Reposted by Benji SavageZane Schacht - Voice Goblin @voicesbyzane.bsky.social · 23/02/2026Boars are cool. I think they're neat. 1225543
Benji Savage @ceplok.bsky.social · 21/06/2026Boared of posting Boars stylish clips so: FALLSTRUKTUR So far I can only do the first 30s in a stylish way. After that I suffer. Soon tho... soon... #indiegames 1417
Reposted by Benji Savage1. Neu-Kelte @neu-kelte.bsky.social · 19/06/2026#FindsFriday #Celtic: `Three-dimensional depictions of animals appeared on all sorts of every-day objects. Small statues were also common, and were all skilfully cast using the lost-wax technique. Large game animals such as boars, stags and roe-deer, horses and oxen were preferred subjects. 1/2 111
Reposted by Benji SavageDr Alex Fitzpatrick @animalarchaeology.com · 14/06/2026And finally, we gotta end with a ‘little guy’, right? Here’s an Archaic terracotta figure from Boeticia of a boar, now at the Met Museum. They were able to compare the figure to a similar one in Berlin to determine it was probably a full, standing figure once. www.metmuseum.org/art/collecti... 1274
Benji Savage @ceplok.bsky.social · 16/06/2026Stylish clip of a part I'm gonna be reworking because everyone gets stuck. (the fan part, also it's kinda boring) #indiedev #parkour #gamedev 1163
Benji Savage @ceplok.bsky.social · 05/06/2026Mirrors Edge x Counter Strike Surf where you parkour on anything (real) Be smooth n stylish in dystopian Rome. Or just walk around and explore, I can't tell you what to do. It's called Boars in Rome! #pitchyagame 4449
Benji Savage @ceplok.bsky.social · 01/06/2026I call this stylish clip "Mirrors Edge in a megastructure" (because it's a colourful area) needs better lights tho :'D #indiedev #gamedev #parkour #indiegames 2246
Benji Savage @ceplok.bsky.social · 31/05/2026Took this 3 years ago in Den Haag but I think it fits #aofoto 110
Benji Savage @ceplok.bsky.social · 30/05/2026There and back again stylish clip 🐗 Tried really REALLY hard to make it loop, almooost got it perfect but ah well #indiedev #gamedev #parkour #indiegames 66514
Reposted by Benji SavageDamian Carrington @dpcarrington.bsky.social · 22/05/2026Wild boar piglets That's the post www.theguardian.com/environment/... 1483
Reposted by Benji SavageJoe Wintergreen @joewintergreen.com · 25/05/2026I have released my level scripting i/o system, it's called JoeIO and it works great for me and at work but it's early so be gentle and just holler if you come across any weirdness. An explanatory video is below www.joewintergreen.com/joeio-a-leve... 1226287
Benji Savage @ceplok.bsky.social · 21/05/2026Just finished a trailer/update video for a new level & new art. Way bigger than the last one, lots of ideas explored and lots of playtesting still to be done. Very happy with how it's turning out! Got a big backlog of stylish clips to post, too :D #indiedev #parkour #gamedev #indiegames 23413
Benji Savage @ceplok.bsky.social · 18/05/2026Been using Scythe for a new level and it's fantastic! 040
Reposted by Benji SavageByzantine Mosaics @byzantinemosaics.bsky.social · 16/05/2026Mosaic of a Wild Boar on the Northern Aisle Floor of the Byzantine Church of Petra www.wikiart.org/en/byzantine-mosaic… 012630
Reposted by Benji SavageLindsey Wailes (looking for work!) @linwail.bsky.social · 17/05/2026Oh to be a crab eatin on da rock 1276
Reposted by Benji SavageJames Vincent @jjvincent.bsky.social · 02/05/2026i went tracking wild boars in the forest of dean for @grantamag.bsky.social granta.com/looking-at-b... 0102
Benji Savage @ceplok.bsky.social · 05/05/2026Made it so you can jump out of vaults! If you jump earlier in the vault, you go higher. Jump later in the vault, you go further forwards. Timing it is satisfying :D #indiedev #gamedev #parkour 1134
Benji Savage @ceplok.bsky.social · 08/04/2026Found an old clip where I used our newly minted scripted event system for the first time. Translation: "I LUV COCONUUUUTS" #indiedev #pixelart 080
Benji Savage @ceplok.bsky.social · 05/04/2026Idk why but I find this clip really funny #indiedev #indiegames 042
Benji Savage @ceplok.bsky.social · 28/03/2026OK IT'S REALLY FUN TO DO FLIPS THO #indiedev #screenshotsaturday #parkour 1122
Reposted by Benji SavageLiz Anderson @lizanderson.bsky.social · 22/03/2026And here he is in close up. Absolutely divine. Complete too, which is rare for Roman glass finds that turn up in the Thames. The Romans thrived in modern day Cologne, a great trade & economic hub thanks to the River Rhine. 413217
Benji Savage @ceplok.bsky.social · 19/03/2026Some thoughts on wallrunning, sloped walls, and tic tacs! I wanted to revisit wallrunning on sloped walls. You can now wallrun 'better' on a sloped wall because you run in a taller arc. Jumping off a sloped wall is pretty strong because of how tic tacs work! #indiedev #indiegamedev #parkour 162
Reposted by Benji SavageSteiger @steigerhsv.bsky.social · 17/03/2026Do you like my puke pipe? xD #unity3D #gamedev #indiedev #leveldesign 4226
Benji Savage @ceplok.bsky.social · 16/03/2026Soft-locked and in distress #indiedev #indiegames #gamedev 0115
Benji Savage @ceplok.bsky.social · 11/03/2026I have been meaning to make some in-engine documentation but I kept getting sidetracked. Anyway, I made something quick and simple because it's handy for going from blockout -> decor and for some reason the artists can't read my mind!!?! I hope @rystorm.com is proud. 131
Benji Savage @ceplok.bsky.social · 17/02/2026Been struggling a lot with this level but it's finally starting to click! So with this stylish clip, I feel this part of the blockout has passed the vibe check :D #indiedev #gamedev #indiegames #parkour 1144
Benji Savage @ceplok.bsky.social · 04/02/2026is it legal to add jiggly if no booba? (New character is almost done woo hooooooo! Can't wait for new animations and sounds!!) #indiedev #indiegames #gamedev 0238
Reposted by Benji Savagemonicapelger.bsky.social @monicapelger.bsky.social · 24/01/2026Wild boar #mammals #veluwe 0192
Benji Savage @ceplok.bsky.social · 27/01/2026Just messing around with a random route! #indiedev #gamedev #parkour 3182
Benji Savage @ceplok.bsky.social · 21/01/2026We jammed out a level for a custom map loader! It uses a gltf importer so we don't have to make a level editor for the community. Prototypey, but it's cool that people can test out their own maps if they want. It will also convert named objects to game entities! #indiedev #indiegames 291
Benji Savage @ceplok.bsky.social · 08/12/2025Speed vault happened right after a landing roll... didn't think it was possible but now I gotta turn it into a feature. #indiedev #indiegames #parkour 0122
Reposted by Benji SavageHolly @ PAX - Wuckle Scientist @jonka.bsky.social · 01/12/2025Is there a lesson here? probably not, other than 'make cool stuff, dont worry about realism' but i think that only applies to people making a game with the same brainworms that I have 1253
Benji Savage @ceplok.bsky.social · 01/12/2025A pipey parkoury sketch. It's simple but I really like how it feels, thinking of adding some more density so that you can do even more routes in this small area! #indiedev #indiegames #parkour 0172
Benji Savage @ceplok.bsky.social · 09/11/2025I don't even know what this sketch is. Some kind of weird sewer I guess? #indiedev #gamedev #indiegames 4195
Reposted by Benji SavageKronok @kronok.bsky.social · 08/11/2025My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/) 326572
Reposted by Benji SavageEloquence @eloquencegame.bsky.social · 07/11/2025A bit overdue, but we are celebrating a huge milestone! A big thank you from all of us for the support you've given to our quirky and weird narrative metroidbrainia! And if you haven't yet, kindly consider wishlisting Eloquence now: store.steampowered.com/app/1353030/... #indiegame #indiedev 3157
Benji Savage @ceplok.bsky.social · 26/10/2025A smol sketch for a factory level. Made it so you can wallrun and wallclimb on moving objects!! Also running and jumping off them feels nicer. #indiedev #indiegames #parkour 0154
Reposted by Benji SavageKronok @kronok.bsky.social · 10/10/2025What UVing in a good level editor tool is like: Select a face and Alt + RMB on hovered faces to flow it to that face. I can also flow it from the hovered face to the selected faces with Shift + Alt + RMB (coming in Scythe 0.7). 38914
Reposted by Benji SavageOtto Ojala @ottoojala.com · 20/09/2025Pivoting back to plan A - making the rooms random generated. It's a mess, obviously, but the walls already spawn the way I want to :--) I'm not not a good coder, I just brute-force my algorithms through trial and error. Pretty cool what you can get done with so-so skills. #ScreenshotSaturday #Godot 0211
Benji Savage @ceplok.bsky.social · 20/09/2025It is Saturday, commence arm flailing #gamedev #indiedev #screenshotsaturday 0233
Benji Savage @ceplok.bsky.social · 17/09/2025Anyone have recommendations for (level design) people to follow for the coming blocktober shenanigans? 000
Reposted by Benji SavageAlex Kanaris-Sotiriou @kanaratron.bsky.social · 16/09/2025Witchcraft. Here's an example of an iris sliding over the eye surface, rather than the eyeball rotating itself. 716127
Reposted by Benji SavageLantto (making Sandustry - falling sand meets automation) @lantto.bsky.social · 13/09/2025pressure play #screenshotsaturday #gamedev #indiedev 2388
Benji Savage @ceplok.bsky.social · 13/09/2025I love game dev #screenshotsaturday And I would love to make a level about sliding up and down hills in the park. Tiny Wings style. #indiedev #gamedev 1214
Reposted by Benji SavageIan McQue @ianmcque.bsky.social · 23/08/2025Paris type rooftop fantasia 372974
Benji Savage @ceplok.bsky.social · 16/08/2025I made some ziplines in 5 minutes and they are a bit shit/insane #screenshotsaturday 060