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Byte Arcane making Sigil of Kings

@byte-arcane.itch.io
5.2K followers 1.8K following 839 posts

Transmuting code into graphics and gameplay. Making an open-world fantasy roguelike/rpg: store.steampowered.com/app/2195820/…

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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 2h
Belated blog posts! sigilofkings.com/202... sigilofkings.com/202... #gamedev #indiedev #godotengine
sigilofkings.com
Eating the cutscene dogfood | Sigil of Kings
Still moving glacially through the Cutscene Editor work, and a few other things. First, a few simple short cutscene videos of increasing complexity, using the editor GUI:
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Eike @zet23t.bsky.social · 11/03/2026
This is 8-bitBot: A programming puzzle game that I am working on and aiming to release in 2026. I started working on this in July 2025. Steam wishlisting: store.steampowered.com/app/3959370/... Playable demo on my website (a bit outdated): zet23t.itch.io/8-bitbot #gamedev #raylib
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 29/09/2026
Also, because I *love* graphviz dot, I made a cutscene .dot exporter (that little dot button in the gui) to visualize what's going on. This is the script for the cutscene #gamedev #indiedev #godotengine
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 29/09/2026
More silly cutscenes! For this one, we have: async/parallel actions (actors walking "simultaneously"), multiple dependencies (surprise jumps depend on both "goto target" commands finishing) and creating a condition in the editor (if step on two plates, reveal door) #gamedev #indiedev #godotengine
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Amicable Animal - New CRT7 demo OUT NOW! 🦝🏳️‍🌈 @amicableanimal.bsky.social · 28/09/2026
Lovely news to start the week: SOLAS 128, my game about redirecting rhythmic pulses of light, is in a Programming Puzzles Bundle alongside 6 other awesome programming-esque puzzle games. I'm a huge fan of The Signal State and Retro Gadgets looks really cool 💜 www.humblebundle.com/games/progra...
humblebundle.com
Programing Puzzles Bundle
Test your skills with this bundle of programming puzzle games! Pay what you want and support the Electronic Frontier Foundation!
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 26/09/2026
New cutscene test: "Hot Pagan Activities". Refining the cutscene system a bit more, with some more interplay of instant and asynchronous actions. #gamedev #indiedev #godotengine #screenshotsaturday
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Harry Lundström @lundstroem.bsky.social · 13/03/2026
My next game is called Coilbound and will be a challenging but lighthearted Mystery Dungeon-inspired game set in a dark fantasy dystopia. Follow and wishlist here if interested: store.steampowered.com/app/4483710/...
store.steampowered.com
Coilbound on Steam
A challenging but lighthearted Mystery Dungeon-inspired game set in a dark fantasy dystopia. Venture down into the Coil to find adventure, despair, and perhaps salvation.
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Edd Coates | Game UI Database @eddcoates.bsky.social · 13/09/2026
I'm pleased to announce that around 200 pages' worth of tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups. Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts!
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 20/09/2026
Added support for multitile decals, for occasionally more exciting decorative art... #gamedev #indiedev #godotengine
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 19/09/2026
More cutscenes: now eating my own dog food and making these maps and cutscenes from the game gui. Here cutscene spawns guardians, player surprised, guardians threaten, cutscene ends, battle starts. #gamedev #indiedev #godotengine #screenshotsaturday
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 16/09/2026
Another simple demo cutscene script - here the character says something, walks near a destination, and says something else. Moving costs turns, so this plays interwoven with other entities' turns, whereas saying something can be instant. #gamedev #indiedev #godotengine
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 15/09/2026
New blog post! sigilofkings.com/202... #gamedev #indiedev #godotengine
sigilofkings.com
Weapon Swapping and Inspectors | Sigil of Kings
Weapon swapping
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 15/09/2026
Ok, the tooling around cutscenes is progressing, so I can now create a few simple "demo" cutscenes of increasing complexity. The most trivial one: 2 instantaneous actions: say sth and play a look-around animation #gamedev #indiedev #godotengine
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 12/09/2026
Before(left) / After (right) inspector refactor #gamedev #indiedev #godotengine #screenshotsaturday
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 12/09/2026
Reflective Dear ImGui inspector in #Godot! Because with nearly 2000 classes and many of them supporting GUI inspection, I'd rather abandon ship than writing per-class GUI code Inspector has been refactored to key/value pairs in tables, for readability #gamedev #indiedev #screenshotsaturday
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Rune Skovbo Johansen @runevision.bsky.social · 29/08/2026
Sunrise in the mountain forest. #GameDev #IndieDev #ProcGen
Sunrise over mountain tops with red glow.Looking down at tree tops far below with a haze of bright white light in the distance.A creamy glow lights up distant mountains.A faint red and yellow glow at the horizon prior to sunrise, against dark landscape and clouds that are blue and purple in the distance.
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 30/08/2026
Some developer GUI update... It's basically a custom inspector for all my C# classes. Before (left) and after (right). It's certainly less "WTF is going on here" (imo). Restructured the whole thing to tables, so I can have property names on the left, plus alignment. #gamedev #indiedev #godotengine
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 29/08/2026
Weapon preset support! Light on GUI at the moment, but you can have up to 10 main/off hand presets, including the ever-useful torch, so that you can quickly swap between situations. But beware of nearby danger as swapping costs a turn! #gamedev #indiedev #godotengine #screenshotsaturday
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 15/08/2026
Premade rooms/areas can now contain stairs that can connect sensibly to other stairs during the procedural generation process. Basically, you can now have procedural definitions of "the creepy cellar under the lodge in the forest" #gamedev #indiedev #godotengine #screenshotsaturday
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John Dunbar 🎮🔨 @spikepitgames.com · 21/08/2026
I made this shmup Plasma Sky years ago for mobile, but tech rotted out from under it. This year I fixed up the custom engine for PC, redrew art bigger, and added a bunch of features. I'm so stoked to bring this game back to life, it's still fun for me to play after so much time tuning it!
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 16/08/2026
New blog post! sigilofkings.com/202... #indiedev #godotengine #gamedev
sigilofkings.com
Stairway to hell | Sigil of Kings
The creepy cellar under the lodge in the forest
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HiWarp - 🌸 NAIAD 🌿 OUT NOW! ✨ @hiwarp.bsky.social · 10/12/2024
NAIAD OUT NOW! 🪷 Finally! After 5 years of development and dedication, I'm excited to share my first game with you. Immerse yourself in a poetic, dreamlike, and serene experience. 😊 ✨ Steam (PC/Mac) ✨ PS5 / PS4 ✨ Xbox Series / One ✨ Nintendo Switch
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 15/08/2026
Premade rooms/areas can now contain stairs that can connect sensibly to other stairs during the procedural generation process. Basically, you can now have procedural definitions of "the creepy cellar under the lodge in the forest" #gamedev #indiedev #godotengine #screenshotsaturday
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Amicable Animal - New CRT7 demo OUT NOW! 🦝🏳️‍🌈 @amicableanimal.bsky.social · 05/08/2026
Most importantly, however, we'll have the amazing games from our MDes students! Do you want to plan a strange building? Play N64-style golf with friends? Explore a definitely haunted apartment building? Shoot rockets at your friends' cars, and/or more! Tomorrow! 👉 buytickets.at/mdesingames/...
A screenshot from City Blocks, which shows a pixel art rendition of a building from the side, cut away so you can see the vacant rooms insider. There are three floors, each with 5 rooms, some of which have been completed with buildings. A large Requests window shows, asking for the following four things: Classic U-Turn, Right way around again, UFO!!!, Fashonista.A screenshot from a dark and foreboding looking horror game. A person is standing in front of the player, hunched over somewhat, looking back over their right shoulder and not quite making eye contact with the camera/player. A text box reads "Stranger: New things always have a smell."A screenshot of a golf game, taken from when a ball is landing on what seems to be a wooden bridge. The ball has a green trail showing it's come from higher up and then landing on the wood. To the top it reads Iron Craig, Par 6, P1 Shot: 7. To the right there is a distance and speed reading, a top-down minimap of the hole, and to the left is a green golf club icon.
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Jouwee | Tales of Kathay 📜 @jouwee.bsky.social · 13/03/2026
New pinned post time! 📌 "Tales of Kathay" is a turn-based tactical RPG / #roguelike set in a deeply simulated, fully procedural dark fantasy world. Wishlist on Steam: s.team/a/3939340?ut... Play the Demo: jouwee.itch.io/tales-of-kat... #indiegame #turnbased
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Jouwee | Tales of Kathay 📜 @jouwee.bsky.social · 29/07/2026
📢 I'm thrilled to announce that the Demo for Tales of Kathay will be hitting Steam on July 31st, this friday! So wishlist the game with the link in the comments, and save up some hours this weekend to check what the game's about! youtu.be/QBjQufN_-3k #indiegame #turnbased #roguelike
youtu.be
Tales of Kathay - Demo coming July 31st! (Official Trailer)
YouTube video by Jouwee
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 24/07/2026
New blog post! sigilofkings.com/202... #gamedev #indiedev #godotengine
sigilofkings.com
More Cutscenes | Sigil of Kings
More complex cutscene
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 21/07/2026
Better cutscene support! #gamedev #indiedev #roguelikedev #godotengine
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 01/07/2026
A bit more work in my simple level editor. New bits include support for some entity properties. It's all aimed for a pre-made tutorial level. #gamedev #indiedev #godotengine
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 29/06/2026
New devlog! From now on, on sigilofkings.com :) sigilofkings.com/202... #gamedev #indiedev #godotengine
sigilofkings.com
Sigil of Kings | Fantasy roguelike/RPG, featuring a fully procedurally generated world, rendered in colorful 16-bit graphics.
Fantasy roguelike/RPG, featuring a fully procedurally generated world, rendered in colorful 16-bit graphics.
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 27/06/2026
Cutscene support is now in place. There is support for AI actions, camera movement, a few animations and a few effects. More to do on several fronts, and more examples will eventually follow! #gamedev #indiedev #godotengine #screenshotsaturday
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Denis Bernalte @denisbernalte.bsky.social · 18/06/2026
I made these sea urchin animations for a enemy of Sunken Souls 🦔 #pixelart #animation #indiegame #gamedev #ドット絵
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Oboe the Wizard @oboethewizard.bsky.social · 16/06/2026
Finished a new scene today and created open door scenes for 2 of my previous scenes from last week. If you like what you see drop a follow and if you want to show your support links to my previous games are in my bio! #gameboy #gamedesign #pixelart #retrogaming #videogames #gbstudio #aseprite #game
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 12/06/2026
New blog post! byte-arcane.github.i... #gamedev #indiedev #godotengine
byte-arcane.github.io
AI and Ability Selection | Sigil of Kings
More on the AI front, and concluding that for now! The main aim was to make the AI more capable of using AAs. I had some mechanisms in place, but I had implemented logic for just a few abilities. The catch with my ability system is that I've made it quite flexible (aka overengineering, my superpower), so that you can have for example multi-stage abilities where each stage can have specific target restrictions and so on. This allows some weird abilities (e.g. a test ability is a mobility one, where you can leap and bounce off a wall - you select a wall tile and a target floor tile) but really most abilities are in one of the following categories: self, projectile, cone, entity_target and position_target. Each of these categories supports different AI evaluation, based on their unique data. The above system was slightly refactored and tested with a few more abilities with the bot. The bot uncovered a few problems, with regards to overbuffing (or overdebuffing) - either the same spell would be cast multiple times on a single target (e.g. some protection ability), or we keep spamming buffs if they're available. The latter problem can be addressed by tweaking the probability of casting a buff during combat, and that's supported already. The former was a addressed with a "cooldown for AI". Abilities already support cooldowns, but I thought that have a separate hidden AI cooldown would be quite effective overall for this purpose. A final bit of work was on adding support for behaviours to optionally tell if they've completed or not (thus being pointless to continue executing the behaviour), not as a status result, but as a predicate. This works in tandem with dynamic (runtime-specified, temporary) behaviours, so that if a dynamic behaviour completes, it's removed from the list of dynamic behaviours (an entity can have >1 dynamic behaviours at any given time). This is useful for example in an escort quest, where an NPC gets a dynamic behaviour that makes the NPC go to a level exit. This behaviour can be assigned as plain dynamic or critical dynamic, basically before or after combat considerations. A merchant NPC that wants to escape to the overworld will probably have that as critical dynamic - basically leave at all costs. When they arrive at a target exit, the "goto" behaviour is complete, and we remove that behaviour, and based on other logic the NPC can exit the level. Now that this is all said and done, I'm taking a stab at another "module": scripted cutscenes. There are multiple challenges for this. One challenge is that a cutscene editor will require a game instance, so that's some fun hacking ahead. The other challenge is to be able to have some (limited) cutscenes for procedural levels, where for example an entity that we want to move or say something doesn't even exist. A final challenge is to make some sort of tool for authoring cutscenes (Dear ImGui powered for sure). All of this (except the procedural stuff) will be useful mainly for tutorial scripting, which I want it to be a playable introduction/story of sorts. That's all for now, have a nice weekend!
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 05/06/2026
Hey #PitchYaGame! In Sigil of Kings: 🌍 Explore or forge huge procedural worlds in vibrant 16-bit pixel art ⚔️ Conquer dungeons with might, magic & cunning 👑 Complete quests, ascend guild ranks, shape city fates 💀 Make your mark in a living, breathing world. Or perish! 👉 Wishlist on Steam, link in bio
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 29/05/2026
New blog post! byte-arcane.github.i... #gamedev #indiedev #godotengine
byte-arcane.github.io
Showcase Prep and Newtonsoft JSON ousting | Sigil of Kings
Better bot
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Jouwee | Tales of Kathay 📜 @jouwee.bsky.social · 28/05/2026
I'm looking for people interested in playtesting my tactical turn-based #cRPG / #roguelike to help me find bugs such as the dancing NPCs! If you're able to record the session or play live on a Discord call, that would be great! If you're interested, feel free to DM me or reply below! #indiegame
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Die in the Dungeon @dieinthedungeon.bsky.social · 28/05/2026
It's finally time, we're hosting #TurnBasedThursday this week❗ DEVS 👉 Share your turn-based game here! PLAYERS 👉 See all the coolest turn-based games below! 🔁 + ❤️ to reach more players, and don't forget to use the hashtag! 🐸
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Kornel Kisielewicz @epyoncf.bsky.social · 28/05/2026
Thanks for hosting! Jupiter Hell Classic is a traditional turn-based roguelike game, successor to the venerable D**m the Roguelike. On Steam in Early Access - the Heavy class has just been added and next week we release 0.11 Terminal with Hacking, Terminals and Bots! bsky.app/profile/epyo...
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Amicable Animal - New CRT7 demo OUT NOW! 🦝🏳️‍🌈 @amicableanimal.bsky.social · 28/05/2026
It's happening! In honour of CRT7 being part of the @puzzleshowcase.bsky.social I've released a large new demo! Featuring: 🧩 Tweaked and improved puzzles 💡 Enhanced graphics and vibes 📸 All new features like in game note taking 👉 store.steampowered.com/app/2096780/... #GameDev #IndieDev #Demo
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 26/05/2026
Another, improved player bot, with a few more abilities and less hesitation, played at a humane speed. It can play for a couple hours at least without issues, but here's a short 6 minute segment. youtu.be/w4wX0VvWjnw #gamedev #indiedev #godotengine
youtu.be
Sigil of Kings: Dungeon Crawler Bot Reprise (normal speed)
Here's yet another playthrough of a dungeon crawler bot. It's like the previous one, but this one is not indecisive any more, and can cast a few spells, and it's trigger-happy about that. The bot can play for hours, but at some point I needed to stop the recording... Wishlist now! https://store.ste
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 26/05/2026
Belated blog post! (correct link this time...) byte-arcane.github.io/sigil-of-kin... #gamedev #indiedev #godotengine
byte-arcane.github.io
Player bot
Simple player bot
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Pixel Vlad (Commissions open) @pixelvlad.bsky.social · 23/05/2026
‪Been a while since I posted any more portraits, this one's not exactly new but somehow I forgot to upload it on socials :p for a succubus enemy in our game #pixelart #portrait
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 23/05/2026
The rabid auto-explorer strikes back. Blink and you'll miss several turns of frenzied bump-attacks, exploration and looting anything not rooted to the ground. #gamedev #indiedev #godotengine #screenshotsaturday
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SuperSilvey @supersilvey.bsky.social · 22/05/2026
Thanks for hosting #TurnBasedThursday, @byte-arcane.itch.io! Sigil of Kings looks awesome! Version 1.0.5 of my #game, Counter Tactics, just dropped on the #AppStore. - Build a deck with 2 champions - Asynchronous turns - Climb the leaderboard FREE on the App Store! #gamedev #indiedev
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Little Tree Kingdom - DEMO OUT ON STEAM! @littletreekingdom.bsky.social · 22/05/2026
Thank you for hosting #TurnBasedThursday! Little Tree Kingdom is a cozy-deckbuilder where you play as a gnome mayor building a gnome kingdom on a giant tree. Use a deck of cards to build, gather resources, and fend off enemies. 🌳🏰 The DEMO is LIVE on Steam 👉 store.steampowered.com/app/3938990/...
store.steampowered.com
Little Tree Kingdom on Steam
Build a gnome kingdom among the branches of a giant tree in this relaxing mix of city-building and roguelike deckbuilding. Grow the tree, build structures, earn cards and blessings, and survive monste...
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TinyDragonMagic @heidew1zzka.bsky.social · 21/05/2026
Thanks for hosting #TurnBasedThursday! Kingdom of Krawall is a fast-paced #4X #IndieGame with deckbuilder elements. Rule your kingdom by playing cards, expand your power, and win by conquering every palace on the map. store.steampowered.com/app/4502550/...
store.steampowered.com
Kingdom of Krawall on Steam
A fast-paced strategy game about building a kingdom, outplaying your rivals, and conquering your enemies. Play solo or in multiplayer and enjoy the depth of a classic 4X in a single sitting.
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Will Sama @willsama974.bsky.social · 21/05/2026
Thanks for hosting this week's #TurnBasedThursday @byte-arcane.itch.io ! I'm Will Sama, from Willsama Consulting. Doing QA, proofread, localization (Eng/Fr) but also UI, accessibility and game flow checks for indies (and Pubs sometimes) since 2013. New in 2026: Steam Deck feedback.
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SquareDog Studios @sqrdog.bsky.social · 21/05/2026
Here's a working steam link: store.steampowered.com/app/4549550/...
store.steampowered.com
LeapDrive Tactics on Steam
LeapDrive Tactics is a single-player turn-based tactical game where you command a fleet of two capital ships and two wings of drones in a campaign against an alien threat throughout the solar system.
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Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 21/05/2026
Honored to host #TurnBasedThursday! 🛠 #GameDev folks, show your #turnbased games below, and use the hashtag above 🎮 #Gamer folks have a look, as there are a lot of TBS gems in here, out or in the making Spam our favorite buttons 🔁/❤️ to show your support, and comments are very much appreciated!
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