Daniel / Caaz @caaz.me · 23/09/2026#FallingBlockJam 2026 entry coming along! I've been trying to figure out a good scoring system, and while time feels like the obvious choice, it doesn't feel very good. It's a bit tricky to plan once there's a lot of pieces on the board. #gamedev #feedbackwanted 3518
Daniel / Caaz @caaz.me · 20/09/2026Day two of #FallingBlockJam 2026 and I think I've got an interesting proof of concept! Trying to match the spaghetti theme with spaghetti code! 1302
Daniel / Caaz @caaz.me · 19/09/2026Oh yeah that one's awesome I love it! It's definitely a peak of the whole show in terms of ridiculousness 021
Daniel / Caaz @caaz.me · 15/09/2026Okay sorry this wasn't supposed to become a thread I accidentally learned more things you're telling me the default property of an input shows up when you hover over it and also updates depending on what it's connected to?! 120
Daniel / Caaz @caaz.me · 15/09/2026Update after messing with some other inputs, I think it's defaulting to "position" which I guess is coming from the geometry at some point. And that just ever so happens to work out perfectly, but only because the pixels in my image match the size of the mesh. 220
Daniel / Caaz @caaz.me · 15/09/2026Yeah like shaders I could at least make some intuitive sense of. Geometry nodes on the other hand, I'm... not even sure where values are coming from most of the time and it drives me insane. This height map thing broke me today, like where is it mapping pixels to each vertex?! 130
Daniel / Caaz @caaz.me · 14/09/2026Been playing around with my terrain rendering shader in Godot (the same one on my pinned post!) Updated it so that the normals can be inferred from the heightmap alone, so now I can use noise textures for world generation! #gamedev #indiedev #shader #godot 1406
Daniel / Caaz @caaz.me · 30/08/2026Oh way simpler! So in the video you can see the raycasts on the corner of the car, those are used to apply 4 forces on the car, based on the cast distance. Gravity is disabled entirely so long as any of the rays are hitting. This allows me to allow the car to stick to any surface the rays can hit! 010
Daniel / Caaz @caaz.me · 30/08/2026Anyway here's what it looks like on a track by people who know how to make tracks. Also tuned the camera and floating a bit better #Godot #gamedev #indiedev 4628
Daniel / Caaz @caaz.me · 30/08/2026Yeah, basically just lerping helps a ton. I'm sure a more polished environment would be a lot more smooth and it could be a little tighter but this feels super cinematic 120
Daniel / Caaz @caaz.me · 30/08/2026So I started messing around with this idea again for a drift-heavy floating car thing. Spent a bit of time playing around with the feel of it and it's way more controllable than my earlier attempts when learning Godot. 2181
Daniel / Caaz @caaz.me · 23/08/2026Anyway menus up and here's how it looks in the actual use case! 2163
Daniel / Caaz @caaz.me · 22/08/2026Well little toddler-proof storybook project coming along fine, I just gotta work out some menus for selecting stories and populate the pages with some data. 1192
Daniel / Caaz @caaz.me · 15/08/2026Been mocking up games again. I want a cool mix of monster hunter/punch out. On the GBA. 0161
Daniel / Caaz @caaz.me · 13/08/2026Big shout-out to the porting community also. Been playing celeste and dead cells on this and it plays like a dream. Recently got a godot game of my own ported and I am excited to do some games at gba resolution as a challenge. 330
Daniel / Caaz @caaz.me · 28/06/2026Got spawning Pokemon working! Movesets in! Shinies in! Stats in! Getting the battle ui set up! Fun shaderglass stuff also! 0100
Daniel / Caaz @caaz.me · 26/06/2026Update on this, I am summoning demons and making pacts to ensure this game fits into a single cart. I hit a bit of a bump getting move + learnset data properly added, as my previous attempt had some big gaps in the data! Now, things should be fine. Using lets go pikachu data for the moves! 150
Daniel / Caaz @caaz.me · 24/06/2026I have a palette I created for a game jam game! It was used to mix noir scenes with these vibrant colors of cosmic horror stuff. lospec.com/palette-list... 070
Daniel / Caaz @caaz.me · 07/06/2026With the right shader settings the trails on objects look exactly how I wanted them to look! The lighting looks a lot smoother too! Pretty neat effect! Also happy pride! #PONGDFECT 3170
Daniel / Caaz @caaz.me · 07/06/2026Had this bouncing around my head. Little whack a mole zombie style game with a fun perspective. Moon would move to show the time remaining in the level, zombies getting close would deal damage to you. Maybe I'll do this for a halloween jam or something #pixelart #pico-8 2292
Daniel / Caaz @caaz.me · 03/06/2026I didn't look super closely but I'm pretty sure it's just drawing the circles first and drawing the sprite over it. But also, is this sprite compacted to half size!? @sako.works i must ask why! This is some extra wizardry I did not expect Oh my god the code for this is tiny too 130
Daniel / Caaz @caaz.me · 01/06/2026However many you're thinking, probably more. Here's a quick brows of the pico-8 screenshots, most of em are pong, some of em are other projects. This isn't even accounting for the actual screenshots/screen recording folders of other projects. 110
Daniel / Caaz @caaz.me · 31/05/2026Good news I realized I did my math way wrong here's how it's supposed to look when done correctly 150
Daniel / Caaz @caaz.me · 31/05/2026Been playing around with some title screen stuff! Who's that pokemon?! Lots of the gameplay scenes are planned out now, and I'm starting to implement them! 150
Daniel / Caaz @caaz.me · 30/05/2026Yeah, most of the data is formatted in a spreadsheet which pumps out code I copypaste in, then I do some bitpacking to turn that data into binary and store it in the cart. The color table is just reference for code, but most other things look like this 020
Daniel / Caaz @caaz.me · 30/05/2026Courtesy of @natanmaia95.bsky.social We have Gym Leaders and Trainer sprites! I'm still working out how far I can push the visuals, but right now they're only 1bit sprites. Once I polish up the player sprite, I'll have a better idea if we can add a second color for more detail. 151
Daniel / Caaz @caaz.me · 29/05/2026I'm planning on making battle and travel seamless, the character will just run forward until they reach the next event! The parallax layers will shift to take up more of the screen when the battle UI isn't there. 180
Daniel / Caaz @caaz.me · 27/05/2026After trying a few different options, the palette has changed again! Removed a green so that I can guarantee a white regardless of scene. This allows for better contrast with ui elements. The parallax system before was drawing unseen tiles, so I decided to add treetops and not draw over the sky! 130
Daniel / Caaz @caaz.me · 27/05/2026However, something I've noticed with a lot of noir movies is that the lighting feels very flat, hard shadows, with maybe some rim lighting. There's also some strong contrast on the outfits. 110
Daniel / Caaz @caaz.me · 27/05/2026The game will have to set the palette based on what pokemon are out, hp status, trainer colors, and then finally, the scne itself, which is shared with some of the ui elements. So, a cave scene might feature browns which will be used for the text! 2110
Daniel / Caaz @caaz.me · 27/05/2026I've been hard at work implementing the mockup in pico-8 today, this meant I made a tileset and set up parallax scrolling! I also had to plan out the colors really meticulously. A clever eye might've noticed I removed quite a few colors from the mock, compared to previous posts. I had to! 2160
Daniel / Caaz @caaz.me · 27/05/2026#PKMNDFECT Megathread! I'm going to try to contain all of the project updates in this thread going forward! If you're interested in the project, don't forget to save the post and check back in every now and then. If not, mute the thread! #pico8 #gamedev #pokemon #pixelart 318221
Daniel / Caaz @caaz.me · 26/05/2026You know what, this didn't take long at all actually. #pokemon #pixelart 0100
Daniel / Caaz @caaz.me · 25/05/2026#PKMNDFECT Progress update! I've got all the sprites in, and I've wrote up the code for displaying them! Only problem is, now I have to go in and create the palettes manually. Not too terrible to set up though, just gonna need to go through this 150 more times! 1180
Daniel / Caaz @caaz.me · 21/05/2026As for the phone, it's a pixel 8. I figured it'd be some weird api nonsense lol. Been a while since I tried android dev though 110
Daniel / Caaz @caaz.me · 20/05/2026Okay this is really really neat! I noticed the clipboard feature doesn't work. I use this for exporting/importing settings and have some future plans for crazier stuff. Any chance it'd be added in the future? Also the bbs browser shortcut doesn't seem to open up my phone browser. 110
Daniel / Caaz @caaz.me · 20/05/2026Quick little mock up of #PKMNDFECT for pico-8. Here's hoping I can accomplish this because I think I really like the style I've created here! All the data is there, I just want to do some planning/mocks for gameplay and then I'll jump into the code! 67911
Daniel / Caaz @caaz.me · 12/05/2026Alright! The data portion of my #pico8 #pokemon game is set! I could be crazy here, but I might actually have enough space to cram the game in with the remaining tokens and characters! Taking requests for what Pokemon you want to see next! 2111
Daniel / Caaz @caaz.me · 08/05/2026This week's #FragmentFriday, Tactics RPG! I didn't really have a plan here, but this is again one of my earliest dips into shading, I made the tileset and wanted to make the water edges look nice, and then I figured I could make reflections as well! #godot #gamedev #pixelart 062
Daniel / Caaz @caaz.me · 06/05/2026Good news, the user no longer has to sit there for ages. I sped up the algorithm by like, not being an idiot. 020
Daniel / Caaz @caaz.me · 04/05/2026I still have more data to shove into it, but this is what it looks like behind the scenes. I've got code to parse this data into actual, usable tables. That gif is how long it takes to load each pokemon (and only the first few have movesets intact) 130
Daniel / Caaz @caaz.me · 04/05/2026I have been doing unspeakable things to #pico8 in order to load up the first 151 pokemon with palettes and movesets. #gamedev #pokemon 2252