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CatacombGL

@catacombgl.bsky.social
343 followers 520 following 157 posts

Windows/Linux source port with OpenGL graphics for Catacomb 3D (1991), Catacomb Abyss (1992), Catacomb Armageddon (1992) and Catacomb Apocalypse (1993).

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Reposted by CatacombGL
Rigel Gameworks | BioMenace Remastered @rigelgameworks.bsky.social · 01/10/2026
The Steam Autumn Sale has just started! 🍂 Now's your chance to grab BioMenace Remastered for less than 10 bucks and enjoy some cozy mutant mayhem! Did you know there are almost 70 user made levels already? Get the game on Steam: store.steampowered.com/app/3459100/...
An Autumn-themed gameplay scene from BioMenace Remastered, with overlaid Steam logo and text: "Autumn sale - Oct. 1 Oct. 8 - 35%!"
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CatacombGL @catacombgl.bsky.social · 27/09/2026
All the lights and shadows look amazing.
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ravanal [ex.meidoIDKFA] 🔞 🕹 @ravanal.bsky.social · 26/09/2026
Sometimes i double check my database and see what i have and i what i don't, finding out interesting stuff that didn't knew it even existed. Like people making ports of Catacomb 3D, Chip's Challenge, Clock Tower and Duke Nukem II to the GBA.
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That Tom Hall @thattomhall.bsky.social · 19/09/2026
Happy 34th anniversary to Spear of Destiny, our commercial version of Wolfenstein 3D! Seems like it's always been a little harder than expected to get that thing.... #wolfenstein #spearofdestiny #id #idsoftware
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CatacombGL @catacombgl.bsky.social · 19/09/2026
I believe the vast majority of the references on Wikipedia are found via a simple Google search (text based). Finding specific information in audio/video fragments seems much less trivial to me.
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CatacombGL @catacombgl.bsky.social · 19/09/2026
Nice, I hadn't thought about using video as a source. That's clever.
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CatacombGL @catacombgl.bsky.social · 19/09/2026
Thank you and I agree.
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CatacombGL @catacombgl.bsky.social · 19/09/2026
It can be challenging to avoid the "citation needed" label. Other editors need to be able to verify the information via reliable, public sources, like for example a social media post by John Romero.
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CatacombGL @catacombgl.bsky.social · 19/09/2026
@collodion1884.bsky.social I removed that ugly label on the Hovertank One Wikipedia article, by adding info from books and respectable websites. Granted, not every source has a favorable opinion, but all together it should give a balanced impression of the game. en.wikipedia.org/wiki/Hoverta...
en.wikipedia.org
Hovertank One - Wikipedia
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CatacombGL @catacombgl.bsky.social · 04/09/2026
Storm Front is one of only about a dozen episodes that I ever saw of Enterprise. But I remember it well due to the time travelling alien nazi's. It's an absurd plot, but I enjoyed watching it. Like a guilty pleasure.
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UZDoom @uzdoom.bsky.social · 28/08/2026
UZDOOM 5.0 IS FINALLY HERE! Download the full release version at: github.com/UZDoom/UZDoo...
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CatacombGL @catacombgl.bsky.social · 28/08/2026
This looks very interesting!
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David L. Craddock - Author/Filmmaker @davidlcraddock.bsky.social · 28/08/2026
I’m thrilled to announce Knee-Deep in the’90s: The First Person Shooters 🔫 That Defined a Decade! 🎙️Based on new & archival interviews 💾Deep dives into 20+ games 📚Available in all formats 📆 Releases 12.10 (Doom’s anniversary!) 🧵1/4
Back (left) and front covers for Knee-Deep in the '90s. The back depicts the Icon of Sin from Doom 2. The front shows iconic characters from '90s FPS games such as Doomguy, Gordon Freeman, Duke Nukem, and others.
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haroldook.bsky.social @haroldook.bsky.social · 10/08/2026
youtu.be/mftk_J1HQGU?...
youtu.be
Catacomb 3D Sega Master System PoC
YouTube video by retroports
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Adventures in 16 Colors @ai16c.bsky.social · 09/08/2026
Here are some words about how my opinion of the EGA color palette changed over the years: reanthsoft.com/blog_260806_... #EGA #PixelArt #GameDev #Blog
reanthsoft.com
Reanth Soft Blog
EGA and Me: A Complicated Relationship
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That Tom Hall @thattomhall.bsky.social · 08/08/2026
The founders will the eternal id mom Miss Donna! #quakecon #idsoftware #doom
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Niko @lethalguitar.bsky.social · 08/08/2026
John Carmack visited the @evercade.co.uk booth at #QuakeCon and played the game I worked on, Duke Nukem 1 Remastered! 😮 I've been told he liked it (and Tom Hall liked it too!)😎
John Carmack sitting in front of an Evercade Alpha device at Quakecon playing Duke Nukem 1 Remastered.John Carmack sitting in front of an Evercade Alpha device at Quakecon, having a conversation with a person to his right. Duke Nukem 1 Remastered can be seen on the device's screen.
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Romero Games @romerogames.bsky.social · 06/08/2026
Having a blast at #QuakeCon so far!
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Romero Games @romerogames.bsky.social · 07/08/2026
👕 @newblood.games #quakecon
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Rigel Gameworks | BioMenace Remastered @rigelgameworks.bsky.social · 03/08/2026
The original Bio Menace (v1.0) was released today 33 years ago! www.youtube.com/watch?v=uifr... We created BioMenace Remastered roughly 3 decades later and the players really seem to enjoy it! Get it now on GOG or Steam. Currently there's a 25% discount on Steam!
youtube.com
Longplay: Bio Menace - Episode One: Dr. Mangle's Lab (1993) [MS-DOS]
YouTube video by Dosgamert
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UZDoom @uzdoom.bsky.social · 29/07/2026
#UZDoom 5.0 Release Candidate 1 (RC1) is out now! Release Candidates are pre-release versions that are close to being finalized. Help us test these builds, right here (Windows, Linux and Mac available): github.com/UZDoom/UZDoo...
github.com
Release 5.0.0-rc.1 · UZDoom/UZDoom
This is 5.0.0-rc.1
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Pluvius Lilon🧤🐸 (P-Storm) @pluviuslilon.bsky.social · 28/07/2026
This makes me want to see a boomer shooter based on Heretic or Catacomb 3D instead of Doom for once
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CatacombGL @catacombgl.bsky.social · 28/07/2026
Wizordum by @emberheartgames.bsky.social would fit that description nicely.
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CatacombGL @catacombgl.bsky.social · 27/07/2026
Happy birthday! 🥳
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Romero Games @romerogames.bsky.social · 16/07/2026
By the way. 🖤
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Romero Games @romerogames.bsky.social · 13/07/2026
Ever wonder if John was surprised by DOOM II’s easter egg? 👀 #DOOM #DOOMII #fps
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Aaahh!!! A real Ductos @ductos.eurosky.social · 02/07/2026
Show me a cool physical game
Physical box for Catacomb 3-D on PC, showing a red demon standing in a dungeon doorway, snarling
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UZDoom @uzdoom.bsky.social · 08/07/2026
Greeting, gamers! We're here to interrupt your feed with some positive news. Work on UZDoom 5.0 is wrapping up. We will begin rolling out Release Candidates really, REALLY soon (sooner than you may think!)... Watch this space, 'cuz 5.0's gonna be one heck of an update!
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CatacombGL @catacombgl.bsky.social · 07/07/2026
With a university degree in computer engineering, there would be many "plan B" job opportunities, though. For example in robotics, automotive, healthcare, education, etc.
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John Romero @johnromero.bsky.social · 07/07/2026
I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. 1/5
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Romero Games @romerogames.bsky.social · 30/06/2026
April 1991: Bobby Prince wrote to id Software about the painstaking work of finding the right sound for Commander Keen. This letter captures so much of Bobby: curious, generous, technical, musical, & fully committed to making games sound better than anyone thought they could. 🖤
In April 1991, Bobby Prince wrote to id Software about the painstaking work of finding the right sound for Commander Keen, experimenting with AdLib, Sound Blaster, MIDI files, and anything that could make a PC game feel alive.

This letter is a small piece of that history, but it captures so much of Bobby: curious, generous, technical, musical, and fully committed to making games sound better than anyone thought they could. ✉️🎵🖤

Bobby’s work helped define the sound of id Software and an entire era of PC games. We’re grateful for his music and the enormous legacy he leaves behind.

🔹A note on the image: we’ve redacted a private, active phone number from the letter. The letter itself is otherwise shared as a historical document from 1991. It includes a dated racial term that is offensive today; we don’t use or endorse that language, but we’re leaving the document intact and acknowledging it here.

Dear Guys,
I appreciate your phone calls and and the chance to work with you and your group. I have been going through a fair to midlin steep learning curve for the past couple of weeks, but I think I'm almost over it. I have had only limited experience with the hardware (SoundBlaster/AdLib), but with some detective work (and Jason's help on the phone and soon to come
by mail software/info), I have everything about ready to go. The biggest problem now is going through all the instrument sounds and learning what's there.

The sound of the instruments will be as important as the music being played. Also, there are a lot of potential sound effects in the FMsynth, so I am listening to all octaves to see what may lurk in the background.

I have already found a good gidget sound to go with the graphics in Commander Keen 3 (those electric arc things are called gidgets, I believe). So, I am going crazy listening to FM synth sounds, and if I don't make any sense the next time we talk that's the reason why.

The enclosed tape has only samples of some of my sequencing work done for backtrack tapes. The choice of songs is arbitrary, except I included Gimme Three Steps and Born To Be Wild for the guitar players and old time
enthusiasts.

I do know my way around this stuff,  but I don't want to send you any game or theme music until I have the right SB/AdLib sounds to put it across right. If I send you what I've done on the samplers, etc., you won’t won't think anything sounds right when you hear the SB/AdLib version.

For comparisons sake, I'm including Color My World on samplers, etc., disk and a “translated” version for the SB (it’s on the disk, just type “PLAY” as the CMF driver, etc. is included.) 
Lay Cogs dron or thes

Forgive my leaving out the drum parts on the CMF — I couldn’t get the &8$%# thing to go into rhythm mode for some reason. When I called Creative's Tech line, I did not get any help, and it was impossible — a southerner  from Georgia trying to talk to an ori…
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CatacombGL @catacombgl.bsky.social · 27/06/2026
You're welcome! I'll keep my fingers crossed for you!
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CatacombGL @catacombgl.bsky.social · 26/06/2026
In CATASM.ASM there are some references to CGA/EGA/VGA/Hercules, which are all IBM PC graphics adapters. So my guess would be that this is the code for the DOS version.
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CatacombGL @catacombgl.bsky.social · 26/06/2026
It makes you wonder whether that initial version was ever released to the public. It's not on one of the earlier Softdisk mail-in disks. "Masters of Doom" only mentions that Catacomb was an existing Apple II title from Carmack. Romero wrote something similar in "DOOMGUY". No mention of a release.
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CatacombGL @catacombgl.bsky.social · 25/06/2026
I have also never seen any copy of Catacomb for the Apple II. I recently noticed that the website My Abandonware offers some Apple II titles from Softdisk, but so far Catacomb isn't one of them. bsky.app/profile/myab...
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CatacombGL @catacombgl.bsky.social · 24/06/2026
Nightdive is certainly capable of delivering great remasters, but I think a Commander Keen project would fit better with Rigel Gameworks, creators of BioMenace Remastered.
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CatacombGL @catacombgl.bsky.social · 24/06/2026
@collodion1884.bsky.social This video might interest you, if you haven't seen it already. 👀
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CatacombGL @catacombgl.bsky.social · 24/06/2026
I just watched your video. Thank you for explicitly mentioning both the source ports and the small, yet loyal fan base of Catacomb 3-D. Much appreciated!
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ThatNukemGuy @thatnukemguy.bsky.social · 20/06/2026
New video on the channel youtu.be/H5wHYd0PBPA
youtu.be
Catacombs 3D: Exploring the Roots of id Software
YouTube video by ThatNukemGuy
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That Tom Hall @thattomhall.bsky.social · 19/06/2026
RIP Bobby Prince. His music legacy will live on, making inspired music for Commander Keen, Wolfenstein 3D, DOOM, countless others. A true legend. And such a nice man, great musician, wonderful, fun-loving man, nothing but happy memories of him. A loss to the world.
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Civvie11 @civvie11.bsky.social · 03/06/2026
TODAY'S EPISODE: A classic DOS... gem? Kinda. It's complicated. Your dog needs you. youtu.be/5OWxsKXmhjE
youtu.be
KEN'S EPIC MEGALABYRINTH
YouTube video by Civvie 11
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Rigel Gameworks | BioMenace Remastered @rigelgameworks.bsky.social · 13/06/2026
BioMenace Remastered has an easy to use level editor and allows you to share levels with the world in-game! Get creative and start building today!
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CatacombGL @catacombgl.bsky.social · 10/06/2026
That's quite an army! The picture is from Catacomb Abyss, where it showed off the enemies from the sequel games: Catacomb Armageddon and Catacomb Apocalypse.
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Saroj Waitayanon @cartoonalexxd.bsky.social · 09/06/2026
Nemesis' Army (Catacomb 3D) #Catacomb3D #BoomerShooter
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Gakidou @gakidou.bsky.social · 01/06/2026
im probably very neurotypical and i dont need a diagnosis for anything but the new THRICE ALBUM is really making me want to play CATACOMB ABYSS
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RetroRobby @retrorobbyreviews.bsky.social · 30/05/2026
Remember all those old #catacombabyss games on #msdos that showed the capabilities of early 3D? Well on GOG.COM they have the whole collection for a cheap price!!!! I copied all the files to a disc to see if thry would work on my #windows98 #retrogaming computer they worked!!! #retrorobbyreviews
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CatacombGL @catacombgl.bsky.social · 25/05/2026
Taking a (long) break from doom scrolling sounds like a solid plan. Take care! I hope you'll feel better soon.
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CatacombGL @catacombgl.bsky.social · 14/05/2026
Catacomb 3D indeed has mouse support. However, the behavior is different compared to later FPS games and therefore perhaps not used that much. Horizontal mouse movement is as usual for looking around, but vertical mouse movement moves the player forward/backward.
Source code snippet of Catacomb 3D (C3_WIZ.C), showing forward/backward movement via the mouse.
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That Tom Hall @thattomhall.bsky.social · 05/05/2026
It’s #Wolfenstein3D’s 34th anniversary! Here Romero, Jay, and I accept the Shareware Industry Award for it. Fun memories! #wolfenstein #id #idsoftware
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