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Brian Jesse

@brianjesse.com
1.6K followers 1K following 118 posts

Founder of Grey Matter Games (Ex - Epic Games, Psyonix, Wolfram|Alpha) #rustlang #bevyengine #selfhosted #gamedev #indiedev

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Brian Jesse @brianjesse.com · 24/08/2026
Don't feel sorry. Thanks for sharing!
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Brian Jesse @brianjesse.com · 15/08/2026
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Brian Jesse @brianjesse.com · 08/07/2026
Oh interesting, I don't have an Intel card, so I can't test that. Does the game start at least? If you browse the files for the game there is a log file in the `logs/` directory there. You can send that to me via this service: www.swisstransfer.com
swisstransfer.com
SwissTransfer – Sicherer und kostenloser Versand grosser Dateien
Senden Sie bis zu 50 GB - Kostenlos und ohne Anmeldung - Behalten Sie Ihre Übertragungen bis zu 30 Tage.
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Brian Jesse @brianjesse.com · 05/07/2026
Thanks! Check your Steam library, you should have access now!
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Brian Jesse @brianjesse.com · 05/07/2026
There's no set limit. Let me know if you find a practical one!
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Brian Jesse @brianjesse.com · 05/07/2026
The summer playtest for our computer centric automation game, Computronium, is now live! Head over to our Steam page and request access! store.steampowered.com/app/3632770/... #indiedev #gamedev #game 🎮
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Brian Jesse @brianjesse.com · 04/05/2026
I added biomes and texture blending to my terrain generation. There's full support for PBR, and the biomes have indivdually configurable noise and textures. The physics on the CPU is also synchronized with the terrain visuals in a the vertex shader on the GPU. 🎮 #game #gamedev #indiedev
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Brian Jesse @brianjesse.com · 30/04/2026
Rainbow planet 🎮 #game #gamedev #indiedev
A debug shader applied to an in-progress terrain generation system. The mountains are multi-colored like the rainbow.
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Reposted by Brian Jesse
Rustunit @rustunit.com · 23/04/2026
Our final talk of tonight is on now: Brian is talking about unbug his #bevy crate helping you with interactive debugging inspired by #unreal: www.youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Brian Jesse @brianjesse.com · 23/04/2026
I'm speaking during the Bevy virtual meetup about my open source debugging tool Unbug in a few minutes! Come and hang out with us! rustunit.com/bevy-meetup/... #rust #bevy
rustunit.com
rustunit
Rustunit offers software development consulting with a focus on rust, game-development and large scale distributed backend services.
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Brian Jesse @brianjesse.com · 23/04/2026
I'll be giving a talk this evening about Unbug at the Bevy virtual meetup this evening at 19:00 CEST! You can see more details here: rustunit.com/bevy-meetup/...
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Brian Jesse @brianjesse.com · 23/04/2026
I just released Unbug 0.5! github.com/greymatterga... Unbug provides debug breakpoint assertions for your Bevy and Rust projects. - added a macro that can insert assertions before failures with the try-operator (?) - I also added experimental support for triggering test failures #rust #bevy
github.com
Release 0.5 · greymattergames/unbug
Note Unbug was developed for our upcoming multiplayer automation game, Computronium. Learn more at https://greymattergames.com Unbug on crates.io Unbug docs New Features debug_fail macro - Assert...
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Brian Jesse @brianjesse.com · 16/04/2026
Horizontal scaling go brrrr 🎮 #game #indiedev
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Brian Jesse @brianjesse.com · 13/04/2026
Midnight synthwave vibes 🎮 #game #indiedev
A robot stands in dunes of ash, a blue sun hangs low in the sky, purple haze streaks around the horizion giving way to clearer stars above and a pink glow on the boundary between earth and sky.
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Brian Jesse @brianjesse.com · 08/04/2026
Finally starting to look like an automation game. 🎮 #game #indiedev
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Brian Jesse @brianjesse.com · 06/04/2026
I added LODs to my infinite procedural terrain generation this weekend. I'm pretty happy with the result. It now looks like a proper desert. 🎮 #indiedev #game
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Brian Jesse @brianjesse.com · 03/04/2026
If the intention is to have a public project, does Codeberg not fit well either? I do think Gitea could go a long way with external mirroring support too though. It would be nice to have a private source of truth, then mirror to a public git repi somewhere hosted.
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Brian Jesse @brianjesse.com · 02/04/2026
Is this on a hosted instance or self hosted? If it's the latter, why not set up wireguard and make your node inaccessible by the public internet?
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Brian Jesse @brianjesse.com · 01/04/2026
Congratulations to @moonmonster.bsky.social on their launch of Space Control! Go pick it up and leave a review if you like it! store.steampowered.com/app/1759150/... www.meta.com/en-gb/experi... 🎮 #game #vr #videogame #gamedev #indiegame
store.steampowered.com
Save 10% on Space Control on Steam
You've been abducted by an intergalactic megacorporation, Glorpo Inc! Work off your debt with your alien crew - abduct new recruits, take care of alien babies and cook up some questionable space snack...
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Brian Jesse @brianjesse.com · 30/03/2026
@eyeblinktwice.bsky.social just launched their demo of Time To Wake Up! Check it out and give them a review! store.steampowered.com/app/2509870/... #game #steam #demo #videogame #indiegame #indiedev #gamedev 🎮
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Brian Jesse @brianjesse.com · 26/03/2026
Our friends at @moonmonster.bsky.social are less than a week away from launching Space Control! Head over to Meta or Steam and wishlist it! www.meta.com/en-gb/experi... store.steampowered.com/app/1759150/... 🎮 #game #vr #videogame #gamedev #indiegame
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Brian Jesse @brianjesse.com · 24/03/2026
1000 more employees laid off... I don't think Epic has learned a damn thing since the last time. Always trend chasing and never nurturing the products and teams that are doing well. www.epicgames.com/site/en-US/n...
epicgames.com
Today’s layoffs
This note was sent to Epic employees today.
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Brian Jesse @brianjesse.com · 21/03/2026
I'm experimenting with ANSI art in Moebius, made a scribble and thought it looked a bit like an orange, so I continued to make that so. Manually dithering is surprisingly easy and fun. #art #pixelart #gamedev #indiedev #indegame #gamedev 🎮
An orange made from ANSI characters in a program called Moebius. The orange has shading made from semi-randomly placed darker pixels.
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Brian Jesse @brianjesse.com · 20/03/2026
This is just exploiting ignorance of space and data centers for more investment dollars that will never be repaid. It makes no sense to put hot computers in a place that has neither water nor atmosphere to dissipate that heat into. www.techrepublic.com/article/news...
techrepublic.com
Nvidia Launches Space-Ready AI Platforms for Orbital Data Centers
Nvidia announces AI chip for space-based data centers at the annual GTC 2026 AI conference.
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Brian Jesse @brianjesse.com · 19/03/2026
MoonMonster studios is launching their VR game soon and only need a few more wishlists on Meta to get featured! Head over there and help them out! www.meta.com/en-gb/experi... There's a demo available on Steam too! store.steampowered.com/app/1759150/... 🎮 #game #vr #videogame #gamedev #indiegame
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Brian Jesse @brianjesse.com · 11/03/2026
I saw Steven's showcase of Servo last night at the Show And Tell event. It looked like a unique experience, and then he drops the news that it's releasing THAT NIGHT -- WHAT? Go give this game a look and a review if you pick it up! store.steampowered.com/app/4078500/... 🎮 #indie #game
store.steampowered.com
Save 10% on Servo on Steam
Take control of Servo — a high-speed drone. Chain boosts & switch gravity. Ricochet with precision and use momentum to survive in a chaotic world.
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Brian Jesse @brianjesse.com · 26/02/2026
I participate in a lot of Discord communities with significant trans representation (because that's common in the video game industry especially) and they absolutely will be fragmented by this change.
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Brian Jesse @brianjesse.com · 26/02/2026
In an era of tech companies cozying up to an administration that has shown hostility to the trans community there's real harm in de-anonymization on Discord. Data will be misused to expose dissenting voices or the "age appropriate" excuse will be used to gate discussions about seeking equal rights.
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Brian Jesse @brianjesse.com · 25/02/2026
Also, LLMs can't reliably follow instructions. The guardrail of not making weapons fully autonomous is the bare minimum. Are they trying to speedrun the plot of Horizon Zero Dawn? www.businessinsider.com/meta-ai-alig...
businessinsider.com
Meta AI alignment director shares her OpenClaw email-deletion nightmare: 'I had to RUN to my Mac mini'
Meta alignment director Summer Yue hooked OpenClaw up to her inbox. Then, the bot tried to delete her emails. Yue chalked it up to a "rookie mistake."
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Brian Jesse @brianjesse.com · 22/02/2026
For Computronium it's having such a vibrant modding ecosystem that a total overhaul mod appears and makes all my hard-fought design decisions irrelevant 😅
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Brian Jesse @brianjesse.com · 20/02/2026
It's been so difficult to be a computer hobbyist for ages. Between crypto, scalpers, supply chain shocks, and now AI - It's been impossible to get enthusiast hardware. It's half the reason I'm making Computronium, at least in a video game we might be able to enjoy ourselves.
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Brian Jesse @brianjesse.com · 18/02/2026
This is a good take, and I'm happy for some of the clarity this message brings. However, I think this leaves out that we risk becoming a content junkie society wholly dependent on a few that control the automation. There will be little recourse when things go awry because labor power won't exist.
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Brian Jesse @brianjesse.com · 17/02/2026
It's doubly frustrating to simultaneously to watch some in the games industry push it when it represents an existential threat to gaming as a whole. Who is gonna buy games when all of the hardware is too expensive or completely unavailable?
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Brian Jesse @brianjesse.com · 17/02/2026
It's extremely frustrating to watch the open source community, one of the best examples of cooperative humanity, become a victim of the LLM grift.
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Reposted by Brian Jesse
All Will Rise by Speculative Agency @allwillrise.bsky.social · 17/02/2026
🥳 INCREDIBLE NEWS! 🥳 All Will Rise was funded on #Kickstarter in UNDER 24 HOURS! We have been blown away by the support! Not only are we fully funded, we’ve also hit our first stretch goal! Amazing! Link: www.kickstarter.com/projects/spe... #IndieGame #GameDev #IndieDev
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Brian Jesse @brianjesse.com · 26/01/2026
I did an interview covering the journey for Grey Matter Games so far, our ethos, and how and why we're building Computronium. youtu.be/0a-1_aVORiI Wishlist Computronium: store.steampowered.com/app/3632770/... #indiegame #game #videogame #indiedev #gamedev #indiegamedev #gamedevelopment 🎮
youtu.be
The Strengths of Open Source Innovation in Game Development
YouTube video by What's In a Game
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Brian Jesse @brianjesse.com · 12/01/2026
You will like my indie game if you played these games: - Factorio - Satisfactory - Dyson Sphere Program - Shapez - PC Building Simulator Wishlist: store.steampowered.com/app/3632770/... #indiegame #game #videogame #indiedev #gamedev #indiegamedev #gamedevelopment 🎮
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Brian Jesse @brianjesse.com · 15/12/2025
Fun with the new stair implementation. #indiegame #game #indiedev #gamedev #indiegamedev 🎮
An in-game screenshot of an game in development. A collection of platforms and stairs make up a crude pyramid amongst the sands of a procedurally generated desert. A lone player stands atop the pyramid.
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Brian Jesse @brianjesse.com · 14/12/2025
This is me if you substitute the Netherlands for Flanders (Belgium). Hit me up if you're an entrepreneur looking to make the leap with a startup or an indie game studio. I can help connect you with the right folks here and can guide you through the process! #expat #indiedev #indiegamedev
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Brian Jesse @brianjesse.com · 14/12/2025
Take a look at Flanders too. My cofounders and I are expats from the US and started a studio here. We originally started the process in the Netherlands but later decided on here instead. @flgamehub.bsky.social can help get you connected to the right folks!
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Brian Jesse @brianjesse.com · 14/12/2025
Substitute the Netherlands for Flanders and you've described my cofounders and I. Personally the current administration didn't have much to do with it since we came in before the election. In my opinion the US just isn't very kind to entrepreneurs that aren't doing an investment pyramid scheme.
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Brian Jesse @brianjesse.com · 14/12/2025
We now have a replicated laser pointer! #indiegame #game #indiedev #gamedev #indiegamedev 🎮
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Brian Jesse @brianjesse.com · 13/12/2025
Here's a look at the current state of our multiplayer implementation. We have replicated build previews! #indiegame #game #indiedev #gamedev #indiegamedev 🎮
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Reposted by Brian Jesse
Belgian Games @belgiangames.be · 09/12/2025
If you browse to the Steam homepage now, you'll see the Belgian Game Awards event taking center stage! Go find some cool Belgian games to play/wishlist/buy: store.steampowered.com/sale/Belgian...
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Brian Jesse @brianjesse.com · 02/12/2025
We upgraded some of the network at @flgamehub.bsky.social for @oscargodspear.bsky.social and it turned into an unexpected lesson on how to terminate ethernet cables.
A group of people gathered around a desk being instructed on how to terminate ethernet cables.An alternate view of a group of people gathered around a desk being instructed on how to terminate ethernet cables. One of them is staring mischievously at the camera.
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Brian Jesse @brianjesse.com · 01/12/2025
Our friends from @eyeblinktwice.bsky.social have a Demo up for their upcoming visual novel "Up or Down?". You should head over and try it out, wishlist, and leave a review! store.steampowered.com/app/4150880/... #indiegame #indedev #gamedev #indiegamedev 🎮
store.steampowered.com
Up or Down? Demo on Steam
Up or Down? is a dark choice-driven visual novel in which you choose which guests will be evacuated from the Deluxe Resort. Talk to them, search them, and if they prove suspicious, be sure to do what ...
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Brian Jesse @brianjesse.com · 26/11/2025
The Bevy Engine bevy.org Also, for future inquiry you can subscribe to the game engine labeller and some folks will have their engine of choice selected. bsky.app/profile/did:...
bevy.org
Bevy Engine
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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Reposted by Brian Jesse
Jondolf @jondolf.bsky.social · 25/11/2025
Avian finally has built-in move and slide, the movement and collision algorithm at the heart of kinematic character controllers! #bevy #gamedev #physics #kcc PR: github.com/avianphysics...
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Brian Jesse @brianjesse.com · 25/11/2025
A look at some of the current progress for our computer themed automation game Computronium. We now have a player model, a preview ghost, a console, and a new server rack mk2. #indiegame #indedev #gamedev #indiegamedev 🎮 Discord: discord.gg/c2fXaTUK7h Steam: store.steampowered.com/app/3632770/...
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Brian Jesse @brianjesse.com · 25/11/2025
You should look into gaming on Linux instead. Game compatibility has become excellent in recent times. Bazzite is a really good gaming focused Linux flavor and doesn't require a bunch of technical knowledge.
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