callumdeery.bsky.social @callumdeery.bsky.social · 05/10/2026Somebody has probably said this already but it sure is interesting that co-op games get derisively labelled "friendslop" but nobody is labelling the equally widespread balatro-likes "pokerslop" (To be clear I like both genres and think friendslop is a terrible term) 000
callumdeery.bsky.social @callumdeery.bsky.social · 07/09/2026[Swordtember 2026] With today's prompt of "Gamble" got to put some extra effort in given my real job. 000
callumdeery.bsky.social @callumdeery.bsky.social · 06/09/2026[SwordTember 2026] Back on track with today's prompt of "Circus". (And remembering just how much I have to scale up pixel art for Bluesky not to destroy it with blur) 020
callumdeery.bsky.social @callumdeery.bsky.social · 05/09/2026[Swordtember] Catching up on days 2-5 of Swordtember, you can definitely see me getting back into things across these. I think "comedy" was the hardest prompt to come up with something for, but springs count as being funny right? 000
callumdeery.bsky.social @callumdeery.bsky.social · 02/09/2026[Swordtember] Catching up with Swordtember with yesterday's prompt of "Brush" 010
callumdeery.bsky.social @callumdeery.bsky.social · 16/08/2026[Pixel art: trains] Posting something I swear I posted ages ago but apparently not. Expect more train pixel art in future as I keep sporadically adding trains to TrainTasks (Also resisting the urge to go back and redo the whole thing) 020
callumdeery.bsky.social @callumdeery.bsky.social · 21/07/2026You don't have to pick. Everything else is probably UI nodes in one big scene but then if you want something like the preview to be it's own thing you can just save it later (like making it a prefab in Unity) (I tend to do the reverse: the playfield is the big scene and then the UI saved separately) 010
callumdeery.bsky.social @callumdeery.bsky.social · 06/07/2026[Conference tour] Time for the conclusion of the conference tour with BPS CyberPsychology at York St John University. Talking about Virtual currencies and EU consumer protection law. Some great talks so far about Social Presence in Games, Perceptions of Save scumming, and Human-Ai teaming! 000
callumdeery.bsky.social @callumdeery.bsky.social · 30/06/2026The conference tour continues with British Digra at University of South Wales. Talking tomorrow about gendered skew in algorithmically targeted game advertising! 110
callumdeery.bsky.social @callumdeery.bsky.social · 26/06/2026Shout-out from the group of people currently melting in Doncaster station, wondering why they can get the Grand Central but not the Hull train 000
callumdeery.bsky.social @callumdeery.bsky.social · 23/06/2026The summer conference tour begins! First up: The Digital Conference at Kings College London Presenting on using ad libraries for games/gambling research and beyond. So far there's been some great talks on topics like the Geopolitics of Data and Self-reflexivity in games. 010
callumdeery.bsky.social @callumdeery.bsky.social · 10/06/2026Missed opportunity to call it: "El Paso, Everywhere" 010
callumdeery.bsky.social @callumdeery.bsky.social · 02/06/2026[Train Tasks: Update] A small update to my pomodor method desktop toy Train Tasks: - no background mode - height adjustment - carriage animation improvement And of course, a new train cfdj.itch.io/train-taskscfdj.itch.ioTrain Tasks by Callum DeeryA desktop toy for working 120
callumdeery.bsky.social @callumdeery.bsky.social · 06/04/2026VideoGamesEurope says 23.6% of the industry are designers, but apparently they couldn't find a single one of them to help with this website. pixels-to-policy.videogameseurope.eu (They apparently couldn't find any artists either judging from the Ai character)pixels-to-policy.videogameseurope.euPixels to Policy 000
callumdeery.bsky.social @callumdeery.bsky.social · 22/02/2026Been a while since I posted pixel art, but here's Zelda for Zelda's 40th anniversary #pixelart #Zelda 050
callumdeery.bsky.social @callumdeery.bsky.social · 12/02/2026Off to GachaCon today, talking about disability taxes and free to play games (with a sprinkling of stuckness provided by my co-author @francescafoffano.bsky.social ) Looking forward to a day of talks on Genshin Impact and gacha games 041
Reposted by @callumdeery.bsky.socialAnna Waismeyer @risukora.bsky.social · 11/02/2026Xbox Research wants to hear from anyone who plays video games! Tell us which settings and accessibility options, like text size adjustments, single-input options, screen readers, you use in our survey! survey.alchemer.com/s3/8671308/X... #Accessibility #GameAccessibility #InclusiveDesign 13836
Reposted by @callumdeery.bsky.socialMoo Yu (Mythmatch on Switch and Steam Now!) @oneofmoo.bsky.social · 10/02/2026🚀 Mythmatch launches March 13th on Steam!! 🚀 🐐 Merge the items 💪 Unite the people 🏠 Make a home Play the demo now and continue your progress in the full game. store.steampowered.com/app/1778050/... 14295140
callumdeery.bsky.social @callumdeery.bsky.social · 06/01/2026Snow Angel has entered early access. Wings will be added in patch 0.2 030
callumdeery.bsky.social @callumdeery.bsky.social · 02/01/2026Interesting problem while updating Monsters of the Greenwood to Godot 4.5 (new accessibility and tilemap systems) Screen reader voices often interpret Bow as in to an audience, not as in the thing which shoots an arrow. (Otherwise the update has been smooth) #godot #accessibility #gamedev 051
callumdeery.bsky.social @callumdeery.bsky.social · 11/12/2025Made for the City of Dreams and Fears game jam, here's City Reflections: a puzzle game about exploring a city cfdj.itch.io/city-reflect... Alt text: a pixel art city skyline at night, with the moon low in the sky. The skyline is reflected in a pool of water. With the text "City Reflections"cfdj.itch.ioCity Reflections by Callum Deerya puzzle game about exploring a city 010
Reposted by @callumdeery.bsky.socialEricbomb @ericbomb.bsky.social · 27/11/2025Consider joining the 5th annual game jam dedicated to blind accessibility starting this feb! If you can't participate, you can help by sharing, or just reading the page and giving feedback! Let me know if you have any questions or concerns based on reading the page! itch.io/jam/games-fo... #gamedevitch.ioGames for Blind Gamers 5A game jam from 2026-01-31 to 2026-03-15 hosted by Ericbomb & Patricia. Welcome, Blind and Sighted Game Developers! Welcome to the fifth annual Games for Blind Gamers jam! The goal of this jam is to… 0106
callumdeery.bsky.social @callumdeery.bsky.social · 20/11/2025First time EU regulation has got a bigger cheer than video game crimes. Dutch Digra success 010
callumdeery.bsky.social @callumdeery.bsky.social · 07/09/2025A Godot person but not a Mac person, does Mac not have this option at the top of the scene tree to view noded etc labeled as remote? (This is how game inspecting works on windows if I've understood what you're looking for) 120
callumdeery.bsky.social @callumdeery.bsky.social · 06/09/2025Day 6: fossil A bit of a stretch with this one. 020
callumdeery.bsky.social @callumdeery.bsky.social · 05/09/2025Day 5: Bell Definitely getting back into the swing of things now. #swordtember #pixelart 130
callumdeery.bsky.social @callumdeery.bsky.social · 04/09/2025Day 4: Scaled Back to the A + Up pallet, but this time using all 3 parts of it. 100
callumdeery.bsky.social @callumdeery.bsky.social · 03/09/2025Day 3: Automaton I really hated the green in this palette so avoided using it. The way the Gameboy colors let it assign 1 of 3 4 colour pallets to 3 different object types (background, player, etc). So expect that from tomorrow! 100
callumdeery.bsky.social @callumdeery.bsky.social · 03/09/2025Day 2: Moss Pretty happy with this one (and hopefully less crushed by compression) #swordtember #pixelart 110
callumdeery.bsky.social @callumdeery.bsky.social · 02/09/2025These could be activated when playing an original Gameboy game using two button combos, faking the game having colour. Some games, like Pokémon Red, Green, and Yellow, had appropriate default pallettes. (Need to figure out how to have bluesky not destroy pixel art) 000
callumdeery.bsky.social @callumdeery.bsky.social · 02/09/2025It's swordtember again! Day 1: Shell I'm going for a bit of a gimmick this year and using one of the 4 colour Gameboy Color re-colour pallettes each day. (I definitely didn't yesterday forget, Following @faithschaffer.bsky.social's prompt list) #pixelart #swordtember2025 260
callumdeery.bsky.social @callumdeery.bsky.social · 01/09/2025Counter hypothesis: Stock marketing Magic and Pokémon TCG have increased in price due to their speculative secondary markets. (With the supporting example being Yu-Gi-Oh, with its lack of a speculative secondary market) 130
callumdeery.bsky.social @callumdeery.bsky.social · 20/07/2025[Train tasks update 1: Two new trains] That's it, that's the update 020
callumdeery.bsky.social @callumdeery.bsky.social · 19/07/2025Train tasks A little desktop toy inspired by co-working streams and games like Rusty's retirement. cfdj.itch.io/train-taskscfdj.itch.ioTrain Tasks by Callum DeeryA desktop toy for working 120
callumdeery.bsky.social @callumdeery.bsky.social · 09/01/2025I've been playing a lot of Dragon Quest 3 HD-2D, and my gosh this game feels luxurious. Like a custom sprite for each possible class holding a lantern at night, just in case the player character is dead. Larger sprites just for the start of battles. Extravagance, there's no other way to put it 000
callumdeery.bsky.social @callumdeery.bsky.social · 11/12/2024If you'd like to see cool games which are being made in the North of England then follow this! (Also follow GaMaYo generally as they organise good stuff) 040
callumdeery.bsky.social @callumdeery.bsky.social · 06/12/2024(3/3) So the winner in compost is the player who plays the most cards in a single turn, hopefully this creates space for big combos which end with players admiring each others creations. (If this is actually how players experience it, find out soon!) Next time: some icon design 000
callumdeery.bsky.social @callumdeery.bsky.social · 06/12/2024(2/3) This comes from my favourite moments in Dominion are the big combo turns, market into market into market etc*. However these turns slow the pace of the gMd, and worse have other players waiting for you. *Experienced Dominion players are probably cringing at this strategy, I'm bad at Dominion 120
callumdeery.bsky.social @callumdeery.bsky.social · 06/12/2024[Compost: Flowering deck builder] The core of compost is simultaneous flower blooming turns, players playing all their cards into a veritable bouquet of flowers. Why simultaneous though? (1/3) 120
callumdeery.bsky.social @callumdeery.bsky.social · 01/12/2024Yesterday I accidentally started designing a deck builder about plants, so expect pixel art flowers and playtesting notes 090
Reposted by @callumdeery.bsky.socialLeon Xiao @leonxiao.com · 29/11/2024You know it’s a cool research method when the BBC asks to replicate it. I used social media ad repositories to find that 93% of ads failed to disclose loot box presence: doi.org/10.1016/j.cl.... @twgerken.bsky.social of BBC News found 90.9% of games failed to comply: www.bbc.co.uk/news/article.... 3116
callumdeery.bsky.social @callumdeery.bsky.social · 23/11/2024Best part of demoing @gamayo.bsky.social: the collection of cool Devs to follow and games to play (I am so bad at Vextorial, but apparently pretty good at Wyrd Waters) 171
callumdeery.bsky.social @callumdeery.bsky.social · 21/11/2024The York one is NYNE Game Dev Kitchen (It rotates between a few places I think, not sure when the next one is) www.linkedin.com/groups/12990...linkedin.comLinkedIn Login, Sign in | LinkedInLogin to LinkedIn to keep in touch with people you know, share ideas, and build your career. 100
callumdeery.bsky.social @callumdeery.bsky.social · 21/11/2024There's a few regular ones around Leeds, Sheffield, and York if you're looking for ones to go along to 110
callumdeery.bsky.social @callumdeery.bsky.social · 21/11/2024All packed to take Cellular City to @gamayo.bsky.social today at WX in Wakefield. (No I don't have a better way to pack up my pc, yes I haven't put enough planning into this) 140
callumdeery.bsky.social @callumdeery.bsky.social · 19/11/2024Monsters of the Greenwood: An isometric tactics game about hunting giant monsters I made for the first Access Reset game jam (Needs some better tutorialising and the audio description isn't quite sufficient for it's accessibility goals) cfdj.itch.io/monsters-of-...cfdj.itch.ioMonsters of the Greenwood by Callum DeeryA tactics game built for the Access Reset game jam 030
callumdeery.bsky.social @callumdeery.bsky.social · 18/11/2024This Thursday is Game Makers Yorkshire (GaMaYo) at WX in Wakefield, I'm going to be demoing Cellular City there! (Along with 500(!) other Yorkshire game developers) 041
callumdeery.bsky.social @callumdeery.bsky.social · 14/11/2024Moving platforms means resposting old art. In this case a train parallax from a little SDL 2 project: #pixelart #trains #gamedev 091