Sign in

Byte Arcane making Sigil of Kings

@byte-arcane.itch.io
5.2K followers 1.8K following 839 posts

Transmuting code into graphics and gameplay. Making an open-world fantasy roguelike/rpg: store.steampowered.com/app/2195820/…

PostsRepliesMedia
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 29/09/2026
Also, because I *love* graphviz dot, I made a cutscene .dot exporter (that little dot button in the gui) to visualize what's going on. This is the script for the cutscene #gamedev #indiedev #godotengine
2123
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 29/09/2026
More silly cutscenes! For this one, we have: async/parallel actions (actors walking "simultaneously"), multiple dependencies (surprise jumps depend on both "goto target" commands finishing) and creating a condition in the editor (if step on two plates, reveal door) #gamedev #indiedev #godotengine
1184
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 26/09/2026
New cutscene test: "Hot Pagan Activities". Refining the cutscene system a bit more, with some more interplay of instant and asynchronous actions. #gamedev #indiedev #godotengine #screenshotsaturday
1176
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 20/09/2026
Added support for multitile decals, for occasionally more exciting decorative art... #gamedev #indiedev #godotengine
1164
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 19/09/2026
More cutscenes: now eating my own dog food and making these maps and cutscenes from the game gui. Here cutscene spawns guardians, player surprised, guardians threaten, cutscene ends, battle starts. #gamedev #indiedev #godotengine #screenshotsaturday
1237
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 15/09/2026
Ok, the tooling around cutscenes is progressing, so I can now create a few simple "demo" cutscenes of increasing complexity. The most trivial one: 2 instantaneous actions: say sth and play a look-around animation #gamedev #indiedev #godotengine
0111
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 12/09/2026
Before(left) / After (right) inspector refactor #gamedev #indiedev #godotengine #screenshotsaturday
0153
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 12/09/2026
Reflective Dear ImGui inspector in #Godot! Because with nearly 2000 classes and many of them supporting GUI inspection, I'd rather abandon ship than writing per-class GUI code Inspector has been refactored to key/value pairs in tables, for readability #gamedev #indiedev #screenshotsaturday
1143
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 30/08/2026
Some developer GUI update... It's basically a custom inspector for all my C# classes. Before (left) and after (right). It's certainly less "WTF is going on here" (imo). Restructured the whole thing to tables, so I can have property names on the left, plus alignment. #gamedev #indiedev #godotengine
0101
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 29/08/2026
Weapon preset support! Light on GUI at the moment, but you can have up to 10 main/off hand presets, including the ever-useful torch, so that you can quickly swap between situations. But beware of nearby danger as swapping costs a turn! #gamedev #indiedev #godotengine #screenshotsaturday
0145
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 15/08/2026
Premade rooms/areas can now contain stairs that can connect sensibly to other stairs during the procedural generation process. Basically, you can now have procedural definitions of "the creepy cellar under the lodge in the forest" #gamedev #indiedev #godotengine #screenshotsaturday
0306
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 21/07/2026
Better cutscene support! #gamedev #indiedev #roguelikedev #godotengine
2114
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 01/07/2026
A bit more work in my simple level editor. New bits include support for some entity properties. It's all aimed for a pre-made tutorial level. #gamedev #indiedev #godotengine
0174
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 27/06/2026
Cutscene support is now in place. There is support for AI actions, camera movement, a few animations and a few effects. More to do on several fronts, and more examples will eventually follow! #gamedev #indiedev #godotengine #screenshotsaturday
0275
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 05/06/2026
Hey #PitchYaGame! In Sigil of Kings: 🌍 Explore or forge huge procedural worlds in vibrant 16-bit pixel art ⚔️ Conquer dungeons with might, magic & cunning 👑 Complete quests, ascend guild ranks, shape city fates 💀 Make your mark in a living, breathing world. Or perish! 👉 Wishlist on Steam, link in bio
0235
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 23/05/2026
The rabid auto-explorer strikes back. Blink and you'll miss several turns of frenzied bump-attacks, exploration and looting anything not rooted to the ground. #gamedev #indiedev #godotengine #screenshotsaturday
0226
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 21/05/2026
Honored to host #TurnBasedThursday! 🛠 #GameDev folks, show your #turnbased games below, and use the hashtag above 🎮 #Gamer folks have a look, as there are a lot of TBS gems in here, out or in the making Spam our favorite buttons 🔁/❤️ to show your support, and comments are very much appreciated!
487545
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 16/05/2026
Yeti wants to go to lodge for some chill time. Part 1: High-priority - don't care about the player. Part 2: Low-priority - kill enemies first! #gamedev #indiedev #godotengine #screenshotsaturday
0195
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 13/05/2026
Auto-explore never gets old! #gamedev #indiedev #godotengine
0222
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 10/05/2026
Every few hours, predator AI (our yeti here) will get hungry and pick some walking meal to hunt. After that, the predator will resume its idle routine until the hunger clock strikes again #gamedev #indiedev #godotengine
0184
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 04/05/2026
When a creature that patrols an area gets distracted and starts chasing enemies, after it's done, it will navigate back to it's patrol area and resume patrolling #gamedev #indiedev #godotengine
0144
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 03/05/2026
Too many! But Moonstone left a huge impression. Thankfully back then fantasy decapitations etc were quite accessible to 9-year olds and nobody bat an eye 😁
150
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 03/05/2026
More AI work: Yeti patrolling an area (defined by two procgen'd endpoints - it's a #procgen map after all). With a little "animation" at the target points, to visually communicate that. #gamedev #indiedev #godotengine
0143
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 02/05/2026
"Huh? Where did that cowled coward go? Let me turn on some lights ..." *splatter* #gamedev #indiedev #godotengine #screenshotsaturday
0277
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 21/04/2026
Quite excited - traveling tomorrow to Amsterdam for #GodotCon! Hopefully see some of you folks there :)
040
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 09/04/2026
Water ambience in levels! Sound ON 🔊 in stereo too. The tricky bit here is that water is procedurally placed, so sound sources need to be dynamically calculated at every move, in terms of position (=> panning) and intensity. #gamedev #indiedev #godotengine
0153
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 09/04/2026
Happy #turnbasedthursday and thanks for hosting @andreadprojects.bsky.social! In Sigil of Kings, currently working on water ambience in levels 🔊 Here's a level example without distracting beasties
1143
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 01/04/2026
Arrows are fragile. When shooting them, sometimes they get destroyed on impact! Just added the (procedural) destruction visual effect so it's clearer to see what happened! #gamedev #indiedev #godotengine
0122
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 29/03/2026
Typo spotted in Gemini's AI result! OMG haven't seen one of those in ages...
020
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 19/03/2026
I love seed phrases! Map's not shabby either #gamedev #indiedev #godotengine
0163
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 18/03/2026
Getting there! In the meantime, busy fixing things based on a first round of feedback #gamedev #indiedev #godotengine
0143
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 17/03/2026
Ah, Fire and Ice! Got it as I thought I'd be playing Frazetta's super-cool axe wielder, but instead I got dorky coyote
000
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 17/03/2026
Whoever tries to convince you that the "DLSS 5 Off" look is remotely normal and not intentionally shitty, remember that this ran at interactive frame rates ... 19 years ago (GPU Gems 3)
060
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 14/03/2026
New logo for Steam page! #gamedev #indiedev #pixelart #screenshotsaturday
0153
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 08/03/2026
Logo preference: right, left, or different opinion altogether? #gamedev #indiedev #indiegame
8121
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 07/03/2026
Easy-peasy interface scaling, to accomodate font size preferences! #gamedev #indiedev #godotengine #screenshotsaturday
1343
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 06/03/2026
Hey #TeaseYaGame, here's Sigil of Kings: 🌍 Explore a huge procedural world in vibrant 16-bit pixel art ⚔️ Conquer deadly dungeons with might, magic & cunning 👑 Complete quests, ascend guild ranks, shape city fates 💀 Make your mark in a living, breathing world. Or perish! 👉 Playtest soon on Steam!
081
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 28/02/2026
A city by a lake near the mountains. I now have taller and not-as-tall mountains to differentiate between two elevation levels, and they're all 100% procedural. Lakes also have a greener colour to differentiate from the sea. #gamedev #indiedev #godotengine #screenshotsaturday
1172
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 21/02/2026
Not much of a visual update, but since it's #screenshotsaturday, I have to, ahem, oblige... #gamedev #indiedev #godotengine
2172
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 14/02/2026
Some more examples of image-powered maps! With and without color-to-biome mapping. #indiedev #gamedev #screenshotsaturday #godotengine
0143
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 10/02/2026
A procedural map that uses a real map for a game map that can also be used as a map outside of the game. Confused yet? #gamedev #indiedev #godotengine
1232
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 10/02/2026
Feature Creep Studios present ... "iconomorphic maps" (Rolls off the tongue don't you think? xD) More to come! #gamedev #indiedev #godotengine
0221
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 10/02/2026
Post a mage!
090
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 09/02/2026
World Forge new features: biome normalization and gradient brush! (And with that, there's just one more major feature to finish for this "side quest") #indiedev #gamedev #godotengine
0253
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 09/02/2026
Look Ma, I'm a Professional! (great idea, esp. if you're into maps and large data vis)
010
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 09/02/2026
Gauntlet lovers unite!
1131
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 07/02/2026
Some more World Forge improvements: sounds and animations for rising mountains and appearing vegetation, plus a gradient brush for "delta terraforming" #indiedev #gamedev #godotengine #screenshotsaturday
1357
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 04/02/2026
Are you thirsty? Because HERE'S SOME JUICE!!! Only in the WorldForge mode, just to make editing a bit more playful and nicer to look at. Next is sound effects for that, and then onto another WorldForge feature before wrapping things up w/ polish and sharing outside. #gamedev #indiedev #godotengine
1223
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 01/02/2026
Natural grayscale filter, side by side comparison
190
Byte Arcane making Sigil of Kings @byte-arcane.itch.io · 31/01/2026
Savannah trees from yours truly, lovingly crafted pixel by pixel - not the prettiest, but imo more fitting for Savannah compared to the previous chonky brown trees #indiedev #gamedev #godotengine #screenshotsaturday #pixelart
1192