Sign in

The Creator (of ADOM)

@brannalbin.bsky.social
347 followers 579 following 99 posts

ADOM Creator & Maintainer, Grog Creator & Maintainer, Realms of Ancardia: Eternal Strife Developer www.realmsofancardia.com www.roguelike.games www.adom.de

PostsRepliesMedia
Reposted by The Creator (of ADOM)
manofsteel89.bsky.social @manofsteel89.bsky.social · 10/03/2026
@brannalbin.bsky.social Hey Thomas, ADOM's great tiles adaptation inspired me over the years to try building a better client for NetHack. So I made a new 3D client. You probably won't read this, but in case you do, here is the project github.com/JamesIV4/net...
NetHack Gnomish Mines
031
The Creator (of ADOM) @brannalbin.bsky.social · 16/03/2026
Please follow me so that I can DM my bid.
000
The Creator (of ADOM) @brannalbin.bsky.social · 19/01/2026
Sadly not. It‘s still a long way before RoA is playable enough… ambition overpowered my capability to do sane feature management because I started this program to have lots of fun. But my fun and player fun are not necessarily compatible in the early stages 🙈😂
000
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 13/01/2026
Here's a vid. This is with ctrl+mousewheel. The zoom out looks great! But something happens with any zoom-in level past 1x I reminded @brannalbin.bsky.social that you have a fresh NotEye version ready =) Hopefully he'll be in touch soon, currently very busy I think.
031
The Creator (of ADOM) @brannalbin.bsky.social · 22/12/2025
#RealmsOfAncardia development update 13: www.roguelike.games/2025/12/22/r... #MerryChristmas #roguelike #programming
361
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 15/12/2025
Ah, a little ghost form test. @brannalbin.bsky.social 's #ADOM #roguelikes ' Earth Temple recerated with #RealmsOfAncardia tiles and colors. (With minor modifications and new tiles). Interesting to see how small the levels were becauase of the 1 console screen limit. #gamedev #indiedev #gameart
074
The Creator (of ADOM) @brannalbin.bsky.social · 21/12/2025
#ADOM is getting resurrected for a second time: #roguelike #programming www.roguelike.games/2025/12/21/a...
1141
Reposted by The Creator (of ADOM)
Caustic Warden @causticwarden.bsky.social · 11/12/2025
Ayyyyooooo @brannalbin.bsky.social posted on their site about We Have Grog At Home, let's gooooooooo! www.roguelike.games/2025/12/09/g... #roguelike #roguelikedev #gamedev #indiegames #videogames #retrogaming #ascii
roguelike.games
Groglike games are becoming a thing :-) – My Roguelike Games
2157
The Creator (of ADOM) @brannalbin.bsky.social · 09/12/2025
#groglike #games are becoming a thing: www.roguelike.games/2025/12/09/g... #roguelike
roguelike.games
Groglike games are becoming a thing :-) – My Roguelike Games
161
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 02/12/2025
Hello, hope you're all doing well :) Here's a look at the "Fire Temple" assets and color scheme for @brannalbin.bsky.social 's #RealmsOfAncardia #gamedev #indiedev #gameart #pixelart 24x24px, single color multiplied on each asset. 64 color palette. (using about 8-12 here). 2-8 frame anims.
0123
The Creator (of ADOM) @brannalbin.bsky.social · 09/12/2025
Development on Ultimate ADOM sadly has ceased due to a lack of funds. It sadly was no longer sustainable.
000
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 08/12/2025
@brannalbin.bsky.social 's #ADOM #roguelike Earth Temple level re-created with the #RealmsOfAncardia colors/tileset. Also there's now a cute ghost form for debugging in the tileset test :>
062
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 27/10/2025
Example of skill icons for @brannalbin.bsky.social 's Realms of Ancardia. The 3rd row is what makes it in-game. They're not the best looking, but they fit the theme better. Last row are mini-icons that will be added to the font spritesheet #gamedev #indiedev #gameart #roguelike #rpg
0136
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 05/11/2025
Conjuring dungeon tiles for @brannalbin.bsky.social 's #RealmsOfAncardia Definitely want more movement for the monsters, it's a good start. Good thing is that there's no purely visual tile logic, to keep it simple Also this time I'm not falling for the GIF trap ;) MP4 power! #gamedev #indiedev
1104
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 11/11/2025
Cute little tileset I must admit. Coming along nicely. Idea is to have weapons on the sprite change depending on what you're holding. Currently there are 20+ weapon types, and they all have their "hold in hand" miniature versions. #RealmsOfAncardia by @brannalbin.bsky.social
021
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 24/11/2025
Testing tiles for @brannalbin.bsky.social 's #RealmsOfAncardia #roguelike #gamedev #indiedev Tile ideas include visible equipment & cool fire=) Unity prototype grew a bit more than just tile solution testing. Now it has level transitions, some tiles actually working. Cool little side hobby ;)
0144
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 29/09/2025
Entering towns in @brannalbin.bsky.social 's #roguelike #rpg #RealmsOfAncardia The gleam is way overboard, maybe we'll skip that ;) I've written the description myself, I'm not sure if that's what they'll look like in the full game. Different guards depending on the ruling body (literally! :D)
021
The Creator (of ADOM) @brannalbin.bsky.social · 02/10/2025
Things are getting more beautiful in #RealmsOfAncardia thanks due to the great decorations drawn by @ravenmore.pl - right now beautifying the character generation screen. Things are coming together in #roguelike #programming.
070
The Creator (of ADOM) @brannalbin.bsky.social · 01/10/2025
Starting to add more beautiful decorations to windows in #RealmsOfAncardia: Bottom first, more to come :-)
050
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 16/09/2025
Hello all, hope you're doing well =) All good here! I've been sitting on this since last week, almost forgot to post. Character portrait creation concept for @brannalbin.bsky.social 's #RealmsOfAncardia It may not end up looking that way, but it's a sweet idea anyway ;) #roguelike #rpg #pixelart
051
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 16/09/2025
A small gif of moon phases in @brannalbin.bsky.social's #RealmsOfAncardia :) #gamedev #indiedev #gameart #roguelike #rpg
0223
The Creator (of ADOM) @brannalbin.bsky.social · 11/09/2025
Here we go with development update 12 for #RealmsOfAncardia: www.roguelike.games/2025/09/11/r... Posting will slow down a little with these updates as we currently work on many internal things that are not that exciting to report. Stay tuned nonetheless. #roguelike #programming
roguelike.games
Realms of Ancardia (Dev Update 12) – My Roguelike Games
041
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 08/09/2025
Good afternoon, hope you're all good =) In the weeds today, composing UI, breaking it down into tasks. @brannalbin.bsky.social 's #RealmsOfAncardia progressing nice and consistent. #gamedev #inidedev #gameart #roguelike #rpg
2194
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 29/08/2025
ravenmore.itch.io/realms-of-an... Unlisted, but the link should work! (I hope ;))
ravenmore.itch.io
111
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 29/08/2025
Hello, hope everyone is doing well :) Here's a prototype portrait creator for @brannalbin.bsky.social 's #RealmsOfAncardia Very oldschool UI :) It's on itch...but unlisted...is anyone even interested in trying it? #roguelike #rpg #gamedev #indiedev #pixelart Have a great weekend everyone!
2135
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 01/09/2025
Hello there, hope everyone is doing well this fine Monday! Quick example of @brannalbin.bsky.social 's #RealmsOfAncardia character portrait system in all it's glory, including the usual (and unusual) #rpg #roguelike cast of races Yes, colors are editable. #gamedev #indiedev #gameart #pixelart
0125
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 02/09/2025
This creator is really is a small little thing, and I enjoy it immensely :D #roguelikes #rpg
053
The Creator (of ADOM) @brannalbin.bsky.social · 05/09/2025
#RealmsOfAncardia weekly development update 11: www.roguelike.games/2025/09/05/r... Took a moment due to too many distractions - but now I should be back on track :-D
roguelike.games
Realms of Ancardia (Weekly Update 11) – My Roguelike Games
020
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 25/08/2025
Good morning, hope you're all well. Was moving house last week so pardon the lack of usual updates. This week in #RealmsOfAncardia from @brannalbin.bsky.social : UI and Character generation. And portraits =) Yes, with color and hair/beard styles eventually! #roguelike #rpg #gamedev #pixelart
0122
The Creator (of ADOM) @brannalbin.bsky.social · 13/08/2025
#RealmsOfAncardia weekly development update 10: www.roguelike.games/2025/08/13/r... Still moving slow due to vacation time...
roguelike.games
Realms of Ancardia (Weekly Update 10) – My Roguelike Games
041
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 11/08/2025
Good afternoon, hope everyone is having a good day :) Tweaking colors a bit, aiming for a darker atmosphere and making sure the interesting parts are clearly legible. After that, more UI pixels, as required. #gamedev #indiedev #gameart #realmsofancardia #roguelike #rpg
0176
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 08/08/2025
Good afternoon, hope you're having a lovely day :) Pixelling monsters today for #RealmsOfAncardia. And to illustrate - an oldschool way of keeping track of sprites. Config file for beings has ~300 entries. Gods have mercy on us @brannalbin.bsky.social #gamedev #indiedev #gameart #roguelike #rpg
0135
The Creator (of ADOM) @brannalbin.bsky.social · 06/08/2025
#RealmsOfAncardia weekly development update 9: www.roguelike.games/2025/08/06/r... Lots of experiments and graphical direction decisions. #roguelike #programming
060
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 06/08/2025
Good afternoon, hope you're having a lovely day. All good here. Pixelling some things today, and in the meantime enjoying @brannalbin.bsky.social 's cheat menu. Definitely some life-changing cheats here :-0 #roguelike #rpg #gamedev #indiedev #gameart Pardon the experimental color pixels.
0136
The Creator (of ADOM) @brannalbin.bsky.social · 03/08/2025
Interesting. The world map in #RealmsOfAncardia no longer is flat. What do you think? (ignore the stupid text log) And thanks once more to @zenorogue.bsky.social for the original implementation idea in bsky.app/profile/zeno... and to @ravenmore.pl for suggesting to use this in #RealmsOfAncardia.
1141
The Creator (of ADOM) @brannalbin.bsky.social · 03/08/2025
Done!
000
The Creator (of ADOM) @brannalbin.bsky.social · 03/08/2025
Inspired by @zenorogue.bsky.social 's post about globular ASCII projections (my words) in bsky.app/profile/zeno... I tried that for #RealmsOfAncardia but I guess I have no talent at anything but rectangular 2D maps 🤪 The joys of #roguelike #programming
071
The Creator (of ADOM) @brannalbin.bsky.social · 03/08/2025
And some little impressions of what little bit of #gameplay exists right now for my new #roguelike #BlobRL:
131
The Creator (of ADOM) @brannalbin.bsky.social · 03/08/2025
Added a page for my latest sidetrek #BlobRL (while the main focus of work remains #RealmsOfAncardia) - but the blob is too cute to not talk about :-) www.roguelike.games/2025/08/03/s...
020
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 01/08/2025
Hello everyone, hope you're all having a lovely day! Lots of boring UI things this week, but I did manage to take a look at a more realistic Ancardian map for @brannalbin.bsky.social Wanted it to feel more like a real place... Have a great weekend! =) #rpg #roguelike #gamedev #indiedev #gameart
0245
The Creator (of ADOM) @brannalbin.bsky.social · 25/07/2025
For BlobRL definititely. For Realms of Ancardia I'm also using AI, e.g. to faster learn MonoGame programming and help me with complex graphical operations. Not using AI IMHO is madness and the road to irrelevance in the very near future.
110
The Creator (of ADOM) @brannalbin.bsky.social · 25/07/2025
Love the „tangible process“ of the tentacles 😁
010
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 25/07/2025
Hello everone, hope you're doing well. Here's a realistic picture of us crawling towards the weekend. No wait, that's ChAoS consuming the sun and stars. @brannalbin.bsky.social is still cooking ;) Have a lovely weekend everyone =) #roguelike #rpg #RealmsOfAncardia #gamedev #indiedev #gameart
2405
The Creator (of ADOM) @brannalbin.bsky.social · 25/07/2025
Absolutely. No way I could create such animations. Especially not in an hour or two.
100
The Creator (of ADOM) @brannalbin.bsky.social · 24/07/2025
Sometimes vacations birth weird ideas (new #roguelike #game #BlobRL ). And no: This won't affect #RealmsOfAncardia negatively...
110
Reposted by The Creator (of ADOM)
Zeno Rogue @zenorogue.bsky.social · 20/07/2025
A yet another vizualization of the distortions of the Mercator projection. A #roguelike map using the Mercator projection is projected back on a sphere. In the map, all the characters are of the same size.
17727111
The Creator (of ADOM) @brannalbin.bsky.social · 16/07/2025
#RealmsOfAncardia weekly development update 8: www.roguelike.games/2025/07/16/r... A little work got done before vacation time started. Have a good time and peace be with you. Regular posts will resume around the 6th of August 2025. Axes high!
020
Reposted by The Creator (of ADOM)
Ravenmore @ravenmore.pl · 14/07/2025
Good afternoon, hope you're all having a good day :) This week adding art to liven up the UI in RealmsOfAncardia by @brannalbin.bsky.social. Should have tested if it overpowers the panel BEFORE comitting to it? Perhaps...lessons learned. #gamedev #indiedev #gameart #roguelike #RealmsOfAncardia
1194
The Creator (of ADOM) @brannalbin.bsky.social · 09/07/2025
Now working on highly varied law enforcement configurations in #RealmsOfAncardia because I'd like to test combat in settlements first. Which usually is a crime. And will bring you into contact with law enforcement. Lots of fun subsystems to build in that corner :-)
060