Sign in

callumdeery.bsky.social

@callumdeery.bsky.social
331 followers 818 following 53 posts

Games researcher, larper, occasional pixel artist Currently studying video game crimes for a PhD at City University of Hong Kong

PostsRepliesMedia
callumdeery.bsky.social @callumdeery.bsky.social · 05/10/2026
Somebody has probably said this already but it sure is interesting that co-op games get derisively labelled "friendslop" but nobody is labelling the equally widespread balatro-likes "pokerslop" (To be clear I like both genres and think friendslop is a terrible term)
000
callumdeery.bsky.social @callumdeery.bsky.social · 07/09/2026
[Swordtember 2026] With today's prompt of "Gamble" got to put some extra effort in given my real job.
Pixel art of a thick bladed sword with a hilt made from a slot machine. 

The sword has 3 separate segments, only two (labelled with 7) appear solid. A third with a cherry appears incorporeal. The slot machine at the base has rolled a bad spin of a 7, a cherry, and a 7. 

A handcuff and spikes stick out from the handle of the sword.
000
callumdeery.bsky.social @callumdeery.bsky.social · 06/09/2026
[SwordTember 2026] Back on track with today's prompt of "Circus". (And remembering just how much I have to scale up pixel art for Bluesky not to destroy it with blur)
Pixel art of an ornate curved sword. Ribbons with small gold pieces on the end hang from the swords guard and hilt.

Three large gold rings have been caught and held on the sword, ready to be thrown back into the air as part of a performance.
020
callumdeery.bsky.social @callumdeery.bsky.social · 05/09/2026
[Swordtember] Catching up on days 2-5 of Swordtember, you can definitely see me getting back into things across these. I think "comedy" was the hardest prompt to come up with something for, but springs count as being funny right?
Pixel art of four swords, from left to right:

A large wide blade with a jack-o'-lantern pumpkin as a guard, a candle within lights the eyes of the pumpkin.

A slender blade of wax with a lit wick on the end, wax dripping down its length. It has an elegant twisted guard which holds two smaller candles.

A blocky and brightly coloured sword with a spring dividing it's blade in half.

A broken blade stained with blood. The sword looks simple, like one given to a young adventurer before they depart on a quest.
000
callumdeery.bsky.social @callumdeery.bsky.social · 02/09/2026
[Swordtember] Catching up with Swordtember with yesterday's prompt of "Brush"
Pixel art of a large comb shaped sword leaning on a table and stool, a candle lights the scene and a green cloak is hung from a simple hook to the left.

The sword has 7 comb teeth and a sharp edge on the opposite side to the teeth.
010
callumdeery.bsky.social @callumdeery.bsky.social · 16/08/2026
[Pixel art: trains] Posting something I swear I posted ages ago but apparently not. Expect more train pixel art in future as I keep sporadically adding trains to TrainTasks (Also resisting the urge to go back and redo the whole thing)
Pixel art of the train Mallard steaming along some tracks. The train is a dark blue, streamlined with 5 large wheels and pulls a trail of coaches which can be seen disappearing into the distance. To the left of the train is a small ditch and a field. Above is a blue sky with streaks of clouds following the train's path.
020
callumdeery.bsky.social @callumdeery.bsky.social · 21/07/2026
You don't have to pick. Everything else is probably UI nodes in one big scene but then if you want something like the preview to be it's own thing you can just save it later (like making it a prefab in Unity) (I tend to do the reverse: the playfield is the big scene and then the UI saved separately)
010
callumdeery.bsky.social @callumdeery.bsky.social · 06/07/2026
[Conference tour] Time for the conclusion of the conference tour with BPS CyberPsychology at York St John University. Talking about Virtual currencies and EU consumer protection law. Some great talks so far about Social Presence in Games, Perceptions of Save scumming, and Human-Ai teaming!
000
callumdeery.bsky.social @callumdeery.bsky.social · 30/06/2026
The conference tour continues with British Digra at University of South Wales. Talking tomorrow about gendered skew in algorithmically targeted game advertising!
110
callumdeery.bsky.social @callumdeery.bsky.social · 26/06/2026
Shout-out from the group of people currently melting in Doncaster station, wondering why they can get the Grand Central but not the Hull train
000
callumdeery.bsky.social @callumdeery.bsky.social · 23/06/2026
The summer conference tour begins! First up: The Digital Conference at Kings College London Presenting on using ad libraries for games/gambling research and beyond. So far there's been some great talks on topics like the Geopolitics of Data and Self-reflexivity in games.
A large ornate entrance to a building. An ornate metal revolving door is flanked by two other doors and set in a tall marble arch. Ornate metalwork stretches from the top of the door to the arch.
010
callumdeery.bsky.social @callumdeery.bsky.social · 10/06/2026
Missed opportunity to call it: "El Paso, Everywhere"
010
callumdeery.bsky.social @callumdeery.bsky.social · 02/06/2026
Bonus train added to update
010
callumdeery.bsky.social @callumdeery.bsky.social · 02/06/2026
[Train Tasks: Update] A small update to my pomodor method desktop toy Train Tasks: - no background mode - height adjustment - carriage animation improvement And of course, a new train cfdj.itch.io/train-tasks
cfdj.itch.io
Train Tasks by Callum Deery
A desktop toy for working
120
callumdeery.bsky.social @callumdeery.bsky.social · 06/04/2026
VideoGamesEurope says 23.6% of the industry are designers, but apparently they couldn't find a single one of them to help with this website. pixels-to-policy.videogameseurope.eu (They apparently couldn't find any artists either judging from the Ai character)
pixels-to-policy.videogameseurope.eu
Pixels to Policy
000
callumdeery.bsky.social @callumdeery.bsky.social · 22/02/2026
Been a while since I posted pixel art, but here's Zelda for Zelda's 40th anniversary #pixelart #Zelda
050
callumdeery.bsky.social @callumdeery.bsky.social · 12/02/2026
Off to GachaCon today, talking about disability taxes and free to play games (with a sprinkling of stuckness provided by my co-author @francescafoffano.bsky.social ) Looking forward to a day of talks on Genshin Impact and gacha games
City University of Hong Lai Ming Wai building. A large long building with a central tower with the logo of City University of Hong Kong on the side.
041
Reposted by @callumdeery.bsky.social
Anna Waismeyer @risukora.bsky.social · 11/02/2026
Xbox Research wants to hear from anyone who plays video games! Tell us which settings and accessibility options, like text size adjustments, single-input options, screen readers, you use in our survey! survey.alchemer.com/s3/8671308/X... #Accessibility #GameAccessibility #InclusiveDesign
13836
Reposted by @callumdeery.bsky.social
Moo Yu (Mythmatch on Switch and Steam Now!) @oneofmoo.bsky.social · 10/02/2026
🚀 Mythmatch launches March 13th on Steam!! 🚀 🐐 Merge the items 💪 Unite the people 🏠 Make a home Play the demo now and continue your progress in the full game. store.steampowered.com/app/1778050/...
14295140
callumdeery.bsky.social @callumdeery.bsky.social · 06/01/2026
Snow Angel has entered early access. Wings will be added in patch 0.2
030
callumdeery.bsky.social @callumdeery.bsky.social · 02/01/2026
Interesting problem while updating Monsters of the Greenwood to Godot 4.5 (new accessibility and tilemap systems) Screen reader voices often interpret Bow as in to an audience, not as in the thing which shoots an arrow. (Otherwise the update has been smooth) #godot #accessibility #gamedev
051
callumdeery.bsky.social @callumdeery.bsky.social · 11/12/2025
Made for the City of Dreams and Fears game jam, here's City Reflections: a puzzle game about exploring a city cfdj.itch.io/city-reflect... Alt text: a pixel art city skyline at night, with the moon low in the sky. The skyline is reflected in a pool of water. With the text "City Reflections"
cfdj.itch.io
City Reflections by Callum Deery
a puzzle game about exploring a city
010
Reposted by @callumdeery.bsky.social
Ericbomb @ericbomb.bsky.social · 27/11/2025
Consider joining the 5th annual game jam dedicated to blind accessibility starting this feb! If you can't participate, you can help by sharing, or just reading the page and giving feedback! Let me know if you have any questions or concerns based on reading the page! itch.io/jam/games-fo... #gamedev
itch.io
Games for Blind Gamers 5
A game jam from 2026-01-31 to 2026-03-15 hosted by Ericbomb & Patricia. Welcome, Blind and Sighted Game Developers! Welcome to the fifth annual Games for Blind Gamers jam! The goal of this jam is to…
0106
callumdeery.bsky.social @callumdeery.bsky.social · 20/11/2025
First time EU regulation has got a bigger cheer than video game crimes. Dutch Digra success
010
callumdeery.bsky.social @callumdeery.bsky.social · 07/09/2025
A Godot person but not a Mac person, does Mac not have this option at the top of the scene tree to view noded etc labeled as remote? (This is how game inspecting works on windows if I've understood what you're looking for)
Screen capture of the Godot game engine UI. The Scene tab is selected, and below that two options labeled "remote" and "local" with remote being highlighted in blue
120
callumdeery.bsky.social @callumdeery.bsky.social · 06/09/2025
Day 6: fossil A bit of a stretch with this one.
Pixel art of a sand river bank. The river flows gently down stream. Under the river rocks and the faint outline of a sword can be seen. 

Above are the buttons B and Down
020
callumdeery.bsky.social @callumdeery.bsky.social · 05/09/2025
Day 5: Bell Definitely getting back into the swing of things now. #swordtember #pixelart
Pixel art of the inside of a church bell tower, rendered in shades of grey. A sword suspended from a rope and pulley system strikes a bell to the left of the image.

Above are the buttons B and Left.
130
callumdeery.bsky.social @callumdeery.bsky.social · 04/09/2025
Day 4: Scaled Back to the A + Up pallet, but this time using all 3 parts of it.
Pixel art of a giant sword, it's tip buried in a forest so that it towers above the trees. Seagulls fly around it's hilt.

Above are the buttons A and Up.
100
callumdeery.bsky.social @callumdeery.bsky.social · 03/09/2025
Day 3: Automaton I really hated the green in this palette so avoided using it. The way the Gameboy colors let it assign 1 of 3 4 colour pallets to 3 different object types (background, player, etc). So expect that from tomorrow!
Pixel art of an automated anvil hammering on a sword. The anvil drives its own hammer with a cog system from above to hammer the sword. A spare hammer is hung on the wall.
An open furnace roars to the left, illuminating the room. 

Above is drawn a right arrow button.
100
callumdeery.bsky.social @callumdeery.bsky.social · 03/09/2025
Day 2: Moss Pretty happy with this one (and hopefully less crushed by compression) #swordtember #pixelart
Pixel art of a stone wall with moss growing from it. In the center the moss has grown in a shape almost like the outline of a sword.

Above the wall hovers a button with a left arrow on it.
110
callumdeery.bsky.social @callumdeery.bsky.social · 02/09/2025
These could be activated when playing an original Gameboy game using two button combos, faking the game having colour. Some games, like Pokémon Red, Green, and Yellow, had appropriate default pallettes. (Need to figure out how to have bluesky not destroy pixel art)
000
callumdeery.bsky.social @callumdeery.bsky.social · 02/09/2025
It's swordtember again! Day 1: Shell I'm going for a bit of a gimmick this year and using one of the 4 colour Gameboy Color re-colour pallettes each day. (I definitely didn't yesterday forget, Following @faithschaffer.bsky.social's prompt list) #pixelart #swordtember2025
Pixel art of a wide bladed blue sword with a curving Nautilus shell handle.

Below the sword is the button combo of A + UP
260
callumdeery.bsky.social @callumdeery.bsky.social · 01/09/2025
Counter hypothesis: Stock marketing Magic and Pokémon TCG have increased in price due to their speculative secondary markets. (With the supporting example being Yu-Gi-Oh, with its lack of a speculative secondary market)
130
callumdeery.bsky.social @callumdeery.bsky.social · 20/07/2025
[Train tasks update 1: Two new trains] That's it, that's the update
Pixel art of two trains in an engine shed. The left train is green with a yellow grill and a short boxy bonnet.
The right train is orange and yellow with a slopped nose and two small windows for the drive.
020
callumdeery.bsky.social @callumdeery.bsky.social · 19/07/2025
Train tasks A little desktop toy inspired by co-working streams and games like Rusty's retirement. cfdj.itch.io/train-tasks
cfdj.itch.io
Train Tasks by Callum Deery
A desktop toy for working
120
callumdeery.bsky.social @callumdeery.bsky.social · 09/01/2025
I've been playing a lot of Dragon Quest 3 HD-2D, and my gosh this game feels luxurious. Like a custom sprite for each possible class holding a lantern at night, just in case the player character is dead. Larger sprites just for the start of battles. Extravagance, there's no other way to put it
000
callumdeery.bsky.social @callumdeery.bsky.social · 11/12/2024
If you'd like to see cool games which are being made in the North of England then follow this! (Also follow GaMaYo generally as they organise good stuff)
040
callumdeery.bsky.social @callumdeery.bsky.social · 06/12/2024
(3/3) So the winner in compost is the player who plays the most cards in a single turn, hopefully this creates space for big combos which end with players admiring each others creations. (If this is actually how players experience it, find out soon!) Next time: some icon design
000
callumdeery.bsky.social @callumdeery.bsky.social · 06/12/2024
(2/3) This comes from my favourite moments in Dominion are the big combo turns, market into market into market etc*. However these turns slow the pace of the gMd, and worse have other players waiting for you. *Experienced Dominion players are probably cringing at this strategy, I'm bad at Dominion
120
callumdeery.bsky.social @callumdeery.bsky.social · 06/12/2024
[Compost: Flowering deck builder] The core of compost is simultaneous flower blooming turns, players playing all their cards into a veritable bouquet of flowers. Why simultaneous though? (1/3)
Pixel art of a card featuring a pink round allium flower. In the top left is a bulb symbol, a green +1, a brown +2.
120
callumdeery.bsky.social @callumdeery.bsky.social · 01/12/2024
Yesterday I accidentally started designing a deck builder about plants, so expect pixel art flowers and playtesting notes
A pixel art game card featuring a daffodil. On the left of the card is 3 symbols: a flower next to a 5, a green + next to a 3, a brown + next to a 1
090
Reposted by @callumdeery.bsky.social
Leon Xiao @leonxiao.com · 29/11/2024
You know it’s a cool research method when the BBC asks to replicate it. I used social media ad repositories to find that 93% of ads failed to disclose loot box presence: doi.org/10.1016/j.cl.... @twgerken.bsky.social of BBC News found 90.9% of games failed to comply: www.bbc.co.uk/news/article....
3116
callumdeery.bsky.social @callumdeery.bsky.social · 23/11/2024
Best part of demoing @gamayo.bsky.social: the collection of cool Devs to follow and games to play (I am so bad at Vextorial, but apparently pretty good at Wyrd Waters)
8 business cards: 
Blender shortcuts mouse pads
Haberdashery
Wyrd waters
Vectorial
Devroom fantasia
Lapwing games
Hidden Arts
ALJO
171
callumdeery.bsky.social @callumdeery.bsky.social · 21/11/2024
Time to get setup!
A computer monitor labelled "Cellular City"
010
callumdeery.bsky.social @callumdeery.bsky.social · 21/11/2024
The York one is NYNE Game Dev Kitchen (It rotates between a few places I think, not sure when the next one is) www.linkedin.com/groups/12990...
linkedin.com
LinkedIn Login, Sign in | LinkedIn
Login to LinkedIn to keep in touch with people you know, share ideas, and build your career.
100
callumdeery.bsky.social @callumdeery.bsky.social · 21/11/2024
There's a few regular ones around Leeds, Sheffield, and York if you're looking for ones to go along to
110
callumdeery.bsky.social @callumdeery.bsky.social · 21/11/2024
All packed to take Cellular City to @gamayo.bsky.social today at WX in Wakefield. (No I don't have a better way to pack up my pc, yes I haven't put enough planning into this)
A pc and a black backpack sat on a purple chair.
140
callumdeery.bsky.social @callumdeery.bsky.social · 19/11/2024
Monsters of the Greenwood: An isometric tactics game about hunting giant monsters I made for the first Access Reset game jam (Needs some better tutorialising and the audio description isn't quite sufficient for it's accessibility goals) cfdj.itch.io/monsters-of-...
cfdj.itch.io
Monsters of the Greenwood by Callum Deery
A tactics game built for the Access Reset game jam
030
callumdeery.bsky.social @callumdeery.bsky.social · 18/11/2024
This Thursday is Game Makers Yorkshire (GaMaYo) at WX in Wakefield, I'm going to be demoing Cellular City there! (Along with 500(!) other Yorkshire game developers)
Pixel art of WX in Wakefield. A building with a yellow and grey flat roof, diagonal columns enclosing a courtyard and several smaller structures. 
The text "Here!" floats above it.
041
callumdeery.bsky.social @callumdeery.bsky.social · 14/11/2024
Moving platforms means resposting old art. In this case a train parallax from a little SDL 2 project: #pixelart #trains #gamedev
091