gun fights more punch. #ChildrenOfKronos #RetroFPS #GodotEngine
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StayAtHomeDev @stayathomedev.bsky.social · 24/11/2025
Spent some time this weekend locking down the visual workflow for textures, pickups, and environment. The health pickups and the power line against the wall are filled with Ichor, life blood of the ship and its automatons. #ChildrenOfKronos #GodotEngine
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StayAtHomeDev @stayathomedev.bsky.social · 18/11/2025
Full highlight or outline for ammo pickups? #GodotEngine #FPS #Gamedev
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StayAtHomeDev @stayathomedev.bsky.social · 18/11/2025
Is there a game that only uses depth textures for visuals? ...Because I think that would be cool.
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StayAtHomeDev @stayathomedev.bsky.social · 14/11/2025
Built a custom visuals animation system for my #GodotEngine tutorials and devlogs. Upfront cost: Days of work Payoff: Animations that took hours now take seconds Investment already worth it and way more fun to work with.
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StayAtHomeDev @stayathomedev.bsky.social · 14/11/2025
I'm sharing my first devlog for #ChildrenOfKronos tomorrow morning. Excited to talk more about the game and design process, specifically the gravity changing mechanic and how it was brought back from the feature grave by Mario Galaxy. Keep an eye out!
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StayAtHomeDev @stayathomedev.bsky.social · 10/11/2025
Pretty happy with how this turned out. Weapon sprite that reacts fully to level lighting. #GodotEngine #ChildrenOfKronos
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StayAtHomeDev @stayathomedev.bsky.social · 08/11/2025
A little visual comparison of the low-res texture style I'm using for my FPS Children of Kronos. Albedo only vs Albedo + Roughness + Normal Roughness and Normal maps are 2x the resolution of the albedo textures. Again, everything is run through Quake 2 color palette.
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StayAtHomeDev @stayathomedev.bsky.social · 07/11/2025
Shoutout to @queble.bsky.social for editing this year
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StayAtHomeDev @stayathomedev.bsky.social · 07/11/2025
Low resolution textures made in Material Maker combined with roughness and normal maps, all run through the Quake2 palette. #GodotEngine #ChildrenOfKronos
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StayAtHomeDev @stayathomedev.bsky.social · 06/11/2025
When you get a simple FPS enemy state system up and the computer can finally fight back. Features: - Idle, Patrol, Chase, Attack states - Line of sight for obstacle cover - Sight and Attack Radius Will reintegrate the ragdoll logic next. #GodotEngine #ChildrenOfKronos
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StayAtHomeDev @stayathomedev.bsky.social · 05/11/2025
Godot Engine AnimationTree is pretty sweet. Super easy to blend between animations and setup a state machine to control it all. Can also filter out bones so you can blend animations with even more precision. Now to just connect this all to the movement code.
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StayAtHomeDev @stayathomedev.bsky.social · 04/11/2025
I have been sleeping on Material Maker. What a great, free, and open source piece of software! With Godot, Material Maker, and Blender + Ucupaint combo...I am completely open source in my workflow.
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StayAtHomeDev @stayathomedev.bsky.social · 02/11/2025
Enemy system is underway, connected to Trenchbroom. Just place in Trenchbroom, select the type of enemy and connect a trigger object. And with a base enemy scene that uses resources, all the enemy logic is in one place.
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StayAtHomeDev @stayathomedev.bsky.social · 30/10/2025
Playing around with the death effects. Will come up with something better than the "You Died" part but paying homage to the Doom just felt right. #ChildrenOfKronos
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StayAtHomeDev @stayathomedev.bsky.social · 29/10/2025
Boom + Effects #GodotEngine #ChildrenOfKronos
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StayAtHomeDev @stayathomedev.bsky.social · 27/10/2025
What are some features, addons, plugins, QoL enhancements that you feel are missing from the #GodotEngine?
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